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  1. You are playing with a target man with noone to support him, and you have also set your posssion to play out of defense and distribute centrebacks and and fullbacks. If you have a target man, target him. Hit the ball long to him from the back and get players in and around him to pickup the ball when it lands on him. You also have three defenders on defend, all your midfield on support, and one attacker on attack. Look up the 'pairs' thread that is a sticky on this forum, it explains why this is bad. In essence, all your defenders are hanging back, and your forward is moving forward. You should generally have one wide pair (fullback\winger) on support\attack and the other on attack\support. Play narrow to get your wide forward players near your target man. Playing wingbacks and wingers is somewhat redundant, they are trying to do the same role. Try setting on of your wide forwards to a wide playmaker support role, in a narrow formation. Set your other wide forward to attack. This way the pattern of play would be - hit it to your target man, he knocks it down to the play maker, who tries to find the attacking winger, who crosses it back into the box for the now advanced target man to score
  2. I would think that it is because you don't have a balanced formation. You have all of your attackers on attack, and all of your defenders on defend. You want to set your player mentalities to create angles, so on one side you have one attacking fullback and a supporting winger, and on the other, you have defending fullback and attacking midfielder or winger. Mix and match depending on which players you have, but basically don't set all your defenders to defend\support and all your attackers to support\attack. Create asymmetry through your player mentalities. Also, you have an advanced play maker and box to box midfielder as your centre pairing, this means that in a transition McDonald, your defensive midfielder will get caught alone as both the advanced playmaker and box to box midfield look to get forward, so your defensive midfielder will get caught by himself when the opposition get the ball. This is exacerbated by the fact that your two forward midfielders and wingers are on support or attack, and your DM is on defend. This will open up a big gap in the middle of the pitch as your front 5 players push forward and your back 5 hold back. You need the asymmetry. You also have wingbacks and wingers on both sides, so your wide players are all trying to do the same job. Your team instructions are also a little counter intuative - you have counter set, but also take short kicks. The goalkeeper is hardly going to start counter attacks if you tell him to play it short. And if you do want him to play it short, then you should have play out from the back set. If you want to play with counter press on, you need to move your team up the pitch, so have a higher defensive and engagement line, and let the keeper decide where he wants to kick it. Here are two tweaks, depending on whether you want to play on the counter or play out from the back. Both these suggestions retain your attacking intent, wing pla,y and your crosses to I assume a big centre forward. They would need adjusting to fit your specific players but hopefully indicate how to set the team up. There are some great sticky threads on the tactics forum that go into all of this in great depth. 1) Counterpress and counter - attempt to win the ball high up the pitch, get it out wide quickly, and cross it for the centre forward. 2) Play out from the back - Drop deep to defend, play the ball out from the back, get it to the wide players, and and cross it for the centre forward. Depending on which of your fullbacks is the best at attacking, you want to set them to attack and put your De central midfielder on the same side as them, as in the second tactic above. I generally try to think, on each side, does it add up to zero, and also across the pitch. You want it balanced but offset, like a sudoko. So on the second tactic above, on the left there is one attack, two support, and one defend, but not where you would expect them. On the other side it is reversed with one attack and three support. Across your front 5 players you now have two attack, two support, and one defend. Across you back five outfield players you two defend, two support, and one attack. This will create angles and support triangles all over the pitch, it's not all forward players run forward, all defenders run backwards, and leave a massive gap in the centre of the pitch and players isolated.
  3. Interesting that the OP was writen in 2018 and it is as relevant today, 3-4 versions later as the it was the day it was posted.
  4. In 25+ seasons in FM2020 and 2021, I've never seen a goalkeeper injured or sent off. I never have one on the bench as there is simply no need.
  5. We all know how Frank Lampard's career as Chelsea manager went. Started off well meaning, and lasted just over a year until it became clear that he wasn't going to bring immediate success demanded by the club. His stats as Chelsea manager are summarised in the spoiler below. Basically he lasted 84 matches in total. Chelsea are also famous for chopping and changing their manager frequently in the Ambramovich era, and even proven top level pedgree managers with Champions League wins in their record get fired within 12 months if they don't bring immediate success. In every game of FM2020 and FM2021 that I have started, Frank Lampard has brought continued success to Chelsea for 5-10 years, depending on the length of the game I have played. In every game, Chelsea become the top team in Europe and are always challenging for the Premier League title and Champions League, and it's always Frank at the helm. Frank is also 'incredibly nice' in the game. It's the biggest bugbear of mine with the current FM iterations. Not even Ole survives more than a couple of seasons at Man Utd. Please come in and share your stories of the the unreasonably successful career of Frank Lampard as simulated by FM2020 and FM2021. How long has he lasted in your game?
  6. For anyone interested in the future, I fixed it. I had to use tab to seperate the values, and the quotation marks were somehow in the wrong font. Once I changed the quotes from “ to " it worked. I think because it is an lnc file, not plain text, it lets your store italic fonts.
  7. I have found the correct folder for editing things, apparently it has to be the save that the game was started in, not the current version, however the string “STADIUM_NAME_CHANGE” 2000066574 “New maidstone stadium name” “english” just will not take :-(
  8. After getting Maidstone promoted to the Premier League, the club decided to build a new stadium. I was very excited, until I found out it would be called the 'Bill Williams Stadium'. I have no idea who Bill Williams is, and would like to name the stadium more befittting of the manager that has taken the club from the Vanarama South to the Premier League. Our first season in the new stadium will feature Champions League football! I have followed the various instructions online but I can't seem to get the stadium name to change. Can anyone direct me to which folder I should put the .lnc file into, and whether I have the contents correct? The stadium ID is 2000066574 Stadium ID DB folders LNC file location - I have tried this in each of the DB folders File contents of Stadium_name.lnc “STADIUM_NAME_CHANGE” 2000066574 “new stadium name” “”
  9. Why can you not dispute with a player when they say that you haven't fulfilled your promise when you have? Key examples being: You promised my match time wouldn't change when I returned from injury You promised me more match time. You play these players in pretty much every match, and when they come complaining that you have broken your promise your options are Sorry pal, I promise I'll play you more Tough luck, do you want to leave I'm the manager, suck it up Why is there no option that says 'I have played you in 90% of matches that you have been available for since the promise was made, your complaint is not upheld'?? Other examples being 'You said you would improve the coaching team', when you have, and 'you said you would reinforce the midfield, when you have. I have paraphrased slightly on the chat options, but the main gist of it is there. It's really irratating to have to pander to them, or admit you have broken promises when you clearly haven't.
  10. Through the little smilies at on the bench? I thought this might be the case, but seeing a player going from :-\ to :-| or :-| to :-) doesn't seem to have the same impact as seeing 'player is fired up' or 'player is overwhelmed'. It just seems another way where the visual impact of management decision is made more difficult to mentally process. I would love it if in the next patch, SI introduces the ability to view team meetings and feedback in the original list format rather than the 'in the room' or 'on the bench' format. There's a reason why lists have persisted in software for presenting information for 30+ years: they are very easy to visually process, especially on a busy background like a picture of an office or a picture of a dressing room. Imagine if you turned up at an airport, and all the departure gates and times were listed in a big circle depending on their terminal and the map of the airport, rather than just a straight list of Gate 1 - Atlantic airlines: 1:15pm Gate 2 - Pacific airlines: 2pm Gate 3 - European airline: 4pm And you were in a rush, you know which gate you have but you have to hunt it down on the screen rather than just being given a list. Given airports (this year excepted) process millions of passengers a day, they haven't changed how they present information (in lists on a plain background) for years, it is just much easier to visually process. The 'bench' format doesn't even make sense for players that are actually on the pitch.........
  11. It was like this in FM2020, every VAR check for a foul was given, and every VAR check for offside was given as offside. In 21 seasons I didn't have a single VAR check that didn't fall this way. Sometimes the ref would run along to the monitor in the middle of the pitch, just to prolong the tension, but VAR always resulted in the same decision - VAR is it a penalty? - it's a penalty VAR is it offside? - it's offside VAR is it inside or outside the box? - It's outside The VAR is a token gesture to VAR, it's not realistic. As soon as you see VAR called you know what the result will be.
  12. Has anyone yet worked out how to see how your team have responded to touchline shouts? In FM2020 it was obvious, there match panel display clearly showed the player reaction to the shouts (fired up, overwhelmed etc.), however in FM2021 there appears to be no obvious way to see how your players have responded to your shouts?
  13. I've played Football Manager since the 90s, when it was called Championship Manager. I took 9 years off when they switched to the 3d match engine (my steam catalogue shows I last purchased FM2011 but barely played it). In March I got a new PC with the XBOX game pass, which lead me to try FM2020 again, and it sucked me right back in. The UI was excellent, the fact you could assign away boring tasks like training to assistant managers was great, and you could just focus on the core gameplay of the earlier editions - transfers, tactics, and matches, and the game engine and 3d match engine were both good. I sunk over 500 hours since March into FM2020 before I accidently lost my save when rebuilding my PC. So I thought, if I have to to start my save again, I may as well get the latest version: FM2021. And my heart has sunk. While I appriciated the match engine improvements and graphics improvements, the UI is a complete and utter mess. It's like a new version of MS Office where they have just moved the icons around for no reason at all. Basic things like the next match info now being at the top rather than the bottom left means you can't see it while the game is processing. The new skin is far too dark and ugly, and the matchday overlays are horrible, it's information overload and it's really hard to find the right part of the screen to look at. I hate that you cannot centre the 'match tablet', even if you turn off the dugout the match tablet is always right-aligned. The gestures are nonsense. They are just rebranded 'emotions' from FM2020. Just because I want to be assertive doesn't mean I want to point at someone. The team meetings, while I see what they are trying to do, by spreading the players all over the screen rather than in a simple list in the middle it just makes it much harder to see at a glance what the reactions are. It takes much longer to review all of the reactions, and it does not make the players feel more 'real'. As I start my careers in the lowest league, the covid stuff doesn't really affect me. It's a real shame, the actual match engine and match graphics are far superior to FM2020, but every other element of the UI is atrocious, it's just like someone has thrown up information all over the screen with no thought on how the end user will visually process it, and the colour scheme is far too dark. I am desperately waiting for someone to create a light skin. If I hadn't accidently lost my FM2020 save (season 2041 - 500+ hours in), I would have skipped FM2021 as I really feel with FM2020 they hit the sweet spot with a great UI, great accessibility, ability to tailor the elements you manage to focuse the game on the areas you like, and a good match engine and graphics. I would have been happy with the exact same UI, none of this gesture nonsense, an updated database, and the updated match engine and match graphics. Nothing else needed to change. The UI changes and gestures just feel like change for change sake, without thinking of the end user, for the purposes of selling a yearly iteration. If SI can release and 'FM2020' skin for FM2021 that rebranded the gestures (they do the exact same thing as the old 'tone' options), then I would be very happy. As it is, I'm hugely dissapointed with FM2021 and feel it is a huge step backwards, match engine and match graphics excepted.
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