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Novem9

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Everything posted by Novem9

  1. There's nothing to argue about here, when I load Argentina and Brazil as playable leagues, I get a lot more players and their quality is noticeably higher. It's just one example. As far as I understand, this is directly related to the fact that they play real matches. Those that you can visit or send a scout. And not those that go “in the background”. Since this is a game, I would like to see some kind of improvement for those who use 60-70k db like me. This may not be entirely “fair”, but we have a default database that can be used as a guide. Actually, I started this test to see what awaits me in the new version of FM. I'm playing FM22 in the 2040s and this was a disappointing surprise for me. I hope that the Unity engine will allow processing days faster, and 200k players will not be something colossal, as it is now
  2. I simply use the attributes that I think are right for my players. However, there is no 100% However, there is no strict ultimatum. There is CB screen, as you can see I have 18 attributes, but match is 14/18 I am completely satisfied with this filter. I change something during saves forsure, but this is the base. I compare the number of players for it in the 1st season with what is happening with newgens - the result is not encouraging.
  3. It my manual filters. I use them many years. I see how many, for example, CB were in 1st season with real players, compared with newgens players and see how difference that I don't like. It all started many years ago. I played journeyman, moved for new club and realized - almost all candidates are either players I bought at previous club, or players I trained at this club academy
  4. I didn't touch anything, default settings. I'll check it out in January
  5. I'm checking the same issue which ruined every my long save every year. Newgens are not developed, newgens have stupid attributes distribution. As result, my filters which show a number of players of realistic DB, but very strange and unbalanced number of generated players. As improvement - more WB players. A lot of strikers, but actually this is another type of issue, because it's too many of them. Another improvement - almost all clubs in active leagues have balanced squad. Or more balanced as before. Because in prev FMs it was a typical situation when you joined to a new club in journeyman save and... there are 14 players in middle of season. Or players a lot, but their quality just a joke. Now it looks better. But I seriously can't understand why gamedevelopment company can't just matched 1st season DB with newgens. Create a few smart templates for every position/role and newgens will development by this. Random attributes + AI management = strange database
  6. How exactly it increases? As I said I used more advanced setups to have a lot of players in unplayable leagues: Uruguay Columbia Belgium: Switzerland Etc. It doesn't matter in reason of many positions as CB, DM and CM have a huge deficite in comparing of 1st season. But I checked. 2048: PA 150+ = 1909 PA 160+ = 578 PA 170+ = 257 PA 180+ = 56 PA 190+ = 9 2023: 150 = 1581 160 = 544 170 = 163 180 = 42 190 = 8 Which again brings us to the two problems from the first post: 1) Imbalance in roles 2) AI does not develop players. And 3) Filters show deficite of players for some positions and oversupply in forward positions. I try to enjoy long saves with newgens only, but every FM edition has issues, old and new.
  7. Advanced note about AI doesn't try to improve newgens. Somebody could say about newgens attributes are poor. But one of best IRL examples is Javier Portillo. Speaking in FM language, his PA was high. Media called him as new Raul, btw. And he had a chances in first team, even in ChL Therefore, I want to see how perspective (High PA) players get playing time in first team and on loans before they are written off as scrap. Portillo was transfered to Gimnastic in 24 years. Playing 31 matches in a team where Raul and Ronaldo were - a great success. And some newgens actually get a similar experience in FM24. But many newgens are still on sidelines and have no real experience in 24 years
  8. I didn't know about this! Mb this is a factor influencing what is happening. I will check later - number of players at positions and how many positions for different nations. Another point is attacking players have more subs in second time. Usually nobody changes CB in most games.
  9. PA 178, just 6 games for Nice. Despite national team stats 15/7 PA 174, 4.5 games per season PA 187, 20 years old. Just 9 games. Another newgen with PA 180, who will play in Team B forever I believe Malmo wants to give more time for player with PA 171 There is a general improvement. Looking at the details, you realize that it is too insignificant. No loans, no game practice and attempts to improve newgens. The same issues for many years.
  10. Another check is about CA/PA Age: 23+ PA: 150+ 1223 players found ---- Age: 23+ PA: 150+ CA:140+ 665 players found Only half of newgens. This cannot be called a pure experiment. But one of the stated features that sold the game to me was the improvement of the AI with the development of young players Another one. Age 23+, PA 160+ = 356 newgens Added CA 140- = 124 newgens. Maybe not the worst numbers. Especially when compared with previous editions of FM But I can see 24 years old GK from River Plate, PA = 181, games 0. Zero official games. Lol. PA = 179 Main career - 219 games in PSG2 PA 180, plays in Championship PA 188 It doesn't seem like the AI is trying to give boost to high potential players
  11. Simulated save until 2048. There are no more real players here, newgens only. Compared newgens quality by my filters, no hidden atributes in simulation. Numbers meaning. First pair - comparing of filters, 1/2 where 1 = number in 2048 year, 2 = number in 1st season. Second pair - the same, but with '-1' for all attributes. GK - 15/13 , 91/80 - almost the same. CB - 110/55, 607/279 - Critical shortage of defenders LB - 52/44, 359/188 - In general, WBs have become better, but not perfect RB - 46/44, 337/182 - the same DLP - 33/14, 176/96 - nothing changed since FM22 and earlier DM - 118/34, 617/176 - OMG where are midfielders??? CM - 146/80, 688/382 - AP - 84/83, 394/318 - attacking players are better LW - 64/55, 332/203 RW - 50/51, 294/210 - good one AM - 83/71, 303/303 - DLF - 23/101, 153/424 - WAIT WHAT??? AF - 14/37, 73/197 - A LOT OF STRIKERS PF - 35/109, 200/436 As you can see, FM24 generated a lot of strikers, but critically not enough of CBs, DMs, CMs. This is really strange and sad. Database: England, Spain, Germany: D1-D3 Italy, France, Netherlands, Portugal: D1-D2 A lot of advanced players for many countries (This also affects a number of newgens that replace them). National teams players, continental rep, national rep, etc. 1st season DB = 64951 25st season DB = 66852
  12. While I'm no tactical guru, my experience is that this is a bad idea. I wouldn't use two insiders even for the best team in the world
  13. So far FM24 has disappointed me. The game has charm, but I'm waiting for the final patch... and may never play the big save of this edition. % of possession in some games just makes me crazy the same issues in this game again and again... After some tests, it seemed to me that now DLF(a) is much more suitable for the role of L9 than L9 himself. I agree with those who talk about the ineffectiveness of the MEZ(a). He was my main weapon in both assists and goals. Now I don't see this unstoppability I used the 433 made by Zidane and it looks more effective. Possibly because it doesn't use short passing or maximum pressing: W(s) - F9(s) - IF(a) MEZ(a)-DLP(s) ---DM(d)--- IWB(s)-CB-CB-CWB(s) TI: Play out def. Counter, Pressing Higher, Higher, More Pressure It's simple, but balanced. P.S. IW(a) looks worse too for me. When I changed FM21 to FM22, I had to learn a lot of things all over again. Some rules and habits have lost their meaning. Perhaps now I need to do the same after the transition from FM22 to FM24.
  14. I use authentic names or names of favourite newgens from prev saves. All started from Francesco Ferro - I generated this on some website about names in different countries. It sounds great for me and I used this. And this name style of F.F. started to be my schtick. Flavio Fuentes in Portugal, for example. The most funny thing, one of my favourite newgens has the same F.F. name! His name is Franco Fugueiredo and I used him too
  15. You are wasting time on a pointless argument, why? If you like the game, why not just leave people who want something extra to go enjoy it?
  16. Improved AI in possession beats defensive AI at all Just an usual thing for this. + pointless sterile possession is just ruining, this issue was solved a couple of years ago... to return in all its glory
  17. I really want to like this post, but I'm running into a daily like limit
  18. in the good old days, such as fm17, between the release and the December patch, hotfixes were released, and in the amount of 2-3 (17.1.1, 17.1.2). And back then there was a loyalty discount of up to 25%, newgens looked like people and the grass was greener (literally ). It's like it happened on some other forum, how many things are different
  19. Yes, just started holiday test on few weeks to check any changes
  20. Too many big scores for a short period of the season. And few big screenshots like this
  21. This is a marker of what ME is. And I see what makes ME consider everything as counterpressing. I just said that in previous FMs “my mind was read” in the vast majority of cases
  22. Well, in FM22, 21 and earlier, this did not prevent the tactics from being vertical tiki-taka, tiki-taka or something else. Counterpressing had quite logical requirements
  23. So, any of my tactics is defined as counterpress. Even this one:
  24. Again, do players have IRL influence for such grievances about anything? In recent years, we have become accustomed to players' agents behaving provocatively, but the collective "advice" on management and salaries seems ridiculous
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