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Philip Rolfe

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About Philip Rolfe

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  1. Scouting

    Your scouts are your eyes and ears in the footballing world. Whilst you’re taking control of the day-to-day management of your club, these guys are putting in the hours and the miles so you can have as much information at your disposal as possible. Squad building is directly linked to success. To put together a group capable of achieving great things, you need to identify the right players to bring into the group, and have the right staff around you to help you do that. FMT18 introduces a brand-new Player Search and Scouting centre designed to assist you in getting the absolute most out of the tools at your disposal in piecing together the puzzle. Scouting Centre Overview This is the hub of all your activity and the single reference point to return to for all of your scouting and player identification business. Everything begins with the choices you make from the bar at the left of the main screen area. Scouting Responsibility: This allows you to either take charge of things yourself or delegate them to the Chief Scout. If delegated, scouting assignments are handled automatically, otherwise you get to decide. You will still be able to handle the recommendations yourself if these assignments are delegated. Player Search This is where the heavy lifting is done in terms of identifying new talent and sifting the wheat from the chaff. To begin with, click the ‘New Search’ button to bring up the search dialog. This enables you to start filtering down to the exact specifications of your player search. Flick between the ‘Quick’ and ‘Advanced’ modes to find the right settings for your requirements and then select ‘OK’ to refine your results; these actions can be undertaken from the ‘Player Shortlist’ and ‘Scouted’, the latter only filtering through players you’ve actively scouted (and can subsequently be filtered by assignment from the foot of the main screen area). A host of information is presented to you on each player simply from the Overview view but perhaps the most important is the arrival of the brand-new Scout Recommendation score. This takes the scout’s report on a player and distils all of the information provided into a single number from 1-100 and, in essence, makes for a much easier comparison when attempting to weigh up the pros and cons of multiple potential targets. There will naturally be times when even this isn’t enough to separate them, meaning you have to dig even deeper to determine the best of the bunch, but it’s yet another tool at your disposal in the hunt for greatness. Staff Search If you are in the market to enhance your backroom staff, configure your search conditions accordingly to uncover suitable people elsewhere and then make a move to bring them to your club. For further guidance on using search conditions and offering contracts, click on the appropriate sections of this guide. Player Shortlist It is quite likely that for one reason or another you’ll have a target you can’t currently sign, but would like to keep track of his progress and be informed of any action involving him. This is where your shortlist comes into play. The shortlist allows you to add players to it for a desired period of time and for that duration you will receive news to your feed whenever a key event involving that player occurs. To add a player to your shortlist, highlight the player in the table or hover over them with the cursor, press the X button and select ’Add to Shortlist’. Alternatively, you can do the same from his Player Profile by selecting the same option in the Actions menu which is opened by pressing the R button. A box will pop out asking you to choose how long he remains on the shortlist. Select your choice and he’ll be added. To remove a player from your shortlist at any time, load up his profile and from the ‘Scouting’ section in the Actions menu select ‘Remove from Shortlist’. This act can be performed on multiple selections by selecting all the players you wish to remove from your shortlist using the tick icon for each player in the table, then pressing the X button and selecting the same remove option. To remove everyone at once, from the ‘Shortlists’ menu below your shortlist of players, select ‘Clear Shortlist’ and then confirm your decision. The same menu is used for saving and loading different shortlists should you wish to keep different ones for multiple purposes. Assignments This screen lists all ongoing scout activity, featuring details of each individual’s previous, current, and future scouting assignments, and links to their reports. Reports and Feedback After opening the profile of any player, opening the Sidebar and selecting ‘Reports’ from their tabs in the navigation menu will allow you to access the scout’s detailed reports on the player. This is the real work your scout does when he’s on assignments. They will file a report on the player’s strengths and weaknesses (Pros and Cons) and how he may potentially fit into your team and each time the player is watched, the information fed back will be a little more detailed and informative. The Player’s overall playing style is also featured for comparison with any scouting assignment focuses you might wish to undertake.
  2. Football Manager™ Touch 2018’s interface has been designed to ensure that playing the game is as friendly as possible. The following is a glossary to help explain some of the terms referred to in this manual that are commonplace in the game’s appearance. Access the FM menu by pressing the matching button in the top right corner of the screen, or the + button on the controller, to see the Joy-Con controls for Nintendo Switch™. Touchscreen controls can be found in the Preferences menu under Touch Controls. Interface Glossary Side Bar The primary method to navigate all the different areas within your club (or international team) is from the Side Bar, accessed with the L button. It provides shortcuts to every section related to your club, regardless of what screen/game world entity you're on. That is, if, say, you’re on another club’s screen, the Side Bar still shows all the sections related to your club. Note that you will also have access to the different sections/panels of the other club or entity that you are viewing, via the very top entry in the Side Bar. The first thing to do is to select a section, such as Squad, Tactics or Scouting. Once you have selected a section, the tabs and sub-tabs for that section will be ready to browse through too. You can navigate using the direction buttons and pressing the A button to select a section or tab, or you can just use the cursor to choose what you want. Once you've selected the tab you wish to visit, press the L button again to close the Side Bar. Notifications will appear whenever there is an item of business for you to deal with; an unread news item or a transfer offer, for example. If you're managing both a club and international team, the Side Bar has a toggle enabling a fast way to switch the state of the Side Bar to the team that has your immediate focus. Actions If you press the R button, this opens an Actions menu on the right hand side of the screen. What is contained here varies depending on the panel you are on. If you are viewing a player, this menu contains the options to scout them, make offers, move them between squads and more. It can be navigated using either the directional buttons and using the A button to select an Action, or by using the cursor. Continue Button The Continue Button is central to Football Manager™. It is the conduit from which the game will progress through time. Once you have finished with all of your business for a given period of time, ‘Continue’ will advance the game. You can press the button in the top right corner of the screen using the cursor or touch screen, or simply press the ZR button on the JoyCon. It can change state depending on the game’s context. If you have a message in your Inbox which requires a response, the text label on the button will change to reflect this. Calendar By selecting the current date on the Menu Bar, you can view the game Calendar. It shows the current week, indicating the current date and informing you of any pressing concerns or engagements you have in the immediate future. Simply choose a date to see what you have lined up, or to take an appropriate action for that date. Game Object A game object roughly corresponds to an item in the game database – a person or a team, for example. As a basic rule, a screen will display information about one main game object, although this screen may then hold information about many more objects – take the squad screen as an example. The main game object is the squad, but then multiple game objects – players – are found within. Screen A screen displays information. Normally a screen will represent a singular game object – a player or a team, for example. Each screen has a title, and one or more sections. It can also have a subtitle, although the current section determines this so it changes when the manager chooses a different section. Panel A panel is the part of the game’s window that changes for each screen – i.e., the bit that doesn’t contain the menu or title bars or the navigational tools. You will often find multiple sub-panels within a panel. Table Navigation On any panel which loads with a table of players (for example, Squad or Player Search), you will automatically be able to navigate the table view using the directional buttons without having to select it first. You can use the directional buttons to move up and down the list; pressing A will take you to the panel for the object of the currently highlighted row - e.g. Player Profile if it is a player - and pressing X will open a context menu giving you contextual actions for that player - for example, scouting a player or making an offer. Customisable Table Columns Most table columns in the game can be customised as you see fit, in the same style as you can do in many other applications. To customise a view, select ‘Custom’ from the ‘Views’ menu and then select ‘Manage Views’. You can now select an existing view and create a copy of it. Now that you’ve done this, you are free to re-order and re-size the columns on that view as you desire. You can also select the '+' icon in the top right corner of a table to add new columns. To resize a column, select and drag on the area between two columns and move it in the desired direction, making it wider or narrower. Release to set the size. To re-position a column, select and drag the header and move it to where you wish to move it to, and then let go once again. Alternatively, move the cursor over a column header and press the X button to bring up the context menu for the customisable columns and select an appropriate resizing option. View Menus Sections and screens can have one or more views, which present the same information in different ways. For example, the Players tab on the Squad screen allows you to look at a list of players but because there are lots of attributes for each player, it would be impossible to display them all at the same time. The solution is to allow a number of different views to display a certain few of the attributes each. Filter Many screens in Football Manager™ Touch 2018 give you the ability to set filters which permit you to configure exactly what information you want displayed. Screens which possess this function will have a ‘Show Filters’ button, usually located towards the top right of the main screen area or a panel. Selecting it will reveal the Filters menu, with a number of options and check boxes. To set a filter, tick and un-tick the boxes until you have what you want to display. You may then hide the Filters menu again by selecting the ‘Show Filters’ button again. Title Bar The title bar is at the top of the window and displays the title of the current screen, as well as other information such as the manager name and subtitle. Title The title is a piece of text intended to indicate the purpose of the screen. The title will generally be displayed in a larger font in a prominent place on the screen – most typically in the title bar. Subtitle The subtitle is a piece of text shown in a slightly smaller font adjacent to the main title for a screen. The subtitle can be used to show some supplementary details about the screen’s game object. Navigation Bar Whereas the Side Bar is the primary navigation tool for your own club, the Navigation Bar is likewise for the rest of the game (i.e. browsing the game world in general), via the Search field and World Menu. Use the ZL button to navigate back through your navigation history, and press ZL twice to navigate forward. Search Search allows you to initiate a free text search for any game object. World World is your shortcut to all game world entities. The world icon in the Navigation Bar opens the World Menu Popup. The popup is divided into numerous options on a hierarchical basis, beginning with ‘World’ and scaling down through continents, nations, leagues and clubs. The FM Menu Pressing the + button or selecting the FM button in the Navigation Bar will open the FM menu. From here you can save and load games, go to the Preferences panel and more. Customisable shortcut The - button can act as a shortcut to a number of actions or panels - for example, pressing it can take you to the Home panel. You can choose what this is a shortcut for from either the Preferences panel or whenever the FM Menu is open. Tooltips Tooltips are small windows displaying text intended to explain or describe a function available. They can be found in many places throughout the game and should you be unsure as to the intent of any item’s function, simply double tap it with the touch screen or hold the cursor over it to see if it has a Tooltip to explain things to you. Sliders Football Manager™ Touch 2018 includes a selection of sliders. A slider control lets the manager select from a range of values by moving a bar from left to right and back, very similar to a volume control. To move a slider, simply select and hold, move left or right, and then release.
  3. [ENGLAND] (Official) Manchester United Data Issues

    Greenwood is still too young, players have to be of scholarship age, i.e. 16 before September 1st 2017, in order to be included.
  4. [ENGLAND] (Official) Chelsea Data Issues

    As of when, please? And an appropriate source would be appreciated.
  5. [ENGLAND] (Official) Chelsea Data Issues

    As there has been no data update since release, it won't have made an impact on the game yet. It's to be fixed for a future update though, yes.
  6. [ENGLAND] (Official) Chelsea Data Issues

    It's unfair to say Moses' attributes haven't changed when they quite clearly have. Azpilicueta has a handful of assists from crosses, not from passes. There's a significant difference.
  7. [ENGLAND] (Official) Manchester City Data Issues

    Correct; he has to remain within the same association for the full duration to remain nation-trained (or to be simply Home-Grown in the Premier League, as they don't have a CT/NT distinction), and with the same club to be club-trained.
  8. [ENGLAND] (Official) Manchester City Data Issues

    He has to have been at City (to be club-trained) or in England (to be nation-trained) for three full seasons. Having joined Man city in 2013 aged 18, he would have had to have stayed at City for the next three full years to remain club-trained, or undertaken only English loan moves to be nation-trained. His loan spells at Galatasaray and Celtic mean that he is neither, as they interrupt the required three seasons/36 months before his 21st birthday.
  9. FM 2018 Database editor?

    It's on its way, keep an eye out for further announcements as per:
  10. [ENGLAND] (Official) Liverpool Data Issues

    The Soccerway link isn't a definitive source; their squads and player stats are build simply out of players making U18 appearances, so as Lattie has been with Wolves on trial, he'll be listed amongst their players and will have appearance stats to his name. This was the most recent update from a reliable source; he might have signed permanently in that time, he might not have, but he didn't move permanently on 1/9.
  11. [ENGLAND] (Official) Leicester City Data Issues

    There's no need to post new news in these threads; researchers will be aware of such items and will inform their Head Researchers accordingly. Thanks.
  12. [ENGLAND] (Official) Chelsea Data Issues

    Good spot, will fix that.
  13. [ENGLAND] (Official) Chelsea Data Issues

    I suspect he's somewhere in between; all heights and weights are usually added as per the official Chelsea yearbook (to be taken as the definitive source, not a website like transfermarkt), which is out now but I've yet to pick up. I'll try to do so and get the updated heights and weights in asap though.
  14. [ENGLAND] (Official) Chelsea Data Issues

    As noted above, it'll be fixed for the full release.