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hoenieg

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Everything posted by hoenieg

  1. ok I found following workaround: with ingame editor force move C Team player to B Team -> he is registered there -> unregister -> force move to C Team. So I guess the C Team players are all registered for the B Team. Possible reason could be the usage of the auto select button I guess, which when used for B team or C team registeres C team players for the B team. If that is the case, should be an easy fix, no?
  2. check the video for me showing the issue And actually the issue only applies to players that were in the B or C Team while the transfer period ended, players that were actually registered for the first team or u19s are not affected and I move them they can play for the C Team
  3. I can't play players that are placed and registered for my C Team (R. Madrid C) playing in Primera Federación. This issue started affecting my safe only after some seasons, can't say for sure. minimal start year was 2034. But it usually resolved itself after registration period ended. Now in 2036 it is not possible to play players at all even after the summer transfer period ended. The state and according message that pops up for players that I place and register for the C Team is the following. But it is false, the players are only registered for the C Team. I checked for League and Champions League registration of my first team. The C Team players are clearly not registered. As I have the ingame editor activated I tried terminating contracts of the players -> then moving them back explicitly to R.Madrid C -> after registering them, the Ineligible state immediately appears again. It is not consistent at all -> one player was able to play before the registration period ended, now he is Inegible for no reason: What I noticed: moving players from u19 -> C Team allows the players to be eligible to play. Example: I moved the oldest u19 player to the C Team (Joan Pol) -> eligible to play even without registration (EU u19 player) but even after increasing his age with ingame editor and registering him he is still eligible. I have some mods installed, but I think no db changes besides https://sortitoutsi.net/content/63651/fm24-real-name-fix uploaded savegame I guess I will have to use some workarounds with the u19 to fix this the next transfer period, but it seems very likely that this some kind of a bug that should be fixed. If there could be any workarounds for me to try, using ingame editor / other external tools to allow my C Team to work properly please let me know
  4. And the QME amount of goals was definetly not fixed with the full release
  5. makes it even worse. FME too many, QME not enough, please meet in the middle haha. Thanks for pointing that out!
  6. Hello, I already saw posts in the forum complaining about the opposite effect, that AI teams score too many goals. But in my simulations it is the opposite for me, I simulated two times with a few leagues selected, everything else standard game setup. Bundesliga 2.36 | 2.34 goals per match This is two times in a row by far the lowest scoring season in history, in reality the negative record was 2.56(!!!!!!) https://www.weltfussball.de/statistik/bundesliga/1/ Also for english first division the numbers do not look high: 2.56 | 2.45 If we have a look at only the last 10 Premier League Seasons, the two simulated seasons would be both last place in this ranking. One shared second last place with 2014/15 https://www.weltfussball.de/statistik/eng-premier-league/1/ This is a huge issue in my opinion, because it creates a huge dissonance from reality from just looking at the tables of the leagues. On another note: Haaland scoring 20 | 15 goals is a bit low. Kane 16 | 19. Come on, they will both score at least 25 goals if they stay fit. And those are just two picks now, nearly every star strikers numbers are far too low. Save games attached.
  7. was there a patch already for that? because in my simulation I get quite the opposite effect. Bundesliga 2.36 goals per match -> previous lowest record for german bundesliga 2.56. https://www.weltfussball.de/statistik/bundesliga/1/ which is very annoying, beacuse the current real bundesliga season is number one in this list -> there is quite a dissonance from reality just from looking at tables Premier League 2.56 gpm -> also way below average https://www.weltfussball.de/statistik/eng-premier-league/1/ Also is this something you can somehow balance with the editing tools provided? Different leagues have different amount of goals scored - is this the results of club philosophy, managers, league, nation? Can I tune this to my own liking somehow?
  8. What I forgot to add: 4 of the 10 Seasons simulated in FM 23 would be the lowest goal scoring Bundesliga seasons ever. The highest goalscoring season in the simulation would be the 7th (out of 60) lowest Bundesliga season ever.
  9. The match engine overall allows to little goals to be scored. This leads to unrealistic tables, where the AI can win the Serie A with only 42 goals: I admit that historically the Serie A does not produce the highest number of scored goals but in the last 20 years the lowest amount to win the competition was 65 (Milan, 2010/11, Source: transfermark.de). If we count the goals and divide them by the number of games the result is 2.11, which is not the lowest number ever but far lower than every season in the nearer past. I myself did some tests with the German Bundesliga, which produced the following Box Plot. The History labeled data consist of all Bundesliga seasons that came before the 2013/14 season. The last 10 years include season 2013/14 to the recent one 2022/23. And then I simulated 10 years into the future with FM 23 full release to compare. I think the number of goals scored is by far too low. All of the simulation was done without any intervention on my side and only AI coaches/managers doing their job with the standard database. The distance to realistic data is around 20% which is too high to blame on the small sample size in my opinion.
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