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zachalxnder

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Posts posted by zachalxnder

  1. 2 minutes ago, (sic) said:

     

    What do you consider as "cutting inside"? I've also seen players cut-in occasionally, mostly around the middle of the pitch when they have plenty of space to run into. The issue with cutting in is actually players not willing to dribble inside the pitch, while taking on players at the same time. They're just afraid of opposition players, they're just running around into space with the ball, and I wouldn't call that "dribbling" or "cutting in".

    I played as Arsenal during the beta and had Saka and Martinelli cut in from wide areas, dribble past defenders towards the byline, and go on to score on many occasions. Early on FM 22, I could not even get wide players to score. It was such a huge issue in the early stages of last year's game because it completely excised such an integral part of the modern game. 

  2. I think there is also an argument that by focusing on perceived flaws in the match engine, from a subsection of the consumers, you're running the risk of diluting variation in the match engine. I have found less issues this year than last. Most have been related to goalkeepers, excess penalties, and too many yellow cards. People say that IWs and IFs do not cut inside, but I have seen it plenty. However, this was a massive issue in the early build of FM22's engine. I was able to correct balls over the top by tweaking tactics. 

  3. 2 minutes ago, aj6658 said:

    Transfer AI is terrible still.  Sold Donny Van de Been in Jan for 22m to Spurs. Spurs decide to sell him on for 12m 6 months later.

     

    Its been an issue for years and such an important part of the game so its incredibly frustrating that it still terrible. Its a complex area to get right but that's their job.

    You've no idea what is going on behind the scenes.

  4. 3 minutes ago, roykela said:

    I don't know what dynamic youth ratings entails.
    But again i had no issues with youth, generated players etc.
    So about the dynamic youth ratings i am not in a position at all to comment on.

    I paid my money as well, had/have my issues but overall i'm still happy with the product compared to what i expect of it.
    Which is, of course, a very subjective opinion.

    I don't know if they'll be fixed or not. That is what i was trying to say. Only SI knows that.
    Wholeheartedly agree with the communication part. The communication could and should be a lot better.

    You don't know what standard i'm holding SI to. It involves a lot more than a couple of issues, regardless of whether they're big or small issues.

    How are youth developing as compared to last year’s version?

  5. 1 hour ago, Sassafras said:

    Well, I hope I'm wrong, but unfortunately yes. They've done their data development work and now it's about fixing bugs. This seems like a major issue which is not just simply fixed by toggling down some sliders. Let's also not forget that this has been an issue for a long time in FM - long term attribute development has always been favourable to physical attributes, but it still had a good enough improvement in the technicals. Now we're at an extreme version of that, where technicals are barely improving at all. Why would anyone be confident that this will be fixed when the issues before haven't been resolved?

    This is a good point. Also, some technical attributes are improving. In previous iterations of the game, as you pointed out, technique did not improve significantly. There is an argument to made that it is the physical attributes that should improve more significantly. 

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