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Maulubec

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3 "What we've got here is a failure to communicate"

Currently Managing

  • Currently Managing
    Boston United
  1. I think there is a setting for enabling/disabling the use of the editor maybe you have it disabled.
  2. Hey folks Is there a way to prevent scouts from spamming the mailbox with the players they found? (most of wich aren't even good). Maybe there's an option somewhere but I can't find it. Also, it would be great to have a "don't show me this player again" option. A sort of shortlist for all the guys you have decided, after careful examination, that you'd never recruit them. They could then appear greyed out in the "player search" screen. Right now I might be doing it wrong but I end up remembering the names of a good hundred of unwanted players not to lose time examining them several times. I can't be the only one going: "Ian Donelly, Ian Donelly... 5 stars potential and quite cheap but... there was something wrong about you I think... let's click and see...ah yeah, right, you're rash, a mercenary, an aggressive slacker and not determined. Nevermind. And you Grigor Olusimbe, wait... aaahhhh yes, the WB with 5/20 pace, I remember you now..." etc... I even tried to use the shortlist itself for this purpose but then I get infos when they sign new contracts etc... I might be missing something here... how do you guys deal with that?
  3. Agree very much, I'm very happy with that. On a side note I think right now it's a bit too easy to have access to the full personality of any player, even the ones you have not scouted. I think that traits should be hidden for non-scouted players, and for scouted ones it should depend of your scout's badge, pretty much the same way that some new traits appear on the coach report of your own players when your AssMan gets a new badge (has a tendency to bend the rules etc...) A bronze scout would get to know 1-2 traits max, a gold scout could tell them all.
  4. I don't want music but it's a funny that you can enable/disable sounds in the settings when there is a grand total of ONE sound in the game, a sinister cracking noise when you first touch the main menu.
  5. Well summed up, a sweet spot needs to be found between last year where they got stuck in the midst of opposing CDs, and this year where they are basically wingers (even if they have good movement/finishing). Basically they don't need to be more Forward, but they need to be more Inside, not at all times at all (they should by default be a bit wide) but rather seize occasions to cut inside with diagonal runs. They shouldn't need to be strikers at heart to do it, it's the purpose of the role. They seem obsessed with offering overlap to Wing-Backs and offer them a pass solution. But they don't judge important to offer pass solutions to strikers, as they should. Right now, my advice to other players to emulate IFs is to have 3 AMCs just behind the striker, it works quite well for me.
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