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SHK-555

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Everything posted by SHK-555

  1. I didn't know that, I use nik33 version of awards which I'm guessing also helps increase the reputation of youth players adds like 160 new awards
  2. No I don't use that file either, I think it's the staff attribute adjustment and youth rating game importance file which does it
  3. I use Davecid mod without injury file and the AI still develops talents. Warren Emery had like 39 starts for PSG at 18
  4. Is it me or is there reduced amount of injuries since the update? I hardly get injuries and when I do they just little 1-3 day niggles, not seen a serious long term injury for 2 seasons now, most serious 5-6 weeks
  5. Yeah I've noticed this as well but noticed this after the winter update and definitely agree this is the best FM ever, the type of goals and variety is insane, been playing fm since the beginning of championship manager. I've seen Players flick the ball off their chest to bring it down to play it off as a pass, first time looping volleys, Tony Yeboah type cross bar rocket goals, it's amazing
  6. So you can't leave more than 2 players back, I would hardly say it ruins it everything else. How about what the new set piece creator allows you to do? There's more variance which shakes up the gameplay and the execution plays out on the pitch to how you created it. this year the set pieces are pretty simple but also detailed. you can have multiple routines. i just have 2 best guys attack near post with another guy sitting back post. then 3 guys on the edge to win the clearance and prevent counter attacks. have the corner taker do a near post inswinger Of course there are limitations, it's a game it's not going to give the option of every single variance that you can do in real life As for the game being too easy, if you are using the top tactics from FMarena which are designed to exploit the engine and be game breaking of course you are going to overachieve. According to the image you did get outplayed by Manchester United but you beat them by being more clinical. But like I said if you know how to exploit the match engine which is a possibility in any engine, then don't be shocked when it becomes too easy for you
  7. Half of what you highlighted is personal gripes, it's not a widespread issues *game has in general regressed, and much less of a challenge, which goes against a realistic football management sim SI are supposedly aiming to create' this is your personal opinion, you can probably find a host of users who find the game too difficult to get to grips and complain about scripting, cheating *set pieces implemented poorly, both with how it functions, realism and ability to micromanage certain strategies This again is a personal gripe, I find the new set piece to be great and much more options than there was before *positional play ruined balance of the game, particularly affecting online gaming, ultimately being a poor implementation overall You'll need to expand on this, way to broad a statement to make, personally I've seen some great positional play leading to great passages of play *player interactions not functioning to an acceptable level I agree this is a widespread problem, but nothing ground breaking more frustrating *bugs highlighted early this year and previous years never fixed, thus seemed to have been ignored completely I think it's widely acknowledged that some of things can't be fixed on this engine which is what we're hoping will be addressed in fm25 with the Unity engine *communication with player base extremely poor I don't agree they've given us road maps I think only the winter update didn't have the roadmap outlining what was to be expected. I think the game plays at a more than reasonable standard, I mean if you only focus on the negative of course you can make out it's substandard. No one mentions all the things the game does right and of course it skews peoples perception on how good the game really is
  8. I'm happy with the M.E i think some issues with player interaction need fine tuning, but I've not seen anything game breaking in the game to require a major fix which is what some people are acting like was missed. I certainly wouldn't call it a dreadful experience, I mean I was hoping for the winter update for them change the M.E but I fully understand why they didn't with the risk of throwing something else off in the game and then we complain that they ruined the M.E I don't think SI can win here, like seriously what did you expect them to change to make it not a ''dreadful experience''?
  9. I don't get why people are raging and acting suprised at the Final Update, I mean what were people expecting after reading the roadmap which outlined exactly what changes was going to be in the Final Update?
  10. Maybe the 5 million is above his minimum release clause, they will block it if that happens
  11. that's all fine, but it's still misleading for people reporting with the belief there will be taken into account for a future patch for fm24. I give the benefit of the doubt that Maybe SI were still open to changing something in the M.E if something fundamentally was game breaking but still believe they could have communicated and given people the heads up about non changes a lot earlier and or closed the bugs forum
  12. ''there will be no further changes to the Match Engine in this final update. With every release of Football Manager, our Match team strive to elevate the matchday experience and step closer to creating the perfect simulation of real-world football. With FM24, we're proud of the progress we've made towards that goal with the best match experience in the series to date''
  13. The one thing I don't get is if they knew they weren't touching the M.E because they were satisfied with it then why did they leave the bug tracker open and let people wast their time reporting bugs?
  14. Appreciate the heads up about the upcoming patch. I'm ok with them not touching the M.E even though I think goalkeepers could be tightened up and late goals could be less, but you can look at the chelsea united game to see that late comebacks do happen, it's still great and it's probably safer not to touch it in case it screws something else up. Happy with the M.E but player interaction should definitely be looked into a lot better
  15. Honestly sick of the non logic of selling players. Players with no game time, unhappy and recieving good reasonable bids from high level teams and the players for some reason rejecting good contracts when it's clear they have no future at the club and not getting no game time. Sort it out ffs
  16. The amount of late comeback goals is insane, no matter the adjustments they are inevitable it needs toning down
  17. The original creator of the file discontinued updating the file as they couldn't get it working long term on the new patch. i managed the fix the file and it's been tested so you will have old champions league, europa and conference league group stage format indefinitely Enjoy No champions league new format.fmf
  18. the only countries which can't have a tycoon takeover is Germany, Finland, Denmark, Sweden, Brazil and Turkey. Portugal is not included in the list, Tycoons are pretty random and more often than not are likely to fall through though there is a way of engineering one
  19. with winter update you got data update with new wonderkids if you're not fussed about data changes and you got a save you love from fm23 then you may as well continue
  20. I don't know I just understand the limitations, sure I realise some of the roles and duties are restricted which ends up producing repetitive outcomes, it's a far cry from the sliders, but formations and style of play to your liking can be implemented maybe not to extreme levels but close enough to play like a man city tika taka style of play if you wish. I would like to see more counter attack strategies being more viable, as attacking gegen press seems to be the go to but that's reflective on how most teams play in real life. I just think if you focus too much on whats wrong, you don't appreciate all the things the game does well in replicating a football match on the pitch from the players movement, unique player i.d in a database of millions of players, animations and up to date data and then you have the option of creating your own database to create your own footballing world made up of your own rules. As for FM23 i hated it, it felt robotic and defensive play was nonsensical with defenders not being able to deal with long balls or they would randomly stand still and wait to be disposed. When errors happen on FM24 they look buyable and organic
  21. I don't care about numbers, i'm concerned what happens on the pitch and the game passes the eyetest it's never going to replicate real life it's a game at the end of the day
  22. I've played various recreation tactics and they play different. AI teams maybe look like they play the same, but as a player I can play any style I want. FM23 was the worst in the series in my opinion simply for fact playing away from home your entire team becomes donkeys
  23. I think this is the best fm since fm21. Yeah there are quirks and flaws with the UI and player interaction but the M.E is very good, yes there are flaws in it which I think could have been tweaked for final winter update but's definitely a step in the right direction if fm25 can build on it with much better graphics and more immersion. I can now see why SI didnt tweak it as a lot of things can go wrong with the balance and then we'd all be complaining that they destroyed it
  24. The non existent or rare instances of threaded through balls is one of the main big reasons why I gave up on M.E 23.2 along with the poor decision making of players which I was hoping it would be tweaked for the winter update but they didn't touch it. It can be done because it's not an issue on 24.1.1. and I don't need to play any special formation or use any special instructions it's simply innate feature in the engine and as a result you see beautiful goals and great passages of play. Players regularly play through threaded through pass's whether long or short regularly when there is space and most of the time wingers and fullbacks look for the man free in the box instead of shooting. On the current M.E I noticed players make illogical decisions in key areas of the pitch, in the final third they will shoot or keep running when there are players in better positions especially wide players and full backs. Then I noticed strikers would be starved of service because the creative midfields would either occupy their space or just make a run through on goal instead of passing. There's also the trajectory of the ball being too sharp, which is a marketed feature there is more bobble and random trajectory of the ball pre update. I don't know how SI can compare the two engines and reach the conclusion that the latter is more realistic to football, when every pass looks perfect and player behavior looks predetermined and there is even less dribbling and individualism of players. For example I tested mbappe on pre update and he regularly makes dazzling dribbling runs to go past players. So will Rashford and I immediately know he's on the pitch capable of producing a moment of brilliance. On the current patch he will get the ball and the first option 90 percent of the time will look to pass the ball and will only do safety dribbles down the byline if there is space on the flanks but mostly he will plays like any generic player on the pitch.
  25. This must be the biggest kick in the teeth to the user base. Thank god I have 24,1,1 to play because me.2.20 is the most soulless edition of the game and they didn't bother to change it, so people are stuck with laser ball perfect passes, strikers who are useless, no chaos and no midfielders who play threaded passes to the attack but attacking midfielders who play like strikers.
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