Jump to content

leo2r

Members+
  • Posts

    32
  • Joined

  • Last visited

Everything posted by leo2r

  1. But it's not a bug per se is it? You guys are already fully aware of the insane pass numbers since the update.. you guys literally posted a couple of weeks ago that this ME wasn't going to be released due to this (CB's racking up 300 passes per game), so why would I waste time providing PKM's for something you clearly know exists? The ME played much better pre-patch and had more realistic numbers, this seems like a huge backwards step reverting back to FM22-esque engine jsut because a few people on here moaned about long balls. Pre-patch I was using a tactic with short passing, getting 83% passing accuracy and my players very rarely played pointless long balls, and the defensive issues were not that common. Now, after the patch, league two/non league teams are managing nearly 600-700+ completed passes per game, every game. This doesn;t look good or provide any realism at all, that's why I'm annoyed. You released an initial ME with bugs but I could put up with them because the ME was clearly taking huge strives forward, now you've gone all the way back and it's really sad tbh
  2. Insane passing numbers from the CB's... strange because that sounds familiar. Ahhh yes, SI told us they had an internal ME where CB's completed unrealistically high amounts of passes and that's why they didn't release it.. right? So that begs the question as to why on earth have they still released it.. after literally explaining why it shouldn't be released? Anyone want to respond or you just gonna ignore everyone? @Michael Sant @Neil Brock @CJ Ramson
  3. enough - and i can tell just by looking at stats in other games
  4. They bottled it and reverted to the FM22 match engine with a few tweaks. I genuinely would've preferred it if they kept the initial ME with the defensive bugs if it meant not having this FM22 version. The fact they've completely done a U-Turn on what was a much improved ME (with a couple of fixable bugs) is sad.
  5. i am watching the game, and it's unwatchable. It's like watching FM22 all over again. Passing teams no longer misplace a pass, ping it around making 30-40 passes in a row in pretty much all game no matter what team it is. Every passing team plays like spain/barcelona, even teams with 4th tier level players. Why would i want to watch that? How is this realistic in any way? also why did they need to make the game quicker? Not one person moaned about that or raised it as a bug? Before the patch the match speed was perfect, that's why passing stats were normal. Now every game is played 100mph constant short passes all game long its unbearable to watch or try to enjoy
  6. i wouldn't have an issue if it was spain who had high passing numbers, the problem is that it's bang average teams who are having 900 passing attempts. Using the best passing team in the world as an example to dispute my claim is a bit silly. Yes I did say no team in world football, but let's be honest only Spain would ever have these kind of stats. In FM it's every team in every league and when comparing their stats with real life it's nearly double the amount of passes in FM.
  7. yeah i am. and every league i've checked i've seen at least one or two teams with 850+ passes since the update, checked their previous games and they had nowhere near this amount. Checking real life stats no team in world football ever attempts almost 900 passes, now with this update it happens every gameweek. Games are unbearable to watch because it no longer resembles real football in any way whatsoever. This was the major issue with FM22 and it's now in this game. And the tempo of the games is ridiculously high now meaning the amount of passes attempted is stupidly high.
  8. Teams have gone from having 500 attempted passes per game to 800+. It's just one touch perfect ping passing all game, and I'm talking about average teams, ridiculously high and would NEVER happen IRL. They have completely ruined the game and taken any realism out of it when all they had to do was make the defenders not act like 4 year olds. I guess because idiots on here were moaning their teams played long balls from time to time, which happens in real ife, they've now switched to tiki-taka 900 pass per game nonsense. FM22 V2. Wish there was a way to roll back this update. Awful
  9. This update has completely killed any amount of realism the game had. All you had to do was fix the few bugs (that the game shouldn't have been released with) but you've somehow managed to completely ruin passing and reverted back to the FM22 one touch perfect passing nonsense with teams not misplacing one pass. Absolute garbage to watch. Just had a random spanish 3rd tier team finish the game with 94% passing accuracy (With my high pressing) with 800 attempted passes. My team also attempted way more passes than usual, up to unrealistic levels Oh and defenders are still doing dumb stuff and my goalkeeper has forgotten how to save a shot going at 2mph that's hit right at him. Congrats guys! Not only was the first release filled with bugs you've now gone backwards!
  10. So I can instantly see that passing has reverted back to FM22 ME - ridiculously high passing accuracy stats and teams don't misplace one pass. Absolutely hate the update, would've preferred it stayed with the bugged version of the engine.
  11. You need to go into detail level and set any leagues you want to "all competitive matches". Then the matches in that league will produce realistic stats
  12. I think in general the match engine is a great improvement btw, that's why its annoying, this one bug is ruining it. Even when playing low defensive line and low block, defensive line are sitting way too high when opposition have ball in their half which causes the easy long balls over the top. Surely it wouldn't be too just difficult to just edit the defensive lines back a bit? IMO they are way too high
  13. tbf you've been given more than enough PKM's / examples of the tragic defending on this game to at least implement some kind of fix by now. This issue is making the game unplayable. Long balls in behind are ridiculously overpowered and defenders act like 5 year olds.
  14. Agree - this ME is the most realistic one yet, just a couple of tweaks needed and it will be perfect - HUGE improvement from FM22, the tiki taka football played by every team and amount of passes by average teams was crazy in FM22, completely unrealistic and I couldn't take the game seriously, this for me was the main thing they needed to fix which they have. Stats also much improved and much more realistic now. If they iron out the couple of bugs without it effecting the current positives in the ME it will be great. Just really hope they don't give in to the moaners requesting a refund and completely revert the ME back to FM22 which people enjoyed, but real football fans didn't enjoy it because it was unrealistic to turn a non league team into a better version of prime Barca completing 600+ passes per game.
  15. short passing works well for me and my defenders very rarely just hoof it forward, and that's just with it set to short passing not very short
  16. Random question - but can any of the devs please confirm the "speed to process other teams matches" option? It's set to "Fast" by default. Will changing it to Slow or Normal produce different results in these matches or do these options have no effect on the actual scoreline of the other matches, just to do with processing speed? Really interested to get a definitive answer on this. Thanks
  17. My biggest fear was they would revert to FM22 ME, where English tier 3 teams attempt 900+ passes per game and every team including non league teams have average of 88% passing accuracy, which is completely ridiculous. This ME is good just needs a couple of tweaks and it will be near perfection. I'd rather them take their time than just revert back or fix one issue and loads more bugs come with it. At the same time the clear bugs that do exist really should've been sorted pre-beta IMO, or within the last couple of weeks but understand how complex ME changes are, but waiting a couple of months and making a major ME update seems a bit of a strange way to do things.
  18. why is this an issue? its completely normal to have more shots and less on target, this is what happens in real football?
  19. in FM22 teams in lower leagues would complete 600+ passes per game with 88% passing accuracy which is ridiculous. This year the passing completed % is much more accurate so i disagree with you here. Lower league players should be having poor ball control, misplaced passes, losing the ball, otherwise there is no difference between playing with the best teams. there are issues with the match engine but this is actually one of the things i liked, fm22 was completely ridiculous on this front
  20. this is because leagues that you don't participate in run using the "QME" (Quick Match Engine) which don't produce accurate output of stats. Not sure if this is something SI will try to address but I know that they're aware of this and isn't anything abnormal in their eyes. Although I agree with you that this is something that should be looked at
  21. For some reason you have made 2 DM's as the default in many formations instead of 2 CM's. This means that there is always a huge red patch when looking at the tactic due to the huge space between DM's and forward players. This affects the AI the most because they aren't able to move the DM's into CM so it can be really easy playing against them due to the fact they have a massive space between DM's and Forwards. 5-2-3 highlights this the most. the 2 in this formation are both DM and with only one striker when analysing the tactic it shows a huge red patch because of the huge gap. AI can't change this so whenever playing against AI who use this tactic it's really easy and seems a bit stupid to remove CM's from these tactics. No PKM's uploaded because its obviously something you purposely changed, so wanted to know if this will be patched? I saw someone won 14-0 because AI played 5 at the back with 2 DM's who are not natural DM's so it seems to be breaking the game. I'm quite surprised that with all the testing this isn't something you picked up on, along with the weird thing when defenders just run off away from the ball and allow the striker to score. Surely this is something your game testers noticed?? If not, they should be sacked. Cheers
×
×
  • Create New...