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bassistuk

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Posts posted by bassistuk

    • show to weaker foot on players who are "right only" or "left only" as well as players who have an incredible goal or assist record.
    • Close down on players with relatively poor pass completion percentages or who get a lot of assists.
    • Never closely mark players with relative speed compared to the players that would mark them
    • Closely mark players who have high pass completion percentages (most often CMs) so they receive the ball less
    • Hard tackle those with low bravery and secondarily aggression and anticipation
    • Ease of tackles against high bravery nd secondarily aggression and anticipation
  1. 2 minutes ago, IrrelevantLion said:

    I think it’s a step in the right direction in terms of match day realism and experience. 

    Yes  a step in the right direction but also a step back in terms of match day experience for me and alot of other people. Everything else is perfect.

  2. Taking away the Match engine's stats, timeline and analysis tools in favour of 'Realism' doesn't make sense to me. Or at least they could have implemented these better.

    If this is the case, also remove the ability to take over any club at the start of the game. This is unrealistic too.

    not everyone sits through full 90 minutes. Im sure the majority sets their game to key or extended highlights and used to be able to just glance at the stats and make the correct decision.

    The dugout feature while a great idea needs to be reworked. things just flash by too quickly for you to make any actions. This year im constantly pausing my game. however much i love the new Match Engine I just wish the UI was not tempered with just improved on the existing one. not sure if i'll be able to play like this for a year until FM22. Who knows maybe theres a major change after the beta so i'll wait and see. But right now i regret uninstalling FM20.

  3. 14 minutes ago, michaeltmurrayuk said:

    Match Rating and Role Ratings haven't been removed.

    A Players Match Rating should be showing up in several places - It's still shown in the normal ratings panel, it's on the formation panels and listed in team bar at the bottom of the screen, if it's not showing on those screens then it's a bug.

    Role Ratings have been reworked to make it easier to work out what they are actually trying to tell you and make it easier to compare two players, yes we have lost the icon on the tactics screen but I think this is a UI issue that is under review.

    And if people weren't aware you can still access the average positions and heat map data during a match - Go to the Tactics Screen and click the Analysis button top right of pitch and it will show this info.

    that heatmap tells me nothing. it's just a buggy mess.

  4. Just now, Zemahh said:

    What do people think about the body language icons? For me personally, they can be quite hard to read. Can't just hoover over them either, you have to click on a player to get the text description; smileys can be quite hard to differentiate on smaller monitors, unless you burn your eyes out with turning the brightness right up.

    I've to say, while I absolutely love the match engine and the rest of the game, the matchday experience UI really is AWFUL. Sorry to be blunt, there's no getting used to it—the more I play, the less I like it. I hope to God SI didn't prevent those panels from getting edited, because a year of such clutter and just in general an inconvenient matchday experience, would be painful to endure. And that would be a real shame, because while I'm excited for every single highlight I see, I fear the moment it ends and I have to return to the train wreck that is The Dugout. Give me FM21 with the FM20 matchday experience (in-between highlights screen, text body language and ability to use widgets) and I would have given the game a solid 10/10 without a single complaint.

    very hard to read atm. my brain cant compute as fast as text does. I used to be able to just glance at it from the corner of my eye.  now i have to look at it then hover the mouse to see whats going on.

  5. having all these screens hidden away between highlights is sooo annoying. And as soon as they appear they dissapear again.... I just lost a match because i wasn't quick enough selecting to change my penalty kick taker cause the game decided to just flash by to the penalty without me deciding yet. FRUSTRATING! please fix the info screens and stats. PLEASE ! then it woul dbe perfect!

  6. 1 minute ago, ajt said:

    Totally agreed, if people start complaining about this match engine then they're off their rockers :D

    Seen so many through balls etc so far and the game just feels great.

    Its not the ME though. The ME is SOLID! its the ME UI that has been broken. Some strange decisions from SI. Hopefully we'll see in the finl release or any patches leading towards it.

  7. 4 minutes ago, Siven said:

    If it was a change for the better, sure we could get used to it.

    But the changes they have made are worse. Wasted space, loss of info, less customisation. Its just all worse.

    In a game like this, the UX is a massive feature to get right.

    ^^THIS

     

    i always welcome change for the better but struggling to get into it on match... Everything is so many more clicks away. I wish we could have fm20 UI but wth FM21 ME. it just seems too simplified for the sake of it BUT its the stats we wnt easily accessible on screeen all the time which were not getting. Who know maybe the full release will be different. i ust want customize it the way i want.

  8. I know it's early days and its a beta ... but for the first time i cant get into the game this year due to match day UI. I LOVE the ME itself i think it's fantastic but i find myself pausing the game every second to make changes  for the fear of missing something. everything is now more than 2 clicks away which is annoying.

    Analysis widgets removed

    I undesrtand that during the game real life managers dont see these but this is a game after all . some things are better left as this.

    dugout window cluttered

    wow so much information passes by you in a blink between highlights. i wish we could at least pin this or made avaiable as button like the tablet feature so we could glance at it anytime.

    -----------------------

    The use of emoticons and heart icon is a nice feature this year but im finding myself having to hover over or click to see more detailed info during match. before i could just glance over and know exactly whic plaer to take off!

    Theres so many other things about the UI which has already been discussed in the feedback forum and im sure im not alone in this.

     

  9. So the match engine is amazing this year. i can see all the improvements .. but for the love of all things holy. The UI is terrible. nothing is where they should be with lots of things hidden away. i appreciate the new emoticon system to express emotions but it needs to be also included in the touchline tablet in players stats too! Cant tell if they are changing when doing player shouts etc. 

    The analystical data should be available throuout the match and not just at half time  or full time.

    Where is the timeline ?? currently you can only reqind or FF next to the PLAY icon. was nice to see the timeline events like red cards goals etc.

  10. 2 hours ago, michaeltmurrayuk said:

    Zoom & resolution will affect how many panels are showing as they scale from one to six, though all the panels listed under the 'Touchline Tablet' should be selectable panels that you can change the content of, so worth raising the issue if one of them isn't selectable (similarly worth raising the issue if you don't think it is using up all the space).

    I had about 6 panels open. went to highlight and it came back with 3 panels showing only. didn't change resolution. very annoying! :(

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