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Brentford Alan

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Everything posted by Brentford Alan

  1. Not going to reveal too much but I've just had a look at the SI database and all 5 players mentioned in these two posts have had their CA increased in this update.
  2. There is always a final update after the last transfer window (China) closes.
  3. I think what XAW meant was the game doesn't pre kick off decide the score will be 2-2 and then only make tweaks to counter any changes the human manager makes to keep the final score as previously decided. The AI manager will make changes to try and impact the final result in their favour the same as the human manager does, each change by either is then recalculated by the game and a new final score and 'story' (if you like) is determined.
  4. You might not be changing anything, but remember you're playing against another manager and team who actively are. They see a weakness in your team and/or tactics, change things up, score 2 goals. IRL or in the computer world just plugging one set of instructions in and expecting them to work for 90 minutes flawlessly is a recipe for failure.
  5. People seem to miss this time and time again, scouts and coaches in-game can make mistakes, over or under rating players and their potential. Star ratings are a guide based on the staff's assessments, by design they wont always be accurate. It's not an issue, it's what happens in real life no matter how good the scout or coach is.
  6. Ente35 has been told a dozen times or more that Transfermarkt isn't a reliable source, including by the EFL HR less than 24 hours before they posted this one, I suspect it's a losing battle to get them to listen
  7. Not sure which club you're playing as but it's not entirely unrealistic. You aren't paying a transfer fee, the player and agent want a big slice of the fee you've 'saved' relative to the players worth. You could gamble on approaching them once they are out of contract and you'll get reduced demands from them but other teams might jump in as well.
  8. There will be a major data update once all currently open transfer windows are closed, usually released in March. We researchers are already working on it You then have the option to start new saves with the original database, the post-transfer window database or the real world database (transfers happen on the dates they went through in real life).
  9. They're annual salaries rather than the weekly ones most of us (I guess!) use.
  10. Well its approx 3/4 of the season but only 1/2 of the game cycle (new game usually drops in Nov). It's been that way for many years and I suspect many years to come. I can't see us moving to FIFA style weekly or monthly updates, never say never though! As Stuart says there are always the editors available if you want to manually update individuals or the entire Scottish database.
  11. It's major data amendments only on the latest update, those examples are likely to be reviewed for the major winter data update released sometime in Feb-March.
  12. Generally speaking - Gameplay updates are save game compatible. Data updates require a new save.
  13. Game release is scheduled for 6th Nov, how does the 'community' react to SI announcing they are pushing the release date back indefinitely to give them time to fix the bug found on 5th Nov?
  14. Your scouts are grading them compared to the players you already have rather than on a global scale, and they may make mistakes (ie telling you someone has the potential to be the next Messi but in fact turns out to be more Josh McEachran!), especially if the scout's attributes are low. So if you're playing as a smaller club the players they find may improve your squad, but may not be any good once you get promoted etc.
  15. The issue was raised after data lock (18th Oct), but has been amended in the database so it will be correct following the next data update.
  16. By your own admission everything is working, incl cup qualification, you just dont get a cut screen showing you lift a pretend trophy or an increased number on a screen. This isn't 'unplayable', you just have to use your imagination and memory a little bit until it's fixed. Your post in the bug tracker has been acknowledged so it'll be on the list of things SI are working on. I don't recall any other complaints on the matter being made by other players, and if the Argentinian league isn't a particularly popular one used by players than naturally it'll be a lower priority fix than other issues.
  17. The stadium environment field (only head researchers have the ability to amend this I believe) is described as - the standard of environments where press conferences/interviews/team talks might take place. Premier League guidelines set a pretty high bar for these afaik, I imagine with an allowance for teams with older, smaller stadia like Luton to bring theirs in to line within a few years.
  18. I prefer your idea, personally, to how it's currently implemented. But I assume it's an immediate reaction currently in game just as a game mechanic, maybe it'll be expanded on in 25.
  19. This wouldn't happen in real life, they'd have to ring/email around to find out if there is or isn't interest in the player and they'll want paying for their time regardless of whether they've been successful in drumming up interest.
  20. As per Dean's post above, data lock was 18/10, you identified the issues on 20/10.
  21. I replied in the feedback thread, but hiring an intermediary gives you a better chance of offloading a player, it's not a guarantee. So it seems to me that it's working as intended, some players just don't sell IRL, hence why they get released at the end of their contract and there are thousands of free agents available.
  22. The use of intermediaries gives you a better chance of offloading a player, but it's not guaranteed. So it's working as expected, as in real life sometimes nobody is interested in taking your cast offs, hence why there are hundreds of free agents available at any given time.
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