Jump to content

Totalfootballfan

Members+
  • Posts

    3,375
  • Joined

  • Last visited

  • Days Won

    2

Posts posted by Totalfootballfan

  1. 16 minutes ago, GrandChasm said:

    TFF new 442 please :( I know it wont be as good but please share thebest you have

    @delaneytomlinson has been getting an amazing results with a tweak of Raptor V4 so you can ask him for a advice

     

    I've spent months trying to get any decent result from 442 formation but no luck at all :(

    The only a formation with 2 strikers that worked for me was wide diamond 4-4-2, you can take Annihilator and tweaked it into a wide diamond 4-4-2

  2. 23 minutes ago, eddiegeografia said:

    And to improve the rating of the position, just using the player in the matches and putting him in the individual training of the position / role?

    The fastest way to improve a player's position rating for some position is to train this position through the Individual Training focus and also play the player at this position

     

    Btw... guys, I've added a new test into my thread dedicated to the training - https://community.sigames.com/topic/520077-training-and-development-testing-by-tff/?do=findComment&comment=12397085

     

  3. 23 minutes ago, santy001 said:

    In fact, at this stage I've renamed the thread to testing since you don't have a guide to hand yet.

    Sure, mate. I don't mind at all.

     

    23 minutes ago, santy001 said:

    Maybe some players will feel different, I'm writing from a privileged position as I opened with. It just seems a bit light on the details that help someone get further improvements with their squad over to just leaving it with the staff. With my moderator cap on, I'm looking at this and thinking at this stage "is this just a waste of forum-goers time" because its claiming to be a guide. Yet there's no guide. No suggestion of how you should set your team training up in a real save environment.

    As you right said it's work in progress, I'm going to add a lot of different stuff but at the first I want to shed some light on the way the training works or it's better to say how I think the training work :)

  4. Guys, I've added another test to the OP.

    4 hours ago, Rain Man said:

    Hi @Totalfootballfan, is training intensity having any effect on development regardless of individual training.

    For example say we don't set any individual training and player is training only with general training or role/duty. In this case is training intensity still have any effect or is it just changing individual attribute boost increase?

    If it has significant boost to general training, how much does it effect (only regarding intensity). Another thing to test can be injury risk correlation with intensity. So that we can decide if it is worth using a high intensity or not.

    I've added the test to the OP.

     

     

     

     

     

    15 hours ago, Totalfootballfan said:

     

    TEST #3

    Double Intensity vs Normal Intensity ( without setting the Additional Focus and Role Training )

     

    The general training was set to "Training Style - Balanced"

    di-test-3.thumb.png.9940ac388734f4307193d6e515ad73aa.png

     

    Players CA/PA at the begging of the season:

    tff-guide-20.thumb.png.ce5fdb1db6bab0cda26727b51c8d1927.png

     

     

    Normal Intensity training for all players:

    di-test-4.thumb.png.c2babac11207593707d37df0fcf819b2.png

     

    Here's the players' CA/PA at the end of the season, all players is summary gained +166CA:

    di-test-2.thumb.png.d969b210083717a8c9bf5f230c71cc4e.png

     

     

    Double Intensity training for all players:

    di-test-5.thumb.png.7edad6460643ce867a82aa8b5f7b9ada.png

     

     

    Here's the players' CA/PA at the end of the season, all players is summary gained +170CA:

    di-test-1.thumb.png.40a524ddb6056859e1bb54dabd0da445.png

     

     

    Conclusion:

    +165CA vs +170CA, it's only about 3% difference so it looks if you don't set the additional training focus and role training the Intensity Level doesn't have any significant impact on the development rate. 

     

     

     

  5. 12 minutes ago, Rain Man said:

    Hi @Totalfootballfan, is training intensity having any effect on development regardless of individual training.

    For example say we don't set any individual training and player is training only with general training or role/duty. In this case is training intensity still have any effect or is it just changing individual attribute boost increase?

    If it has significant boost to general training, how much does it effect (only regarding intensity). Another thing to test can be injury risk correlation with intensity. So that we can decide if it is worth using a high intensity or not.

    Hi,

    Yes, I've tested it and I'll post the result of the test soon

  6. 1 minute ago, eddiegeografia said:

    @Totalfootballfan TTF, basically in my post above I asked if with my two AML it would be better to use CEBER or FIGHTER. What would be better?

    I'd say if a player has at least "Competent" rating for a position then you can start playing him at this position, of course, the same time you should improve his rating for the position because the higher rating, the more efficiency he plays

  7. 17 minutes ago, 8GoUrCuFf8 said:

    Hi TFF,

    Is it useful to put individual + collective instruction "mark tighter" ? Or there is no more effect and only need to put one of them ?

    Many thanks

    Hey,

    You need only one of them

     

    2 minutes ago, Dersturmer said:

    Hey Tff

    In your opinion, will my results be worse if I have a double squad and do a 100% rotation in every match?

    Hey,

    Every additional 1% Conditions above your opponent Conditions gives you an additional advantage but even tired Messi would play better than some fresh amateur player :)

    but if you have 22 players of 170CA in your team instead of just 11 players of 170CA then of course, it gives advantage over your opponents because you can use a fresh starting eleven(100% Conditions) every match 

  8. 5 minutes ago, zemaniano85 said:

    For the sake of the test, if you can do a test same as above and make sure the players plays in the roles he trains. Just out of curiosity. @Totalfootballfan

    Mate, I'm not sure that I understand you could you elaborate what you mean

    I did 2 tests when the players trained their roles/duties in the tactic and when the players trained a different roles/duties from their roles/duties in the tactic and there was only about 7% difference in the CA gains at the end of the season and I'd say it could be just randomness so I think it's safe to assume there's no any significant difference 

  9. I've added another test to the OP

     

     

    3 hours ago, Totalfootballfan said:

     

    I made another interesting test to see if there's any difference in the development rate when a player train a different role/duty from his role/duty in the tactic

     

    Here's the players' CA/PA at the begging of the season:

    tff-guide-20.thumb.png.ce5fdb1db6bab0cda26727b51c8d1927.png

     

    The players are set to train their roles/duties in the tactic :

    tff-guide-21.thumb.png.0f1101f02c815013fdf3eec78bac6b13.png

     

     

     

    Here's their CA/PA at the end of the season as it can be seen at the screenshot below all players in summary gain +155 CA:

    tff-guide-22.thumb.png.fef4da444c6a8903122e2874c65cdc38.png

     

     

    Now let's test if there's a difference when the players train a different roles/duties from their roles/duties in the tactic:

     tff-guide-23.thumb.png.fea71cc3ddbe859c0be073c2a2106185.png

     

     

    Here's their CA/PA at the end of the season as it can be seen at the screenshot below all players in summary gain +145 CA:

    tff-guide-24.thumb.png.c3a72ec45f8a78e7bd8d092dad635bd1.png

     

     

    Conclusion:

    +155CA vs +145CA, it's only about 7% difference so it would be safe to assume that there's almost no difference for the development rate when a player train a different role/duty from his role/duty in the tactic 

     

     

  10. 14 minutes ago, zemaniano85 said:

    Now, the point should be this, by your tests I can understand that, if I want tailor my team as I like, I could use focus sessions in general training and focus individual training, to mould the players as I want and like. 

    Of course, you can use all 3 tools available (the general training, the role focus and the additional focus) at the same time to develop your players 

     

    14 minutes ago, zemaniano85 said:

    But the role training I believe is more focused on the role he'll be playing on matches, and the development will get faster in that direction if he plays the role assigned in the the training. I had this experience by the way. I I play a player in a role that he is not training for, he'll not play and train at best, (it does make sense since the new training system is correlated to the tactic and matches). So there is choice for anyone who want any kind of development, the key is to match all togheter what you want for you team. I mean, is not the case train a player in PF if he'll play in AF in game, I'm not saying that he won't develop or is useless, but is not the best you can get out doing like that. And also is by my experience playing the game I drawn this. Unless you play him in that position he'll get the best of it. It is all connected. 

    I can say that I've tired training different roles from the role a player played in the tactic and didn't notice any significant difference in the development rate and in the CA gains, they were almost equal so I'd say it's safe to use different roles

  11. TEST #1

     

    Here's another an interesting test.

    What if we don't set any individual training at all and for the general training set only "Overall" training session.

    "Overall" training develops all attributes.

    Let's set the CA of all players to 150 and PA to 200 and see if they still develop.

    The general training looks like this (only "Overall" all the time):

    tff-guide-17.thumb.png.92329b8e6c3f6f813a90e501f869cb76.png

    tff-guide-18.thumb.png.671d86da740e43a51a4e053fcce73490.png

     

     

    And the Individual Training of every player looks like this(it trains only the playing  position):

    tff-guide-19.png.32398e17a0f2720f8d63bb1145ef1b0f.png

     

     

     

     

     

    Here's the CA and PA of the players at the begging of the season:

    tff-guide-20.thumb.png.ce5fdb1db6bab0cda26727b51c8d1927.png

     

     

     

    And here's CA and PA of the players at the end of the season:

    tff-guide-15.thumb.png.04c34875cbcc1fe4d94b277e93ac1e9a.png

     

     

     

     

    As you can see at the screenshot above the players still developed very well and got a very solid CA increase even without any Individual training at all and only with "Overall" training for the General Training but their CA gains were allocation very general so the attackers got their "Tackling" and "Positioning" attributes increased and the defenders got their "Finishing" and "Long Shots" attributes increased and that happened because we didn't do any development direction at all, not through out the general training not through the Individual Training. 

     

    tff-guide-16.thumb.png.9d5710c078df3e34c1b897b98168f12a.png

     

     

     

     

    TEST #2

     

    I made another interesting test to see if there's any difference in the development rate when a player train a different role/duty from his role/duty in the tactic

     

    Here's the players' CA/PA at the begging of the season:

    tff-guide-20.thumb.png.ce5fdb1db6bab0cda26727b51c8d1927.png

     

    The players are set to train their roles/duties in the tactic :

    tff-guide-21.thumb.png.0f1101f02c815013fdf3eec78bac6b13.png

     

     

     

    Here's their CA/PA at the end of the season as it can be seen at the screenshot below all players in summary gain +155 CA:

    tff-guide-22.thumb.png.fef4da444c6a8903122e2874c65cdc38.png

     

     

    Now let's test if there's a difference when the players train a different roles/duties from their roles/duties in the tactic:

     tff-guide-23.thumb.png.fea71cc3ddbe859c0be073c2a2106185.png

     

     

    Here's their CA/PA at the end of the season as it can be seen at the screenshot below all players in summary gain +145 CA:

    tff-guide-24.thumb.png.c3a72ec45f8a78e7bd8d092dad635bd1.png

     

     

     

    Conclusion:

    +155CA vs +145CA, it's only about 7% difference so it would be safe to assume that there's almost no difference for the development rate when a player train a different role/duty from his role/duty in the tactic 

     

     

     

     

     

    TEST #3

    Double Intensity vs Normal Intensity ( without setting the Additional Focus and Role Training )

     

    The general training was set to "Training Style - Balanced"

    di-test-3.thumb.png.9940ac388734f4307193d6e515ad73aa.png

     

    Players CA/PA at the begging of the season:

    tff-guide-20.thumb.png.ce5fdb1db6bab0cda26727b51c8d1927.png

     

     

    Normal Intensity training for all players:

    di-test-4.thumb.png.c2babac11207593707d37df0fcf819b2.png

     

    Here's the players' CA/PA at the end of the season, all players is summary gained +166CA:

    di-test-2.thumb.png.d969b210083717a8c9bf5f230c71cc4e.png

     

     

    Double Intensity training for all players:

    di-test-5.thumb.png.7edad6460643ce867a82aa8b5f7b9ada.png

     

     

    Here's the players' CA/PA at the end of the season, all players is summary gained +170CA:

    di-test-1.thumb.png.40a524ddb6056859e1bb54dabd0da445.png

     

     

    Conclusion:

    +165CA vs +170CA, it's only about 3% difference so it looks if you don't set the additional training focus and role training the Intensity Level doesn't have any significant impact on the development rate. 

     

  12. Hi guys,

    I'll be using this thread to share my experience about the training in FM and when I have free time I'll be adding more stuff into the opening post.

    I want to start with some training concept that I find is important for understanding how the training works.

     

    Here's Bournemouth starting elven that will be used in the following test.

    tff-guide-1.thumb.png.de84db03a07f6bc861102fd010747d59.png

     

    I edited the players and did following:

    - I set their Age to "20" in order exclude any declining of their CA(Current Ability) due to their Age

    - I edited their PA(Potential Ability) to match their CA in order to prevent the CA from increasing

    - I edited their Professionalism and Ambition to "20" in order they'll be able to keep their CA at the maximum of their PA

    tff-guide-3.thumb.png.e6b452cc0a0c889843090c96a7369622.png

     

     

    Also, I edit Bournemouth training facilities to 20 and I edited the coaches to have "5 stars" rating for all training categories

    tff-guide-2.thumb.png.2d5de2fbda0427e77c0e11b5126e8674.png

     

     

    The general training was set this way:

    tff-guide-4.thumb.png.94aed256bdd86f1b6a1344b9161070d4.png

    tff-guide-13.thumb.png.c41f26a09d6eeb4ea69d9ffaaf9ac047.png

     

    So as you can see at the screenshot above the team should do "Quickness" training all the time until the end of the season.

     

    "Quickness" training improves only Acceleration, Agility and Pace attributes.

    tff-guide-5.png.295d893ad8c36960d6070703c99512de.png

     

     

    The Individual Training for all players was set this way 1) Position/Role/Duty - "Playing Position" 2) Additional Focus - "Quickness" 3) Intensity Level - "Double Intensity"

    tff-guide-7.png.7e443f2699b7ea175be4961dc6098d3c.png

     

    So through out the General Training and Individual Training the team only trains Acceleration, Agility and Pace attributes and that's all.

     

     

    Let's simulate the season see what we get at the end of the season.

    At the end of the season the CA and PA of the players didn't changed and it stayed the same as at the beginning of the season CA = PA.

    tff-guide-8.thumb.png.f8a904378b7801a864edcc5aacd34e1c.png

     

    But what did happened with the players' attributes?

     tff-guide-10.thumb.png.dd50816c0d1d3afdaaa6d95aad87a4f0.png

     

    tff-guide-11.thumb.png.946c8a926608730ba94cde9aff383794.png

     

     

    As it can be seen at the screenshots above all players got improvement of Acceleration, Pace and Agility but some other attributes randomly decreased and please notice that the players' CA(Current Ability) didn't change and it stayed the same as it was at the begging of the season.

    So the test shows that nothing is free :) and it's possible to get a rapid boost of some attributes but if CA don't increase some other attributes will decline because CA determines the total amount of ability points that a player has to spend on his attributes and abilities so if some attribute has improved but the CA hasn't increased then some other attribute must decrease.

     

    Let's take Raheem Sterling, he's still quite young 24 years old but he's almost reached his PA (174CA/180PA) so if we try rapidly increase his Finishing or Technique or Decisions or Strength or any other attribute then highly likely it'll cause some other important attributes declining because he's reached about 96% of his PA and any further CA gains is a very hard for him because the closer the CA of a player to his maximum PA, the harder to making a further CA gain.

    image.thumb.png.212bdb0e532a0eef88a7ae28a16a87fc.png

     

     

    As you can see a heavy focus training on few attributes isn't always the best idea because you might get an rapid increase of these attributes but the same time some other important attributes might decline.

    Here's some other example. Let's say you want to improve the Finishing, Dribbling, Passing, Decision, Acceleration and Pace of your strikers so trying to do that with using only an Additional Focus training might not be the best idea because to train these attributes you need to use many different focuses and for example, when you use "Shooting" for the additional focus then it trains "Finishing" but "Acceleration" and "Pace" might decline and when you use "Quickness" then it train "Acceleration" and "Pace" but "Finishing" might decline and so on.

    So when it's important to improve more than 1 or 2 attributes then you need to plan how to design 3 areas: the general training, the role training and the additional focus training. For example, some attributes could be trained through the general training and some attributes could be trained through the role training and some attributes could be trained through the additional focus so it'll guaranty that as many of the important attributes as possible are protected from declining.

     

    As I said from time to time(when I have free time) I'll try to update this thread and add more useful stuff about the training into it. 

         

     

     

  13. 9 minutes ago, eddiegeografia said:

    What is the best training style for Cyberv4? Titi kaka? Ball possesion? Vertical Titi kaka? I didn't find the information in the post.

     

    Do you have any suggestions for general training? Or is it better to leave entirely with the assistant coach?

     

    The training is a huge and complex subject and it affects many areas and the only way to get the best of is learnt it but if you don't have time for learning it then I suggest using "Training Style - Balanced" because it's a very balanced training and you can't go very wrong with it 

  14. 39 minutes ago, RDF Tactics said:

    well no, you can suggest what you want, but this is personal to me, as i explained yesterday and you still went further to produce more test. 

    Posted 21 hours ago

    "First of all, everything that I wrote below might be wrong and it's just my knowledge and experience about the training and you should try what RDF Tactics suggests about the training and make your own mind about it because he's getting a very good results with it 

    Guys, I've been getting a lot questions about RDF Tactics training approach, many people ask me should they use it and if it's really so effective."

    if you haven't tried it, please, then do not use my name. but this suggest you did try and you took the advice i gave people and used for you test to show it doesn't work. 

    its simple, if people asked does it work, you can say no....if someone asked me does TFF tactics work, i'd give them an answer and if it didn't, i will not go in lengths to show this. even if its just general FM advice, if you gave advice, i would not go lengths to prove you wrong, you play your game differently and i respect the work people do. i respected your work and gave people advice on it...which i know now was a mistake

     

    Mate, I repeat once more

    I haven't tested the training you proposed and I haven't made any conclusion whether it works or not and that's the end of it and if that wasn't clear until this moment then it should be clear from this moment.

    I've edited the post you mentioned and removed anything that might look like I was testing the training you proposed.

    I tested the impact of the Additional Focus Training and the Individual Training Intensity on the players development rate and that's it and I as I said if you don't agree with the results of my tests or with the conclusion I made or the way I made the test then feel free to ignore it.

     

      

  15. @Rober82 @RDF Tactics

    I haven't tired to test RDF Tactics training and I even haven't learnt it well enough to reproduce it for a testing.

    As I said some people asked me about the of Additional Training Focus and the Individual Training Intensity in light of RDF Tactics training and I was also curios about how the Additional Training and Individual Training Intensity affects the players development rate so I tested it and shared the result of my tests

    If you don't agree with the result of my tests or if you don't agree about how the tests were made then feel free to ignore them and the case closed

     

  16. 3 hours ago, Pogben said:

    @Totalfootballfan hi im using nottingham and second year in epl but seems like cannot keep cleansheet. I might win but with 4-2 3-2 2-1. Any idea how to fix? I mostly use cerber and tweak either winger side and even go to fighter mode.

     

    please reply

     

    Hi mate,

     

    Here's my sim test with Watford (predicted 13th), the condition and morale of all players in the league were frozen at 100% by FMRTE

    The team scored 75 goals and conceded 39 goals

    watford-test-1.thumb.png.08dc8aac6a1da9735091903454732df5.png watford-test-2.thumb.png.4c7cdb839caced6c11c6dd0996f108d1.png

     

     

     

    Here's my sim test with Man City (predicted 1st), the condition and morale of all players in the league were frozen at 100% by FMRTE

    The team scored 110 goals and conceded 29 goals

    mc-test-1.thumb.png.4fa441449b49bf7fea13dd2385350728.png mc-test-2.thumb.png.bb52fdaf9e8c8473e06e590e37f934da.png

     

     

    As you can see the better your team compared with other teams in the league, the more goals you score and the less you concede

    As you said you are Nottingham Forest and it's only your second season in EPL so in your place I would be happy just getting points and I wouldn't care about how much I score or concede

     

     

×
×
  • Create New...