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  1. Hero. The only mod that increases injuries to a relalistic rate. Thanks for the hard work on this.
  2. The roughest looking 19 year old of all time...
  3. This happened years ago with Paul Scholes rejoining Utd as a player after a season coaching. It's happened again today with Ben Foster, the "Cycling GK", coming out of retirement to join Wrexham. I'm sure it's happened many times in-between, too. This happens too frequently NOT to be included in FM. I should say I haven't played any FM version since 21 so I'm unaware if this has been implemented already. I'm rocking a long-term save and really enjoying the 21 experience. I've not seen it happen on this version.
  4. I'm playing a similar way @George_84. A few days ago I had a total rehash of my own rules. I gave the Chairmen the responsibility of hiring and firing the DoF. He proceeded to hire one immediately. I then delegated all transfers sales to the DoF. He's also in charge of buying players and finalising purchases. I'll just give him a list of my targets and see what he can do. I'll then have to deal with any promises that are made. I've also filtered transfer stories out of my inbox. My thinking is I shouldn't be in the know whether a club has made a bid on a player on my shortlist. Placing a player on my shortlist doesn't give me instant access to his personal decisions. Also, I'm using the "No Attribute" skin from the Skinning forum. It hides all attributes and rating stars among other things. It's definitely more of a trial and error system.
  5. Thanks! I would've enjoyed a bit of "brutal" during that 9 game losing streak. I was in mental anguish at the time, a few steps below brutal. I desperately needed fresh blood. The transfer windows don't apply to the 7th tier but, even so, I couldn't sign any half-decent signings to challenge the first team due to the dire financial straits we were in. The board had limited the wage offerings of the club to around £40 per week which would cover a tea lady and that's about it. Due to my inexperience in the game, I had no ready-made shortlists to lean on. I wasn't Harry Redknapp. I didn't have Hermann Hreiðarsson or Niko Kranjčar on speed dial to come and rescue us. I had to eek out loan signings from the 8th and 9th tier. We were in a complete mess. I managed to cling onto my job by my fingertips as we rolled over. The board were left reeling at the high weekly figure of £600 they'd bestowed on me. Surely, it would've cost too much to sack me during a worrying financial meltdown. I was safe... for now. However, I'd had a good chunk of the season to try to pull the club safe and I failed. The board weren't about me to let me get away from that without consequence. They set me a target of 11 points from the first 5 games of the new season. This would show them my minerals and what I was made of. If I got my act together in the close season I was certain I could make some shrewd signings. That was the aim. I had to sell our main striker and best goalkeeper for a combined fee of £3K. Their wages were too high and they were too good for the 8th tier. They were also itching to leave a sinking ship so leapt at the chance to join clubs in higher dvisions. I immediately used the space in the wage budget to bring in some fringe players from Bamber Bridge and Gainsborough who had been in the same league as us last season. I gave them relatively big wages for 8th tier football but I was sure they'd hit the ground running. This proved to be a misguided hypothesis. More to come when I can pull some more screenshots.
  6. FM must be one of the only games I play on a regular basis that doesn't allow users to alter the difficulty. This to me doesn't make sense as it would be completely impossible for a game to cater to all playing levels dynamically. Am I correct on this? I'm not really looking for options like "Hard", "Medium", "Easy", etc. How about one solitary option to play realistically? I'm aware that SI dilute the number of injuries in a season. A realistic option would counter this. Also, discipline is a real problem in the real game whereas in FM, it's kind of soft. Also, giving us a free GK when our other GK's are unavailable would be removed in a realistic setting. It's much more realistic to give us the option to sign an emergency keeper on loan for 3-6 games. In fact, the gifting of free players out of the thin air should be removed from this setting completely. Also, some aspects of the gameplay are too placid. Nothing generally happens. Games roll over into the next game which roll over into the next game without any kind of unpredictability. I'd like to see managers given a real headache at the start of every week. Maybe there's an issue with players not getting along. In fact, two players despise each other to the extent where they can't be in the same team. One would have to be sold to maintain harmony or maybe digging in and letting them resolve it themselves would be your best bet? Where are the chairmen in this game? I don't see any statements being made about a player or manager. I don't see where the relationship with my chairman can deteriorate without me making demands. How about the guy just doesn't like me? How about he appoints a DoF and takes me away from the transfer market completely? At big clubs, this happens. Look at PSG and the Tuchel dispute with Leonardo. This forced Tuchel out of the club. Speaking from experience at my own club Port Vale, we had a rogue chairmen a few years ago who got rid of a solid League One side and signed poor foreign replacements. He then appointed a yes man who would play them. He decided the wage budget was too high and offered reliable players 50% less than their current salary. This was unpredictable for the manager and fans and, thus, made the fans more raucous and impatient in the stands. This took the club on a downward curve for years. In a realistic setting, I'd also like to see more player press interviews and statements. Currently, players are so easy to manage. One guy is unhappy about something but if you leave him for a while, he'll snap out of it. Oh, another guy is unhappy. Let's just leave him and, lo and behold, he's forgotten about it and he's fine. This isn't how real players work at all. Let's look at Man Utd. Individually, the team is scattered with genius but, collectively, it's not clicking. Why is this? Ego's colliding. They've been on a downward curve for years. How is this mimicked in FM? I want to hear my players speak in the press. I want them to defend me, attack me, throw me under a bus, etc. If I kicked a boot at half-time, I want that in the press the next morning. I want the story to develop over time and not get forgotten about the next day. Ben Foster's recent interview about his Watford teammates is everything that we need in FM. Imagine what an interview like that would do inside the dressing room. The internal whirlwind it would cause would certainly have a ripple effect on every part of the management team.
  7. So chaps, I've found this thread. I think I qualify as I'm currently in the 8th tier of English football managing in the Northern Premier Division One South East. I started the game unemployed with Sunday league experience and got laughed off by boards of League 2 and National League clubs. So I started applying for work at Northern Premier clubs and got an interview with Witton around 3 months after I started. I walked into the interview with a skip and a whistle and they seemingly liked the cut of my jib. They gave me the job. I had no time to pat myself on the back as I was away to Brighouse in the Intego League Cup Second Round a few days later. I threw together a starting 11 and we managed to benefit from their wasteful finishing and take our own chances. We came away with a 3-1 victory and we were carried through the game by our scintillating left winger. I was positively beaming, this role was made for me I thought to myself. I approached the next game with the arrogance of a young, untouchable manager not realising that the league was much harder. I proceeded to lose the next 9 games on the spin and by the end of the this run I was balder than Spalletti and began a routine of crying myself to sleep every night. Luckily, after waking up face down in a takeaway tub of chicken chow mein with no pants on, I thought that's enough. I had my epiphany. I'd stabilize my tactics instead of chopping and changing every game. I'd start a routine of higher levels of training and build from the back. I went away to 5th placed Radcliffe expecting to be battered. At this point, the board were frantically looking over my contract to see if they could find a loophole to get me out. They were almost willing another bad result that would finally seal my fate. I pulled my pants back up and took a defiant stand. No one was sacking this numpty and ending my career before it had even began. We arrived at Radcliffe with abysmal morale. An early Radcliffe goal would have seen our heads drop even more. Thankfully, we took the initiative and banged in a couple of goals. I couldn't believe my eyes. My first league victory and it only took 2 months. And so began our 4 game winning run. I was shocked but optimistic that we could pull ourselves away from any mid-season relegation dogfight. We were beaming and I actually saw a few of my players wearing smiles on the training ground. That's it I thought, I've cracked it! Unfortunately, the happy faces didn't last. We put in a poor performance against Nantwich and then the wheels came off completely against Warrington. We were positively smashed, battered, and wrapped up for a Yodel delivery back to Witton. Our heads dropped once again. I frantically tried to rally the troops for a late-season surge up the table but, despite my best efforts, our form never really picked up and we went down with a whimper in the end. And so ended Witton's stay in the Northern Premier Division for one season at least. That'll teach them for hiring a clueless numpty.
  8. Thanks @Daveincid for the response. I see you are frustrated with some aspects just as much as me I understood all of your points although I was wondering what you meant by "8th tier, everything said here".. My point was, yes, instant control of a football happens with the the best players in the best teams in the real game but it doesn't happen in the 8th tier and it shouldn't be happening in the 8th tier in FM. These are players on part-time contracts, training twice a week. They shouldn't be pulling every ball out of the air like Zidane. Games should be scrappy with many mis-placed passes and tackles with much more aggression than the higher levels. It's just a natural part of the lower league system. I wonder if mass editing all players technical stats and reducing by a percentage will help decrease the first touch Zidane control and high passing accuracy? I understand that many attributes contribute to many aspects of gameplay but it's worth a shot. I know your editing is mainly with the editor files but have you ever tried to manipulate the attributes of players in an attempt to garner more realistic gameplay? See the attachment for Port Vale's last game vs Exeter City in the real world. Exeter were 1st in the league, Port Vale 6th going into this game. Exeter play a nice passing game hence the relatively high passing accuracy. Port Vale play a long-ish game and play from the second ball. Those passing stats are very revealing. Also, these stats are fed via a JSON API and will be as close to accurate as you can find. These two teams are in the 4th tier btw. See the alternate screenshot from the Man City game vs Newcastle. That's more like it, right? We all know how Man City play. 712 passes with an accuracy of 90% is insane. Pep's hard work over the past 5 years has raised the level of the players and it shows in those stats. That's real, long-term progression from a manager working with players everyday on the training ground for years.
  9. Hi Dave, I appreciate the time taken to share this information. I’m already doing most of these things. In fact, I’m running every nation fully loaded on a beast of a rig and creeping through game weeks. Also using a skin with no attributes or silly stars with player searching disabled. I’m completely immersed in the World around me. However, I’m interested in raising the realism bar a little higher. Some core aspects of the real game are missing or completely diluted in FM. I’ve compiled a small list of what I’ve found to be lacking below. Id appreciate your insight into all of these points (I’m aware that some points will be hard coded into the core game and difficult, if not impossible, to change) Here we go: - GK injuries during a match: in almost 2 seasons of gameplay I’ve never seen this happen to ANY goalkeeper in the game. Intriguingly, a GK I’ve sent out on loan has made one substitute appearance in the league which could indicate an injury but I was unable to see the game details. - Less injuries in general: I understand this is a difficult one to change as I’m aware that SI dilute this to around 50-60% of real life frequency (so they tell us). This for me is a bit of a kick in the teeth as when I play a management game, I want to be challenged. I want the headache of having an injury list as big as my arm and the unpredictability of having to play an untested winger in a critical game. Also, when you have a GK injured and don’t have another one on your books, the game GIFTS you a free GK. What’s that??? It’s almost like it’s bubble wrapping you against your own stupidity of not signing extra keepers. It would be much better if the game time slowed down like deadline day and you had the chance to sign an emergency keeper on a 3 game loan or something. Much more realistic. - Players squaring up in games / Dissent: This is another hard coded one I believe. In the days of CM 01/02, players would square up in games and receive yellow cards or even straight reds. Also, players would attack referees and receive 180 day bans from football. While the latter one doesn’t really happen too much these days, dissent and squaring up is a real part of the game. To think a 20 year old game simulated the beautiful (and nasty) side of the game much more realistically than the modern versions. I can only think this was removed out of the game to make it more PG friendly. - Player simulation: Watching the Merseyside Derby recently made me realise that Anthony Gordon is a cheat but more importantly than that is simulation has disappeared from FM! Again, probably to make the game more PG, who knows?! CM2010, albeit created by a different studio, even had diving attributes. You could instruct your players to take a dive during a game. It rarely worked out and the player usually got yellow carded which is completely correct. - Instant control: the single most frustrating aspect of gameplay. Watching your 198cm CB pulling the ball out of the air like Zidane from over his shoulder is a tad far fetched. Yes, mis-control happens in the game rarely but it’s barely noticeable. I’m playing in the 8th tier and it happens for fun. Why? Probably to ease frustration of human players but I’m really not enjoying it. - Passing accuracy: this is way too high. My team Port Vale have been in the top half of League 2 for most of the season and have barely had a finishing passing accuracy above 70%. Yet on FM in the 8th tier of football, I’m managing between 75%-80% on some occasions on awful pitches while playing a “Pass into space” tactic. Silly. - Crowd colour: Anyway to change this? This is surprisingly bothering me when I’m witnessing a sea of red, blue, green, yellow, etc every game. The colours need to be a lot more neutral. Look at most Premier League games for example. Also, regarding crowds while I’m here, how great would it be to see diminishing crowds during heavy defeats? We all know only the die hards will stay to the end of a 5-0 battering!! Now, one more on crowds… pitch invasions!! Will probably never happen but worth a mention. - Chairman interference: an absolutely massive one. How do you make your chairman more involved in the running of his or her club? After all, he’s the one forking out millions per week in wages, rent, transfer fees et al. In FM, they’re more than happy to keep their mouths shut and allow us to run their clubs into debt. Then they’ll give us 2-3 extra years to repair the financial damage that WE caused! Madness. Where are the Watford-style chairmen who sack managers for fun? Watford sacked the guy who got them promoted after 7 games this season purely for s’s and gigs! Now they’re on their third manager of the season and even he’s leaving at the end of the season. Manager sackings on FM are much too infrequent. I’ve noticed a pattern that managers, no matter how bad, will stay in role for at least 3 months. I’m yet to understand why this is. Any insight? But chairmen in general take too much of a backseat. They’re seemingly happy to whittle their time away on a golf course rather than do anything substantive. They may pop up occasionally to tell us we’re doing a good job but who really cares? I don’t feel like I’m managing their club. I feel like this is just another one of 10,000 clubs that will give me another 3 months no matter how bad I am. - Player personalities / press conferences; this used to be a thing in older versions. Nowadays, players are shoved in front of cameras before and after every game. Did anyone see Ben Foster’s comments after Watford’s relegation? How much needle and immersion would that add to the game? One of your players has just completely ripped apart his teammates. How would that affect hierarchy? So far, the only person who can impact dressing room dynamics on FM is the manager. We advance players into leadership roles by playing them. In contrast, we alienate them by not playing them. It’s very monotonous. Where are the rifts in the squad? Where are ego’s colliding? Look at Man Utd right now. Immense individual talent but completely lost as a team. The players are clearly capable of individual genius but what is causing their seemingly incoherent team performances? How is this mimicked in FM? Typed on a phone, may be incorrect spellings scattered about.
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