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[FM18] [WIP] Realistic Injuries [Testers Needed]


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Last year on MeisterTrainerForum, I came across Swedish_Lenny's excellent work, added a few things, and loved it!

Unfortunately, this year, he has retired from editing:

Spoiler

Hi Guys, 

Unfortunately, I have to tell you that I have to say goodbye to the editing section. As I already guessed at the end of May, I do not get to play and certainly not to edit from the FM. 
I would like to thank everyone who has developed my files with their constructive criticism and hope you always enjoyed playing with my extensions. 

So that my countless hours of research and editing do not stay in vain, I make my data public. Maybe someone will find one who gets smart from these things and will take them over. 
https://drive.google.com/drive/folders/0B0ds7gyMqkNnRjZnM2NSeXVuZ2M?usp=sharing 

Best regards 
Your Lenny

So I'm continuing the work, but also modified it quite a bit.

 

Realistic Injuries for FM18

 

Original Injury Count: 114

New Injuries(Lenny's + Mine): +86

Total: 200

 

Common Injuries:

image.thumb.png.5cede3c94f839ec61572473cbe68a798.png

 

Career Threatening, Serious Injuries:

image.thumb.png.fb79c205fe57a5137bf5b8d7d2d839e7.png

 

Likely Goalkeeper Injuries:

image.thumb.png.982ce277eb78f99e0553595e1c958370.png

 

Contagious Injuries

image.thumb.png.3a7376e2213fb71e6bca7c99d9ee0888.png

 

TESTERS NEEDED:

The goal behind this is to make things more difficult, and realistic for the user. And primarily, create more day-to-day decisions.

1. It's no longer easy to get by with one keeper, you must have a backup, if not more than one. 

2. Reducing national team time for a player is more necessary.

3. Adding injury clauses in contracts is more necessary.

4. Obviously, medical center, good physios, training balance, rest, and recovery management are all more important.

5. Minor, short injuries are more common, with the ability to play with protective equipment if appropriate. So now on a game-to-game basis, you will have to decide: Do you play your star this game, and let him recover/sit out the next game? Do you play him for only the first half? Or do you sit him out now, and save him for the big game?

6. Managing older players, who are more prone due to age, wear and tear, and injury history.

Now, testing is needed, to see if the balance is right. For those who can manage injury prevention well: Are there too many/few injuries? Is one injury too common/rare?

 

Please send your feedback, thoughts, and test results!

But most of all, enjoy the file!

 

File: Realistic Injuries.fmf

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I can give this quite a good testing over the weekend and christmas/new year week, just need too put the file in the editor data like a standard fmf file? and ofcourse too create a new save after or does it go inside a different folder?

have just under 200 hours game time and expecting a few long sessions from this weekend for the week and generally do a good job keeping injuries down

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3 hours ago, ifogey said:

I can give this quite a good testing over the weekend and christmas/new year week, just need too put the file in the editor data like a standard fmf file? and ofcourse too create a new save after or does it go inside a different folder?

have just under 200 hours game time and expecting a few long sessions from this weekend for the week and generally do a good job keeping injuries down

yes, put the file in the editor data folder like a standard fmf file. 

And yes, you'll have to start a new save.

Good luck!

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  • 9 months later...
On 20/12/2017 at 23:43, majesticeternity said:

yes, put the file in the editor data folder like a standard fmf file. 

And yes, you'll have to start a new save.

Good luck!

I'll be testing this out. Did you ever get round to continuing this?

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