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Kingstontom88

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About Kingstontom88

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    Tottenham
  1. 3-2-2-2-1 - the midfield 4

    Thanks again, I'll check it out tonight! My attempts have led to possession heavy performances but with little cutting edge in attack so I'm looking forward to checking this out. Thanks Andy, I will have a read through today!
  2. 3-2-2-2-1 - the midfield 4

    Always want to use a DLP - carrillero is an idea I could work with, I haven't really experimented with the new roles very much yet. I did always think the centre forward, if a lone striker, needed to be on support duty, unless playing as DLF or CF because at least he will link up - perhaps it's just previous experiences that make me think a lone forward as a poacher or an advanced forward will see him isolated the whole time...worth a try I suppose.
  3. 3-2-2-2-1 - the midfield 4

    Playing as Villa in the Championship. I've managed to stop the rot a bit but my wide players are so inconsistent, and generally quite poor. I have a lot of central midfielders/ACM's that look highly capable. I'm looking to play a standard system, flipping from counter/control when needed. With the teamwork and work rate level of the squad I want them pushing up and closing down to win the ball back, and with a packed central spine I like to think this could work with the right roles assigned. The two CMs I agree are crucial - in the 4-2-3-1 I would always go CM(D) and DLP(S) as standard and that was a solid foundation, but with an extra CB on defence duty for this one I wasn't sure on having another CM on defend duty and wanted the rest of the side on support/attack to provide a balanced basic footprint.
  4. 3-2-2-2-1 - the midfield 4

    Ideally, I want to keep the ball and wait for gaps to appear, relying on my players' movement to create space as they have good mental stats - but as we're a side near the bottom and teams are attacking us it may make sense to play a more direct/counter style as I'm not sure throwing the side into a controlling mentality where we dictate play would work off the bat...happy to receive advice either way as this may be a misguided view.
  5. Throughout most FMs I tend to stick to 4-2-3-1 or 4-1-2-2-1. I started unemployed on this version and the team I've picked up seems to lend itself to this structure: ------------GK -----CB---CB---CB RWB--------------LWB ---------CM--CM ---------AM--AM ------------CF I want to try this, and I wanted to know from anyone who has tried it what the ideal combo is for the midfield 4, the two CMs and AMs. The first danger I spot is assigning roles that sees them cluster together in the centre of the pitch or in and around the penalty area, restricting space. I was thinking a DLP(S) and a CM(S) in the CM strata's, with an SS and AM(S) behind a CF(A) - one of my wingbacks, probably on the side of the DLP(S), will be on attack duty to provide some movement down the flank with the other on support. Ideally, I want to keep the ball and wait for gaps to appear, relying on my players' movement to create space as they have good mental stats - but as we're a side near the bottom and teams are attacking us it may make sense to play a more direct/counter style as I'm not sure throwing the side into a controlling mentality where we dictate play would work off the bat...happy to receive advice either way as this may be a misguided view. I had actually been using the default Chelsea set up, with the two AMs out wide - one as an IF and the other a W but it has been very inconsistent (probably due to my tactical decisions, rather than my players). I'm looking into this different system and I think the foundations are there, but key is the middle of the park on this one - I'm happy to figure out the rest myself.
  6. In Game Editor Not showing up

    *sigh* I think a long working week has caught up with me - just realised I'd added cash to my Steam wallet but not actually purchased the editor, which I figured it had done... Just purchased properly this time and it's there. Donut
  7. In Game Editor Not showing up

    In-game, but it redirected me to Steam to purchase...?
  8. In Game Editor Not showing up

    Still not appearing for me - tried reloading skin/clearing cache - anything else I can try?
  9. Just not feeling FM18 at all at the moment. Can't stand the UI in particular areas - tactical screen is a pain in the backside in and out of games. No 2D classic match engine is disappointing, though I could get used to the other version - the amount of lag I'm experiencing during games between tactical changes is excessive, not sure if it's just me. I've not seen anything of note in the match engine worth writing home about - a lot of issues from previous versions appear to remain. I think dynamics and health centre are good additions but the whole game feels like one big chore and the matchday experience is painful. Will persevere a bit more but I can't get gripped this year, feels like such a mission to do everything.
  10. Need to get used to the UI, especially for matches. Can't say the stadiums are very impressive but I see what SI have tried to do with cut-scenes.etc it does bring more immersion to the matchday. Looks OK so far, hopefully dynamics proved to be a good feature, I'm yet to see a benefit or blow from it yet. The medical centre is a very good addition, I've already had to tweak some players' training to prevent possible injuries. The scouting side of things - I need to get my head around it, especially the packages - I'm assuming you purchase a package, it gives you a bank of players and these are players you can look at in greater depth with your scouts? Seems a good feature. Finding the tactics page a bid fiddly and I can't seem to see any difference between choosing 'personalised' on individual player positions - the options seem the same regardless of pre-set or personalised and there are still hard coded moves within roles - I may be misinterpreting this feature. Overall, seems good so far.
  11. Always been about the 2D classic for highlights with 3D for goal replays. The 2D camera in 3D mode I find tough to follow.
  12. FM18 - Who will you manage?

    Thinking of approaching things a bit differently than I normally do, and starting out a save as a real-life manager - such as Pochettino at Spurs. Take down his stats, remove him from game and go from there - obviously the game wouldn't recognise me as THE Pochettino but I like realism in my games so I can imagine it's the real him! Shrewsbury is a possibility, or starting unemployed and taking on first job offered in League One/Two
  13. FM18 - What career are you planning?

    I had a cracking save with Shrewsbury in FM2010 and FM2014 - going to revisit it for FM2018 and see if I can go even better. Under pressure from the off given how well the actual team is doing at the moment!
  14. RPM/CF in: 4-2-3-1

    Your second point is why I am slightly surprised my IF(S) - AM(S) - W(A) with a CF(S) actually functioned quite well - it may have been a PPM or two in some of the players that actually overrode my instructions and made it function better - I need to pay more attention to PPMs! Certainly changing my CF to attack duty made us function a whole lot better and we created plenty more chances. Based on your first point, I might try different roles such as AF and see if that functions too - opens up a few doors for different striker signings.
  15. RPM/CF in: 4-2-3-1

    Thank you both for your help on this. We had a tough-ish run in and narrowly missed out on the title despite exceptional form and hammering every team we played (Man United were just ridiculous in this campaign and pipped us to the league). I ended up playing the RPM home and away and changed the RB to a IWB - the CF I kept on support unless I saw he was taking a few too many shots outside the box and on occasion changed him to a CF(A) which seemed to help things. My players seemed to click so well in attack and we had chance after chance - previously they had a run of 6.7 - 6.9, all 3 behind the striker, but we were edging out games, in the run in this season they were smashing 7.2 and up, all hitting 8.5s in one particular game. The RPM seemed to work well in that the particular player I had in the position has a PPM - run with the ball, he'd often be in space when receiving the ball and would just drive forward and cause panic - this created space for my winger on the right and the AMC. Changing the DLP to a CM(S) rather than RPM also helped when seeing out the remaining minutes, even if we were way ahead it was a good way of keeping our GD up.
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