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Kingstontom88

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About Kingstontom88

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    Amateur

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  • Favourite Team
    Tottenham
  1. Thanks - makes sense! Although with the shooting I've witnessed in the game this year that may be counter-productive
  2. 'Shoot on sight' I have never used this instruction and to be honest I don't see when I would ever want to given the erratic manner of shooting in FM18 - however, this obviously serves a purpose - is it target goalkeepers who are carrying a knock / they've had to throw a CB in goal? and/or is it useful for trying to force set pieces to win a goal that way?
  3. I think difficulty levels can be affected outside a match, for example signing players, player happiness, less injuries, quicker recovery, quicker tactical familiarity.etc - where it may all fall down is the tactical side of the game in matches. What FM does get right is it doesn't just reward you for going attacking or going defensive - the whole match engine system challenges you to create a system that does work against your opponent. I don't know how an 'easy' or 'difficult' setting could be transferred to the match engine/match days - they'd have to re-write the whole framework...
  4. Comeback Kings

    Fair play to you all - I've never come back from more than 2 down - funnily enough, last night on my Villa save fell 2-0 behind to Leeds after half an hour, they clearly had too much wind in their sails though and I caught them on the break from set-pieces twice within 5 minutes of their second goal. It was 2-2 going in at half time. Took the lead on 75 mins before a late pen made it 4-2.
  5. Great read as ever, @Cleon I'm playing the same formation in my current save - only change is I have a DLP in the central CM slot with the more advanced CMs either side of him - do you think there is any downside to this? I see yours is the to the left of the 3 - I know it depends on roles assigned to other players around you as to whether it works or not, but does perhaps having a playmaker to the left perhaps draw oppo further away from the middle of the pitch, vacating space for a Mezalla or BBM for example...or am I reading too much into this...
  6. Can I get rid of tactical briefings?

    I just skip them - I've never really seen the benefit of using them
  7. 3-2-2-2-1 - the midfield 4

    Thanks again, I'll check it out tonight! My attempts have led to possession heavy performances but with little cutting edge in attack so I'm looking forward to checking this out. Thanks Andy, I will have a read through today!
  8. 3-2-2-2-1 - the midfield 4

    Always want to use a DLP - carrillero is an idea I could work with, I haven't really experimented with the new roles very much yet. I did always think the centre forward, if a lone striker, needed to be on support duty, unless playing as DLF or CF because at least he will link up - perhaps it's just previous experiences that make me think a lone forward as a poacher or an advanced forward will see him isolated the whole time...worth a try I suppose.
  9. 3-2-2-2-1 - the midfield 4

    Playing as Villa in the Championship. I've managed to stop the rot a bit but my wide players are so inconsistent, and generally quite poor. I have a lot of central midfielders/ACM's that look highly capable. I'm looking to play a standard system, flipping from counter/control when needed. With the teamwork and work rate level of the squad I want them pushing up and closing down to win the ball back, and with a packed central spine I like to think this could work with the right roles assigned. The two CMs I agree are crucial - in the 4-2-3-1 I would always go CM(D) and DLP(S) as standard and that was a solid foundation, but with an extra CB on defence duty for this one I wasn't sure on having another CM on defend duty and wanted the rest of the side on support/attack to provide a balanced basic footprint.
  10. 3-2-2-2-1 - the midfield 4

    Ideally, I want to keep the ball and wait for gaps to appear, relying on my players' movement to create space as they have good mental stats - but as we're a side near the bottom and teams are attacking us it may make sense to play a more direct/counter style as I'm not sure throwing the side into a controlling mentality where we dictate play would work off the bat...happy to receive advice either way as this may be a misguided view.
  11. Throughout most FMs I tend to stick to 4-2-3-1 or 4-1-2-2-1. I started unemployed on this version and the team I've picked up seems to lend itself to this structure: ------------GK -----CB---CB---CB RWB--------------LWB ---------CM--CM ---------AM--AM ------------CF I want to try this, and I wanted to know from anyone who has tried it what the ideal combo is for the midfield 4, the two CMs and AMs. The first danger I spot is assigning roles that sees them cluster together in the centre of the pitch or in and around the penalty area, restricting space. I was thinking a DLP(S) and a CM(S) in the CM strata's, with an SS and AM(S) behind a CF(A) - one of my wingbacks, probably on the side of the DLP(S), will be on attack duty to provide some movement down the flank with the other on support. Ideally, I want to keep the ball and wait for gaps to appear, relying on my players' movement to create space as they have good mental stats - but as we're a side near the bottom and teams are attacking us it may make sense to play a more direct/counter style as I'm not sure throwing the side into a controlling mentality where we dictate play would work off the bat...happy to receive advice either way as this may be a misguided view. I had actually been using the default Chelsea set up, with the two AMs out wide - one as an IF and the other a W but it has been very inconsistent (probably due to my tactical decisions, rather than my players). I'm looking into this different system and I think the foundations are there, but key is the middle of the park on this one - I'm happy to figure out the rest myself.
  12. In Game Editor Not showing up

    *sigh* I think a long working week has caught up with me - just realised I'd added cash to my Steam wallet but not actually purchased the editor, which I figured it had done... Just purchased properly this time and it's there. Donut
  13. In Game Editor Not showing up

    In-game, but it redirected me to Steam to purchase...?
  14. In Game Editor Not showing up

    Still not appearing for me - tried reloading skin/clearing cache - anything else I can try?
  15. Just not feeling FM18 at all at the moment. Can't stand the UI in particular areas - tactical screen is a pain in the backside in and out of games. No 2D classic match engine is disappointing, though I could get used to the other version - the amount of lag I'm experiencing during games between tactical changes is excessive, not sure if it's just me. I've not seen anything of note in the match engine worth writing home about - a lot of issues from previous versions appear to remain. I think dynamics and health centre are good additions but the whole game feels like one big chore and the matchday experience is painful. Will persevere a bit more but I can't get gripped this year, feels like such a mission to do everything.
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