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Everything posted by kingking
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It is how fast your team attacks in transition AFTER taking the ball from the opponent Counter is when you push most of your players (wingbacks, midfield and forwards) forward very quickly and move the ball into the oppositions box quickly in order to exploit space left by opposition. You do this when you have a team (FOWARDS) with quick pace, or when you are a weaker side, 2015 Leicester City and 2020 Tottenham are good examples of teams that counter The weakness of this is that you leave yourself vulnerable against counters. Hold Shape is when your pl
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People are allowed to voice their opinion. No matter how much you love this game, people are allowed to give feedback. If S.I don't want people to give feedback or report bugs then remove this forum and cut out contact with the consumers. idk why you are getting upset with people reporting game breaking bugs.. I have even had to quit playing FM because of this issue and resort to FIFA on my spare time away from work.
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info provided Set pieces issue
kingking replied to kingking's topic in Match Engine - AI and Tactics
Thank you for all your hard work ! -
the core game is AMAZING and thank you DEVS for your work however the amount of issues/bugs is worrying Hopefully we all can have patience and post it in the bugs section I guess the large amount of bugs are the unfortunate thing about complex simulations compared to the lower amount of bugs from shooters or platformers However FM21 is an amazing game and thee new features brought lots of immersion for us fans
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The game is amazing however It is awfully a struggle using the Set Pieces Creator. it lacks positional structure and editing simplicity. I have different positions taking set pieces (CB taking corners, CM taking throw ins etc), however this disrupts the structure of my set piece attacking positions. When taking corners against opposition I always want 3 people at SB Position, 2 people outside the box and the rest inside the box. however this structure is always disrupted when a person assigned at SB Position is taking corner as this results in 2 people are SB Position
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Hi Devs It is awfully a struggle using the Set Pieces Creator. it lacks positional structure and editing simplicity. I have different positions taking set pieces (CB taking corners, CM taking throw ins etc), however this disrupts the structure of my set piece attacking positions. When taking corners against opposition I always want 3 people at SB Position, 2 people outside the box and the rest inside the box. however this structure is always disrupted when a person assigned at SB Position is taking corner as this results in 2 people are SB Position In the game there
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fascinating suggestions, I agree with the player attribute representation one, attribute numbers replaced with average, good and exceptional sounds cool
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Oh ok, hopefully they change there mind in the future and hopefully in FM22 a new headline feature is "REVAMPED A.I SYSTEM"
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AI Difficulty - Analysis and Discussion
kingking replied to Lexis's topic in Football Manager General Discussion
Then lets hope that the devs are aware of the A.I limitations and prioritise on making A.I amazing the devs are doing an amazing job in FM but i would love a new Headline feature for FM22 as "Revamped A.I System" Hopefully the devs change their minds about the difficulty mode in future FMs But i agree with you Difficulty levels in football manager doesn't sound realistic but unfortatunly the A.I needs still improving -
AI Difficulty - Analysis and Discussion
kingking replied to Lexis's topic in Football Manager General Discussion
People do not understand the point of a difficulty level period. Honestly the A.I is not effective in Long term careers. They cannot manage and rotate a squad and maintain happiness, squad cohesion, player dynamics, good staff numbers and quality etc compared with humans In a 40 year career A.I are weak Thats the point in making the game easier for them with a difficulty level. Let's just focus on long term careers and the A.Is ability to maintain a squad during a long period of time compared with humans when discussing this please -
AI Difficulty - Analysis and Discussion
kingking replied to Lexis's topic in Football Manager General Discussion
Are people trolling All we are asking for is a difficulty Mode It really isn't controversial. It's a standard in many games especially simulations. -
AI Difficulty - Analysis and Discussion
kingking replied to Lexis's topic in Football Manager General Discussion
Let us imagine there being a mode (extreme realism mode) where it is extremely realistic where attributes are stars and we have to rely on stats and so on. It would be very time consuming relying on stats and watching matches to determine whether a player is good or not but oh well lol -
AI Difficulty - Analysis and Discussion
kingking replied to Lexis's topic in Football Manager General Discussion
yeah some people say forget about the difficulty level and just focus on A.I, however, this is very very difficult and it will take years for A.I to be as good as humans. The wait for A.I to be good will be long. So i think we should have a difficulty mode (easy, medium, hard) so we can satisfy everyone whilst we wait for A.I to advance and be fantastic. -
AI Difficulty - Analysis and Discussion
kingking replied to Lexis's topic in Football Manager General Discussion
In the future as technology advances then you are right, we should skip difficulty modes because A.I Logic will be very much improved. Maybe we should give the devs more time because each year the A.I improves, therefore eventually in the future the A.I managers logic will be on another amazing level. I applaud the devs for their work on the A.I logic this year, because the A.I is good but could be better. Currently i still think there should be a difficulty mode, but each to their own as you said. we are all passionate about this amazing game created by the hard working devs. -
AI Difficulty - Analysis and Discussion
kingking replied to Lexis's topic in Football Manager General Discussion
I agree with you it should not be the focus, this game is a simulation of real football and everyone should have equal rules. However since some people feel the game is easy due to having an advantage in transfers (which you stated) because humans are better planners then the A.I. the effort and hard work in making a difficulty mode with (easy, medium & hard) will be worth it to receive more positive feedback and yeah this game is still enjoyable without a difficulty mode but i feel like it can take it to another level with more options for the user. -
AI Difficulty - Analysis and Discussion
kingking replied to Lexis's topic in Football Manager General Discussion
After long thought I change my mind, we definitely need a hard mode. A game like civ 6 which is a simulation has a difficulty modes, so can FM. Such as A.I not being affected by unhappiness, and they play Attacking football more often etc. It will be hard and exhausting for the devs to code but trust me, it will result in more positive feedback by the fans. the reason for the hard mode is that it's unfair for the A.I as humans have an advantage over it in a long season career game as we have better recruitment, squad planning and dynamics management than A.I. we need to un -
Hi Devs I suggest we add a Hard mode where A.I has an advantage over the human such as perfect morale and unaffected by unhappiness etc. (easy, medium & hard mode) Because the game is too complex for A.I to compete with humans over a long period of seasons, as we have better recruitment, player dynamic management and squad management skills over long career modes. This all makes more fair for the A.I in order for them to be able to compete with humans.