iamweesel Posted February 8, 2009 Share Posted February 8, 2009 We all have previously also discussed about new ways,to improve the current CA/PA System.Now,what I am going to recommend,might have been talked of before,so pardon me if it has been talked about before. We currently have a fixed PA system.People have called for a PA System,which reflects a player's form,injuries etc.How about combining them both.Say for example,Dean Ashton,has a random PA,of -7.The highest point of this -7 PA,is the peak which Dean Ashton can reach,if he is injury free and has been on a good run of form.If he has been hit by injuries etc,he will not be able to reach the peak,but still remain at the base. Your opinions ? Link to post Share on other sites More sharing options...
RicardoW Posted February 8, 2009 Share Posted February 8, 2009 Well, that is what CA does. When a player is injured, his stats drop, sometimes his CA does the same. PA means the maximum a player can reach, and should be a fixed number. Link to post Share on other sites More sharing options...
Deano565 Posted February 8, 2009 Share Posted February 8, 2009 I think he means that rather than fixing the PA in that range when the game starts, it can move up and down in that range depending on injuries, form etc. So rather than a player startiing with a -10 and being fixed at say, 185, his PA can change between 170 and 200. A nice idea and something id thought about previously but im no computer boffin so i dont know if it would be possible to implement it Link to post Share on other sites More sharing options...
SCIAG Posted February 8, 2009 Share Posted February 8, 2009 CA does that. It will lower during an injury, which will make it harder for the player to reach his potential. Link to post Share on other sites More sharing options...
JimbobWWFC Posted February 9, 2009 Share Posted February 9, 2009 It HAS been mentioned before. Have a read through this [thread=97644]this[/thread] when you have the time Link to post Share on other sites More sharing options...
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