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Gangor

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  1. Put him in the first team for tutoring, but make him available for your U18's
  2. In real life, people are motivated by different things. Some want to be wealthy, others want to be loved and some people just want to be the best they can be. Footballers are just people, so they have these motivations too and I think it would be good if they were represented in the game. I propose five new 1-20 stats for each player: Wealth The importance this player places on receiving a large wage and substantial bonuses, perhaps at the expense of the quality or reputation of the competition. A high stat in this area may lead a player to join high paying but low rep clubs such as in China or the Middle East. Fame The importance the player places on reputation. He will be more impressed by clubs, managers and squads with a high reputation, perhaps even if they are in a less competitive league. A player with a high fame stat might be less willing to join a newly promoted side but happy to go to a newly relegated club so long as they have a high rep. Challenge The degree to which this player wishes to test himself against the best. He will be more impressed with clubs playing in competitions with higher reputation, even if the club itself is small. A player who values challenge may for instance move to a club in a small country because they are in the Champions League. Improvement A player who is high in this stat wants to make himself the best he can be. He will value good training facilities and coaching staff. Personal Relationships This would represent the importance of playing with or under people (or for clubs) this player has relationships with and perhaps influence the likelihood of those relationships forming in the first place. I this these should replace the current Ambition and Loyalty stats.
  3. Those things have Pentium CPUs so don't expect to load all of the leagues, but the game should run fine. I have a tablet with a m7 (fancy Atom) CPU and that works and the Pentium should be better than that. Bear in mind that it will burn through the battery
  4. There are a LOT of regens in North America, many of whom have EU nationality. Edit: also they are mostly available on free transfers (although for the younger ones you have to wait for their 18th birthday)
  5. Starting in the lower leagues, I load in the MLS and move wages and transfer budget so I have ca 40k in the scouting budget. I then change youth scouting package to global and search for players 18 and under with partial EU nationality. I can usually fill up my youth team with excellent prospects and maybe one or two players good enough for the 1st team. Just don't forget to change the scouting package back and readjust the budgets before continuing the game.
  6. Fair enough. I hope they will keep it in mind though if they are reviewing the format of the savegame or somesuch related area.
  7. Some lower tier clubs don't have reserve teams. It would be nice to be able to ask the board to establish them. For those countries where those teams play in a lower part of the pyramid they could be added to the list of promotable teams with a rep consistent with the players assigned to that team.
  8. It would surely be possible, if a pain in the backside, to port the data from one version to another with any additional fields randomised. Sure it wouldn't be perfect, but it would at least allow games to be continued across versions. Commercially speaking, it would also provide an incentive for players who play very long saves to purchase the new version each year.
  9. Gangor

    Remembrance

    Quick, somewhat related, question. Does the "season of good cheer" event fire if you're playing in a non-western league?
  10. The fact is that what is essentially this system already basically exists. There is actual PA and let's call it "perceived" PA which is what your coaches and scouts think is a player's PA. The second can change based on performances to be either better or worse. It seems quite logical that a player in a low tier team might have a high PA that the coaches haven't noticed and that he's not currently fulfilling, but that once the team is competing at a higher level and improves its training facilities he is able to grow into.
  11. The problem is that GDPR requires that companies allow people to "opt in" before processing their data and that opting in mustn't be a condition of fulfilling a contract (for instance a licence to play FM19). If not fixed this could be quite expensive for SI.
  12. Not impressed that FM19 not GDPR compliant. Hope this is fixed for release.
  13. It seems to me that SI have benefited a great deal from football to the point where they now have the potential to have an impact on the game itself. If FM decided to include women's teams it would be a news story - articles would be written hailing the increasing influence of the women's game, female FM fans would probably be interviewed on TV. It would, in a small way perhaps, contribute to influencing a new generation of girls to consider playing football or indeed FM. So for me, there are three main reasons for SI to add women's leagues to future versions of FM: - As a feature of the game to add variety and interest - As something that has the potential to generate a significant amount of positive PR, potentially introducing FM to new players - As a responsibility that SI has as a cultural influencer to give back to the sport that underpins their business If you look at any of these in isolation then yeah, it's hard to make a case. But when you take all three together I think Miles and the team should have something to ponder.
  14. FM19 seems to have been taken down from Voidu :-(
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