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Posts posted by Wavelberry
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In theory, if they worked properly. But:
1. They don't work properly and some have nebulous fail/success criteria
2. The promises they want half the time are bloody stupid.
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9 hours ago, wazzaflow10 said:
Ironically you say this. A player's maximum potential is something that is unknown without an editor. So for all intents and purposes every player on your team is capable its only until you lift the lid off that you see who is and who isn't. There's loads of "bad players" who are capable of playing in higher leagues in the game but have low star ratings so people dismiss them.
I think this gets to the crux of the issues we always have when chat about PA happens. You only know it if you go out and seek it. Doing youth only saves you have to work with what you've got and let me tell you I've had two star players perform well for seasons or 5 star players who never live up and when you check the PA/CA those consistent players or good ones for you might be some of the lower CA/PA players on the team. Discussion about PA is always so mono-focussed on the number rather than how that intersects with all the different things going on under the hood and people never really move the conversation on from that so we never really get anywhere.
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Of course the above is very reductive and there are areas of overlap within each category depending on the work ethic of the individual but an actor or musician who just 'gets it' is always easier to work with and develop than one who doesn't.
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16 minutes ago, Birdman10piyu said:
If I had 100 years to play piano. I'd sure hope I'd be playing at Mozart levels.
This is where talent vs application comes into it though. I would argue that if you put someone who wasn't particularly musical they would get to a certain level, a good one even, but would they be as good as someone who had musical talent and innate understanding? Nope. I've taught the arts for over a decade and a half and I've seen kids of varying talent levels and they are always ranked the same
1. Innate talent and hard work
2. No innate talent and hard work
3. Innate talent and no work ethic
4. No innate talent and no work ethic.
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That's changed year on year. Got mileage out of the Treq in FM18, SS in FM19 and this year and a AM(a) with PIs last year.
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Yeah in FM21 RPM was great and Regista was not to the point I changed from a Regista to a RPM. It's not been anything like that since though.
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39 minutes ago, santy001 said:
I do see the point that its not clearly presented in any way. It's something I could very much expect would not read well to someone who isn't a native speaker of English. How well it holds up into translations in other languages, I'm not knowledgeable enough to know.
But somehow, just through the context its completely understandable to me which one is referring to which. The first three cater to the negative/orange reactions, the last one caters to positive/green reactions.
Disagree with that as the second from the right is directly addressing the speaker contextually is it not?
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Before the Winter update I played an ultra-defensive mentality because of the changes to risk taking that had been mentioned by Rashidi mostly and found success with it with my riskier passers taking more calculated risks and not hoofing the ball. Since the Winter update this has stopped and you can no longer, in my experience, play good attacking football on that mentality and we seem to have reverted to type from before.
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7 hours ago, eXistenZ said:
I find due to the chaos in this edition, which has been multiplied to earlier years (or the dicerolls have a higher impact), its a lot harder to dissect you tactic and to see where it goes wrong. I personally dont believe you can test a tactic by going on holiday or even playing a season. as said above, momentum (and morale) has such a big impact. Id say the best way to test a tactic is playing the same match over and over again. But it looks like this year playing the same match outcomes can be extremely wide in scope. Match 1 you produce nothing, match 2 you win 5-0, match 3 you lose 0-3. all with the same tactic... And sometimes you dont even get a single hightlight (or they are all for the opposition), which makes it even harder to dissect issues.
Personally im on a break of FM myself. After a few rough careers that ended because there was no joy in it anymore and felt stuck (board stops you, finances in a small league,..) I had a new career that was going really well, a tactic that produced good football. And then the season turned over. kept the most important players (two who had most assists, my topscorer, my goalie, main defender), got rid of the mediocre players. Got a season preview of 2nd. Good results in the friendlies. And you guessed it. Nothing of last season was working anyore and no proper indication where it went wrong....
is it the tactic? is it the new players? is it bad luck? is it the game being a d1ck? all possible and very difficult to analyze
While I agree that form and momentum and dynamics can seriously affect what your tactic looks like in the ME you can still see if a tactic is good via the quick match engine with your U21s/U18s etc. If that team is playing your tactic, winning well and beating teams regularly your tactic, at its core, is good.
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2 hours ago, phd_angel said:
Answering to your headline, yes, I think the match engine often overreacts to minor tweaks. For example, sliding from no time waste to some time waste... To clarify, some tweaks do have a big impact (e.g, switching mentality from Cautious to Positive, etc.) but other tweaks shouldn't be as impactful. So, I do fear that any tweaks may have huge negative impact on the score.
I think this is a fair reflection. There are some tactical tweaks that do next to nowt, some that do what you expect and then ones that you think might be logical but then actually break your entire tactic down. I think the reason for this is that it's not (usually) just the tactic that you have to think about but the players you're inputting into it and the behaviours they demonstrate. As such you could make what seems like a logical change but due to the player's mentals or physicals suddenly they're struggling. An example I'll give is of my 4-2-3-1 dm tactic which presses high but when teams come at me they get in behind. Now, I have a higher D line and drop off more already tagged and I don't particularly want to change mentality from Positive because I've found that makes us sterile and invites more pressure that way, so early on my next logical step was to lower the D line when this happened to standard. Now, in an early save this seemed to work but when I played with a lower league team suddenly my defenders who played well enough in the Higher D line were suddenly all over the shop and the goals I conceded were stupid. It took a couple of games to realise this was now a suicidal thing for me to do so instead I knock both the CBs to cover and keep the D line and we defend better when a team tries to get in behind. Different tweaks and different results and it all depends on the intersection of your players in the tactic.
This is why, I am assuming, so many people get so annoyed with the game sometimes because you think you are doing something logical and then you absolutely fall apart. Add to this the impact of morale and momentum in the ME which I think also has a real visible impact and sometimes it can look like you are defying logic and do you know what? I'm gonna say kudos to SI for that because a lot of football defies logic.
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19 hours ago, Makoto Nakamura said:
@hrbfcrule back on FM11.
Jeezuz. I am old.
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Did someone do a massive Tord save years ago? I recognise the name.
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Players being upset or offended in the third season of playing in the same role in the same tactic that has seen the team being successful is pretty darned annoying tbh.
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Regista and Segundo as my double pivot. Been using it since FM18. Changed my life
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10 hours ago, Daddy said:
Reviving this. Not high hopes, but may as well see it out.
Good luck with that, Hornchurch's starting squad in game is quite unbalanced and old so you're gonna really struggle without good early yout.
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54 minutes ago, Mutumba said:
Dont care much for Richarlison
Alright Antonio, welcome to the forums btw.
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Except you can tell the difference right? When the attributes start popping you can see who the Messi is and who the Rumplefoot is. Both would be absolutely must signs for your club coz they'll improve it no end and that's what the star rating tells you and the scout recommendation tells you.
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Regista/SV is a midfield combo I've been using for years. What I tend to do is adapt them depending on how we're playing and where we are. If we're looking to see out a game then the Regista becomes a Defensive midfielder or DLP. If I'm going for it my SV goes to attack. I think it was last year or the year before that RPM was better than Regista defensively and created as much but that is not the case this year. Personally I would look at the roles you're giving your wide players and try and stagger support/attack duties across the board. Also remember a lower mentality will make your players take less passing risks so defensive/very defensive will mean the Regista is a bit more circumspect in their passing options but still attempt those Regista passes you'll want.
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I'm sorry, we did what?
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OOooookkkaayyyy....
Guess the best defence in the league is just a bit too disappointing.
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I tend to manage down the pyramid so I might change this up at a bigger club but I basically arrange one friendly every five or so days up until the week before the start of the season but I also arrange a reserve/u18 friendly the day after each friendly which allows me to rotate, build fitness for those who don't play in the main friendly and keep an eye on younger prospects performances.
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The last time it happened to me on a one club save I retook over as Emperor Palpatine and then got rid of every senior player at the club as was doing a youth only save and it was the older players who were the problem anyway. Was extremely satisfying, not gonna lie.
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- Popular Post
- Popular Post
Deselecting jewellery is stupid and egregious and has no business being as difficult as it is. No jewellery should be the default. Seems silly.
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*Official* Football Manager 2023 Feedback Thread
in Football Manager General Discussion
Posted
Goes back to the point I was making here and makes the point again.