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Maverik1828

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Posts posted by Maverik1828

  1. 4 minutes ago, giglet13 said:

    Mine works fine for these kind of IDs. Any where you've mapped for newgens there is note an "r-" in front of UIDs. So if you previously had:
    <record from="2002075813" to="graphics/pictures/person/2002075813/portrait"/>

    You'd now need:

    <record from="2002075813" to="graphics/pictures/person/r-2002075813/portrait"/>

    For those with text, found through artmoney, I've had no impact or reason for changes needed - the copy paste example in other reply is from my life file for current save. Here is Jonathan:
    image.png.3fbf9cc8dd1513f7411494ee79b34183.png

    Remember you may need to clear cache and reload skin file when you've updated the config.

    amazing i got it to work thanks so much for your help

  2. 4 minutes ago, giglet13 said:


    For Example:

            <record from="jb" to="graphics/pictures/person/jonathan becker 27-10/portrait"/>
            <record from="as" to="graphics/pictures/person/andrea selby 7-7/portrait"/>        
            <record from="lj" to="graphics/pictures/person/laura james 19-4/portrait"/>


    Where the artmoney search method has found the names/DOBs as the second part without a year of birth. I've named my images by their initials for ease (so JB for Jonathan Becker etc.)

    do you think the new update could affect them working? ive tried to do the config file and it just doesnt seem to work

  3. s

    4 minutes ago, giglet13 said:

    When i've done this, you dont always need a year of birth. My configs are often for ' person/john smith 2-10'  for example with no year needed. 

    so what should my config text file look like? and im playing fm24 would i need to add the r- to the config since all the regens now have that in the uid?

  4. 7 hours ago, MattyLewis11 said:

    Standard across the board, I have selected the DNA based on the game model I want to play. In my opinion, it would make no sense in wanting each role or even unit to have a different DNA as our team will be playing in a fluid system at all times, attacking and defending as one. 

    I used FMStags findings, which identifed the average for the Eredivisie to be 11.  Therefore I simply thought if a player holds attributes with a rating of 3 points above the league average, they are significantly better at that attribute than others. 

    If I didn't play with attribute masking on, I could have taken the analysis one step further and showed what percentage of players have attributes rated at any given number to see what truly is an exceptional rating. However, I don't and always play this way as I like to rely on the staff in game to unearth talent. 

    Yeah thats makes sense what stats are you using attributes wise im also doing an ajax save and using the T.I.P.S method to scout players amd just wanted to compare wha attributes your looking at and what you would consider a minimum number of each attribute? 

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