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steam just is

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Posts posted by steam just is

  1. 7 hours ago, HUNT3R said:

    The ME is the same for both FM and FMT. Updates can lag a bit behind when it comes to other stores, but by now it will have caught up.

    So I understand. But I’m really missing something then. I haven’t seen a decent through ball or genuinely creative pass in several matches. And not one chip over the keeper for game months. And this lack of variety is from both sides. I’d love to see the opposition put together a world class move. The only great goals begat seem to occur are first time shots from outside the area. I had 3 against me in 1 game. Just a bit silly 

    In fact I’d say this is the most humdrum ME I have ever seen.

    and yet most people say the ME is the best yet. So if FMT match on iPad Pro is identical to FM on laptop what am I missing?? My guess is that the ME is the same and calculations are the same but the representation is simplified. So there are limits to the action. 
     

    Or I’m just a miserable git 

  2. 20 hours ago, GOODNAME said:

    After 4 seasons when i finality won the league with Frankfurt i can say about the ME those things :

    - Overall the ME is amazing for me, so much variety of goals

    - You can feel that top strikers are really good, especially in one on one

    - I think after the last patch the game is more difficult and I love it 

    - Really nice passes from players that have high attributes in vision and passing  

    - Top premier league teams are so OP after 2 seasons

    - Too many blocked crosses and shots in my opinion

    -  Still i think the player ratings are not perfect 

    But overall i think this is by far the best ME of all versions, hope for the final build in 21.3 for more improvements 

    I’m so jealous about the ME. I play FMT on iPad Pro and they’ve clearly reduced the variety of action so the predictably is high and variety low. :-(

  3. 8 hours ago, steam just is said:

    I’m liking not loving the game. I’m playing on an iPad Pro. Just think the match is very similar to 20 both graphically and engine. Graphically. Especially in winter games you get no shadow effects.
    And ME has reverted back to repetitive passes out to wing from CMs. Repetitive silly offsides. Crazy first time shot goals outside box. Little depth, short bursts of action, a dearth of creativity and a complete absence of individual characteristics on the pitch. It’s an ok watch. I just feel it has been better. even the earlier versions of FMT 21 were more dynamic, variable and better graphics.


    I think the tablet version is always downgraded to accommodate older machines. I just wish they’d offer different options for different tablets. 

    And the sight of Calum Wilson counter attacking running the length of the pitch after a corner. Beating my 2 defenders and scoring a worldy. YAWN. 

    SI come on. The first version of 21 wasn’t repetitive. It was interesting, fun, creative and exciting. What did you do????? Why? Why did you repeat 20?

  4. I’m liking not loving the game. I’m playing on an iPad Pro. Just think the match is very similar to 20 both graphically and engine. Graphically. Especially in winter games you get no shadow effects.
    And ME has reverted back to repetitive passes out to wing from CMs. Repetitive silly offsides. Crazy first time shot goals outside box. Little depth, short bursts of action, a dearth of creativity and a complete absence of individual characteristics on the pitch. It’s an ok watch. I just feel it has been better. even the earlier versions of FMT 21 were more dynamic, variable and better graphics.


    I think the tablet version is always downgraded to accommodate older machines. I just wish they’d offer different options for different tablets. 

  5. 10 hours ago, rp1966 said:

    I think there has been a strong element of that ever since roles came along. However, I think it has improved.  This year, more than any recently, I am seeing players' attributes making a noticeable difference to how a tactic plays. To give an example from my current save - I have a good left winger who is my top player for assists, but he rarely scores anything. Due to injuries I've had to move an attacking midfielder who can also  play out wide into that role and he is less likely to release the ball and has chipped in with some goals. The role is the same, but it is played differently depending on the player.

    I'm sure there is still scope for roles to be less of a straightjacket, but attributes definitely seem to be differentiating players enough to give them a personality.  Maybe it's a bit different when you have the real player in mind. In my case I am dealing with newgens, so I have no preconceptions about how they should be playing.

     

    I think that’s fair. I just think the improvement is a touch marginal and there is still a charm missing from a few years back. The match still feels more formula than football. It was the other way round a few years ago.

    the thing is FM will never break the bank so I always buy it. So people aren’t voting with their feet. Why would SI change a winning formula. They’ve definitely recognised something is up after 20. I just wish the change had been more pronounced.

     

  6. 17 hours ago, mp_87 said:

    I took a few weeks off due to annoyance at the game, but lockdown and the new patch led me to give it another chance. Unfortunately, nothing has changed.

     

    I'm not going to be your average FM player. I watch matches in full and am most interested in the tactical perspective, and like to play what you would call an ultra possession style of play. Ultra methodical and patient and absolute domination of the ball with short passes, and keeping the ball centrally as the 1st, 2nd, and 333333rd option/mindset. And I don't evaluate the game on nice moves and goals sporadically, My criteria is the 99% that makes up the rest and if it represents a realistic, or at least fairly accurate, 90 minutes of real life football.

    But playing this way over the last few editions is now just impossible. I'm sure loads of forummers can put up clips of the random times the ME does put a nice move together for a goal, and keeps those who play on minimal highlights happy and convinced there is nothing wrong, but the rest of the time the football, the behaviours, and the tendencies, are nonsense and often wildly unrealistic.

     

    I've said it all before, but once again, if you wanted to sum it up the game is far too frenetic in recent editions and like it suffers from ADHD and just cant help forcing the play with every other pass. Short patient passing, recycling possession, going backwards, etc, rarely happens, most passes are random infuriating balls out to the opposite wide man. Doesn't matter how many passing options around them, doesn't matter if that wide player is open, BOOM! it's going across the pitch. And don't even get me started on the absolutely bizarre backwards diagonals - over the heads of most of your team - to the fullback that is your furthest team mate away that get played, often as an outball under pressure, that have been in the last couple of editions of the game.

    Then there is wide play itself. It needs a total rethink. Basically every wide role now just runs, and crosses. It can't be stopped. It's just rinse and repeat arcade style. Wide midfield or defender. They just get the ball and charge forward. It doesn't matter about instruction or role it's like it is hardcoded. There are concepts now, especially with the likes of juego de posicion for the wide players to stay high and wide but not actually that involved, they're just creating space for others in the centre, recycle the ball a bit and join in with simple play, and waiting to time a run into the box as a poacher - think David Villa, think Raheem Sterling, and so on. This is a totally alien concept to FM, a) if you want a player to stand that high it's got to be down to an aggressive attack mentality and so automatic run/cross spam, and b) if you did have a player standing out there, it would just get launched to them hoof ball style.

     

    For all of this I have extensively tested and gamed it now to extremes and can safely say you cant avoid it. For the possession it doesn't matter about role, mentality, instructions, tempo, attributes, Traits, tactical fluidity, and whatever you can think of. You still see the same patterns of play no matter what you do. As for the wide play and it's one dimensional nonsense, when you still see defend duty fullbacks charging down the flank, even with 'dribble less' and traits 'Runs with ball rarely' and 'stays back at all times' you just accept it is time to give up and you are fighting a fight you cannot win.

     

    Go back five years say, and though the game was simpler and less evolved in some ways at least this style of play was eminently possible. Players kept position and to instruction, would turn out and recycle the ball, and look to pass it around rather than so many positions now just charging forward or forcing a pass. Pretty astounding that several editions later it has regressed so badly. I'm not asking for it to be easy, with the introduction/evolution of pressing and LOE for example it should be harder to play passing football, but possession play and choices and patterns have completely gone to pot, in my opinion.

    And this isn't even written as a reaction to losing. Far from it. I'm still winning the vast vast majority of games, seeing some nice moves and goals on occasion, dominating with 70% + possession, and on paper ticking every box. But watching a full match I just see mostly unrealistic nonsense and it ruins any immersion and enjoyment I might get I'm afraid.

     

    I could then start on the general annoyances such as attempted crosses being hammered against defenders legs on repeat, headers skewing off in every direction but the logical one, players chasing and running the ball over the touchline (even if it's going out for their throw/corner), specific man marking instructions not working, set piece instructions being limited and often not working, and so on... But I'll leave it there.

    A shame because I think the rest of the game is quite impressive, but it's let down by its most important part.

    End of essay.

    Think you make some great points here. Ingenuity and invention are at a premium. Individuality has disappeared. You can have Kevin de bryune or ndidi as CM and they will both play the same ball out to the wing. That’s really not good. More concerningly is, like you say, it seems to have gone backwards after a high watermark a few years ago. Why is a computer game regressing when others stride forwards? Even this year, and I play FMT on my iPad Pro, the updates seems to have diluted the quality of the match. Why?

    the match should be the pinnacle, at the moment it’s repetitive and not evolving.

     

  7. I’ve explained this theory to friends before.

    the king is your goal.

    Knights are unpredictable no 10s. IRL some teams play  with 4 knights (eg arsenal under late wenger).

    bishops are fast wingers or inside forwards cutting in from flanks

    rooks are your DMs protecting your king

    the queen is the midfield general. Like viera or Keane. Can do anything basically 

    and the pawns are your defensive line. Some push forward leaving them very open to attack . Others sit back.

    I think it’s why football works so well. But....considering the comparison, is FM offering deep enough tactical options and strategy?

  8. I agree with you both. The whole point to FMT is streamlining and this how it started and should continue. I don’t have a problem with extra layers to the match (shouts and tactics etc) as the match should be the apex of the game. Match deep, everything else streamlined.

    because the match is so important to me and because I have an iPad Pro I think this is where my issues are. When first released the graphics and ME  played great IMO. Although the ME is apparently identical to full fat I do believe compromises have been made on tablets. So the calculations may be the same but the game you watch is inferior. This means the visual experience is actually below what it was 4 years ago. In gaming that is not impressive. It also gives the impression SI release gold standard to bring people in and then gradually filter it down. Frankly the ME now feels and looks very similar to 20. That doesn’t sit well with me at all.

    I stand to be corrected. I want to be corrected. I love the game but I’m tired of this apparent downward journey happening every year on tablets. Games should be the best they can be, not facsimiles of the best so it’s accessible for low tech.

     

     

     

  9. 58 minutes ago, Harry Dunning said:

    Hi @steam just is,

    Thanks for contacting us.

    Can you possibly provide slightly more detail on this issue please? I appreciate this is frustrating but the very small amount of detail presented here means that its pretty much impossible to pick out a bug from this.

    Cheers,

    Harry

    Hi Harry

    not much more I can provide tbh. Got a screenshot and started a new game. As per what @Lukecouchmansays above, this might be a very minor bug.

  10. When I first commented on 21 I basically called it a triumph. A leap forward from last year in terms of the graphics and ME. as various updates come through and the game is diluted for low spec tablets my opinion is less generous. I think it’s still the better game but I do think SI showed us a glimpse of great and then rowed back. So 21 wins but it’s not the walkover it started as,

    what does  everybody else think?

  11. I haven’t updated yet...are the graphics perceptibly worse?

    I don’t want to lose the shadows or see inferior player rendering. Small things I know but the match looking like 17 was a really good thing. And great point made by @ticcolo. When we see the potential and that’s downgraded by updates that leaves a bad taste in the mouth. esp considering how good the graphics looked in 17 and then we had to put up with a downgraded match look for 3 years. I really don’t know any other game which doesn’t improve graphics year on year. And actually makes them worse! 
    it’s tough on SI because they want to make it available too as many people as possible. I just think the compromises that are made go against the grain of continual improvement 

     

  12. 11 hours ago, Alex Pitt said:

    We've just released an update (21.2.1) which may reduce graphical quality but should improve performance fairly significantly on the majority of devices - due to a bug, graphics were rendering at a higher resolution than intended which was causing performance and stability issues on some devices. It's not a case of downgrading graphics on higher spec devices to accommodate lower spec ones, as we have different configs for different performance levels, but it's something we're continually tweaking and trying to optimise to make sure that we strike the right balance between graphical quality and performance and stability on as many devices as possible.

    We'd like to do this but it's much more difficult to do on iOS and Android than on PC/Mac due to the way data and assets have to be packaged on those platforms.

    No simplification - it's still exactly the same Match Engine as FM.

    Really appreciate the honest answers Alex.

    im wary of the new update then. One of the reasons I’m really enjoying the new game is the look of the match which returned to 17 style quality and rendering. 
    it’s a shame that graphic quality can’t be separated and I understand your wanting to accommodate all specs. If I’m being honest it does mean that the game is serving the lowest common denominator and that, in turn, feels like steps forward (like this year) are diminished..

    I guess when the transfer update comes in Feb I’ll have to update. I really hope the graphics aren’t too compromised. The thought of returning to the look of 20 on my iPad Pro aren’t at alll appetising.

    thanks again.

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