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ElliottMS

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Posts posted by ElliottMS

  1. The first question that comes to mind is are you creating chances? I.e. are your strikers getting the chances and missing them, or are the chances not even getting made?

    It will come down to tactics and the importance of the right player roles cannot be understated, particularly the midfield. I am currently quite wedded to the idea of not having more than one playermaker in the team (i.e. Advanced or Deep Lying Playmakers, also including Liberos but I've never really got to grips with that role tbh). How true this is I'm not sure - from your screenshots you're doing the same but having these problems.

    I also find that sometimes going for a more attacking stance does not necessarily result in more goals.

    Could just be bad luck though. With my current game I am currently on a barren streak of 1 goal in 6 games, despite previously getting myself to a midtable position with a team I got promoted via the playoffs after sneaking into 6th on the final day. I may have to change my tactic to do something different despite previously getting good results with my current settings. Or maybe my forwards are just in bad form and we've got to ride it out.

  2. Weird bug. This is FMM19 so maybe it's already been fixed but if not.

    Played FA Cup 3rd round against Norwich as Wimbledon. My left back Steve Seddon got himself a red card for violent conduct. A few days later, after I played another match, I then got a message saying a different player Jose Baxter got a two match ban for his red card in the match!

    screenshots attached.

    Not a game breaker by any means as I've been knocked out and likely to replace him end of season anyway, but just thought it was weird!

    IMG_0518.PNG

    IMG_0519.PNG

  3. Well its no wonder they're winning if they're playing a 443. 

    Probably you mean a 433 :)

    I too find the 433 the bane of my tactical life. I find sitting deep and narrow is the only way to deal with it. I also find the same that my scout says they'll play something else. I presume this is because the game figures the 433 is the best thing to counter my tactics with.

  4. 9 hours ago, Marc Vaughan said:

    You could also make a team using 'myclub' and ensure they have minimal rubbish players (or hot prospects or whatever you prefer) and place them in the lowest league possible etc.

    True, I did do my club once and enjoyed it - but I'd like the option to start with an empty squad with that too.

    Mainly just nostalgia though. Still hugely enjoy the games. Thanks for the years of entertainment!

  5. I like ideas 1, 4 and 5.

    2 I don't like - i like the 2d match engine, I'd rather FMM was kept as 2d match engine and let FMT and full game do the same 3d match engines.

    3 I'm not bothered about and 6 is a nice to have but if we can have more leagues anyway that's the thing.

    Would there be a way for FMM to detect the capabilities of the device it is installed on to decide how many leagues it can handle? That way if a device can handle more we can have a more immersive experience, but those with poorer devices can still access the game.

    One thing I always enjoyed from the old Champ Man games was taking over a newly promoted (managerless) team with no or few pro players and building a squad from scratch. But in FMM, by the time the team hires you they've also recruited a squad. I'd like to see managerless teams not sign players.

     

  6. On 04/06/2020 at 17:10, James Akintayo said:

    You should be able to search for attributes with a minimum of 2.

    You however will not be able to search for every attribute simultaneously as some attributes are position specific, for example outfield players do not have a 'Handling' attributes.

    You can view all the players a scout has reported on by going to the Scout Results page.

    Thanks for this James, now able to do what I wanted to.

  7. Forgive me if this is a feature on FMM20 as I only have FMM19, but would it possible to filter out players whose attributes are hidden at least partially via the player search.

    I tried to use the attribute filter and set the minimum value to 1 but it wouldn't let me proceed, it needs to be at least 5 or it may have been too many attributes at once.

    I would find this useful as come transfer window I like to have a look at all players my manager has good information on i.e. all those with attributes unhidden due to them being well renowned players, players i have seen in games or players my scouts have sent me reports on. Currently that involves looking at each player to see if attributes are hidden or not which adds a lot of time the whole thing.

  8. Further to the above I decided to analyse all the foreigners in K-Leagues 1 and 2.

    My analysis shows as follows:

    All uncapped foreign players in K-Leagues 1 and 2 have been in the league since the game started. The lowest caps any foreign bought foreigner has is 12, ie they are all capped.

    I therefore surmise caps are vitally important to meeting work permit rule. The teenage Rwandan I tried to sign twice and failed twice did have 9 caps - so maybe something like 10 is a cut off point, maybe its his nationality, and maybe his age would have been a factor? I would be interested in your thoughts @James Akintayo

    I also conclude these work permit rules do not work the same as in reality, given the number of foreign uncapped players there are. But at least there is a level playing field from that point onwards. Given this a mobile game for a cheap price, I think this is satisfactory.

    Data attached if anyone is interested

    k League.xlsx

  9. On 27/05/2020 at 09:56, James Akintayo said:

    We do not have foreign player limits FM Mobile.

    The chances of having a work permit application approved is dependant on several things; the number of international caps, the value of the player, the squad role offered to the player and how good the players is compared to the rest of your squad.

    IF you have a specific example of a work permit application that you feel should have gone through but didn't please let us know.

    Hi James thanks for your reply

    Admittedly the first few were young cheap uncapped prospects and I wasn't overly surprised they were refused and that's fine.

    However I was a bit more surprised to find my bids for Allano from Estoril and Geuvânio from Tianhai refused as they were both for around £2m transfers, offering a far bigger wage than anyone else in the squad and both objectively better than anything I had in their position too. They were interested players who my scouts had identified as good signings.

    I also tried to sign a Turk centre back whose name I've forgotten with the same result. So I signed Dave Bulthuis from another Korean team for less money and wages with no problem at all. I also had no trouble bringing in Bernie ibini on a bosman from Jeonbuk and Uros Djeric from Gangwon (I think). I think the mechanic though is once they're in they're ok for a permit?

    Admittedly none of the players were capped apart from a young Rwandan prospect so perhaps that is why? However, several teams have uncapped Brazilians in their squad (from game start) so it seems to me that the work permit rules aren't really working the same as they do in reality.

  10. Reply to say I tested the possibility of it being linked to the max 5 foreigners rule by selling one of my 5 and rebidding for two different players i was previously refused permits for. Permits refused again.

    So i think permits are broken in South Korea. Perhaps this has been fixed for fmm20 - anyone know?

    Edit: or perhaps they are not broken - but it would be good to hear from a developer on how it is meant to work.

  11. Does anyone know how the work permits rules work in South Korea in game? FMM19 specifically.

    I have been playing a career in South Korea and am yet to successfully sign any foreign player except from another club in South Korea. When playing UK based careers hiring an attorney to appeal the decision often works but every time it fails so far in Korea. 

    In real life South Korea has a maximum foreignors in squad rule. 5 max, 3 have to be from an AFC country with of those from an ASEAN country, with two free hits from anywhere. So I wondered if this is the games way of implementing that rule on me. Although the 5 foreigners I have don't quite fit that profile - 3 are non-AFC.

    However, other clubs in the league have a far wider range of foreigners (and I've checked - no dual nationality). 

    Players for whom permits have been rejected include Brazilians with established careers albeit no caps, youngsters from a variety of countries including one rated as having 5 stars for potential from Morocco and another already capped 9 times for Rwanda. The only time a permit has been successful has been when I had less than 5 foreigners in my squad and/or they have come from another South Korean team.

    I wonder if its just a bug - but does anyone know how the rules are meant to work in game?

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