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kingking

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Posts posted by kingking

  1. 6 hours ago, Neil Brock said:

    These kinds of things really need to be raised with examples in the match engine forums - https://community.sigames.com/forum/642-match-engine/

    That's the only way these types of issues can be investigated. Thanks. 

    The Poor ability of the A.I to adapt, react and counter the users tactics has been an issue for years... since FM first came out lol

    it isn't going to be solved anytime soon

    The A.I can easily be more smarter, the technology exists...however it just isn't done

  2. 32 minutes ago, Neil Brock said:

    We are live!

    All the information you need can be found here including some Known Issues - https://community.sigames.com/topic/448485-football-manager-2019-pre-release-beta-out-now/

    As always please try and keep your feedback constructive and if you do find any issues with the game at all, please take the time to raise them via our Pre-Release Beta Bugs Forum.

    We very much hope you enjoy the latest incarnation of the award winning Football Manager series. And win more games than you lose. 

    Hopefully all the tactic styles work properly without bugs, or ME Issues ... (tiki-taka, counter-pressing, pressing system etc)

    Using FC Bayern Munich and playing matches on full, 2D View...

    Testing it out and will report any issues

  3. 14 hours ago, treble_yell_:-) said:

    Having watched the stream training still looks complicated af and there is still going to be a huge mental barrier for me towards doing it myself. 

    I love it:hammer: So excited 

    Some people hate depth and complexity.. but I thrive and enjoy it.

    I love the fact that the whole training system is more in depth and complex

    it makes the game more interesting, more fun, theres more to do, less boring, more challenging etc

    there is a great balance of depth and complexity, it isn't boring/tedious.

    All you need to do is to take some more time to learn about the new system.

     

  4. I Wonder with the new pressing system and Strikers Line of Engagement

    How will Line of Engagement be affected when you use a strikerless formation?

    How will my Striker, CAM, or AMRL will defend, press and how deep they drop in FM19s ME (when out of possession)\?

     

    I want my Striker, CAM, or AMRL to press high and drop deep when depending (as far back as the GK Box)  , if an opponent player has the ball behind them (when out of possession)

    I want strikers to drop more deep when trying to defend (as far back as the GK Box) whilst pressing high.  (when out of possession)

    In Reality and the modern game some STs, AMRLs, CAMs love to Press High whilst dropping deep when defending (Deep as their own GK Box) when out of possession

     

     

  5. 14 hours ago, Tony Wright 747 said:

    I 100% agree with you, I find it hard to believe that the developers look at that and say yes that looks like a football stadium and a real football crowd.  In my opinion the last time the stadiums approached realism was in FM16, even then replica shirts were a little too many, but not as bad as FM18 and it appears FM19.  In FM16 the lighting was appropiate to the seasons and the weather effects on the pitch fairly realistic.  It was not perfect of course, but a hellava lot better than anything since.  The only reason I can think of is the studio which produced the artwork for FM16 was changed for whatever reason (maybe they were too expensive) and there is a contract in place with the current lot, so I guess we may be stuck with it.  If this is the "new" graphics engine then I am waiting for the next one. it

    I don't care about the 3D Match Graphics. The current graphics or animation meets it's needs and allows the manager to see what's going on.

    I only watch 2D, and I want FM to work on budget 300 pounds laptops from now till forever.

    Tactics, training and how much depth the game has, are what made me love FM.

    Miles Jacobson understands that the 3D graphics are not the top priority like FIFA or PES

  6. 1 hour ago, chris31k said:

    Having a new role for CB : playmaking defender. He attract the ball and push the midfield up front as he takes responsibility for the restart of play,  keeping the ball, looking for a good pass as the midfield spread out. It allows you to have one more men to build up your attacks as the deep lying playmaker can be higher, every man on midfield is a solution of pass and the "first build-up pass" is the responsibility of the playmaking defender. Ask guardiola, he invented it :) he always give the responsibility of the "first build up pass" to one of his central defenders and tells his midfielders to spread out to occupy space. That why its very hard to press high against guardiola :) .

     But this new role needs to change the behavior of his teammates, not espacially his behavoir, as the BPD is already there. It needs to makes players pass him the ball and to midfield spread out to offer passing solutions higher up on the pitch

     

    Thats a new feature !! :) 

     

    CB (playmaking defender) sounds like pique, sounds like a perfect role.

    Mate this is what we should be discussing, how to get CBs to be more involved in build-up play and attacking phase (with possession). in order to create benefits of wasting time, maintaing possession or finding space in the midfield or final-third.

    CB's can now be Libero in FM19, Liberos support midfielders and strikers by going further up during build-up and attacking play (with possession) .

    Can we have 2 CB's as Liberos? can anyone confirm this?

    Libero is good, However we need CBs that supports the midfielder by holding position and being available to tiki taka with them, tiki taka between the CB and the Midfielders to maintain possession, find space or waste time.

  7. 20 minutes ago, DiStru_ said:

    If you honestly expect to see such match engine changes, you will be disappointed.

    Have to agree with chris31k, most of the changes are just making the game easier to play, but that's about it. I don't see a match engine revamp coming anytime soon, sadly. And without that, don't expect any big changes or more freedom when it comes to creating tactics, because the AI would simply not be able to follow. If you were given complete freedom to do anything you wanted on the tactics screen, there would be engine breaking tactics posted to this forum within hours of the game being released. That's why you're sort of locked down to a couple of roles, duties and instructions, you can still do a lot with that, but I guess the dream would be to have complete tactical freedom. And we won't have that anytime soon, because the AI is simply not good enough.

     As for this specific suggestion, maybe they could add the playmaker's "ball magnetism" to BPDs, making them more likely to get more involved with the play. But then again, even though it might not sound like a big change, I guess such changes would require a lot of work in the match engine. And why do that, if you can instead make a couple of cosmetic changes and sell features that were sort of in the game already as something completely new? ;)

    Mate all we can do is hope that FM19 ME will represent better football that match reality, i don't want it to be perfect, but i want it to be good.

    I agree the A.I isn't strong enough that it can allow us more freedom to replicate reality (tiki-taka involving CBs during build-up play (With-Possession) to waste time or maintain possession)

    With these new tactical styles, i expect tiki taka or Gengenpress to represent reality to a better degree in the match engine 

    Yeah S.I lets add "ball magnetism" to BPD or a team instruction where you "Involve Defense" during Build-Up Play (With-Possession)

    All we can do is wait for the BETA and see how the ME plays with the new Tactical Features.

    It is a long and difficult process but i believe the ME and Tactic System can improve and improve over time.

  8. 2 hours ago, Svenc said:

     :D

     Then again as pointed out a bit by @MBarbaric and others, unlike in football play doesn't need to often go all the way back again to unsettle the "state of defending" on FM. It all goes a bit both ways. Unless when literally wasting time, teams don't get their backs that much involved because they, well try to get their backs more involved. They do it because they run into a cul-de-sac where they can't progress forward and need to rebuild. On FM, that doesn't happen much.

    that was a good read, i pray to god S.I fixes this tbh.

    I struggle to maintain possession or waste time when i'm not involving the CB during Build-Up

    Because it is an important part of football being able to maintain possession or waste time by involving your defenders (CB) in the build-up , 

    In FM19 i hope the M.E will represent tiki taka or control possession good where defenders and midfielders pass between themselves via tiki taka during in-possession build-up play... so the defenders will be more involved, have more passess during the match.

     

  9. CBs are non-existent during the build-up or attacking phase (with possession)

    defenders and midfielders don't pass between themselves using tiki taka during build up play or attacking.

    midfielders only pass between themselves during build up,  this is a big flaw and doesn't represent real football 

    Why has no one complained about this before?

    if this is not changed during FM19 i will be the first to complain about it.

     

  10. 3 hours ago, RBKalle said:

    Your definition of "fact" and "speculation" may be different from mine then, because the only point I can accept being debatable/speculative is the time distribution.

    Unless GT in FM2019 will be weighed MORE than it was in FM2018, the 3 daily schedules will have 1/3 of the impact on development the only daily choice had in 2018. As long as SI don't say "reworked players development model" I'm safely assuming GT will account fot the same % it did last year.

    I know I can delegate, that's not the point! The point is: was it really needed to give even more "realism" to a game with glaring flaws in much more basic and impactful areas?

    Fine, I'll wait and see, but I do feel the new training schedules are a rather unnecessary complication. If anything about training needed more customization, it was INDIVIDUAL training, which ATM is way too rigid.

    FWIW, group tutoring and units training are solid additions.

    I disagree with your negative view against making the training system more realistic and in-depth.

    I praise s.i for going in-depth in the training system.

    you can make it less complicated by letting your assistant manager deal with training, or you can go in depth by doing it yourself... Everyone wins. I don't see the problem, I only see you nit-picking 

  11. 1 hour ago, Sticx said:

    I think there isn't nearly enough variance in skill level in previous FM's. Ive seen world class players continually make horrendous decisions like pass the ball into the heels of his teammates, while at the same time below average defenders regularly make inch perfect long balls over the top of my whole team. I would like for there to be more variance in player skills. When I play with city I want to watch some great football, and when I load up a mid-table or below squad I don't want them to ping the ball around like they're Barcelona. Choosing tiki-taka should come with some big consequences if your squad isn't capable of playing it effectively, but if you have world class players at your disposal it should effectively produce the beautiful game. This is probably all wishful thinking though, but we'll see how it goes.

    Yeah I understand completely 

    I want to have the availability and option to be able to produce football like Gengenpress or Tiki-Taka when I have the correct form, the correct player and team instruction, good players in good form, solid player roles and moral etc.

    However if my team don't have the right players, are in bad form, the wrong tactic, bad player roles, wrong player and team instructions, then I understand my team will struggle to and not play  efficient tiki taka or Gengenpress football because that is how realistic FM is and in-depth the game is.

    I hope the ME is not bugged to a large extent where the Gegenpress or Tiki-Taka are flawed, poorly executed because of bugs no matter what tactic or team the user choose

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