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laurentius82

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Posts posted by laurentius82

  1. 1 hour ago, summatsupeer said:

    Attributes are just one part, look at his report which thankfully your skin has on that page!  He's inconsistent and doesn't like big matches.

    Tactic wise its not bad, right flank is a bit open with FB-At, MEZ-At and IW-Su but that shouldn't make the AML play worse unless the ball just always ends up going to that overloaded flank?

    Edit: Might be worth using higher LOE so front 3 are more active and/or Counter Press to try and buy time for those FBs to get back.  Attack wise might want a more static ST for everyone to pivot around like F9 or DLF-Su?

    Thanks for your thoughts. Actually he's been quite consistent despite that characteristic, just not in a good way... btw, do you know if characteristics like inconsistency or fear of big matches can change as players gain experience? (I don't think I've ever noticed it happening)

    The idea with the right flank has been precisely to overload it to create space for Thebault on the left and the striker. I agree that it's a bit risky, and I often tone down the mentality of the RB against tougher opponents. In any case, defensive vulnerability has not really been the issue for us like offensive impotence has. If I see that the IF(A) is getting too isolated during matches I sometimes try to change things by flipping my midfield so that the Mezzala is on left side with a support duty, paired with a CM(A) on the right, a DLP(S) in the DM position and a W(S) on right wing. Doesn't seem to affect Thebault's performances much. 

    Both higher LOE and counter press are something we do as tweaks during matches quite often if it seems that we're allowing opposition to keep too much possession at the back with a defensive mentality. 

    As for the striker role, it's something that I haven't been able to really settle on. Like I said, when I play Thebault as a striker, I play him as a F9, and depending on who plays I've experimented with DLF(S)/(A) as well, but have so far found the CF role with either mentality to be most effective. 

     

     

  2. Meet Tanguy Thebault. He has, at least to my eye, wonderful attributes to play almost any attacking role, and should be a real star in my team. Except that he's not. 90% of he is just completely invisible, only showing up sometimes to miss a chance. He's ratings are usually around 6.2-6.5. I use him mainly as an IF(A) on the left in a 4-1-2-3, and sometimes as the lone striker as a F9. As IF(A) he has a sit narrower PI switched on as well as a close down more PI in both roles as part of a split block (including front 3 + Mez(A)/CM(A)). What on Earth is wrong? You see in the screenshot that in the last 5 games he has 3 goals, which doesn't sound bad at all, but those all came in a single match where he managed to score a tap-in, a penalty and free kick, being otherwise invisible as usual. The only upside of his poor performances is that his work rate attribute has been getting nice boosts when I discipline him his wages after sub-par displays. =D

    Generally as a team we are not doing that badly (especially defensively), although we often struggle to break down defenses, ending up with a lot of 0-0 or 1-0 victories with a set piece goal or so. So any general ideas on how to get more oomph attacking-vise would be well received! The quality of our players in general is still slightly below ManU, ManC,  Arsenal and Liverpool, but pretty similar to Chelsea or Tottenham. If you want see profiles of any of the other players (most are newgens) just let me know. 

    thebault.thumb.png.c4cbf58e4fde66758e710e97b73c40ca.pngtactic.thumb.png.b4ad76ef63783a1b76a3127d0fe16f60.png

  3. 8 hours ago, rinso said:

    don't set an asking price.  When you do, you're declaring a value you'd "like" so obviously, they are gonna try and undercut it, just as you would. unless a player is transfer listed, then why would you set an asking price? 

    It kept happening before I set any asking prices, so I set the asking prices very high to try and deter the laughable bids. Didn't work, and you may have a point that it only makes it worse.

  4. The title says it, why do AI clubs keep making the same (usually ridiculously low) transfer bids for my players after I've told them several times to sod off, and set a clear asking price for the players? It could perhaps be understandable if it was the big clubs trying to unsettle the player, but when it's clubs with smaller reputations in a lesser league it just seems ridiculous.

    "No, Brentford, I will not sell my world class goalkeeper (who is perfectly happy to stay) to you for half of his market value, even if you make the same bid 10 times! He has a 100M release clause, put that on the table and I'm happy to have a discussion."

    This seems to happen especially often with youth prospects. The brentfords and middlesbroughs (no offence to their fans) keep offering market value or below for my best youth prospects, after I've told them 10 times that we want 20M not 20K.  

    Wasn't it Einstein who opined that the definition of insanity is doing the same thing over and over again, but expecting different results? Spot on I think. 

  5. Funny, I tend to have the opposite problem. I do rather well away from home against the big 6, (as they tend to be very aggressive up front but vulnerable to quick counter attacks), but really struggle to break down lesser sides at their home turfs when they get all catenaccio on me despite playing at home. My team's reputation is more or less in the category "best of the rest" these days. 

    Mancitygame.thumb.png.31a7bb2c27e22255f2ceb734a16edc41.png

  6. I'm getting to the stage in my save now where a significant part of the players are newgens. And dear lord, I can't take the amount of goatees, receded hairlines on 16-year-olds, or the hair models that look like some weird plastic sandbox toys for toddlers no longer, somebody please do something! 

    Handpicking replacement pics for a few newgens is not good enough. Automatic replacement packs are sometimes ok, but then you start seeing for instance how the Nigerian U21 team is full of pale white kids with turtleneck shirts because the facepack consists mostly of Russian ice hockey players and cannot take newgens' ethnicity into account. So that's not good enough either.  

  7. 34 minutes ago, Wozzie said:

    Sorry, only 1920 x 1080 will show properly, lower resolutions make some containers disappear.

    Resolution is 1920x1080 in both examples, and for the Tad screenshot text zoom is 100% (I noticed its shows correctly with 95% de-zoom). For Teal it's 110% zoomed (with no zooming the font just gets too small and frail on a laptop and I have to squint). Great job with the skin nonetheless, the player profile pic / kit box in particular is the best I've ever seen in an FM skin.

  8. Here's something that has bothered me for years: the newgen profile pictures are always a lot smaller than standard cut-out pictures for real players. This creates a comic effect in addition to the one created by the low quality of the generated faces that really annoys me. Is there any way to make newgen profile pics appear larger without also affecting the photos of real players to even out this difference?  

  9. On 07/09/2019 at 00:59, mhaffy said:

     

    It was great to hear that it is fixed but there was the "usual" catch - ONLY if you start a new game. I focus on one long career save each year and have invested over 450 hours game time on my current save. Starting a new game and binning time invested so far is not really a suitable option for players like me to obtain the benefits of fixes to issues like this.

    Please can SI explore ways of making more fixes compatible with existing saved games - such issues are very frustrating. I would happily forego some of the "new features" in the next game release if the time saved on developing and implementing these was invested on making more fixes save game compatible. Hopefully SI will take this onboard.....(no feedback when I have raised this previously....fingers crossed...)

     

    I fully agree with this, I've been playing FM/CM since the CM days and have never had more than one save per game. I start playing from the bottom and keep going until a new FM comes out (or I get bored), then start all over again with the new game.

  10. I've had more than 60 players on international duty during 2 UEFA Super Cup finals.  That included EVERYONE in my first team except one experienced player who had retired from international football, and everyone half decent in the the U23s and U19s (+ obviously several loaned-out players). So we had to play a bunch of u23's and U18's who were not good enough to be U21 or U19 internationals. The funny part of it is though that we still won both times... :lol: 

  11. 21 hours ago, Robioto said:

    Yeah, this happens all the time. In my current save I sold Sigurdsson to Man United for £60m and they hardly play him at all so he's just at the club on the transfer list with huge wages so no one will buy him...

    Bernard, £80m to Chelsea, same thing. Bruno Fernandes £90m to Man City, same thing.

    That's just my players... So many other examples like Zaha £50m to City, same thing... By a 5-6 seasons in the AI squads are often a little all over the place giving the human player even more edge.

    It's always been an issue, even right back to the old CM games and I'm always a little disappointed each year when it doesn't appear to be even close to being fixed. But I do understand the difficulty coding this type of AI across such a vast simulation.

    It's crazy yes, but this has never really bothered me because that's exactly what your Man Citys and Real Madrids do all the time IRL.  A bigger problem is how those teams actually use those players in their tactical setup. Big AI teams stockpile world class strikers and AMC's, and then end up playing the strikers as wingers (even ML and MR positions) and AMC's who can't defend to save their lives in holding midfield positions. As a prime example, my Dulwich Hamlet side just beat Man City in the Champions League quarter finals 10-2 on aggregate. They played a 4-2-3-1 with Kai Havertz and and a regen AMC as their holding CM pair, allowing our much more physical ANC-MEZ(A)-DLP(S) midfield trio in a 4-1-2-3 to completely dominate proceedings in both matches.  

  12. 1 hour ago, Svenc said:

    Traditional difficulty Questions are out of the Question according to SI. But as more recently argued, I think they undervalue that they have the perfect template here in the job they are simulating to make Things a tad more customizable for all Kinds of players….

    Btw. that the AI isn't coded to be "too smart" naturally is a burden on These "scripted match results" beliefs. Players who argue such typically are super succesful. They just drop a couple Points. Thus, they think they have "mastered" the game. If the AI were to provide them a more robust challenge, then they may come to different conclusions…. That's the one perspective. The other Observation is that, as soon as the AI is ever able to do something the human Player isn't (and may it Winning Points by sitting Deep, soaking up crapshots and eventually scoring some of the inevitably few shots in a match) -- it must be "AI cheating. Catch 22.

    Agreed 100%. Do you think it's more a matter of SI intentionally keeping the AI "dumb" with regard to tactics, or is it just that the current level of AI development isn't enough for it to be able to compete? During the next few years it will certainly be possible to code an AI even in a game like FM that can make smart, proactive tactical decisions, so it would be a real pity if that possibility was intentionally ignored in order to provide an easy feel-good game.  Yes, people want to be succesful and feel like they are accomplishing things, but I think that is actually hampered by making the game too casual, as you know that although you took an amateur team from non-league to champions league glory, everybody else and their uncle has done the same, so it doesn't feel like an accomplishment. You are not special. I think people in general find a tough challenge more rewarding psychologically than a casual one.

     

  13. 33 minutes ago, DavyDepuydt1 said:

    They won't go down that road, they will not a make a game just for the tactical elite. They want to balance difficulty to make the game appealing to as large as public as possible. And I think that they are quite happy with how the game is balanced and to be honest, it's the right strategy for a game designer, and for a title with such a name. It would make no sense to add difficulty to please a smaller percentage that adds frustration for the large part of people who play this game

    I'm afraid you may be right, but one can dream... 

    Still, I don't think you'd have to be tactical elite (I don't consider myself as such) to enjoy the challenge, and picking a Man City or Barcelona as your team would still make it rather easy to have at least some success in the game for the more casual player. Perhaps SI could implement difficulty options too.

  14. 1 hour ago, MrPompey said:

    You need to speak to the club researcher:

    1. Does the club irl actually have an U23 side competing in a league?

    2. If so the data files can be adjusted so that in the case of the above U23 friendlies can be automatically scheduled

     

    I don't think Dulwich have an U23 team IRL, but that's a little bit besides the point. Not having U23s in the Vanarama South is fine and realistic, but at least when promoted to the Premier league the situation should change. 

  15. 8 hours ago, James_Fraser said:

    Could this be down to your youth rating? How many staff members do they have? You can always have their manager arrange a friendly each week. I know this isn't the same.

    I don't have too many staff members in my U23's, because due to the lack of competitive matches, I send almost all of my U23 players on loans, and use the U23 friendlies only to build up match fitness for first team players who are backups or recovering from injuries. Could this be the cause? I do have an U23 manager and a couple of coaches though.  Asking the U23 manager to arrange a friendly each week does not work, he just doesn't do it, and I have to manually arrange each friendly. 

     

    47 minutes ago, BlingFC said:

     you can select "arrange multiple friendlies" on the drop down menu and do 4 at a time if you tick the dates on the calendar.

    Didn't know this, thanks for the tip! 

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