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Double0Seven

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Posts posted by Double0Seven

  1. 18 minutes ago, Junkhead said:

    I'm not convinced I will be starting my long term save at this point tbh... Not convinced on the youth intake issue...

    You arent wrong. Its not fixed completely yet. 

    Doesnt look good. 

    AI not attacking, doesnt look good either? They acknowledged the issue, but nothing was mentioned in the patch notes. Neil told me to just look at it myself, but well if thats the answer to a simple question and from the observations of others I think it hasnt been fixed.

    Bit annoyed here at least to say...

  2. 3 minutes ago, Daveincid said:

    When you still have your start save, just retire as a manager, you will see in the right corner "player search, this shows you the total amount of players. Now do the same in your future save and compare the numbers. I started with 225k players, in 2022 there are 210k, this is absolutely fine due a lot of very old players retire and free agents too. I think it will further drop to 200k, but then it should remain more or less arround 200k for the whole save.

    Did you load any extra players via advanced db? That would have caused issues like Andrew said. Would be interesting to see a test without any advanced db loading. That would be a nice compromise imo. 

  3. 7 minutes ago, WilltheWolf92 said:

    It's a bit sad that no one of SI respons to the problems that people have with the ME.

    They already have but people chose to ignore their words and craft their own narrative. The amount of people who say they clearly noticed something changed with the ME, yet so far everytime I ask them for some stats they cant back it up at all. If something clearly changed, pointing out a single stat for SI to look at is easily done. Not "yeah but my eyes saw this!!!" kind of arguments which arent useful. 

     

    4 minutes ago, Hzano123 said:

    I would love you to share your point of view on the post there then. Some of my friends and community have the same opinion as my post but because of languague barrier, they did not or couldn't bother to raise their voice here so i am just a middle man

    You are missing the point and making it personal for no reason. 100 people isnt a sample size. At all. 

  4. 1 minute ago, diLLa88 said:

    This game was so close to brilliance during the beta, with a match engine that was incredibly fun. Now we are back to the FM20 slugfest of corners, blocked crosses  and no plays in the middle.

    The beta was perhaps the best 2 weeks of FM I've ever had. What happened?

    Nothing happened to the ME. People have to get this idea out of their heads. I dont know how many times SI have said this. Also sample size...

  5. Just now, forameuss said:

    The competition argument is another that's way overused.  If SI were sitting back and doing nothing for most of the year, or not adding any new features, or missing huge innovations in the genre, fine.  But that isn't the case.  We're essentially reaching feature saturation, with the only real avenue being refining existing features.  But suddenly having competition isn't going to give them time, and time is what they're going to need to go after things like significantly improving the AI across the board, or building a completely new match engine, or whatever.  So do they just get a bigger team?  With what money?  This competition would likely mean they'd be pulling in less money than before.

    Competition is always good. In every industry. What do you mean overused? It's been proven time and time again competition drives innovation. I'm not saying SI don't innovate but a competitor will always help pushing forward the genre. 

    Talking about money, SI have a game that sells millions of copies, is available on multiple platforms and releases yearly. I would be very surprised if SI lack finances. 

  6. 15 minutes ago, Junkhead said:

    Struggling with the negativity re. patches, got to be honest. 

    I have never known a games company like SI that is as transparent with it's customers when it comes to bugs and the like. They might exist as I am not a "gamer" in the true sense of the word nowadays due to time constraints, but gaming has been my main past time and I have owned most major consoles and a game capable pc for something around 30 years.

    Before the release they were quite open about the affect of covid on their operation and the game, and asked for patience. Of course it is down to individual choice if that patience is rewarded, but personally given the tens of thousands of hours their game has given me over the last 30 years, they will be getting it from me.

    I don't believe SI have purposefully released a game with bugs in it, and my gut tells me that it would have been put back further if it had been solely up to them (although of course I don't know).

    I too am disappointed that there is - let's be honest - a long term game breaking issue in the game. I would be playing far more if there wasn't but I, like many, am holding back. I log onto the forum daily hoping to see that a hotfix is out.

    But at the same time, as disappointed as I am, I appreciate that working practices and environments have been massively interrupted at times over the last 10 months in the UK, and that a fair bit of the work need on this version in respect of competition rules etc was completely unexpected until at least halfway through the development cycle for this version.

    I have posted similar in other threads and been accused, ridiculously, of being paid by SI or being a "fan boy". I am neither of those things. I just believe that given their consistency, their transparency and their passion for their product, SI deserve a level of patience during these completely unprecedented times.

    They will get that from me. They are human beings trying to do the best they can at the end of the day. I want them to release the patch as soon as possible, and hope that is soon. And each to their own. But those setting them time limits under the threat of "never buying the game again" are literally cutting their noses off to spite their faces.

    They are doing their best. They are open about the fact it's an issue. 

    The full game have been out for three weeks.

    You said it yourself, you aren't that much of a gamer. There are companies out there who are equally transparent and even better. Pushing roadmaps out, Q&As and doing a lot of that. I play a small tycoon game named Parkitect and the dev just asks stuff such "what do you want?" and half year later we got a very programming heavy feature that is super unique in the genre. 

    That's just an example, but I do agree SI do things just fine a things considered. Valve for example just shuts up, ignore everything and cashes in all the money. 

    It's just the lack of competition that holds this general genre of sportsgames back imo. FIFA, Pes, FM you name it. FIFA almost has a monopoly and FM has it. 

  7. 28 minutes ago, francis#17 said:

    The more I think about it the more I think that FM would benefit in having a similar to model to the Civilization games in order to create the best game it can be (well made features with less bugs, I'm not talking about financials here). It currently has the FIFA/NBA/sports game release cycle but a game of this much depth is not suited to it in my opinion.

    Release one edition every 3 or so years, but during its life release lots of additional content you have to pay for such as updated squads, new game features such as enhanced training, better press conferences, game engine enhancements, UI updates etc. This would give the team more time to build a better game instead of having short development cycles where they have to build new features in time for the yearly release date and which would also lead to less bugs. This additional content could be fairly costly, and I and I'm sure most in this forum would happily pay for it if it meant a mostly bug free and well developed experience. I don't know how this would affect the rest of the customers, SI would know more about that but I would hope that their would be space for this type of model since you have big games like Civilization that have a dedicated paying user base. This type of move would likely change the game from being for casuals (although I question how many true many casuals play it) to a more hardcore RPG customer base, but that for me at least is more of what I would like. Again I have no idea how this would affect the financials but from a customer experience perspective I think it could lead to massive improvements.

    I guess you could look at it as if the current model is almost the same as what I mentioned, each year they add quite a few additional content, but I think its quite different as they have to have the promo schedule, retailer stock work etc which uses a lot of time and resources and also they have rigid, inflexible deadlines that is not suited to agile development.

    Never gonna happen considering SI is a company and I don't blame them for it. They killed the competition and are reaping the benefits of it. 

    29 minutes ago, samdiatmh said:

    that post was also made on December 11th

    so "within the coming days", and yet it's now 6 of them without any update to the game

     

    hmmm, there might be an update planned - but some developers work on different timescales
    with most of his posts being within the "translation issues" section, they've likely got a more flexible deadline than someone who works on the actual programming of the game

    Make it 3 days considering weekends. Wouldn't surprise me if it released tomorrow. Thursday is a good patch day, if something pops up you can still fix it on Friday or early Saturday. 

    Considering he's talking about an actual update and we know other things have been acknowledged for weeks and youth intake bug is priority I would be very surprised if all these things don't make it and 21.2.0 is just a translation update...

     

  8. 58 minutes ago, andu1 said:

    I don't know why you people are even thinking there will not be a Christmas update. 21.2.0 was already confirmed by SI on the bugs forum. If they didn't suddenly changed their mind, the update should be out soon.

    Proof

    Nice. Hope they fixed the AI issues of not attacking when behind and all the stats issues. These have been reported all the way in the beta as well and I hope it was priority along with youth intake. 

  9. 43 minutes ago, nikkk said:

    20 matches Real-Bilbao. 16 Real Madrid wins, 4 draws 0-0. Full match, 2D. I want to be eligible to lose a home match as a favorite. And draws only with a score of 0-0 in the match, a strong middle peasant, speaks of the engine's shortcomings. Now this is not football. The chances of a home win are too high and there is no chance of defeat.

    20 matches is barely a sample size. Let alone not knowing all other factors around the game. 

  10. 1 hour ago, blejdek said:

    Well this is a great news. If its true that its going to be better than ever, then this is even better than we are hoping, when we are waiting for fix. As it says it was fundamental repair, it means they are probably over making the whole intake program, from bottom up. Lets hope we get it in the next update, so I can live peacefully through my Christmas and New Year :) What i'm also happy is that they finally give an update on how things stands and how they approached the problem. (Y)

    I hope it does, but at the same time im a bit afraid. It went from fixing a bug to pushing out basically a new feature? In what? A few weeks? That sounds way too good to be true, but if it is ill take it. I guess we will see when it releases, im sure some users here will test it to death and compare. 

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