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Enzu225

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Everything posted by Enzu225

  1. It is very unrealistic for AFC Ajax (in Holland) to produce players who have a natural playing position as sweeper, wing back or regular side midfielder due to them only using the 4-3-3 formation in their youth levels. So I suggest that SI adopts newgen formation templates for clubs. This is how it is going to work: under clubs, you can select two newgen formations (main formation and sub formation). The main formation is for the natural playing position, while the sub formation is for the additional playing position. For example, if Ajax has main formation as 4-2-3-1 Wide and sub formation 4-3-3 Narrow, then the newgens will have the following playing positions: ST (only ST as position) AMR (AMR as main position, ST as sub position) AMC (AMC as main position, CM as sub position) AML (AML as main position, ST as sub position) MCR (only CM as position) MCL (only CM as position) FBR (only FB as position) CDR (only CD as position) CDL (only CD as position) FBL (only FB as position) GK (only GK as position) ... As you can see, the Attacking midfielders are competent at playing in other positions. AMR and AML can play as strikers and AMC can play as central midfielder. Under clubs you can select 1) a specific formation 2) use youth team formation 3) random formation ... The users will also be able to edit the newgen intake formations using the editor. Also, if you set the main formation as random and sub formation as 3-4-3, then the FB newgens will have a playing position as CD, AMC and DM will have a playing position as CM, WBL and WBR will have a playing position as ML and RM. The values assigned to sub playing position will be random from 12 to 20. Other playing positions that are not main or sub playing positions will have a value of under 12. The formations can only be set using the editor.
  2. What most low level youth players are lacking is the right guidance and opportunity to reach their full potential. If a African millionaire buys a small 3rd League club in Nigeria and hires the best coaches for the team, do the players at the club still stay at 15 PA? At least I do not think so. Although a 15+ age player has already their potential set, a player from Nigerian 3rd league can at least reach the level where they can play at the Nigerian top league (with the best of them at their peak reaching 60-80 CA). The next generation of players will have higher potential due to them being trained at a younger age.
  3. The PA values for annual youth intake is far too unrealistic. A players potential should not be determined by the reputation of the club or its training facilities. Although I do agree that higher reputation clubs attract more talented players, but what if a talented player joins a low level club only because it is the only club in that region. An example of a low level club (at that time) producing a good player is Ebedei in 1999-2000, which produced Obafemi Martins (when at the time the youth facilities were rated at 1). I suggest that SI increase the minimum PA of regens to 20-50. This means that even if the club has 1 youth coaching, the minimum PA value for a youth regen is 20-25, while a 50 PA is rare (only 1 player appears every 5 to 10 years). A 20-50 PA regen will still stay at the lower levels, but at least it is better than the 5-15 PA regens. When a 50 PA regen has a CA of 1 at the start of the game, the maximum he is going to ever reach at the club (if the club is an amateur club that does not improve) is around 20-30. Maybe SI could create some additional templates for the nations, which could randomize the PA of regens, this way there could even be a small chance (1 out of 10000) of a 130+ PA regen appearing at the 1 youth level club. Clubs with low scouting ability will rate the regens with 130+ PA with only 3 stars if their CA is low.
  4. I am not trying to say that Ebedei produces bad regens, what I was trying to imply was that even low league Nigerian clubs could produce players who have the potential to at least play at the Nigerian top league (I am not expecting them to produce English Premier League players). The example of "classic Ebedei" was in order to show that a club who at that time had low youth training could produce a player who had 170+ potential.
  5. In 1999-2000, Ebedei did not have decent youth facilities, but it still managed to produce Obafemi Martins from its youth team. Even in Football Manager 2006, Ebedei has a youth academy and youth setup rating of 1.
  6. At least that way the Lower league clubs will produce regens with 40-60 PA instead of 5-15 PA.
  7. If that is the case, then the academies should be set as affiliated clubs with youth players training activated. That way the higher potential regens at the clubs will come through from the academies. The way it is now, the yearly youth intake has regens with only 5-15 PA ratings. Normal regens from the clubs could have around 40 (max 60-80) PA, while the youths who come through from the major academies such as the two mentioned could have around 80 (max 110-130) PA.
  8. Thank you. At least this problem appears in Football Manager 2018.
  9. I still feel that at least the PA ratings are far too low. What about Obafemi Martins? After leaving Nigeria for Italy at age 16, he has since played for a number of top-division clubs around Europe. He is a player who started his youth career at Ebedei (currently playing in Nigerian 3rd level. This club has constantly been playing at the same level and is the football academy of FC Midtjylland. This club has also produced players who have had trials at Manchester United and Chelsea). African players should at least have 40-60 minimum potential, because unlike European players, they wish to improve, although they may lack the professionalism or the opportunity to do so. It is realistic for a lower division African club from a major nation (Ivory Coast and Nigeria) to generate 1-2 regens with 25-35 CA, who have 12-15 ratings in speed stats (acceleration, agility, pace) or physical stats (balance, stamina, strength) and have 65-85 PA, but who have 4-8 technical abilities. Like you said in your reply, African clubs have poor youth facilities and coaches, so if they stay at the club, they will not improve much. The way football manager is now, African leagues get worse as the years in the game progress.
  10. I have added Ivory Coast and Nigerian lower leagues into Football Manager 2018. In Africa, football is the most popular sport game and even 6-10 year old kids play football in their free time. When I play the game with the leagues, all their CA are 1-15 and PA 15-30 (except major clubs such as ASEC). This is even worse than in Bhutan (minor Asian nation, added using the editor). I feel that African regens should have higher CA and PA ratings. Although they do not have high technical abilities and intelligence, they do have good physical abilities, bravery, work rate, and determination. Here is what I suggest: Have nations use at least three new templates (technical abilities, intelligence, physical abilities). The values are from 1 to 20 or from poor to good (like with personality templates). They can be hidden and only visible to sigames staff. Increase the CA and PA of regens in some countries (Africa). While using the templates, they can have low technical abilities but high physical abilities.
  11. Sigames should make a new football manager game for those who wish to play fantasy football. This game will not have any players in the database. This is my idea: Use the same features as the latest football manager game. Use a database with real clubs but without any players. This means that all the players in the game will be regens. Players can be added by the editor, with all of them being regens. When adding players you can select the ethnicity of the player (skin tone and hair color will depend on the race). Team kits and logos will be generated by the game (no official logos or kits). The player can select them from the editor (like with kits). Possible ideas: Classic database. Players can start the game from up to year 1970. Only national teams or leagues manually added to the game can be managed. This means that if you start the game in year 2006, then you can play the World Cup in Germany with the teams participating in the World Cup. Classic clubs. Like when adding people, there will be the option to add a classic team. Those teams can not be added to leagues and the user can only edit things such as the clubs reputation, CA and PA range of the regens, and the transfer budget. (of course the information will differ by year. This means that in 1990 the reputation could be 8000, while in 2006 it could be 6000). Those clubs will automatically be retired from the game like the players (if you add a classic team then it will automatically become extinct in 2019 or 2020). For example: if you set that the club will become extinct in 2003, then the game will automatically remove the team in 1. January 2003.
  12. If the youth has high professionalism, determination and ambition, then why not. His CA and PA could increase, but his abilities and consistency determine how good a player he is. The thing is that such youngsters are extremely rare. Luxembourg does not produce many professional and ambitious youngsters.
  13. This is where the player performance comes into place. If the player makes a lot of mistakes and gets a 5 (out of 10) rating every game, then he will never develop into a star. Players for U19 national teams should be picked by their performance, not by potential.
  14. This differs from the 'natural talent' mentioned in that topic. I do not wish to remove the PA. The players will still have PA as numerical or negative values (for example -5 (70-100)). Most Estonian regens in FM2018 have max 100 PA. Are you saying that in real life, if they were to enter Barcelona academy at the age of 15, they could never exceed their original potential?
  15. If a player has 80 PA (talent) and signs a contract with a 4 star team, his potential PA range will be 80-110. If a player has 80 PA (talent) and signs a contract with a 5 star team, his potential PA range will be 80-130. PA could increase until the player becomes 18-21 years old. If the player becomes 25-28 years old the PA will start to drop. PA will not drop below the players talent.
  16. Exactly. The whole point I am trying to make is that when I was managing Turkey U19, I had midfield players with 12+ vision, 12+ passing and 10+ technique, but with only 80 potential. Although they would have performed nicely, it would not have been smart to pick players with such low potential for the national team.
  17. If his CA is around 5-15 and his PA is max 60-80 (which is very high for Solomon Islands), then he will never become a word class player even with the new PA system.
  18. Only training with the club will never make you a potential Premier League player. You also need to be playing regularly and producing results on the football ground. Team PA would be determined by the clubs training facilities and level of coaches at the club, not by the reputation of the teams.
  19. In my opinion the current PA system is unrealistic. Let me give you an example: In FM, if you find a decent 15 year old central defender from Solomon Islands with high determination and professionalism, who has 11+ marking and 11+ concentration. Then sign him with Real Madrid and play him in every single youth fixture for three years. His PA will not improve. In reality, player potential is unknown. Scouts can only find out the player current ability and compare him with the players they know. Many players will never reach their potential due to playing at a low level club. So, this is what I propose: There will be two different PA systems. Current PA, also known as talent. This is the PA the you can edit in the editor. Team PA, also known as the potential ability the player can achieve at the club. This value can not be edited. Only if the Current PA is lower than the Team PA, will it be used. 5 star team will have 180 PA. This means that a player with 80 PA can improve to 130 PA (calculation: (80+180)/2 = 130) with the right guidance. If the player CA (Current Ability) increases, so will the PA. If his CA is 40 and improves to 60, then his maximum PA will be 140. 4,5 star team will have 160 PA. 4 star team will have 140 PA. 3,5 star team will have 120 PA. 3 star team will have 100 PA. 2,5 star team will have 80 PA. 2 star team will have 60 PA. 1,5 star team will have 40 PA. 1 star team will have 20 PA.
  20. I have a suggestion to add a new feature to the game. This is what I propose: Set youth intake instructions. What that means is that you can set conditions such as playing position and player nationality.
  21. It would be a great new feature if Football Manager could have a youth scouting system. By that I mean that you have youth scouts who scout potential young players for your youth team. How that works is like this: 1. You assign a youth scout to a nation, region or a city. The population determines how long it takes for the scouting to be finished and the reputation of the teams in that region determines the youths current and potential abilities. 2. Once the scouting is finished the scout returns with a list of u15 players to who you can offer youth contracts. When they become 15 years old, they enter your youth team. ---
  22. Paul, John and Robert are more realistic than Callum or Alfie.
  23. It would be good if football manager had the option to scout and sign grayed out players. Grayed out players are for reducing the amount of players in the database and by that increasing game speed. It works like this: you scout the grayed out player like you scout a normal player, then the game will assign a random PA for the player based on the team and nation strength (the PA can be random even when scouting the same player more than once) and send you the scout report, after receiving the scout report you get the estimated CA and PA of the player and the cost for signing the player, if you want to sign the player then you click sign player, after that you will pay the price in the report (the team history will show it as a transfer) to the club you sign the player from. It would work like offering a contract to the grayed out players in your own team. By offering a contract to the player you turn the player into a regen. It would be useful for players managing lower league clubs or managers who want to train players from for example Oceania, which does not have many if any regens. It could be a option while starting a new game which you can turn on or off, it could even be a player only feature, meaning you are the only one who can sign grayed out players.
  24. It would be good if Football Manager 2018 could have a chairman/club owner mode. In that mode you can for example hire a manager who you can give orders to: like for example which players to buy, which formation the club has to play, how much transfer and wage budget to give and so on.
  25. I agree with gavo01, those new regen faces are awful.
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