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220 "I mean, funny like I'm a clown? I amuse you?"About CJ Ramson
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Rank
Sports Interactive
Favourite Team
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Favourite Team
Arsenal
Currently Managing
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Currently Managing
Aston Villa
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Ghost goals and Clear Cut Chances
CJ Ramson replied to littledragon84's topic in Match Engine - AI and Tactics
Thanks for sharing so many PKM's, we will take a look into this issue -
pkm required Penalties for fouls visually outside the box
CJ Ramson replied to Etebaer's topic in Match Engine - AI and Tactics
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The month was over the festive period where I mentioned many team members were away. It's not a straight forward issue as it involves a lot of research data and isn't a simple AI change. The process unfortunately isn't as simple as identify the issue and then fix it. I've mentioned many times that there are so many potential knock ons in this area, I would never give reassurances that any issue would be improved or fixed but I can assure you we are looking into it.
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We've made no changes to this area but will continue to look into balancing it better. I understand why you say they should be less consistent from lower quality players, but a semi professional footballer with 5 long shots, is still technically better than a random fan from the stand. The attributes are in relation to being a footballer. Genuinely appreciate this level of understanding. I think it is way too risky of an area to make changes to at this time. But you made a very fair point with some good evidence to back it up so I will raise this with the Dev team to better balance it
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under review Goals from Throw-ins
CJ Ramson replied to Louisking1992's topic in Match Engine - AI and Tactics
Thanks for all the PKMs and extra screenshots We will take a further look into defensive positioning from throw ins -
info provided Shot map/data
CJ Ramson replied to Louisking1992's topic in Match Engine - AI and Tactics
For the shot numbers not correlating with the numbers, would need that PKM if you still have it? -
info provided Shot map/data
CJ Ramson replied to Louisking1992's topic in Match Engine - AI and Tactics
Thanks for the feedback, I'll pass this onto the UI team -
The majority of the QA team were off over the festive period, it was also made clear there would be limited replies on the forums over that time. Thanks for all the pkms, it's exactly what we need. It really isn't as simple as just making the AI managers attack more, this would likely lead to an even more unbalanced match and results. We are investigating the issue but it is something I would rather take time on and get right than rush a fix for.
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under review Raumdeuter still way to deep
CJ Ramson replied to FreezingTable's topic in Match Engine - AI and Tactics
@FreezingTable I understand your problem with the role, however what you're asking for isn't a quick fix. Also many of the movements you're asking for do come from Inside Forwards on attack duties. Raumdeuter is a very niche role that needs specific skill sets to get what exactly you're asking for from the role. Can you think of any real life examples from players who play this role? -
info provided Too many goals from clearances/long passes
CJ Ramson replied to Pav_Makarov's topic in Match Engine - AI and Tactics
Thanks for uploading with PKMs. Have you noticed any theme in these goals, from goal kicks, clearances, high defensive line etc? -
resolved More than 3 subs made in Community Shield
CJ Ramson replied to fishbone56's topic in Match Engine - AI and Tactics
Correct, teams are allowed up to six subs in the community shield -
We always need PKMS. If it's an absence of something then examples of when a player should make the cross would be good. The ME is an incredibly delicate balancing act to try and replicate real life football. It's not as simple as making players cross the ball more. We have looked at improving some off the ball runs which would in turn have a knock on affect which could improve this issue. Are players making the off the ball runs for these crosses to be made? Which player roles are being used in the wide areas? Lastly, the Beta theory is incorrect and it doesn't help sprea
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Thanks for all the examples @Louisking1992 - They will be logged to be reviewed by the dev team. This isn't something we've been seeing internally as frequently as you seem to be. Is there any theme among the poor marking?