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freshandy

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Everything posted by freshandy

  1. From my experience nothing has ever been "broken" or the like (at least after 1st/2nd update of a game), but it has always been a question of individually balancing the game world. It's a fact that only playable leagues produce active clubs when it comes to transfers. If you have just 1-3 playable first divisions loaded and a certain/huge amount of players, there will be no balanced market for players, obviously. It's a simple question of supply and demand: many players and few (active) clubs = no or little demand and low prices. The other way around: many clubs and few(er) players = high/decent demand and higher prices. Having the first divisions of the top 5-7 nations in Europe playable and in addition neighbouring countries depending on the country you want to manage in will always result in a quite active transfermarket. If your computer can't cope with 10 playable leagues and/or the game speed becomes too slow (which is obviously a very subjective perception), one should reduce the amount of players. For me personally, the above has always proven true, although there is no strict rule of how to setup a game (such as a scale or the like for the relation of active clubs and players in the game). It's a bit of testing and experience. I would say, definitely avoid the extremes (see above). However, I think that these basics about how the game world is working should be communicated more transparently by SI itself. But I also understand that they don't ;-) By the way, having the top leagues loaded as playable will also result in stronger opponents in the European competitions ;-)
  2. So when I buy the "multi platform" version, I will have to activate the key on redeem/footballmanager.com on 6 November and will then receive a key for activation with Steam (which I use)?
  3. With regard to the total club's scouting knowledge and the individual scouting knowledge there is still one question that I was not able to find an answer for: It's clear that the club's knowledge is built by the knowledge of all staff members - and that every scout does have individual knowledge of certain countries. However, what is the connection between these two, if at all? My point is: what is the advantage for the club to have knowledge of country X, when my scout who does not have knowledge of country X will not be able to find (a certain amount of) player, when he has the assignment to do so? Is world knowledge just about extending the number of player visible in the player search? Or is there more? I think it's just a shame to have a scout with high adaptability, being perfectly able to "discover new land" - but no one else (no other scouts) has an advantage from his new experience. Only he will be able to find players in that new country. I hope I was able to explain my point. Thanky everybody :)
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