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Daveincid

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Everything posted by Daveincid

  1. Then they should clarify this in their experiments because a good bunch of people will see those tests and take them for realistic. It has a reference because it generates controversity within parts of the community and I absolutely hate when people who love the game loosing it due to such tests for no reason. That's why I will always criticize the people behind it and their motivations.
  2. same as the other set-up experiments = very little to nothing in most cases. There were 1-2 which I found pretty good but the rest is more than questionable to me
  3. correct I also agree with this point but as soon as the testing scenario is a newly set-up league which doesn't exist within the normal gaming world, the majority of the findings can't be trusted, no matter how much data you gather. Due to the answers I've just given above it should be clear: It's worth very little to nothing because unrealistic input = unrealistic output.
  4. Might do later but I would like to discuss the testings also in here: 1. They are writing that they have tested it with 38 games to simulate a season. But in the screenshots provided there are 80 games played within one season in a set-up league. So what's now true? 2. Did they took into account that in a 80 games season the player happiness may be completely different due to the high amount of games? 3. Did they took club reputations of other teams into account? 4. Did they took staff ratings or club ambitions into account? 5. Did they took international call-ups into account? 6. Did they took 100% realistic ratings for their set-up teams from A to Z? 7. How accurate is their set-up league? Clubs may behave differently depending how important a league and how high the reputation of this league is. 8. Did all the other teams used the exact same formation? 9. Why did they used exact that formation? 10. Did they added a transfer ban for the winter transfer window? 11. Do all players speak the same language? 12. What are their hidden attribute values? 13. Why they didn't test it within a real existing league to remove a lot of possible knock-on issues? 14. How do you come to the conclusion that tests for FM23 can be translated 1:1 to FM24? There are dozens of other questions I could ask. Again, my point is that people might need to accept that you won't be able to accurately "proof" anything, no matter how shiny your excel will be or how eloquent you speak trying to back up your findings. I would be very careful using words like "evidence" or "proof" in that context anyway. All I could say is "I assume" or "I guess" but nothing more. I'm doing a lot of editing myself and I test my stuff all the time and there is a lot of things I changed that I don't even mention in my posts because I'm not 100% certain that the effect is how I think it is. So I would argue that I do have a little bit more experience as the "casual" FM user. Just with all my experience in the back I can say with confidence that those tests about moral aren't accurate at all to draw conclusions.
  5. But we should trust tests of people who do not programmed the game more than the programmers themselves? We shouldn't questioning the methods of those tests or that you actually can't test those things with enough accuracy at all? We shouldn't point out that SI are the only one's who know things for sure? I totally agree with this point but probably in another way as you meant it.
  6. Moral affects so many area's of the game. - Results (Good luck trying to win a title when the whole dressing room is against you) - Training ratings and as a result, player development (A unhappy player often gets lower training ratings which results in slower development or even regression.) My advice is that before calling something an "issue" based on some (personal opinion: hillarious tests without even watched them), make your own experiences and take those "tests" with a pinch (or a whole bag) of salt. Usually, the own gut feeling is a better indicator anyway. Those are my 2 cents
  7. Preview March update - updated CA/PA changes + new wonderkids - 31k players edited in over 160 nations - Improved transfer behaviour - Performance improvements - up to 10% faster simulation speed - More realistic national team selections Cheers Daveincid
  8. No, feel free to check the changes withing the pre-game editor yourself
  9. As I wrote, I don't see those kind of issues. A screenshot of person XY isn't helpful either.
  10. FM24 "Increase Realism" Megapack FEBRUARY UPDATE is now released - Download-Link in the main post is updated - You can find more information about the changes in the "Read me" file in the download link Enjoy! Cheers Daveincid
  11. It may depends on your game setup. I don't remember how the game was with the December update. I definetly do not see the issue in the February update. Parts of Saudi-Arabia are hardcoded, so I can't change everything as I wish to. I do plan wider changes as soon as the final update is released. Not good but at least better. Plan is today or tomorrow
  12. I did tweak finances a lot + I'm planning to tweak it even more once the final update is released
  13. Quick Info I got a bad flu. Due to this, the release planned for Friday will be postponed by a few days. Cheers Daveincid
  14. It probably depends on your league setup. For the next time: Please read the main post where and how to leave feedback, thanks
  15. Thanks a lot I do have plans to add a spanish translation but it wasn't that high on my list yet So help would be appreciated om that front Feel free to send me a PM with the suggested translations
  16. It's not a bug (There is a bug with the big four clubs not having/buying enough saudi players in the future but I suppose you're referring to foreign players) It's down to league rules. They won't buy foreign players as soon as they reach their foreign-limit. So it depends on their current squad if they are "able" to buy players or not.
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