majesticeternity Posted December 20, 2017 Share Posted December 20, 2017 Last year on MeisterTrainerForum, I came across Swedish_Lenny's excellent work, added a few things, and loved it! Unfortunately, this year, he has retired from editing: Spoiler Hi Guys, Unfortunately, I have to tell you that I have to say goodbye to the editing section. As I already guessed at the end of May, I do not get to play and certainly not to edit from the FM. I would like to thank everyone who has developed my files with their constructive criticism and hope you always enjoyed playing with my extensions. So that my countless hours of research and editing do not stay in vain, I make my data public. Maybe someone will find one who gets smart from these things and will take them over. https://drive.google.com/drive/folders/0B0ds7gyMqkNnRjZnM2NSeXVuZ2M?usp=sharing Best regards Your Lenny So I'm continuing the work, but also modified it quite a bit. Realistic Injuries for FM18 Original Injury Count: 114 New Injuries(Lenny's + Mine): +86 Total: 200 Common Injuries: Career Threatening, Serious Injuries: Likely Goalkeeper Injuries: Contagious Injuries TESTERS NEEDED: The goal behind this is to make things more difficult, and realistic for the user. And primarily, create more day-to-day decisions. 1. It's no longer easy to get by with one keeper, you must have a backup, if not more than one. 2. Reducing national team time for a player is more necessary. 3. Adding injury clauses in contracts is more necessary. 4. Obviously, medical center, good physios, training balance, rest, and recovery management are all more important. 5. Minor, short injuries are more common, with the ability to play with protective equipment if appropriate. So now on a game-to-game basis, you will have to decide: Do you play your star this game, and let him recover/sit out the next game? Do you play him for only the first half? Or do you sit him out now, and save him for the big game? 6. Managing older players, who are more prone due to age, wear and tear, and injury history. Now, testing is needed, to see if the balance is right. For those who can manage injury prevention well: Are there too many/few injuries? Is one injury too common/rare? Please send your feedback, thoughts, and test results! But most of all, enjoy the file! File: Realistic Injuries.fmf Link to post Share on other sites More sharing options...
ifogey Posted December 20, 2017 Share Posted December 20, 2017 I can give this quite a good testing over the weekend and christmas/new year week, just need too put the file in the editor data like a standard fmf file? and ofcourse too create a new save after or does it go inside a different folder? have just under 200 hours game time and expecting a few long sessions from this weekend for the week and generally do a good job keeping injuries down Link to post Share on other sites More sharing options...
majesticeternity Posted December 20, 2017 Author Share Posted December 20, 2017 3 hours ago, ifogey said: I can give this quite a good testing over the weekend and christmas/new year week, just need too put the file in the editor data like a standard fmf file? and ofcourse too create a new save after or does it go inside a different folder? have just under 200 hours game time and expecting a few long sessions from this weekend for the week and generally do a good job keeping injuries down yes, put the file in the editor data folder like a standard fmf file. And yes, you'll have to start a new save. Good luck! Link to post Share on other sites More sharing options...
booble Posted December 22, 2017 Share Posted December 22, 2017 please let me know how this goes as this sounds like a must download. i find injuries to low especially for gk. Link to post Share on other sites More sharing options...
booble Posted December 22, 2017 Share Posted December 22, 2017 you should post this on fmscout and sortitoutsi as they seem to be more active forum Link to post Share on other sites More sharing options...
mightypvfc Posted October 8, 2018 Share Posted October 8, 2018 On 20/12/2017 at 23:43, majesticeternity said: yes, put the file in the editor data folder like a standard fmf file. And yes, you'll have to start a new save. Good luck! I'll be testing this out. Did you ever get round to continuing this? Link to post Share on other sites More sharing options...
mightypvfc Posted October 9, 2018 Share Posted October 9, 2018 So I've gone ahead and tested this out. As you can see, a nice collection of injuries which I feel is much more realistic. Link to post Share on other sites More sharing options...
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