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Posts posted by DavyDepuydt1
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2 hours ago, hyb said:
x2
For those not liking the size of the shirt, I'm actually not missing it when I'm setting it up like this:
I thought I would miss it, and just wanted a "smaller shirt", but because of the big rectangle with the player name and number beneath it's profile pic, I don't really mind removing the shirt panel.
Selected transfer info on the left as I find that really important and on the right have the eligibilty panel that you can select from the dropdown0 -
3 minutes ago, Dagenham_Dave said:
You'll see a lot of that with the beta skins now that the full game is out. They were all crrated with the FM21 archiver. Now the full release is out, these skins will be updated properly soon using the FM22 tool.
Yeah I thought it was something like that... just wanted to report it so the author knew about it
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2 minutes ago, ca14g44 said:
Probably a dumb question and I'm not sure if this is the correct place for it, but how do I know if I'm on the full game and not the beta?
The start screen says 22.1, but I didn't notice any downloads on steam, updates, etc.
Any hell very much appreciated!
If the "report bug" button is gone in your sidebar on the left, than you are on the full version
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Since full release (I think it was not like that before) the Guide value for my own players is empty
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FMScout reports it on twitter to be 20:00 GMT tonight.
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Thank you so much for your work... really love this skin is just fully based on the default skin and enhances the things that most common players want (better player profile and some QoL improvements)
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3 hours ago, oblongata21 said:
Yeah thats what i heard, and the newgens were pretty decent too, they also took a few steps back, although last years were a slight improvement
Graphically (UI + 3D) FM17 was the best...
But than came the switch to the new 3D engine and the purple era and we went from very good to very bad... now we are slowly getting to a decent level again as they improve year over year.
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I'm seeing something and wanted to check if my thinking is correct to why this happens.
I'm playing an almost default Vertical Tiki Taka 433 DM, with some roles adjusted and tempo to normal.
AF (A)
IF(s) IW(s)
Mez(a) BBM(s)
DLP(d)
WB(s) BPD(d) DC(d) WB(a)
With Work the Ball in the Box on my striker doesn't score a lot (The IF, IW and Mez do), with Work The Ball in the box off my striker is by far the main goal threat.
Is this because with WBIB on my team is slower in attack, much more people are around/in the box, and there's a big chance that other players than my striker are getting the goal scoring opportunities?
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25 minutes ago, Sledger said:
The only significant comment I would make at this stage is that the game's menus seem quite laggy at times. My laptop doesn't have any trouble "continuing" the game/simming results/running the match engine. All of those things are as smooth as you like. But navigating between certain menus can cause some quite significant lag at times, which is a little annoying. Would be interested to hear if anyone is experiencing similar issues.
It was like that before yesterday's update on my laptop.
Since than, UI has been very responsive for me.
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For beta's there is never a detalled change log (normal, since it's a beta and they are still working on hundreds of things in parallel before releasing the official release product)
But here you can see it's mainly about speed (like UI lagging)
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Nice update, UI is a lot more responsive now :-) Good on track for a very nice, polished and enjoyable product on November 9th!
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7 hours ago, owenFM99 said:
It may just be me, but at the start of a save game it feels like an awful lot of youngsters (players with unset determination in general) are generating with low determination. In previous iterations there would be a few players that would start with low determination, but this year feels like at least half of my youth squad have < 10 determination. I just feel like the distribution of determinations of players in youth squads (with unset determination) is very low when I would say most players on the game have a determination of above 10. I know determination can be increased but it's just a bit frustrating when half of your youth team has lower determination than pretty much all my first team. For example, this is the arsenal u18's at the start of a game.
If you're in doubt, always best to report, easiest way to have feedback from developers / getting things fixed in case it was wrong.
If it's works as designed, they tell you as well... they will in any case be better to answer then most of the members in this topic0 -
6 minutes ago, Viking said:
I don't know if it has been mentioned already, but the confirm button on the scouting centre card page is back to jumping around when you click them, just as it was a couple a years ago. IE you can't just keep the pointer still and click several times to confirm the reports, but you have to move the pointer to the left or right. It's a minor thing, but an annoying one.
I think this is annoying enough to report in the bug tracker
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8 hours ago, XaW said:
Hi @XaW are that custom match panels you are already using to have 6 panels (instead of default three i have) or do you just run a very large resolution?
If case 1... Could you Point me to the mod you are using?
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16 hours ago, Footix said:
Tried using this for a while (I'm on FMT so no familiarity issues). I found that we often were very wasteful in front of goal, 16 shots but only 1-2 on target. Any ideas on what to tweak to avoid this from happening?
Work the ball in the box, but i typicamly avoid it because for me it makes the Striker less of the main goal scoring threat. And I personnaly like the Striker to be the main goal scorer
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16 minutes ago, ostkiz said:
Its really not interesting the new way to show the value of the players , also lost clarity , if u have one real value you now already u can have a offer a bit more or less of this value.
Totally useless.You see how opinions can be so far apart... some people hate this... some love it... I'm in the second group, I love what they are trying to achieve with this and I love how it's implemented.
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For the first time since FM entered the "purple era" I really really like the default skin... (and I come from "how could they have released such an ugly default skin a few years ago when the purple was introduced)
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Why is the new scoreboard / popup when a goal is scored only active in bundesliga?
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15 minutes ago, knap said:
FMRTE is only really used with test leagues and condition drops during a match. I don't bother with normal saves and with HUB Testing there was little difference between FMRTE and non FMRTE results.
Great to hear
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Just came here to congratulate you with this amazing work.
Thanks and keep up the good work. Already looking forward to your FM22 version of this.
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One of the QoL improvements that was announced was "faster UI loading/page loading"... but I seem to experience that it's just that bit laggier... (apart from even the obvious pages that are bugged like the competition team/player stats that load very very slow and even hangs the application)
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10 hours ago, knap said:
Are you testing with any condition freezing on? (Probably not as the tools like FMRTE are not out I think) but just wanted to double check, because this could be the year that testing with condition freezing on is very different result from when people actually play, because of the greater stamina/fatigue effect
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2 minutes ago, jdubsnz said:
anyone having issues where the game is too big for the screen? Had this last year, can't remember the workaround
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*Official* Football Manager 2022 Feedback Thread
in Football Manager General Discussion
Posted
Has anybody seen if the DoF uses extra clauses/installments if you ask him to do a transfer via "Add as transfer target".
I've used it about 5 times now, and each time he pays the full fee upfront (I'm managing united, so we talk about 50-100million euros transfers...).
Don't know if it's a bug, working as intended, or if I'm just very unlucky that my DoF makes these kind of offers instead of structuring them a bit better.