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Blünderbossu

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About Blünderbossu

About Me

  • About Me
    A spy for the other team

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  • Favourite Team
    Tottenham

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  • Currently Managing
    Maidstone United

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  1. The presets seem to be an extreme example that do only one thing to the point where it's not effective and it's easy to play against. You have to go through eliminating instructions which double up on effects until you have the minimum amount required to define a particular variant of the style that sets an identity that suits but is also adaptable enough to do the other elements of the game to a good enough effect. If you use a purely defensive preset then the AI will be able to just attack. If you use some of the more attacking ones you'll often find that the players are all forward to
  2. If the game is doing things logically, he's training with the first team except on the days when he's playing for the reserves, in which case he'd be missing the first team training for that day. But if the game is displaying him in both groups all of the time that would seem a bit ambiguous.
  3. In a 1 match week I tend to go with two "Overall" sessions, and a match preparation one suited to my next opponent. That leaves one free for some kind of "steer" either to improve some weaknesses or focus on some strength I want the team to be "about". And then the individual focuses. That's not much room to specialise and develop, but if you try to do that you'll be giving lots of areas very little and I find that means even more downward arrows knocking at my door wanting to be friends.
  4. For me this reflects one of the areas I either find more frustrating or better in fm20 (depending on my mood and, yes, my recent results ) . The greater diversity of both player and AI approaches made possible by the tactical creator means that it is often very hard to tell precisely what an instruction will do when you click it. More than ever there are always so many unknown variables on the go that isolating the impact of any one thing is very difficult. Experienced posters can give us something of a clue of the general impact, but you need to be able to closely read the match engine
  5. I tend to go direct with several attacking roles including a pacy striker. You press, I hoof. Cautious mentality, counter, and be more disciplined seem to help with my team at least to stop them doing any hospital passes and keep focused on getting past them. Disclaimer: I'm not particularly good at tactics so take this with an entire shakerful of salt.
  6. Maybe a DM support role customised to ask him to close down more, dribble more and shoot less often?
  7. Ranges from 6.8 - 7.5, but I usually play as semi-pro teams so that's probably got something to do with it.
  8. I have strikers with very different finishing and composure stats who are getting very similar overall returns and my suspicion is that the determination and semi-hidden personality-related attributes of players are more important than I've been giving them credit for.
  9. Until recently I felt much the same way. I had some success with a relegation-expected team with AML and AMR because when I was using an attacking role with them I was also using much lower line of engagement and when a support role just lower so they were around to help out a bit in defence and transition. In more attacking tactics they're prone to get forward too early so that when the ball gets to their zone they end up offside or have pushed up so far the space has gone. Often your striker is on support so if they do get space you can have no one for them to pass to. You also then ris
  10. Good post. This is the sort of thing I find very useful as someone who tends to be able to come up with a logical tactical idea that works but then not be able to understand how to improve it when results tail off, usually rage quitting in season 2!
  11. Depends on your team really. If you're good at marking, positioning, tackling, heading and so on but your defence has poor pace then it can be the right way to go. Got to have a couple of players in attacking roles so you have an "out ball", and often you'll need to play direct. If you try playing out from the back when your tactic encourages the opponent to be camping in your half and you're likely to be making challenges to win the ball close to your own goal you're going to struggle to do anything on the counter and then it's just attack vs defence.
  12. Presuming you're playing the two together given their statuses. I'd see Gonzalez as a pressing forward in support duty with shoots from distance and shoots with power. Might think about unlearning does not dive into tackles if go down that route. Alternatively I might have him as a target man on support with the same shooting PPMs, though only if playing a counter attack based strategy where he's likely to find some space rather than being right up against the defensive line where his jumping reach might be a problem. Would consider adding comes deep to get ball in that case. I'd th
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