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CAE82

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Everything posted by CAE82

  1. Yes, you just right-click on the tactic screen once you've no subs left and the option appears.
  2. I'm sure in the past I have right-clicked on said player on the tactics screen and there was an option to take him off. I'd have to double-check once I come to that scenario again to be sure though.
  3. Hi all, I've created a spreadsheet tool that allows you see the ability of your players in different positions/roles/duties. It uses the attribute weights from the pre-game editor along with all the key/preferred attributes for the different roles. An algorithm will then suggest which individual training focus to use to address weaknesses in the attributes key to that position and role/duty. In the example below, we can see that the tool has suggested that Gvardiol should be trained in crossing if he was playing full-back as a CWB(A). It also shows he has an average attribute value of 13.4 which translates to an effective current ability of 147. This can be useful to compare players in your squad and see who is the most suitable player for a particular role in your tactic. The accompanying FM24 squad view can be used to easily export your squad as a HTML page which can then be imported into the sheet. You can then easily select a player from the drop-down. - Import the .ods file into Google Sheets (or it may open in Excel, haven't tested though) - Place the .fmf view in your 'views' FM24 directory - Go to your squad in the game, import the view, then print to webpage/HTML (ctrl + P) - Import the .html file into the 'Squad' tab in the spreadsheet - Go to the 'Player' tab, select the player in the drop-down as well as the position and role they play. The calculator will then suggest which training to use. - You can also select different positions and roles to see their effective current ability (more accurate than the 5 star in-game rating) - More information in the 'About' tab. A link to a public copy in Google Sheets is below which you could use to make a copy into your own Google acount. https://docs.google.com/spreadsheets/d/1RI7FDbFriR1isHUFuRagLJAKw7j92xmUpBVxCG0f5RM/edit?usp=sharing The calculations and algorithms are based on the work presented here: https://www.fmscout.com/a-guide-to-current-ability-in-football-manager.html https://www.fmscout.com/a-guide-to-player-role-abilities-in-football-manager.html Feedback welcome. Enjoy. CAE_Training_Attributes.fmf FM24_Training_and_Role_Ability_Calculator_by_CAE.ods
  4. In case it helps someone else: Note that in the Container directory there is no com.sega.soccer.manager.23 directory. On my install at least it was called 'Football Manager 2024 v 24 . 1 . 0 + 1914702'
  5. Playing on macOS 11.7.10 (20G1427). I cannot seem to load/save tactic .fmf locally. In fact, the whole file system navigation seems to be broken. For example, in the attached image the Users directory is shown and appears empty meaning I can't navigate to my Desktop. I also tried using Terminal to copy a tactic file to /tmp and navigated there but the .fmf file didn't appear in game. It seems unlikely that this will be fixed in FM24, so it would be useful if a Developer could give us an idea of where the Cloud files are stored locally on macOS so we can try and access them that way (I cannot find any FM Touch directory in my iCloud so presumably it is mapped to some hidden library directory).
  6. CAE82

    Manager Holiday

    Maybe for FM25 then... Luckily I'm just playing on a Apple Arcade trial and won't be continuing when it ends.
  7. CAE82

    Manager Holiday

    (playing on MacBook)
  8. When going on holiday, 'Use Current Match Tactics' and 'Use Current Selection Where Possible' do not work. I picked my tactic and line-up, went on holiday for a few weeks and when looking at the match stats, the AM had played a different tactic and line-up.
  9. You can ask the board for an affiliate club which can help to recruit youth from that nation (assuming the affiliate is foreign, of course). I think the manager nationality and possibly HOYD/staff nationaloty also affect it. I'm sure I've read somewhere in the past too that it also depends on the city the club is from e.g. London clubs will more likely have youth with different nationalities which reflects the diversity of the city compared to a small town etc.
  10. You can select a position/role in training (assuming they have at least some familiarity with that position) but you really just need to give them game time in the new position and they'll pick it up eventually.
  11. @Zachary Whyte I’ve seen someone post on Discord saying that their new signings have ended up with the same hidden attributes as the player they used to welcome them. This may be related to the above. I’ve only seen increases in Determination for new signings, not the youth players I’ve been mentoring to try and exploit this bug
  12. I'm in the process of uploading two saves - "Evan Ferguson - Det XX'" where XX is 11 and 17, before and after his jump. Note in the 11 save, he is in the 'Other' social group and in the '17' one he has moved to the 'Core' group (same as his mentors). Possibly this contributes to the big increase. Don't get me wrong, I'm happy to see montoring make a (postive) difference, but such a sharp jump hints at a bug, so maybe just tone it down a bit rather than squashing it completely, lol.
  13. It also happens the other way. I believe this is through Mentoring. Mentored by two Team Leaders with 17 Determination. Starts off in 'Other' social group when signed. After a month or so, moves to 'Core' social group and gets big Determination increase. Same behaviour for another new signing.
  14. Looking at that screenshot, I'd personally think most players are in poor form (last 5 games) and so you should look to address it e.g. warn players about poor performance. But Last 5 games is not always clear-cut - players may have played for U21 for match fitness. You'll often find that your second string players may have higher ratings as they may play the easy cup games/home league players against poorer teams etc.
  15. p.s. Weaker Foot is just another 1-20 attribute, exactly as Finishing is for example. Imagine a SC has 17 for Finishing, 10 for weaker foot, 13 for Tackling and 157CA. Another SC may have 157 CA, with 17 for Finishing, 16 for Weaker Foot and 1 for Tackling. Who would you rather have? p.p.s. It's good that you question YouTubers! Just like the 24/7 football media they often talk rubbish in the relentless pursuit of hits/likes/views.
  16. @Four3Three You're right. Don't get caught up on CA. Attributes are king. CA is essentially just an 'average' of attribute values (that depends on their position as Cadoni said). The Match Engine relies on attribute values, not CA. Training and development improves attributes. As a result, CA increases. PA effectively acts as a cap on CA. Suppose you have a Striker with CA of 150 and a PA of 170. So he has 20 'CA points' to develop. He has Finishing of 15 and Pace of 15. You may train his Finishing up to 18 which 'uses up' his CA points and so he is left at 18/15 for Finishing/Pace. Similarly, you may instead decide to train his Quickness and he is left at 15/17 for Finishing/Pace. Either way his CA may end up at his PA and so no further development is possible.
  17. You can add Montegro as 2nd nationality to individual Serbian players using IGE...but FM24 would probably be out by the time you did them all...
  18. No luck unfortunately! The agreements didn’t do anything. I also tried adding Serbia as a Nation recognised as an EU nation, but that didn’t seem to do anything either. One possible solution could be to add Montenegro as a 2nd nationality to all Serbian players, but not sure there is a way to do that in bulk.
  19. I checked on FMRTE; there seems to be an agreement to treat them as EU. This may be also to do with the data update I am using. If you do not have FMRTE then if you DM a link to your save file then I can remove the agreement (but can't guarantee it will work/do anything/break something).
  20. Yes, I think that too. I've several 4.5 star staff with low (e.g. 10) values for discipline. I'm sure you used to need 15+ in DDM to get 4/5 star ratings in the past. Will probably wait for FM24 and then do some experiments to see for sure.
  21. December update. So coaching badges seem to be double-edge sword and if staff fail it will kill their motivation and since we know DDM affects star ratings, then it will affect their coaching ability. Didn't check his CA/PA before the course, but maybe was at his PA and so couldn't improve so was destined to fail...
  22. This is something I've suspected for a while but am not 100% sure about. Has anyone else noticed a drop in 'motivating' attribute when a staff member is struggling on a coaching course? Example 4th June, Nista studying for his Pro Badge, 15 in Motivation 30th June, get a news item that he is struggling. Immediately following this his motivation has dropped to 11. In a different save, I am sure I've seen the motivation attribute drop very low and think it was for staff who failed courses. I'd never sign a staff member with low DDM so think that failing the coaching badges is causing the motivation to fall.
  23. https://www.fmscout.com/f-role-calculator.html
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