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Philip Rolfe

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  1. Season Limit Football Manager Mobile™ 2024 allows the user to experience a career spanning 30 seasons over one saved game. At the end of your career you will be presented with a review of your performance as manager as well as a variety of information, and if you've been successful, you may have boosted your ranking in the Hall of Fame. Bonus Content Football Manager Mobile™ 2024 includes a number of gameplay features that can be activated based on user achievement throughout a career, including some unlockable content. Are you good enough to have discovered them? Troubleshooting What to do if you're in need of assistance. Crashes If your game is crashing it's most likely because your device is low on RAM. Simply rebooting your device will refresh the memory and should allow you to play on without any problems. To fully reboot, hold the sleep button until prompted to 'slide to power off'. Then simply hold the sleep button again to turn the device back on. If you have an iOS device that can multi-task, running a lot of backgrounded apps at once will increase the chances of it running out of memory. To close backgrounded apps, double-tap the home button to bring up the multi-task ribbon and close apps either by flicking them away from this or by pressing and holding them until the red mark appears on them, then tapping them. If your game is still crashing after a reboot then that would suggest a more serious error, such as a corrupt installation. Try deleting the game from your device by pressing the FM Mobile 2024 icon until it shakes, then press the 'x' to delete. Re-sync your device with your computer and try the game again. Please note that deleting the app from your device will mean you lose any save files not already backed up to your computer. If all else fails, head over to our forums at http://community.sigames.com and our FM Mobile team will be on hand to help. Loading Saved Games If your game is failing to load an autosave or manual save file, it's most likely because your device is low on memory. Simply rebooting your device will refresh the memory and should allow you to load the file and play on without any problems. To fully reboot, hold the sleep button until prompted to 'slide to power off'. Then simply hold the sleep button again to turn the device back on. If after a reboot your save game file still won't load, head to our forums at community.sigames.com and we'll do our best to help. We always advise you never quit during gameplay then restart the app immediately as it takes a few seconds after quitting for the game to autosave your progress in the background. Restarting the app immediately could interrupt this process and corrupt the autosave file. For this reason we recommend waiting at least 10 seconds before restarting the app after quitting during gameplay. Team Selection There are a number of different ways to select your team, involving both tapping and dragging. In short, tapping activates a particular item which can then be moved to a destination when that is tapped. Alternatively, items can be dragged from one location to another. Missing Players If you've delved into the game already you may have noticed that your favourite team is missing one or two squad players. This is an unfortunate consequence of the squad size limit we have to enforce to make sure that players are evenly distributed throughout the game. We extract our data directly from Football Manager's huge database and prioritise the players included based on reputation, current and potential ability. If you feel particularly strongly about an omitted player, let us know. We'll be sure to keep improving our data and strive to keep increasing the amount of players we can include! Contact Us If you're still struggling with the game or experiencing technical problems, or if you just want to suggest a feature or improvement for the game, there are plenty of ways to get in touch with us. Join our Football Manager Mobile community at http://community.sigames.com where you can get help or simply discuss the game with other players or check out the Football Manager Mobile FAQ:www.sigames.com/faq/fmm2024.php. If you're in urgent need of assistance and the troubleshooting tips haven't helped, you can email help@sega.co.uk directly and we'll do what we can to get you up and running. Privacy policy: www.sega.com/mprivacy
  2. This section deals with tailoring your Football Manager Mobile™ 2024 experience to just how you like it. Settings Game Configuration Customise your Football Manager Mobile™ 2024 experience. Language: Play Football Manager Mobile™ 2024 in English, Dutch, French, Italian, Spanish, German, Portuguese, Turkish or Korean. Currency: Choose which currency you play Football Manager Mobile™ 2024 in. Wage View: Select to view player wages as Weekly, Monthly or Yearly. Automatic Weekly Saves: If enabled, the game will automatically save at weekly intervals. The game will automatically save over the previous Autosaves (hidden.dat files) which are listed above the four manual save slots when present. Sounds: Use this to toggle the Football Manager Mobile™ 2024 menu sounds on or off. Turning this option off will allow you to listen to your own sounds whilst playing. Display Attribute Changes: Use this toggle to choose whether or not to highlight changes to player attributes on a player’s profile screen. Display Post Match Training: This toggles whether or not the match experience page, displaying any changes in player progress as a result of their involvement in a fixture, appears post-match. Player Attribute Highlighting: Choose whether or not to highlight key attributes on a player’s profile screen; if enabled, you can choose to highlight attributes for either their Trained Role or their Preferred Role. User Interface Preferences Several aspects of the User Interface in the game can be enabled or disabled to your preferred setting. Inactive area display style: This option allows the user to choose if and how to dim the original page behind any pop-ups or dialogs in game. Scrollbar Speed: Choose the speed and responsiveness of vertical scrollbars. Disable Flashing Text: Activating this option will prevent the text commentary during matches from flashing when a goal is scored. Can Sort Searches: With this option enabled you are able to order search results based on a number of parameters such as value, age and nationality etc. Be advised that the sorting process will be slow on older devices. Assistant Help: Activating this option provides you with in-game assistance the first time you visit certain pages within the game. You will be provided with a brief overview of each page and what options are available to you. Colour Blind Mode: When enabled, this option will alter various colours used in certain areas of the game in order to improve accessibility for colour-blind users. AirPlay Mirroring Support: When enabled, this option will display an on screen cursor. This is designed to be used when playing the game through Apple TV. (iPhone 4S or later, iPad 2 or later, 5th Gen iPod Touch or later). Club link: This option allows the user to choose whether tapping club names and club links defaults to the club's squad or tactics screen. Match Odds: Display pre-match odds in fractional (e.g. 15-1) or decimal (e.g. 16.0) form. Resolution: Select a skin according to your available resolutions. Skin: The reload skin button will refresh the skin to allow for any graphical changes made to take effect. Game Center This section of the Preferences allows the user to reset/rebroadcast any achievements. Hall of Fame If you have been successful in your saved game, you might find that you are inducted into the game's Hall of Fame, where some of the greatest managers of all time reside. Are you good enough? When logged in to Game Center, you will be shown the real world Leaderboard instead of the standard Hall of Fame. Achievements: From here you will see which of the various achievements you have unlocked while playing the game. You can also Reset them to zero at any time. When logged in to Game Center, you will be shown these in the Game Center format, when offline you will see your achievements as stored locally. Manual An in-game link to this manual. Scrapbook The Scrapbook contains details of players you wish to keep a closer tab on; a reference in order to serve you with timely reminders whenever you visit. To add a player to your Scrapbook, select 'Add to Scrapbook' from his 'Actions'. Once in the Scrapbook, you can either 'Export' them for use in another Football Manager Mobile™ 2024 saved game, or simply 'Delete' them. Save Game Use this option to save your game. Save games made during Challenges will have an asterisk character displayed next to them in the list of save games when you go to Save or Load. Save games made using the In-game Editor will have a tilde (~) character displayed next to them.
  3. When Match Day arrives, the 'Continue Game' button at the top right area will change to 'Go To Match'. If you have not selected your starting line-up, you will need to do this before you can progress. A reminder on the squad screen will appear if you have not done so. Pre and Post-Match Hub The all-new Pre-Match hub gives you access to all the information you need to make the most informed decisions ahead of kick-off. Tactical details, opposition scouting reports, analysis and key stats are all brought together in a single place to make sure you’re as prepared as you can possibly be for each and every fixture. Tap through all of the screens for comprehensive preparation including Team Reports, Match Expectations from the board and fans, player mood, punditry predictions and much, much more. The Post-Match hub does much the same, offering the chance for reflection and effective decision-making in the wake of the action that has just unfolded. This includes an all-new post-match team meeting where you can build on your words from the full-time team talk and outline the positives and negatives to your squad, while preparing them for what’s to come in the days ahead. Match Experience The FMM24 match experience has been refined and improved to make it easier than ever to make quick and impactful changes. Key events will bring about pop-up overlays alerting you to something requiring your attention, such as injuries, with your assistant manager providing additional contextual information to help you make the best decision for the team. You’re also now able to change mentality, adjust tactics and make substitutions more intuitively, easier than ever and streamlining the flow to ensure you can stay as focused on the action on the pitch as possible. Football Manager Mobile™ 2024 features the most realistic match engine to date, allowing you to better analyse your team's performance on the field in order to help you make those tough decisions. Note: For Phone users only, should you get a phone call during a match and choose to answer it, your match will pause and can be resumed on return to the game. Settings You can configure your matchday setup from the 'Settings' menu, whilst the other Match Day views can be accessed via the Bookmarks menu in the bottom right of the screen. View Select from Full and Commentary Only. The Full pitch view follows the action from a horizontal full-pitch viewpoint, while Commentary Only will display, um... commentary only! Highlights Determine whether you want to watch Extended highlights of the action, or only the Key moments. Highlight Speed Toggle the speed at which the commentary progresses, moving the slider left to make it slower, and right to go faster. Dead Time Speed Toggle how quickly the clock moves when there is no action to show, moving the slider left to make it slower, and right to go faster. Processing Display Choose between Latest Scores, Match Stats or Both to be displayed when the game is processing. Timeline Toggle whether or not to display the match timeline, logging key events when they occurred. Overlays Turn information overlays on or off during dead time. Goal Replays Toggle whether or not goal replays are shown. Replay Speed Toggle the speed of replays to your tastes. The Match Screen Football Manage Mobile™ 2024 features a match day experience in which all of the important information is easily available during play. Simply swipe back and forth to change between the screens listed below. Overview The match overview displays a summary of your current match, displaying the scores and incidents as well as other useful information such as the competition and weather. Player Ratings Using this panel you will be able to tell at a glance which player is performing well and which is having a stinker. Football Manager Mobile™ 2024 rates each player's performance in the match out of 10, with 10 being the highest, indicating a simply outstanding display. Match Stats The match stats panel gives you all the stats you need to know about the current match. How many shots each team has had and how many were on target, how many set-pieces have been given to either side, who has committed the most fouls, etc. Action Zones This panel divides the pitch into three zones; defence, midfield, and attack. The bar charts display a visual graphic of how much time each team has spent in a particular zone, giving you an idea of who has held the upper hand during the game. Attacking Zones This panel shows which vertical third of the pitch attacking moves have happened in, giving you a better sense of where the match is being played. Home Stats and Away Stats The Home and Away Stats panels detail up-to-the-minute stats on every move the players have made during the match, from how many passes a player has completed to how many tackles he has won. Player Personality Take an at-a-glance look at how your players are faring mentally; review their personality and mood for extra information to base your decisions on. Latest Scores Football Manager Mobile™ 2024 features a Latest Scores screen, allowing the user to keep right up to date with the latest events from around the grounds during their match. This is most valuable in situations where you may be relying on a result from elsewhere. Live Table The Live League Table screen displays the league table and updates it based on the very latest events from around the league. This screen becomes of most use during situations where teams are fighting for position and every result counts towards a change. One moment you may be up, but the next you're down and it may require a tactical change or rethink. Check this screen in those situations to be ahead of the game. Match Tactics At the first pause in play you will be taken to the Tactics screen. While only being able to view the tactical shape of the opposition, you can make numerous adjustments to your own team as you attempt to outwit the opposing manager. Team Talks FMM24 brings team talks to the fore as a dynamic way to influence your squad and change the course of a match. You can talk to the team before a match, at half time and at full time with the aim of putting them in a positive frame of mind to improve the chances of attaining a positive result both in the match in progress and further down the fixture list. Each team talk can be delivered with a Demanding, Balanced or Relaxed mood, and your Assistant Manager will offer advice on the best approach for each talk. Once you’ve made your choice, you’ll receive instant feedback on how the players reacted, giving you even more information upon which to base your decisions.
  4. This section deals with everything regarding your managerial persona. Manager Options Staff Roles The Staff Roles section allows you to define responsibilities for handling training, youth development, reserve team management and assuming chief scout responsibilities. Assistant Responsibilities You can request that your Assistant Manager takes control of friendly matches, assigns squad numbers and recommends mentoring partnerships. You can also set the Assistant Manager to offer players to other clubs on loan after they have been demoted to the Reserves. The age limit for players you wish your Assistant to offer out may also be specified here. You’re also able to declare a set public stance when you’re linked with other jobs, ranging from absolutely no interest in moving on through to looking for a new challenge, or perhaps you’re keen to try the international game. Of course, offering ‘no comment’ is always a favourite choice for those not willing to court controversy. Board Confidence If you're going to be successful in your job, it's imperative that you satisfy the demands of the Board; and they can be quite demanding. The Board Confidence screen has a number of parts to it, all of which reflect a different facet of your management of the club. The Board will give you their current thoughts on your progress in competitions, your financial control, recent form, your transfer activity, financial control, current squad harmony, and an overall summary. Confidence in your performances in these areas can be gauged by the bar surrounding each heading. A bar half-full represents a neutral opinion. As confidence in your performance grows, this bar will fill up towards a complete circle. If confidence disappears and people start questioning your actions, the bar will empty anti-clockwise. You naturally want to be aiming to have as much of every circle filled as possible. When managing a national team and a club at the same time, you can switch between viewing the Nation Confidence or Club Confidence. Do this by selecting the Bookmarks button in the Title Bar or by swiping. Manager Profile Your managerial profile is accessible from your home screen. Simply select 'Manager Profile' from the 'Manager' menu. Your achievements are detailed on this screen, as well as your all-time record of matches played. Manager History This screen contains details of your overall match record in charge of your team by year and by competition. Trophy Cabinet Football Manager Mobile™ 2024 includes a Trophy Cabinet section so you can track all of your accolades and get a run-down of all trophies, awards and manager achievements won during your undoubtedly successful career. Board Request You are able to approach the Board with requests to enhance the team or the club as a whole. The options available to you are: Increase Transfer Budget: Maybe you don't have sufficient funds available to acquire the type of player your team needs, or maybe you have a deal pending that requires a little financial input on top of what you have. Ask your board for some more money and they'll get back to you immediately with their response. Increase Wage Budget: Similar to the above; if your wage structure doesn't allow for the player(s) you would like, asking the board to raise the bar a little could be the key to unlocking success. Extra Time to Rebuild the Squad: If your team is in a bad way and you begin to feel your job could become insecure, asking the board for some more time to carry out your work can earn a little breathing room and more time to turn things around. Expand Stadium: If possible, and if the board feel it is worth the investment, the stadium will be expanded and the maximum attendance increased. Improve Training/Youth Facilities: If the board agree to your request, they will work to improve training facilities at the club. This will sometimes lead to better young players being produced by the youth team. Acquire Affiliate: Ask the board to enter into a partnership with another club in a mutually beneficial relationship. Offer Resignation: Should it all become too much, you have the option to leave it all behind and resign from your team. You will leave the team with immediate effect. Use these with some common sense. Constantly asking your board for various things will see them become impatient fairly quickly, especially early in your career, and they'll soon let you know when they believe you should be focusing on the team rather than them. Holiday You may leave the running of the club to the Assistant Manager and put your feet up for a bit, but beware that this comes with the risk of losing your job should the team's fortunes take a turn for the worse in your absence. To do this, simply select 'Holiday' from the 'Manager' panel. You will be prompted to configure your settings for your assistant to follow in your absence. Should you have had enough of your current club, you may opt to apply for higher managerial jobs automatically during your absence. When you're ready to return, tap anywhere on the screen. Coaching Badges Football Manager Mobile™ 2024 features Coaching Badges. You will attain a Coaching Badge by unlocking 5, 10 or 15 in-game Achievements. A Bronze badge is unlocked after 5, Silver at 10 and Gold at 15. Each badge will improve the overall effect of training on your squad. If you have coaching badges available when starting a new game and creating a new user profile, you will be able to select a managerial persona from the list below: General Improves Ability gains. Defensive Improves Defensive Ability gains. Attacking Improves Attacking Ability gains. Motivational Improves Morale. Goalkeeping Improves Goalkeeper Ability gains. Youth Improves Youth Ability gains. Fitness Improves Fitness Ability gains. Game Status The Game Status screen shows the type of game you are playing. It will also confirm the team you are managing as well as the amount of time that you have been playing the game.
  5. Nothing lasts forever and the harsh reality of football is that managers do get the sack. Should the worst happen and you end up out of work, you will need to pick yourself up and get down to the Job Centre. This can be accessed by selecting 'Jobs' from the 'Search' menu. The screen lists every job available in active leagues and the security of each, so if a job becomes available you can apply for it. To do so, select the desired team and press 'Apply for Job'. You can also now declare interest in any job that appears on the list where the current manager’s job is under threat by selecting the club and then ‘Declare Interest’.
  6. Football Manager Mobile™ 2024 features a Scouting Agency which allows you to look at, and monitor, a ranked list of the top 50 players in the game both for current ability and for future potential, both worldwide and within the country you’re managing in. Away from the Scouting Agency, your scouts can be assigned to specific regions of the world in which to search for talent, or to specifically search for youth players. To assign a scout, select 'Scout Results' from the Search menu. You can now select assignments for your scouting team by using the ‘New Assignment’ button. Choose a scout from the list of those available, then set up the details of the assignment as described in the section below. Any player can also be scouted individually from their profile screen. Simply select 'Scout Player' from the 'Actions' menu and your scout will provide a report shortly. Scouts Scouts have badges representing the quality of their work, with Gold the highest attainable badge, then Silver and Bronze or none at all. Pick your scout of choice then set the parameters for their new assignment: Use the assignment list to keep track of the work being done by your scouts and the players they recommend. Select a player to view a comprehensive and detailed scouting report reporting on positives and negatives as well as likely interest, wage demands and an expected transfer fee. Player Search The Player Search function has been designed to allow the user to precisely define and refine their search for new talent. To access the Player Search screens, select 'Search' and then 'Player Search'. To customise a filter, select 'Customise' and then configure the various fields available to you. In Football Manager Mobile™ 2024 you can now save your Search Filters by selecting the 'Load/Save' button on the Action bar. You can save up to four filters which can then be loaded in future, including during other save games. You may change as many of these fields as you wish. This enables you to pinpoint precisely the type of player you are looking for. You can change the page of the Search Results that you are viewing either by using the swipe functionality or by selecting the next or previous page button, located in the Title Bar. Shortlist Your shortlist contains all the players you have ever bid for as well as those you have manually added. Once a player is on your shortlist, you will receive news items on any information relevant to him. To add a player to your shortlist, select the 'Shortlist Player' option from the 'Actions' button at the bottom of his Profile screen. To remove a player, repeat this process and choose the 'Shortlist Delist' option. In Football Manager Mobile™ 2024 you can save up to four Shortlists which can be loaded at any time during a save game. This enables you to have different Shortlists for different types or qualities of players. Select the disk icon in the bottom left of the Shortlist screen to save or load a Shortlist. Scouting Agency The Scouting Agency brings together all of your club's knowledge of the wider footballing world and presents it to you in a helpful manner, making it easier than ever to identify potential transfer targets. Your Scout will present a list of the best Senior and Youth (Wonderkid) players around the world and within the country you’re working in, ranking them in order of how well they're currently playing. Also included in the Agency's work is the Player Form section, which indicates who's Hot and who's not. Swipe left and right to switch between the Hot and Cold list. At the start of the game all form lists will be empty, but as the season progresses the pages will become populated based on how players have been performing. Use this feature to help you find who to add to your shortlist (and who to avoid!). All you have to do then is convince the stars of the future to join your team! Player Comparison The Player Comparison page, accessible by browsing any player and selecting 'Comparison' from the 'Actions' menu, allows you to compare any two players. Once you have chosen both players, tap 'Confirm' and you'll be taken to the Player Comparison screen where their attributes will be displayed. To view additional information, tap 'View' where you'll be given detailed attribute and stat comparison options. Find Club The Find Club screens allow you to look at any club or national side around the world, should you wish to do so. Use the continent pages to navigate between regions of the world and select a nation to view all the clubs that are based there. Additionally, you can use the 'National Team' button in the Action Bar to view the national team for that nation.
  7. There aren't many managers in the world who would confess to being completely happy with their current playing squad. Let's face it, half the fun of being a football manager is wheeling and dealing! So, with that in mind, let's have a quick look at how best to go about buying and selling players. As soon as you take over at a club you will be looking to add new players to your squad as you ship out the dead wood and look to find the right players for your team and tactics. Buying Players Under Contract To make an offer for a player, go to the player's screen. Select 'Make Offer' from the Action Bar. When making a transfer bid, your primary focus is on how much you are willing to pay. Setting an appropriate Transfer Fee' will be looked upon more favourably by the club you're making the offer to; try to ensure that you're offering at least 100% of the player's current valuation as a starting point. You can set a Transfer Date and include a Sell-On Percentage in the deal in order to entice the player's club into selling. The latter is perhaps more valuable to a club when they are subject to an offer for one of their younger talents. Should you just wish to enquire about a player's availability or what a team might be looking for should they sell him, change the 'Offer Type' to 'Enquiry'. They will respond quickly, at which point you can consider your options accordingly. Your Assistant Manager will offer an opinion of the player to you at the top of the 'Transfer Offer' screen. When you are satisfied with your offer, select ‘Suggest Terms’ and you will receive a response from the players’ current club. You can then tweak your offer to entice the club to sell the player. Each time you press Suggest Terms you will get a response from the selling club. Once terms have been agreed press Submit Offer to finalise negotiations. If the player's club accept the offer, you will be given the opportunity to offer the player a contract. See the section on Negotiating Player Contracts earlier in this manual for more information on doing this. Bosman Moves and Free Transfers A player with six months or less remaining on his contract may be subject to offers from other clubs without permission from his current employers. To sign a player who is coming towards the end of his contract (known as a Bosman move), go to his Profile and select 'Offer Contract'. You will be taken to the 'Contract Offer' screen to put together the details of your offer. Under the Bosman ruling, players aged 24 and above may move freely without cost. If he is below 24 years of age, you will be required to pay his club a compensation fee which is decided by an independent tribunal. When managing in England, Bosman moves are restricted domestically until 4 weeks before the player's contract expires. Signing a player who is without a club is far less complicated as you merely have to convince the player that he should sign for you. Most players will be pleased to get back into football but if your club isn't big enough or he doesn't like the terms on offer, he may well prefer to remain a free agent. Selling Players To sell a player, go to his Profile and select 'Transfer Status'. From here you can either place him on the Transfer List, or make him available for a loan move. You may also wish to take advantage of the 'Offer via TransferRoom’ option, which can be found in the 'Actions' menu. The player's availability will be circulated around interested parties, brought together by TransferRoom, with the hope of attracting suitable offers. If one or more of these clubs become interested, you will notice the 'Wnt' icon in the player's status section on his Availability page (see the section on 'Player Indicators' earlier in this manual). Any subsequent bids will arrive in your Inbox. Loaning Players In a football world where money is becoming increasingly scarce, loaning players has become a popular method of adding to your squad without spending big. It has become increasingly common for big clubs to take advantage of the system by loaning out younger players to smaller teams in order for them to gain first team experience, or simply to get out-of-favour players off the wage bill. Should you wish to loan a player, simply change the type of transfer offer. You can now determine the length of loan deal in the same way as you changed the value in the offer for a permanent transfer. You can also offer to pay anything up to 100% (in 10% increments) of the player's weekly wage whilst he is on loan as a potential sweetener to get the deal done. The percentage you are able to offer is restricted to your current Maximum Wage, displayed on the Finances screen. Loan-to-buy deals can be negotiated for situations where you want to make a temporary deal permanent, either for the arrival of a new player or for getting someone off your books. Loaning Players Back Clubs are increasingly on the lookout for young talent to build their squad around in the years to come, but with so much competition for their services they're often forced to act early and sign a player before he's ready to contribute fully. These players are often signed and then immediately loaned back to their former club. You will have the option to leave the player at his club when making a bid in order to allow him to develop in a more stable environment.
  8. The Club Information screen, accessed via the 'General Info' button, displays important information about a club. To view the Info screen of another club, select the Bookmarks button in the Title Bar, and find the General Info option. Football Manager Mobile™ 2024 provides more detailed and dedicated Club Stats to keep you fully informed about the progress the club is making on all fronts.
  9. The Medical Centre provides a complete overview of your squad’s physical health and helps you plan accordingly to ensure your best players avoid injury and are available for selection. The Overview screen itself best represents this; the Squad Health column summarises the situation, the Injuries column shows any current absentees, while the At Risk column shows those players most likely to succumb to injury if their workload and playing time isn’t carefully managed in the days and weeks ahead. A green icon suggests they are alright for now but are worth keeping an eye on but, as the icon goes progressively from orange to red, the risk of injury increases with it. The Injuries screen goes into more detail about those players currently on the treatment table, showing what injury they currently have, when they suffered it, when they’re expected back and what sort of severity the situation was deemed to be. The Assessment screen expands on the At Risk column on the Overview screen and provides you with much more data and information upon which to base your decisions. Making sure you have your best players on the pitch and in top physical condition will go a long way to helping you achieve your targets, so make a regular visit to the Medical Centre to give yourself the best chance of succeeding.
  10. Football Manager Mobile™ 2024 comes with a wide range of staffing possibilities. Your Assistant Manager is joined by a select number of Coaches, Scouts and Physios and, depending on the size and stature of your club, you can expand the size of your backroom team to help them operate more effectively. Just like the Assistant Manager, each Coach has a profile displaying their basic biographic details as well as their Aptitude, Coaching Style and Coaching Badge level. You can ask them to take a Coaching Exam in order to improve their credentials as a Coach, as well as Promote them to Assistant Manager (and indeed Demote your Assistant to become a Coach). Physios can also be hired to benefit your squad from a fitness and injury prevention/rehabilitation point of view. Physios range in ability and speciality, with each having differing effects on your players. Scouts can be hired to help you identify those all-important new signings to add to your squad. You can place an advert for interested people to apply for a position, and you can also offer a role to senior players in your squad. Ensure you have the relevant availability in your backroom staff. Offer roles to senior players, within a few weeks (once the senior players have considered your offer) you may get a news item from anyone interested in taking up a coaching role. You will then have a decision to make, whether or not to offer the player a role in your backroom staff.
  11. This is one of the most important screens in the game. Your club's financial state, transfer budget and wages are displayed here. The Maximum Wage indicates the highest wage that the board will allow you to offer a player. You'll find yourself regularly visiting this screen to keep abreast of your financial situation. If you're in the market for a player, you're going to want to check you've got the necessary funds before attempting to sign him. Adjust Budgets Accessed via your club's Finances screen, the 'Adjust Budgets' option allows you to transfer funds between your Transfer and Wage Budgets. Move cash between budgets by tapping along the adjustable slider. If you are already operating over budget, your ability to move funds will be restricted.
  12. The Development Hub is your one-stop shop for keeping track of everything to do with the progress your players are making on and off the pitch. The Overview page offers the very Latest advice from your backroom staff while summarising the situation regarding training, mentoring, squad management and youth development. From there, you can switch to view each of these areas in much more detail from the Actions menu in the title bar. The Youth Development and Youth Squad sections will feature players who are graduating from your club’s youth setup every season, giving you all the information you need to decide who you sign to a contract and who to let go. Training Training in Football Manager Mobile™ 2024 makes it very easy to understand what you have to do to make sure your players are in peak physical condition going into each match. Overview This screen within the Development Hub shows an overview of your club's current training programme. The Bookmarks menu in the Title Bar allows you to view the impact your training schedules are having on the players’ attributes in key areas. ‘Focus Role’ allows you to task the player with working predominantly on a particular role during training. This will allow him to improve in a position if he already knows how to play there, or begin to learn to do so if he doesn’t. Descriptions are provided alongside each role to help you understand what your players are working towards. ‘Focus Attribute’ works in much the same but instead works towards improving a specific attribute of a player’s game. ‘Intensity’ governs how hard they work during training. Intensive asks the most of them, potentially resulting in a quicker improvement, but at the risk of a higher chance of picking up an injury. A lighter intensity reduces that risk considerably, but the player’s development will be slower as a result. A medium intensity is set by default to offer the best balance overall, but you are free to change these as your circumstances require. Players are Graded on their overall work, while the ‘Progress’ bar shows how well the player is developing towards achieving his full potential. A fuller progress bar indicates they are making considerable strides towards that mark, but a full bar does not necessarily represent the fact they have hit their potential; rather, it reflects a particular platform upon which they can then continue to develop and try to reach new heights. Mentoring Mentoring allows you to pair any two players in your squad – typically a more experienced team-mate alongside someone less experienced – and encourage them to work closely together on and off the training ground to accelerate the less experienced player’s development. Your backroom staff offer advice on the best potential partnerships and which attributes are most likely to be affected (positively or negatively) by the working partnership. Squad Management, Loans and Youth The Squad Management page allows you to take quick actions on your squad in one central location, listing them for transfer or loan – or removing them from those respective lists – in easy fashion. ‘Loan Progress’ details how any of your players out on loan have been performing, while Youth Development and Youth Squad will be populated with details of your new teenage intakes every season.
  13. The Team Report is split into five sections. The ‘Team Summary’ screen presents Positive and Negative key point summaries regarding your squad, whilst the ‘Suggested XI’ will suggest the strongest possible starting eleven for the next match given the current fitness, form and availability of your players. The ‘Squad Depth’ view will see your Assistant Manager indicate a preferred hierarchy of players for every position on the pitch, and the Team Stats view details some interesting details about the make-up of the squad overall. Finally, ‘Dynamics’ offers a comprehensive overview of how the relationships with your squad affect the team as a whole, and how key mental attributes impact the team’s fortunes. For more information on the Dynamics module, please see the Players section of this manual.
  14. Your fixture list can be accessed through the Club menu and shows all of your scheduled matches over the course of a season. It includes friendlies, league and cup games.
  15. Football Manager Mobile™ 2024 features a detailed tactics model, designed to allow the user more flexibility than ever before when setting up their approach to matches. Create Tactic The Create Tactic wizard walks you through setting up a new tactic from scratch. To begin, select a Tactical Style from the list of those available, with helpful hints and directions as to how each style operates and how it benefits your squad (or, as the case may be, clashes with the players at your disposal). Then select your formation. Formation The best way of determining which formation to use is to look at the players in your squad. There is little point trying to play three at the back if you only have two decent central defenders or playing with wingers when you don't have any in your squad. Try to work out what tactic would be best suited to the players you have at your disposal and set a formation to suit them instead of forcing players into positions they're not comfortable playing in. Football Manager Mobile™ 2024 comes with a number of standard formations for you to select from and work with. As advised, pick one of these formations based on your personnel and not your favourite as you may have to play players out of position. To further customise a formation, tap a position icon on a pitch and then tap again in the location on the pitch where you would like that player to be positioned. Alternatively, you can drag a player to a position that is not currently active in the formation. For example, using a standard 4-4-2 formation, you can move one of the midfielders to an Attacking Midfield position by tapping twice or by dragging his position icon into a vacant slot on the pitch. Once you are happy with a Tactic, save it from the 'Action' menu. Up to four Tactics can be saved in this way and loaded into any saved game. Player Roles Each role carries a text description below it that explains the fundamentals of what they’re being asked to do. You can see this by bringing up the position and role selection dialog. How much does it matter if I play a player in an unfamiliar role? As outlined in the similar question about playing a player out of position, there are several degrees of how much it might matter. As a rule, it isn’t quite as disadvantageous to play a player in an unfamiliar role as it would be for a different position, as the player is likely to at least still be in the same position on the pitch. The difference between a Box-to-Box Midfielder and an Attacking Playmaker isn’t as marked as the difference between a Central Defender and a Central Midfielder, for example; to use a metaphor, they’re speaking different dialects of the same language, rather than a different language altogether. That said, you end up with diminishing returns if you ask a player to adopt a role to which their attributes are not suited. Asking a Ball Winning Midfielder to operate as a Trequartista is unlikely to yield positive results as they won’t have the right attribute profile to perform the instructions set for that role. By using the ‘Highlight Key Attributes for Role’ option on the player profile screen, you can see how much scope you have for asking a player to play an unfamiliar role, and that in turn gives you some insight into how they might perform on the pitch. Will playing in an unfamiliar role help learn that role faster? In short, yes. The more they play there, the more the attributes adjust to the requirements of the role, and as they should be training in the same role too, they become exposed to it on a daily basis. There is no set timeline for how long it can take for a player to learn. Instead, it depends on familiarity with the position, the quality of the coaching staff, the similarity of the positions and roles to those they can already play (a centre-back could learn to play full-back roles quicker than a striker role, for example), and what position and role they’re set to play in training. The more of those criteria that are matched successfully, the better chance they stand of learning it in a quicker period of time. Team Instructions 'Team Instructions' can be set to make your team act as a unit during a match. They can be set or changed at any time, both between fixtures and during matches. Shape Team Mentality Overload An emergency mentality where the kitchen sink is figuratively thrown in an effort to score. All defensive thinking goes out of the window and players get both themselves and the ball into attacking positions with the utmost urgency. Likely to only be used at the end of matches in which you’re trailing. Attacking A dynamic forward-thinking mentality aiming to get the ball into the attacking third with regularity and then keep it there. Defenders will recycle the ball to allow the forwards an opportunity to rest before going again, keeping the throttle wide open, and aiming to pin the opponent back with relentless attacking play. Control More defensive-focused that it might sound, the control mentality expects the team to have a lot of the ball, but remains cautious with defensive positioning so as to not allow opponents to catch them on the counter attack. Players will generally be expected to pick and choose their moments to break out of the mentality and shape and exploit openings when they clearly arise. Balanced The comfortable middle ground for a manager; a standard mentality carefully balances defence and attack and provides the foundation upon which tactical adjustments can be made to focus on a particular strategy. Counter Becoming a little more adventurous, a counter mentality still treats defending as the most important team focus, but allows for a more expansive approach when possession is achieved. They will look to move the ball from front to back at speed and with longer, searching passes to carry an attacking threat without compromising their defensive solidity. Defensive A defensive mentality isn’t quite as single-minded as a contain mentality but seeks to achieve the same end result. Players look to get behind the ball, defend in numbers, and look to make whatever they can out of direct balls to the forwards. Contain A contain mentality effectively ‘parks the bus’ in front of your own goal, seeks to restrict space for the opposition to exploit, and is a damage-limitation approach aiming to prevent goals going in rather than looking to score them. Width Wide Asks your players to make full use of the wide areas at every opportunity. Balanced Provides a balanced use of wide areas when the game flow allows for it. Narrow Asks your players to predominantly focus on playing their football in central areas of the pitch. Tempo Fast Asks your players to play at speed and with a greater intensity in all areas of the pitch. Normal Asks your players to operate in a balanced manner according to the flow of the match. Slow Asks your players to play at lower speeds, taking the sting out of the match, and often seeking to frustrate an opponent looking to play at a faster tempo. Creative Freedom Expressive Allows your players to more freely express themselves in terms of positional structure and individual mentality deviating away from the overall team mentality. Balanced Provides a balance between Expressive and Disciplined according to the flow of the game. Disciplined Asks your players to remain focused on the set task, sticking to the team mentality and maintaining a unified look rather than breaking out individually. Defence Defensive Line High Asks your defenders to push up the pitch, closer to the midfield, in an effort to compact the space in which the opposition can operate. Balanced Asks your defenders to operate in a normal fashion that both asks questions of the opposition but doesn’t leave them exposed at the back. Deep Asks your defenders to sit deeper, closer to their own goal, and keep the opposition play in front of them rather than risk being exposed in behind. Closing Down All Over Your players will close down their opponents at all times, anywhere on the pitch. Own Half Your players will only seek to close down their opponents when in their own defensive half of the pitch. Sit Back Your players will back off the opposition, not closing them down and playing a positional defensive style. Tackling Cautious Your players will be cautious when challenging for the ball. They will only make tackles that they are sure they can win in order to avoid picking up injuries and bookings. Normal Your players will go in for a fair percentage of tackles but they will not be reckless. Committed Your players will hit their opponents hard when trying to win the ball. If there's a slight chance of coming away with the ball, they will attempt the tackle. Offside Trap Yes Your team will attempt to play the offside trap. The defensive line will push up and attempt to catch out the opposition. No Your team will not play the offside trap, playing with a deeper defensive line and more man-based marking. Time Wasting Yes Your players will seek to waste time throughout the course of a match. No Your players will look to play normally and not attempt to run out the clock. Attack Final Third Early Crosses Instructs players to get the ball into the penalty area with early crosses as soon as they receive the ball in a position to do so. Look for Overlap Instructs your players to hold onto the ball and look for an overlapping player in support, most likely a marauding full-back. Shoot on Sight Instructs your players to shoot when the opportunity arises instead of waiting for a more clear-cut opening. Work Into Box Instructs your players to work hard for their opening, remaining patient and not forcing the issue, but rather retaining the ball until the breakthrough occurs. Run at Defence Instruct players to run at the opposition more than your tactics allow by default. Through Balls Encourages players to seek to use through balls more often. Passing Style Short Your players will look to pass the ball to the feet of the nearest unmarked player in their team. Direct Your players will look to play the ball from defence or midfield to an attacker as quickly as possible. Long Your players will hit balls over the top at every opportunity, either for your attackers moving from midfield or strikers getting behind defenders. Good for teams with poor passing stats or pitches in bad condition. Mixed Your players will mix it up and try all of the above. Passing Focus Mixed Your players will look to adopt a varied passing approach incorporating all of the below. Left Your players will look to focus their passing towards the left side of the pitch. Centre Your players will look to focus their passing through the centre of the pitch. Right Your players will look to focus their passing towards the right side of the pitch. Both Flanks Your players will look to focus their passing towards wide areas on both sides of the pitch. Goalkeeper Distribution Short Your goalkeeper will attempt to distribute the ball over short distances to a nearby team-mate where possible. Mixed Your goalkeeper will adopt a balanced approach to distribution based on each situation as it occurs. Long Your goalkeeper will favour long distribution when getting rid of the ball. Set Pieces Penalty Takers Select your preferred order of penalty takers. Free-Kick Takers Select your preferred order of free-kick takers for left and right-side set pieces by selecting the area of the pitch the set piece is taken from and choosing your preferred players. Corner Takers Select your preferred order of corner takers for left and right-side set pieces by selecting the area of the pitch the set piece is taken from and choosing your preferred players. Team Captain Tap this option to select your team captain. If one has already been chosen, his name will be displayed here. You can also read more about the importance of captains earlier in this manual. Set Pieces You have more control over your set pieces than ever before, with new options for both attacking defending situations to give you an extra edge during matches. To begin, select either Defence or Attack from the options bar at the bottom. Tap an area of the pitch to bring up the available options. When attacking, Distribution can be set to Short, Long, Cross to the Near or Far Post or the Centre of the penalty area, or you can aim for the Best Header of the ball. Then tap on the tile next to each player’s name to set their instructions; whether they Stay Back or Go Forward (or Stay Back if Needed depending on the number of opposing players left with attacking instructions) is up to you. Defensively, the same initial approach applies. Players can be asked to Stay Forward, Form Wall, Defend either the Right or Left Posts, Man-Mark a specific opponent, or generally Stay Back and defend zonally. In each case, No Specific Instructions will leave the player to operate as they see fit, picking the most obvious responsibility available based on those around him. You can also choose your preferred set-piece takers from the Takers screen. Once again, tap on an area of the pitch, then set who you want to be in charge of dead-ball situations there.
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