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Posts posted by DementedHammer
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I'd like there to be occasional random future rule and competition changes, so that long-term saves don't feel as static.
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If you can't get a refund, at least give FM Touch a go, which came free with your Steam purchase. It is much more streamlined.
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6 hours ago, anagain said:
I just had an approach for my chief scout from a higher division club. Being amateur it doesn't help to offer him a new contract but I was pleased to see I had an option to convince him to stay.
It made me think that I have not seen this option when my amateur players are offered contracts elsewhere. That disappoints me.
I feel like FM has never really got the amateur side of FM spot on. For one, we often see players on amateur contracts have an expiry date of 1900. I still see that despite knowing it has been bugged before. It's cosmetic rather than game effecting though.
In the real worl I feel like players are amateurs at certain clubs because they have a job in the area too. That is soemthign i would like to see better represented in FM. When another amateur club approaches my players I want to see options to convince them to stay and I want flavour such as them saying they want to stay in the area. There could be a range of option depending on the job, because some jobs are easier to move than others.
I do feel like FM21 is missing some pretty basic options in this regard though. I am sure I have seen options to convince players to stay in past FMs. I wonder if it is similar to how past conversations histories are still not in FM21 even after the big patch of this last week.
I definitely agree that amateur clubs could be implemented better. It is very tedious having to offer a new contract to a key player 10+ times a season in order to get them to stay each time that an offer comes in.
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Good job. The promotions that go right down to the wire are always the most satisfying ones.
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I remember the one on FM 06. Man there were some out of shape looking regens.
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I remember Bobby Zamora was once out for a couple of weeks with blisters, so it can happen.
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15 minutes ago, ClumsyKea said:
Are there any limitations to training or scouting on fmt if I feel I have a grasp on tactics and decide to dabble a bit in those areas of the game?
The tactical side is identical (except there is no tactical familiarity penalty, so players instantly learn new tactics in FM Touch). But, both scouting, and (in particular) training are significantly simplified in Touch compared with the full version. (At least in FM Touch 20 - I haven't tried FM Touch 21 yet.)
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1 minute ago, ClumsyKea said:
Would you recommend watching the full game or comprehensive highlights
Personally, I watch full. But I think the majority would use and recommend comprehensive.
Some people use a combination of both, and start out watching full matches and then switch to comprehensive once they get a feeling for how the match is progressing.
Ultimately, different people prefer different levels of highlights. But, if you really want to analyse your tactics, the more of the match that you watch the better.
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One thing I would recommend with tactics is to keep it simple, especially in the beginning. If you throw too many instructions together at once and things don't work out then it is very hard to figure out what to change.
When starting a new version of FM, on my very first game I start with a totally empty tactic (no team or player instructions at all) to see how the match engine naturally plays out. Then, I'll start making minor incremental changes until my team is playing the way that I desire.
Also, in the beginning, I'd recommend at least watching part of your match in full. You'll more quickly learn what is working and what is not, and be able to tweak your tactics much more quickly then if you're only watching quick highlights.
Finally, there's no shame in starting out with FM Touch first to get used to the core of FM, then moving to the full version if you want to get more hands on with some of the more immersive parts of the game.
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37 minutes ago, CRTB said:
I'm sure they'd love to know that a player is exactly 13 for crossing too, but they don't.
Make it the same each way and I'll have no cause for complaint. Give us a rating out of 4 for each attribute too, make it "more real":
Crossing * = Very bad
Crossing ** = Not great
Crossing *** = Good
Crossing **** = Excellent
Sounds more realistic when you think about it, so who's in for that, for all the attributes? No? Thought not.
I for one would love this to be an option.
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What a legend! This replaces the beta release prediction thread as my favourite thread of the year.
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1 hour ago, Spallo said:
I am curious ... how do you guys play the match day? Full game with maybe adjusted speedsettings or even 90 minutes ... or just a variation of highlights?
Full matches normal speed for me. It's the only way I can play the game because I feel I'm missing out on too many details otherwise.
I barely have the time for it though. I probably managed around 30 matches in total in FM20.
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I assume that these were saves started with the beta version. I've heard (somewhere - can't remember where) that it's been fixed in the full version, but I'm guessing you'd need to start a new save.
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That was a good read. One thing that I disagree with - playing at the lowest possible level is never a grind for me. Getting a team, with barely a double figure attribute amongst the whole starting eleven, to play something that resembles decent football is the best part of the experience for me.
I used to love reading the LLaMa blogs where players went from one sacking to the next before eventually finding some limited success, only to end up sacked again after a bad run of results. Those kind of blogs were a cracking read.
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30 minutes ago, Haribo1681 said:
Plus, I've always taken a lot of joy in getting in know players on FM, then finding out about them in real life.
You've just reminded me that I once hired an assistant manager where the defining factor was that his online profile listed his favourite band as Primordial, which is a band that I also like.
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I used to follow the LLaMa channel on FM Britain back in the day. I play a variation of that during my own saves, with my own personal twist.
Firstly, if I'm playing as myself, I will only join a local team near to me that I could realistically coach. That's what originally caused me to create my level 11 New Zealand save. Generally, I role play another coach who is just starting out, in whatever country I'm playing in.
I usually play as far down the football pyramid as possible. I think I started in the ninth tier in my FM20 save. I try to find the lowest semi-professional club that I can find, as I don't think FM handles amateur clubs all that well.
When starting at a new team, I try to give the existing players a chance to impress me, and I will try to come up with a formation that suits the existing squad, rather than trying to force them into my ideal formation. That pretty much means no new signings for the first season. In other seasons, unless players leave or kick up a fuss, then I'll generally keep the same squad of players together. At most, I'll make a couple of signings a season maximum.
When I do get new players, at this level I will only buy local players who would realistically come to my club, or players that directly approach me in the scouting centre. The same thing applies when hiring my staff - I will only hire staff through the job centre or those recommended to me by existing staff members.
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Hi all. Just a quick update to let you know that I have started on porting my NZ 11 tier league system to FM21. I'm currently down to the regional second divisions. There's a lot more updates than usual to get it up and running this year, so please bear with me. It could take a few weeks to get there this time around.
It also doesn't help that some of the error messages don't actually tell me which competition is invalid, so I'm having to check all of the leagues one by one to make sure that they are good to go:
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Although I personally prefer the full fat version, I don't understand why some people are so anti-Touch and almost seem offended when it is suggested to them as an option when they complain about the full game being too time-consuming.
I normally play a couple of Touch saves. Mostly on occasions when it is easier to take my Android tablet somewhere rather than one of my other PCs.
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I guess you could play a match on key highlights, then watch it back on extended and see what the difference is in terms of highlights.
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2D full matches. Although, I might actually try the data analyst 3D view, as the 3D actually seems quite watchable this year and the 2D view doesn't seem to have been given the love that it deserves (in my opinion).
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That was my beta burner save where I already knew the squad relatively well. In that time I played the intra-squad friendly and one pre-season friendly. (Admittedly, I play full matches, so that'd be around three hours of game time.)
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- Popular Post
As a tech writer, that literally spends eight hours a day at the moment writing release notes for a living, the repeated calls for release notes in this thread brings me much joy.
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I completely understand SI's reasons for not having a change log on a GR software package. However, I can also see why those that were heavily involved in the reporting of issues in the beta would like additional information about some of the changes that have been implemented.
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FM22 Performance Benchmarking Thread
in Football Manager General Discussion
Posted · Edited by DementedHammer
For giggles, I did this on a virtual at work.
Type: Cloud-based virtual machine
Model: AWS EC2 Instance type m5zn.12xlarge
CPU Model: Intel Xeon Platinum 8252C (48 virtual processors)
CPU Base Frequency: 3.80 GHz
CPU Turbo Frequency: 4.50 GHz
RAM: 192GB
GPU: N/A
Benchmark A: 01 min 29 Sec
Benchmark B: 08 min 05 Sec
Benchmark C: 11 min 07 Sec
Benchmark D: 25 min 52 Sec
If nothing else, it looks impressive in Task Manager with so many cores on the graph:
I'll post the results later for the PC that I usually use to play FM.