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Everything posted by Outsider23

  1. I think that anticipation is the most important attribute when it comes to evading challenges.
  2. I'm managing Dynamo Dresden and it's been going well so far. Upon promotion to the 2. Liga the board announced the creation of Dynamo Dresden II, which is nice because one of my great struggles in the 3. Liga was keeping my players fit, especially when they were returning from injuries. Anyway, a few days later, I got an email relating to expiring contracts which includes the advice that I give new contracts to a bunch of crappy players in order to help the affiliate (Dresden II). What exactly do they mean by this? Do they just want me to stock the 2nd team with enough players so that it can function or are they talking about the possibility of promotion? Is it possible to get Dresden II playing in the 3. Liga like Bayern II? I'll need all the payroll breathing room I can get to build the strongest possible squad to survive the 2. Liga, so I don't want to spend extra money if I don't have to.
  3. The defending in the 3. Liga isn't always the best, especially late in the season, but this take the cake. Mr. Niemeyer was kind enough to play my entire team onside and, unsurprisingly, my team scored. It isn't quite the worst defensive error I've seen in this game, but it's up there.
  4. Honestly, I sometimes save scum them because they are so bizarre. I don't save scum any other aspect of this game anymore, but I just really, really don't like it when my players fly into a rage when I say "we'll give a good account of ourselves in the cup." When I actually figure out how it works I'll stop scumming it, but that requires a lot of trial and error I think.
  5. Well, it happened to me again. I gave what I thought was a vague and noncommittal answer to a journalist's question, only for the game to inform me that I had promised one of my players more playing time. It was an annoying outcome that exacerbated an already very awkward situation. I'm managing Dynamo Dresden and for some reason they start with two "first choice goalkeepers." I made my choice and promised to sell the other guy for the good of his career. The problem is that I couldn't sell him for a reasonable price and I was afraid of pissing of the board if I sold him for a ham sandwich. Now, ever since I made that promise, he has been a bit of a ticking time bomb. I used to think that the problem is that I don't read the answers carefully enough, because there are so many goddamn questions to answer and they come at you so fast, but now I think that I should pay less attention to the answers. The words don't matter all there is is from left to right: strong positive - positive - neutral/evasive - negative - strong negative Pay no attention to the words "We're continuing discussions that we hope will have a positive outcome" the only thing that matters is that it's a "positive" response. As soon as I master the art of not thinking like a human I will be unstoppable.
  6. I've started a new save. I'm managing Dinamo Dresden in the 3rd Liga and I've managed to take them to the second round of the DFB Pokal where we will face Wolfsburg. Anyway, in the pre match press conference I was asked about my relationship with Wolfsburg's manager, Oliver Glasner. I gave what I believed to be a truthful answer, that I didn't know him, but that I respected him. That didn't go over too well and the journalist who asked the question basically accused me of lying and angrily demanded, in the name of the public, that I tell the truth about my relationship with Glasner. I was stunned, but I didn't know what to do other than say that actually we are good friends even though I've never interacted with the man at all. This answer was accepted, although the local journalists still all hate me. This, to me, highlights one of the weaknesses of this game. There is this utterly bizarre system of dialogue woven throughout the experience that can only really be learned by trial and error. It doesn't matter that "I don't know him" is a factually true statement, it counts as an evasive response because it is the neutral option. Pretending to be good friends with someone you've never met is a weird anti social thing to do in real life, but I guess in this game it has to be the default option.
  7. I get annoyed when my guys don't get called up, but then also I get annoyed when they do get called up because I don't want them coming back jaded or injured. I also think there can be a bit of realism in very talented players not getting called up. In real life, every serious fan can probably think of players that they wish their national team would call up more and manager favorite players who never seem to get dropped no matter how bad their form is. There are tactical considerations of course, but it is also a lot about politics.
  8. As far as personalities go context matters. "Professional" means a player has at least excellent professionalism and at least average temperament, which is really nice, but such a player could also have abysmal pressure. Driven generally speaking isn't as good as Professional, as professionalism seems to be much more important for player progression. That being said the only reason I am upset that my player is now driven is because it means that his professionalism has declined. In a sense he used to be Professional and Driven and now he is only Driven. I have him in my defensive unit as I want his defensive attributes to improve instead of things like finishing and dribbling.
  9. Quick update. Results have been mixed so far. He has adapted rather quickly to the position which is nice, but on the other hand he lost a big chunk of professionalism which is really, really annoying. He used to be the top trainer every week, but not anymore. His crossing also decreased slightly which pisses me off, but oh well. He hasn't been quite as devastating as I imagined him to be, but he has generally performed quite well. His ratings are somewhat juiced by the fact that he usually takes corners since I don't have good set piece takers, but he is usually good for several key passes a game. He also gets fouled a lot which is annoying, because, as I said, I lack good set piece takers. He isn't great defensively and has made a couple of bad errors and is way too lax when it comes to closing down crossers, but his excellent athleticism, his good composure, and his decent anticipation and workrate help compensate a lot for his deficiencies. I plan to give him more and more game time in the hope that he improves further.
  10. If you are having trouble playing out from the back you should strongly consider buying centerbacks who have good decisions, concentration and composure. Early in my save I had a centerback who had 10 decisions and 10 composure and it was hell. Every time he got the ball he would knock it straight to an opposing midfielder. Getting rid of him was such a relief. EDIT: Your centerback could also have very bad first touch, which can be a big, big problem.
  11. The effects of low teamwork are quite obvious: players will blatantly ignore tactical instructions and they will be very reluctant to give up the ball. If I am scouting a player who has low or mediocre teamwork it will always be a big negative for me, but on the other hand I am never quite sure what to make of a player who has very high teamwork. I know there are benefits beyond just following instructions and being unselfish, but the descriptions always feel a bit vague to me. For instance, how does the awareness of teammates offered by teamwork differ from the awareness granted by vision? Does teamwork have any other unique effects or can I think of it as an attribute that boosts all the other mental attributes slightly?
  12. So, I was playing against newly promoted Everton. They were sitting in 19th place having failed to win in any of their last nine matches. They were using an odd formation, a 4-3-3 with three strikers, so I thought to myself "easy win" since they;d have no balance in defense. Sure enough, once the game starts I dominate possession and their defense struggles to maintain shape as they have 3 players just sitting up top not helping at all. Sure my centerbacks were up against three strikers, but I gambled that their creative players would not have time and space to play a good ball and that my dominance in possession would offset any danger behind my defensive line. Things changed a little bit when my right back (who I chose for his defensive solidity) got completely roasted by the opposing fullback leading to a freak opposition goal. Still, I wasn't worried because they were defending absolutely horribly and weren't really creating many more chances, but as the game went on I started to get really, really frustrated because my team wasn't taking advantage of it's absolute dominance. I have much better players than Everton do and there was massive, massive amounts of space and yet my team could only manage to create a steady trickle of half chances. Sadly for me, their goalkeeper was excellent (facing 15 shots) and my players were not in the best shape mentally. I made a lot of tactical tweaks many of which helped, but still, I only managed to draw the game 1-1. Still, there was one moment from the game that I felt typified the frustrating experiences I have sometimes had while playing this game. It's all here, captured in this screenshot. We played some neat combinations out left and when Everton's entire midfield got dragged out there we smartly played it back to the middle. Rayner who was playing as a Mezzala, found himself in acres of space in front of a totally exposed backline. Then of course things went wrong. Rayner just stood there, hesitating on the ball. My front three, just stood there as well, the opposing defenders had what seemed like an eternity to step up and play them all offside. All of this could have been rendered moot if Aarons, my attacking right back had sprinted into the space, but instead he jogged forward for a second or two before going wide, receiving the ball and delivering a mediocre cross that lead to a shot from a poor angle that was easily blocked. Basically this sequence sums up two of the main problems I've been having: my front three all doing the same thing at the same time, usually charging forward in a horizontal line like idiots and players failing to exploit space in general. I'm going to be experimenting with different things in the near future and I would welcome feedback and suggestions. I might try: 1. letting my attacking midfielders roam from position and setting my right back to a complete fullback on attack. I have not experimented to much with roaming, but I hope it means that the players will move into space whether it is in front of or behind them. 2.maybe turning the mentality down to positive. 3. giving my attacking midfielders the "Comes Deep to Get the Ball" trait. I happen to have a squad player inverted winger with this trait, so I may give him some game time and see if he takes up better positions than the others. 4. Acquire attacking players with higher workrate. It does occur to me that my front three simply might have been lazy. I will try and figure out how important workrate is to attacking movement.
  13. Very rarely I think. Generally journalists like it when you give bold answers to their questions, they will be more neutral if you give vague answers and will get pissed off if you try to dodge their questions entirely. Still, even if you are very open with your answers positive reactions are somewhat rare. Only once have I ever got a press conference that was rated better than "just fine"and it was when, completely by chance, I managed to give several answers that the journalists found interesting. I think the formula for a bad press conference is easier to master. Not too long ago, after a humiliating defeat I slammed my fist on the table as I described how badly we played and the journalists were all shocked and perhaps even terrified. I seem to recall that the press officer was "worried" at the end of it.
  14. I had a somewhat odd experience that reminded me of OP's problem. Basically, I have a promising young Belgian attacking midfielder at my club, he hasn't made his debut yet and he has only played one game for my reserves. Nevertheless, he recently underwent a significant burst of improvement and now several European clubs are lining up to get him on loan, when they weren't very interested before. The question is: how do they know about him? As I've said, he has played one reserve game and he isn't even loan listed. The only conclusion I can draw is that the game gives at least some of the clubs in the world real time updates concerning the CA growth of the player's players (hehe). Perhaps some very smart person could attempt to dig into the game and discover the full method the AI uses to "scout."
  15. Ok, for context, I finished third in the Premier League last season and conceded the third fewest goals. My current starting right back managed five assists in the league, but he was actually quite wasteful due to his mediocre crossing and dribbling ability. At times it was unbelievably frustrating to watch him get into a great position only to launch a cross into outer space or straight into a defenders leg. I felt that a player with good dribbling and crossing ability would create a lot more chances and open up a lot more space, but as I said there are no good attacking right backs available. I will soon be expected to challenge for the title and I need more options as far as chance creation is concerned. I already have the new guy on the defensive positioning additional training focus and now I am thinking about giving him the "does not dive into tackles" player trait to decrease the chance of him giving away silly penalties, I just hope his aggression isn't too high to learn it. It might be too much of a risk to use the new guy against the better teams, but that is ok since the old guy is good defensively and I can use him for those games. Still, I think the new guy could help blow up some of the smaller teams, especially if they don't defend in a back 5.
  16. First, thank you for all the replies. Now, for reference, this is the player I am trying to convert into a fullback. As you can see he is a little lackluster defensively, but he has everything else I need, even long throws. The only thing I am concerned about is the lack of positional ability. I played him as a fullback in a friendly and he was devastatingly effective, but he also made a few bizarre decisions. As a versatile player, how long do you think it would take him to get up to the level of "accomplished" at that position? Should I send him down into the reserves for a while until he learns?
  17. I'm desperate for a good attacking right back, the trouble is that there seem to be only 2 of them in the entire world. I've decided to try doing what they sometimes do in real life and convert a winger, but I've had trouble with players learning new positions in the past . Does anyone who has been in this situation have any advice?
  18. It could be high controversy rather than low professionalism that is the problem, but I am not 100% sure. I had a player who had a similar problem, in fact he even missed an important game against Liverpool because he went out to a nightclub instead of traveling with the team. In my case I was saved by having a good squad personality which changed the player's personality from fairly determined to light hearted and I haven't had trouble with him since. So, your player's personality could improve especially if he can be mentored, but regardless, I would say you are stuck with him for the foreseeable future. Out of curiosity what is his media handling style? That might yield vital insight into your problem.
  19. I suppose it would depend on how much you paid for him and whether he has a sell on clause (meaning that his former team would get a percentage of the fee). If there are no better options available and if a €70m sale would end up being profitable for you then you may as well. Keep in mind that it may also be possible to negotiate a new contract without a release clause later on. I suppose you have to calculate how likely a big team is to trigger his release clause in the near future, how happy you can keep the player and whether you can afford to offer him a fat pay raise to tempt him to stay. Though at the end of the day, you should never be afraid to walk away from a deal, there will be plenty of wonderkids down the road.
  20. I think you would only have a problem if he consistently misses long periods of the season. A single long term injury probably won't harm him much. I've had players who've broken bones and developed just fine after they recovered. I should mention that the one exception is if his physical attributes decline to the point where he can no longer perform his role adequately so make sure you use one of the rehab individual training focuses.
  21. I am not fond of the mechanic of potential ability, but I believe it is a necessary evil. To those saying it is unrealistic I would only half agree. In real life there are limits to how much a player can improve, these limits are not as hard or as arbitrary as “PA=150” but they do exist. If you don't believe me go and find a list of the best youth players in the world from a few years ago and see how many names you recognize. Undoubtedly some of these players have become stars some are merely good, some have become second tier journeymen and others have dropped off the face of the planet all together. The reasons for why so many of these talented players fail to meet their apparent potential are complex and, in many cases, unknowable, but as game developers, SI have to come up with simple abstractions that can represent this complex reality. If they simply remove PA it will break the game because it will be a simple matter to predict which fifteen year olds will become global superstars. The only real alternative would be totally revamped systems of personality and hidden attributes that would have to be more organic and far more complex than they are currently, but that might slow down the pace of gameplay too much and also strain the simulation past it's technical limits.
  22. My players have been under a bit of physical strain lately because of fixture congestion and a lack of depth in certain key areas, so I decided to give them extra rest sessions before the next game and do only a little bit of match preparation training afterwards. I thought this was a pretty smart move considering the circumstances, but then I got an email telling me that my central midfielder pulled a calf muscle while attempting a sprint and that my DM bruised an ankle. Both of these injuries could only have occurred while the whole team was resting. I think there is a problem with the way the game handles training injuries in general, it feels too random as if some deity somewhere is rolling dice to determine who gets injured and who doesn't. At the very least I think there should be a limit to what types of injuries can occur in the different sessions, so no leg breaking tackles in tactical training and no injuries of any kind during rest or recovery.
  23. In a recent game my team conceded a goal because my perennially under performing inside forward decided to go for a leisurely jog rather than help my overloaded left back. I hate giving away cheap goals like this, especially since my defense is otherwise so strong, so I am wondering what attributes influence whether an attacking player will help defensively? I would guess work rate, but maybe it is aggression?
  24. Yeah, that little familiarity bar always scares me a little bit. I've always heard there is no role familiarity, but then why does that bar exist? I will say that I have had plenty of players who are capable of regularly performing well in roles for which they lack familiarity.
  25. In my opinion a DLP does not need good dribbling, especially a DLP on the defend duty. If you are interested in resistance to pressure then anticipation, composure, decisions, first touch and balance are far more important.
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