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jim5000

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Everything posted by jim5000

  1. You are playing with a target man with noone to support him, and you have also set your posssion to play out of defense and distribute centrebacks and and fullbacks. If you have a target man, target him. Hit the ball long to him from the back and get players in and around him to pickup the ball when it lands on him. You also have three defenders on defend, all your midfield on support, and one attacker on attack. Look up the 'pairs' thread that is a sticky on this forum, it explains why this is bad. In essence, all your defenders are hanging back, and your forward is moving forward. You should generally have one wide pair (fullback\winger) on support\attack and the other on attack\support. Play narrow to get your wide forward players near your target man. Playing wingbacks and wingers is somewhat redundant, they are trying to do the same role. Try setting on of your wide forwards to a wide playmaker support role, in a narrow formation. Set your other wide forward to attack. This way the pattern of play would be - hit it to your target man, he knocks it down to the play maker, who tries to find the attacking winger, who crosses it back into the box for the now advanced target man to score
  2. I would think that it is because you don't have a balanced formation. You have all of your attackers on attack, and all of your defenders on defend. You want to set your player mentalities to create angles, so on one side you have one attacking fullback and a supporting winger, and on the other, you have defending fullback and attacking midfielder or winger. Mix and match depending on which players you have, but basically don't set all your defenders to defend\support and all your attackers to support\attack. Create asymmetry through your player mentalities. Also, you have an advanced play maker and box to box midfielder as your centre pairing, this means that in a transition McDonald, your defensive midfielder will get caught alone as both the advanced playmaker and box to box midfield look to get forward, so your defensive midfielder will get caught by himself when the opposition get the ball. This is exacerbated by the fact that your two forward midfielders and wingers are on support or attack, and your DM is on defend. This will open up a big gap in the middle of the pitch as your front 5 players push forward and your back 5 hold back. You need the asymmetry. You also have wingbacks and wingers on both sides, so your wide players are all trying to do the same job. Your team instructions are also a little counter intuative - you have counter set, but also take short kicks. The goalkeeper is hardly going to start counter attacks if you tell him to play it short. And if you do want him to play it short, then you should have play out from the back set. If you want to play with counter press on, you need to move your team up the pitch, so have a higher defensive and engagement line, and let the keeper decide where he wants to kick it. Here are two tweaks, depending on whether you want to play on the counter or play out from the back. Both these suggestions retain your attacking intent, wing pla,y and your crosses to I assume a big centre forward. They would need adjusting to fit your specific players but hopefully indicate how to set the team up. There are some great sticky threads on the tactics forum that go into all of this in great depth. 1) Counterpress and counter - attempt to win the ball high up the pitch, get it out wide quickly, and cross it for the centre forward. 2) Play out from the back - Drop deep to defend, play the ball out from the back, get it to the wide players, and and cross it for the centre forward. Depending on which of your fullbacks is the best at attacking, you want to set them to attack and put your De central midfielder on the same side as them, as in the second tactic above. I generally try to think, on each side, does it add up to zero, and also across the pitch. You want it balanced but offset, like a sudoko. So on the second tactic above, on the left there is one attack, two support, and one defend, but not where you would expect them. On the other side it is reversed with one attack and three support. Across your front 5 players you now have two attack, two support, and one defend. Across you back five outfield players you two defend, two support, and one attack. This will create angles and support triangles all over the pitch, it's not all forward players run forward, all defenders run backwards, and leave a massive gap in the centre of the pitch and players isolated.
  3. Interesting that the OP was writen in 2018 and it is as relevant today, 3-4 versions later as the it was the day it was posted.
  4. In 25+ seasons in FM2020 and 2021, I've never seen a goalkeeper injured or sent off. I never have one on the bench as there is simply no need.
  5. We all know how Frank Lampard's career as Chelsea manager went. Started off well meaning, and lasted just over a year until it became clear that he wasn't going to bring immediate success demanded by the club. His stats as Chelsea manager are summarised in the spoiler below. Basically he lasted 84 matches in total. Chelsea are also famous for chopping and changing their manager frequently in the Ambramovich era, and even proven top level pedgree managers with Champions League wins in their record get fired within 12 months if they don't bring immediate success. In every game of FM2020 and FM2021 that I have started, Frank Lampard has brought continued success to Chelsea for 5-10 years, depending on the length of the game I have played. In every game, Chelsea become the top team in Europe and are always challenging for the Premier League title and Champions League, and it's always Frank at the helm. Frank is also 'incredibly nice' in the game. It's the biggest bugbear of mine with the current FM iterations. Not even Ole survives more than a couple of seasons at Man Utd. Please come in and share your stories of the the unreasonably successful career of Frank Lampard as simulated by FM2020 and FM2021. How long has he lasted in your game?
  6. For anyone interested in the future, I fixed it. I had to use tab to seperate the values, and the quotation marks were somehow in the wrong font. Once I changed the quotes from “ to " it worked. I think because it is an lnc file, not plain text, it lets your store italic fonts.
  7. I have found the correct folder for editing things, apparently it has to be the save that the game was started in, not the current version, however the string “STADIUM_NAME_CHANGE” 2000066574 “New maidstone stadium name” “english” just will not take :-(
  8. After getting Maidstone promoted to the Premier League, the club decided to build a new stadium. I was very excited, until I found out it would be called the 'Bill Williams Stadium'. I have no idea who Bill Williams is, and would like to name the stadium more befittting of the manager that has taken the club from the Vanarama South to the Premier League. Our first season in the new stadium will feature Champions League football! I have followed the various instructions online but I can't seem to get the stadium name to change. Can anyone direct me to which folder I should put the .lnc file into, and whether I have the contents correct? The stadium ID is 2000066574 Stadium ID DB folders LNC file location - I have tried this in each of the DB folders File contents of Stadium_name.lnc “STADIUM_NAME_CHANGE” 2000066574 “new stadium name” “”
  9. Just played the first match of the Papa John's Trophy group round. At the end of the match, the commentary said 'Maidstone are through to the next round' which is incorrect as it is a group match. I don't know if the commentary is captured in the .PKM file but I have uploaded it here.
  10. Posted the following in the general feedback channel: --------------------- Why can you not dispute with a player when they say that you haven't fulfilled your promise when you have? Key examples being: You promised my match time wouldn't change when I returned from injury You promised me more match time. You play these players in pretty much every match, and when they come complaining that you have broken your promise your options are Sorry pal, I promise I'll play you more Tough luck, do you want to leave I'm the manager, suck it up Why is there no option that says 'I have played you in 90% of matches that you have been available for since the promise was made, your complaint is not upheld'?? Other examples being 'You said you would improve the coaching team', when you have, and 'you said you would reinforce the midfield, when you have. I have paraphrased slightly on the chat options, but the main gist of it is there. It's really irratating to have to pander to them, or admit you have broken promises when you clearly haven't. --------------- Response was Here is a save file (hopefully saved at the right time). The forward in the team, 29. Oumar Traore, is about to kick off because his playing time on return from injury has not been fulfilled, despite the fact he has started pretty much every game since he returned, and has been subbed on on the few occasions he didn't make it. Also, 20. Marvin Kokos, has been kicking off about not getting enough promised gametime, despite the fact he has been started or subbed on for pretty much every match he has been available since he complained. Save file - https://gofile.io/d/sa5Una
  11. Why can you not dispute with a player when they say that you haven't fulfilled your promise when you have? Key examples being: You promised my match time wouldn't change when I returned from injury You promised me more match time. You play these players in pretty much every match, and when they come complaining that you have broken your promise your options are Sorry pal, I promise I'll play you more Tough luck, do you want to leave I'm the manager, suck it up Why is there no option that says 'I have played you in 90% of matches that you have been available for since the promise was made, your complaint is not upheld'?? Other examples being 'You said you would improve the coaching team', when you have, and 'you said you would reinforce the midfield, when you have. I have paraphrased slightly on the chat options, but the main gist of it is there. It's really irratating to have to pander to them, or admit you have broken promises when you clearly haven't.
  12. Three seasons into FM2021, and I've noticed that the opposition have never, on any occasion, made a half time subsitution. The AI managers never make any changes until at least 75 minutes into the match.
  13. This is a bug that has carried over from FM2020, but goalkeepers never, ever, get injured during matches, or sent off. I played 20 seasons in FM2020, and 3 seasons into FM2021 and I have never seen a goalkeeper, either my own or the opposition, get a yellow card, red card, or injured during a match.
  14. As per the thread title, another UI bug. When you have a player suspended or injured. If you replace that player in the tactics screen with a non-injured or non-suspended player the screen shows the replacement as injured or suspended until you exit the screen and re-enter it. See video of this in action - Steam Version 21.2 https://streamable.com/iys2gh
  15. Three times in the last couple of days, I've been watching a match and thinking 'this is going on a bit longer than usual' and noticing no breaks in play while the match advances to the next highlight. On each occasion, after 5mins or so, i've clicked the match settings button and found that the highlights mode have for some reason changed from 'Extended highlights' to 'Full match', without me changing it. I never change this setting manually. It caused a real problem the first time it happened as it was 3am, I needed to go to bed, I needed to goto the loo, there was 80mins on the clock and I thought I'll just nip and do my business and the match will be finished by then. I returned and the match clock was on 82 minutes. I watched another 3 minutes before I realised the match settings had changed. Has anyone else experienced this bug? I've only noticed it in the past week. Playing the Steam version, running the latest Steam patch.
  16. @Francis Mooney If it is any help for testing, the double\repeated fixtures in the UI seen to happen on dates scheduled for cup competions that the club is still in.
  17. Through the little smilies at on the bench? I thought this might be the case, but seeing a player going from :-\ to :-| or :-| to :-) doesn't seem to have the same impact as seeing 'player is fired up' or 'player is overwhelmed'. It just seems another way where the visual impact of management decision is made more difficult to mentally process. I would love it if in the next patch, SI introduces the ability to view team meetings and feedback in the original list format rather than the 'in the room' or 'on the bench' format. There's a reason why lists have persisted in software for presenting information for 30+ years: they are very easy to visually process, especially on a busy background like a picture of an office or a picture of a dressing room. Imagine if you turned up at an airport, and all the departure gates and times were listed in a big circle depending on their terminal and the map of the airport, rather than just a straight list of Gate 1 - Atlantic airlines: 1:15pm Gate 2 - Pacific airlines: 2pm Gate 3 - European airline: 4pm And you were in a rush, you know which gate you have but you have to hunt it down on the screen rather than just being given a list. Given airports (this year excepted) process millions of passengers a day, they haven't changed how they present information (in lists on a plain background) for years, it is just much easier to visually process. The 'bench' format doesn't even make sense for players that are actually on the pitch.........
  18. It was like this in FM2020, every VAR check for a foul was given, and every VAR check for offside was given as offside. In 21 seasons I didn't have a single VAR check that didn't fall this way. Sometimes the ref would run along to the monitor in the middle of the pitch, just to prolong the tension, but VAR always resulted in the same decision - VAR is it a penalty? - it's a penalty VAR is it offside? - it's offside VAR is it inside or outside the box? - It's outside The VAR is a token gesture to VAR, it's not realistic. As soon as you see VAR called you know what the result will be.
  19. Has anyone yet worked out how to see how your team have responded to touchline shouts? In FM2020 it was obvious, there match panel display clearly showed the player reaction to the shouts (fired up, overwhelmed etc.), however in FM2021 there appears to be no obvious way to see how your players have responded to your shouts?
  20. I had planned a subsitution in a match, just before the opponent scored. What then happened was the substitution was cancelled, but the player stayed on the pitch and was marked as Substituted and I could not take him off, even though he was still on the pitch. Player in question is Akanbi, you can clearly see he is still on the pitch, despite being marked as substituted. When I select to substitute him, I get a message that max subs are already played........ Whenever I hover over the Akanbi's 'sub icon' it just says he was substituted off on whatever the current minute of the match was, but he remains on the pitch. As a result of this bug, I was only able to make two substitutions in this match. No addons or skins, standard latest Steam version of the game.
  21. I had this happen with my preseason friendlies, but didn't pay much attention. But now I have the same match showing twice in my schedule for 28th November. Not using any addons on skins. Steam version of the game.
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