charlo116 Posted December 18, 2009 Share Posted December 18, 2009 I'm don't think it can but I was sure and was just curious to know. I've noticed that players can be given dramatic changes in injury proneness between different versions of FM so should it be able to change in game? Link to post Share on other sites More sharing options...
fyl2u Posted December 18, 2009 Share Posted December 18, 2009 I don't know if it does, but I'd like it to. There's loads of ways a player's proneness could change IRL... for example if you break your shinbone, assuming it has healed properly supposedly you're less likely to break that bone again in the future (because bones heal thicker than they started off, I believe - I could be wrong about this, I'm not a doctor), whereas you might be completely injury free for all your early years but then have a horrific knee injury that keeps recurring forever after but you'd still not be necessarily "prone" to other injuries. Link to post Share on other sites More sharing options...
Bababui Posted December 18, 2009 Share Posted December 18, 2009 Injury proneness should also only apply to chronic type injuries: tendon and ligament injuries, concussions, etc. Injuries involving broken bones are a matter of chance and shouldnt fall under this category. Link to post Share on other sites More sharing options...
cf Posted December 18, 2009 Share Posted December 18, 2009 The hidden stat for injury proneness certainly can change. I don't know what influences the changes though, whether it's just age or in response to injuries. Link to post Share on other sites More sharing options...
charlo116 Posted December 18, 2009 Author Share Posted December 18, 2009 so hypothetically if you could keep an injury prone player pratically injury free for a few seasons their injury proneness may decrease? Or does it only have the ability to increase? Link to post Share on other sites More sharing options...
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