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tezcatlipoca665

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Everything posted by tezcatlipoca665

  1. Then don't read the instructions when they're made available then?
  2. Or included within the games instructions. Where it should be.
  3. Guy thinks pretty highly of himself to believe he's the whole team huh
  4. I was wondering before why Gegenpress tactics weren't as successful in my FM23 saves by comparison to other people complaining that it was overpowered, and I guess your mod was the reason. Does your injury mod force the AI managers to consider their tactics more (basically using less intensity), or just give them greater consequences and they keep using the tactics anyway?
  5. It's always been so funny to me reading the pre-written responses in the interactions, because they seriously come across like they've been written by somebody that's spent most of their life arguing on message boards still in their memories of early 2000's 'flame wars', and not somebody with a lot of actual legitimate conversations with people.
  6. No offense, but what are you basing this claim on? Do you mean when you ask the DoF for recommendations? If so, that isn't the same thing I'm talking about here - they generally make decent suggestions then. I mean literally telling the DoF/U-18 manager/etc. that they can bring in whoever they want and not even have to consult with me after delegating whatever I want them to do in the Staff Responsibility page (I can't remember what it's called now). It's only anecdotal on my end, but I've tested it multiple times and have never once found the attributes to matter. I've even edited the staff attributes to all 20's when I was playing as Milan, and they couldn't seem to sign any players with a PA over the 120s (and don't even get me started on whether the team needed depth in the positions they sign for...).
  7. I don't mind the AI staff making mistakes and bad transfers, but on the same token, I do expect their attributes to matter with respect to the decisions they make on the players they attempt to sign, y'know? I'd just love to be able to know that I'll be dealt a fair hand no matter which staff I delegate certain things to, regardless of whether their decisions are always good or not (ie., somebody with a Judging Potential attribute of 14 won't be as good as signing players for the youth team(s) as somebody with 20). Actually, I wonder if the AI squad building logic fix can end up making this part of the game work the way it should...
  8. Delegating transfer responsibilities (either player or staff) is totally pointless imo, even though I'd love to be able to do it for the youth and B-teams especially, and give the DOF and relevant managers more responsibility and control over what they would do irl. In FM23, they couldn't even get it accidentally right. Doesn't matter how high their Judging Current Ability/Potential Ability/Staff Ability is.
  9. Ironically enough, in a way, making it more realistic in the sense that you can't hire scouts, physios, and do whatever the hell you want with the whole squad from the u-18s up would make the game easier for me, because it means less overall responsibility. I want to be able to give the other staff as much responsibility for what they *should* be responsible for as I possibly can (ie, Head of Youth Development assigned to finding youth players; DoF to negotiating contracts, etc.). I know you can delegate these things in the games already, but I can't trust the AI staff. I've experimented with it and, despite having high staff attributes (19/20 Judging Potential and Ability), they never seem to try to bring in any quality players. I just kept myself with the final say post-contract negotiations and always ended up refusing the signings before just giving up on the idea. It might be far too easy to succeed in this game because the AI managers are generally awful, but I feel like I have more control over teams than I'd like.
  10. The AI Squad building and general management just isn't there, in any respect. Squad rotation; use of substitutions; lack of consistency with youth development; logic in recognizing squad depth and appropriately buying for preferred formations and tactics, and a bunch of other issues. If you're into long-term saves - especially journeyman saves, where you plan on moving from club-to-club on expiring contracts (provided you aren't sacked lol) - it's better to wait for a patch and also check the patch notes on how these things have been fixed.
  11. This happened in one my saves with Antony. Juventus brought him in on loan from Man Utd and played him a total of 9 times as a substitute... so they signed him for £50m the next season just to give him 5 starts and 14 sub appearances. It's bad enough bringing somebody of that calibre on loan when you obviously don't even really need him (though not entirely unheard of), but after that much being obvious during the loan spell, signing him for £50m is crazy *knowing* he didn't even make it to a starting squad during his loan. They sold him for £9.25m a few seasons later btw.
  12. Though Diego Simeone retraining players to work as Shadow Strikers - which he doesn't use as a role in his tactics, nor even the AM position which is always absent in his formations - is a real head scratcher.
  13. In my Juventus save in FM23, a coach recommended having Angel Di Maria train as a central midfield position due to his age, though he could already play there. I thought that still made a lot of sense, at least. I'm just kind of thinking the whole thing needs to be ripped out and redone, but this mightn't be a problem if the AI squad building issues are fixed in general. If they prioritize signing players to keep decent squad depth, as well as bring through younger players in their preferred positions, we'll probably see less of this insistence of creating utility players despite having the funds to bring in suitable players.
  14. IMO, it'd be better just to do away retraining a position altogether and just stick to natural positions players start with - especially for the AI so this just doesn't happen anymore. The appropriate visible attributes, player traits, and hidden Versatility attribute should just be used to judge whether a player is able to play in an unfamiliar position when it's needed, in order to avoid the AI from ending up creating an AM that can also play as a CD, LB, and RW, ranging from awkward-to-competent, and making the player position pitch in his profile look like a Connect 4 offshoot with confusing rules.
  15. I don't mind if media is a part of this game, but only so long as I can ignore it and carry on not being involved with it (it's tedious, repetitive, and a lot of it doesn't make sense to me). I see a lot of people say that they pass media conferences to their assistant manager - which is what I do - but this ends up affecting moves to new clubs. I had to make a promise to Marseille that I would attend every press conference upon confirmation of becoming their manager because I had a history of not attending them, which obviously ended up forcing me to manually tend to them for most of the first season. This was in FM23 btw. If press conferences are going to remain in the game and there'll be no option to remove them, can we at least stop the game from paying attention to Media Handling in a way that affects the playing experience? I'd rather just pass this along to the assistant managers permanently and freely move between jobs without having to make promises to new clubs.
  16. I did some more specific tests, and it turns out I was wrong about the strikers when I compare newgens under the age of 25 to real players under 25 years old at the beginning of a new game - the data's pretty comparable in terms of Jumping and Strength between them. Central Defenders are a bit worrying though, so I'll make a new thread for that. EDIT: Actually, I'll wait on making a thread until I've seen how the squad rotation and youth player issues have been fixed. There's a chance that those fixes will end up correcting the poor Marking and Heading abilities showing for newgens.
  17. It's just making sure that a larger percentage of fullbacks have higher potential attributes for Dribbling and Crossing - same with strikers wrt Jumping and Strength, and defenders with Strength. Unless it's a problem with training? Are the training routines just unable to make a difference to these attributes in these positions? Would it better to train fullbacks/wingbacks as wingers instead, and code the AI to do the same or something? I just don't see how this is so difficult to fix.
  18. This makes sense, unfortunately. In reality, there is no such thing as 'dual nationality' in Japan. You have to convert fully to Japanese, and lose any previous nationality you had.
  19. Looking at their CA/PA and the squad statuses of the B team, a lot of them have high enough PAs that a good manager at Ajax irl would want them to get involved with the first team (12 of them have 139 PA and above), and in-game, 17 players in the B team are labelled 'Breakthrough Prospects'. I'm guessing the first team being trimmed down like this isn't alarming to the AI because these players are coming through the ranks of their youth system as cover, but it's a bit clumsy because of the general problems with AI squad rotation right now. If that's the case, this is actually very, very good - when the rotation issues are sorted and squad building is shaped a little better, this potentially means a team like Ajax could be relying on their youth system to replace outgoing players, which is what they would be doing. I mean, maybe. I'm looking forward to seeing this unfold in the final version if this is how things can work.
  20. I made another topic about there being a squad building issue, but I sometimes just open FM24 to have a look around and see if I notice anything odd to report in my simmed save. This might be helpful if you're still investigating the issue. I've simmed up to 2032, passing the season's summer transfer window, and Ajax are in a bad state. They have 14 players in their first team, and 3 of those players are loans. They've made no transfers, and have sold 3 players in this season. For perspective, in the last 4 seasons, they've Signed 2 players; Released 22 players (including 3 retirements); and Sold 16 players. They're consistently a top three team though, and even won the Eredivisie in the 29/30 season despite the downward spiral, somehow.
  21. Almost forgot to test the fullbacks for the same thing. These are in the year 2032 btw: Out of 3506 newgen Natural Rightbacks: 12 Crossing and above: 192 12 Dribbling and above: 59 12 Dribbling and above and 12 Crossing and above: 21 Out of 3292 newgen Natural Leftbacks: 12 Crossing and above: 169 12 Dribbling and above: 53 12 Dribbling and above and 12 Crossing and above: 20
  22. Tested this with the FM24 save I have (9 seasons worth of simming). Some stats out of a possible 7244 newgen strikers: Newgen strikers with Jumping 14 and over: 647 Newgen strikers with Strength 14 and over: 231 (jfc) Out of a possible 7752 newgen central defenders, only 546 have Strength 14 and over. I've also noticed that World Reputation seems like a big issue for newgen players. There's only one player with over 8000 World Reputation, and he's 24 years old and plays for Barcelona. Hilariously, he's a regen fullback with 12 crossing and 9 dribbling. Anyway, I guess this is probably more to do with the young player development issues that are meant to be ironed out at some point for the final release, and the newgens aren't getting enough game time and experience to build reputations early.
  23. Torino scored the fastest goal of the 2023-24 season against Fiorentina. Fiorentina beat it by two seconds against Torino the next season. Probably as revenge.
  24. I almost forgot about this because I just got so used to it, but yeah, this was a problem in FM23 for me. Same especially with Jumping wrt strikers. 4 seasons in one of my old FM23 saves shows a total of 206 newgen forwards with jumping 14 and above... out of a possible 5164. 67 newgen forwards with Strength 14 and above. Apparently this was a lot worse than I knew. I'm guessing this is also still an issue in FM24 if the fullback one hasn't been sorted.
  25. I've simmed 9 seasons ahead, and the transfers to Saudi clubs are a bit unrealistic imo. I haven't seen any crazy money being thrown around, but definitely a lot of the Saudi teams are overspending on some players, and I think there's an excess of foreign transfers in general to the country. I'll probably just download a mod to tone it down a little - I guess davincid will probably tweak some things here and there which'll affect this stuff. The problem could be more related to players wanting to move there for the wages, rather than just the Saudi clubs pursuing them. I'm not sure if this is a problem, but the clubs also let those players contracts run down so they end up leaving on free transfers, and most return to the European leagues (though some to other Saudi clubs), but I can't say if that's realistic or not since there's nothing really in reality to base that on. We'll see in 3-4 years for players like Milinkovic-Savic and others. Here's a list of the most expensive transfers per-year if anyone's interested:
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