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lukavski
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Posts posted by lukavski
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Only playable league clubs will ALWAYS hire managers, and sometimes low tier "unplayable" clubs with high reputation from loaded countries, specially in England.
We know SI loves their England.
But, for example, if you don't load Ukraine, in three or four years Shakhtar will fire their manager and never hire again. This makes continental competitions and world simulation a little weird.
Yeah FM20 was the same. Important clubs from unplayable leagues would be managerless in four or five years, and never hire again.
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They will have a full National Team. Probably only top teams will have a full line-up in the region, but in five years or so, non of them will have managers, and the same will happen to low tier european leagues. Only the three or two top teams from well known leagues will continue to hire managers in "view-only" or "nonplayable" countries, don't expect one in clubs like Malmo, Zenit, etc.
Once I didn't load Germany and Dortmund wouldn't hire a manager for years...
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25 minutes ago, jpc79 said:
Totally agree. I don’t think you’ll get a reply though
Yeah. I uninstalled.
It's not going to change anything, but this lack of attention and feedback to important details and known bugs over the last patches is too much, too tiresome.
I will lurk the forums in hope for a fix, but I doubt is going to be one this year. It's just absurd at this point. I'm tired.
Will hope for a complete version in FM22. I know 2020 was a rough year, so it's understandable.
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Amazing work, krlenjushka!
Really loving and enjoying this custom league!
Is there any conflict with clubs continental competitions like champions league?
If so, is possible to change league settings to only one match between teams?
Thanks a lot!
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40 minutes ago, Andrew James said:
Thanks again for all the info and data posted on this.
It's likely that a lot of these issues were actually present in FM20, but something in FM21 has made them far more extreme in certain cases. We think it's possible it may be due to an increase in the number of dual and multi nationality newgens that generate in the game this year, which is having a knock-on effect to the player count for each nation.
As has been established, different nations and different db setups all seem to be affected in different ways, so I want to assure you that we're trying to find a way to balance everything out across the board.
There are essentially 2 main issues that are under review with our dev team at the moment, although I highly suspect they are fundamentally linked.
1) Total player count decreases over time - custom db setups with players loaded into inactive leagues are most (but not exclusively) affected by this, as well as some specific regions such as South America, Asia and Africa.
2) AI clubs not generating enough newgens per Youth Intake - this can affect playable leagues too, and total player count may still be stable, but the most severe cases seem to start happening 10+ years into saves.
Further improvements should all be save game compatible too, as the game stores the player count numbers it should be aiming for at game start, something is just preventing it reaching them at the moment. If these numbers need to be recalculated or boosted, that can also be done within a save game.
Great! Thanks for the update, Andrew.
Can we expect a patch before 21.3? or shall we wait until march for a fix?
Thanks again.
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Thanks a lot!
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5 minutes ago, HarryBrownUnited said:
Tbh I don`t have such problems. I used my own "Best eleven" file from Nocturno 18 and the game works fine.
Great!
Can you share it?
What about best assister in history/records screen?
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I uploaded my game: "Best Eleven and Record Assiters Bug.fm"
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Any news on a fix for these bugs?
Does everyone experience them?
Thanks!
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The same happens to me. I also started a thread about this.
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10 minutes ago, Captain Krakatoa said:
I wonder, isn't the view-only leagues transfer activity lower than the playable one is no secret? It does be like that for years.
Why does it cause problems now by players get released free etc while it never been a problem before?
Non-playable leagues releasing players and transfer inactivity has always been a thing en FM.
With this version bug, clubs in those leagues didn't populate correctly because of low youth intakes. So now, with yesterday fix, newgen are populating those countries again, but how clubs manage them has not changed.
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2 minutes ago, ratio1618 said:
Whats weird about this is
If i were to draw one of these teams in a Champions league do they just generate a "grey manager" for the game?No, they just won't have an active manager on the club.
This also happens with players from low reputation teams, they will be replaced by grey ones as you advance into the future. Low reputation clubs in Only-view or inactive leagues aren't active during transfer windows. They only sell or free players and fire managers after their contract expires.
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4 minutes ago, gsdax24 said:
I believe view-only teams not hiring new managers has been present since old FM, never thought it was a bug, just clubs not being that active.
I made a test with some custom obscure leagues, mostly from caribbean countries (1 active, the rest view only). 15k thousand players. My player count just went up in around 200 players (Jan 2020- Jan 2023). Almost all of those countries got a (tiny) youth intake in those years: 728 players in 2021, 324 players in 2022 (counting all countries except the active league).
This.
View-Only clubs not hiring managers has always been a problem in FM. Every year a thread discussing this bug is posted in the appropriated forum, but the problem has never been solved. I believe it has to do with Clubs, league reputation and transfer passivity in inactive leagues.
I'm glad to hear this bug has been solved. Thanks.
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Awesome DB!!!
Would you include clubs from every country? I would like to see clubs from iceland and Faroe Islands!
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12 hours ago, Andrew James said:
Quick update on this one:
This issue is a priority and we are still working hard to get it fixed ASAP.
Changes will be save game compatible when they’re ready and will be rolled out at the earliest opportunity.
It has required some fundamental changes to how newgen generation is approached in inactive leagues, and we hope the result will be a better and more consistent spread of youth intakes across the globe than we’ve ever had in previous versions of FM.
Youth Intake numbers are a very complex and delicate balancing act, and your patience is still greatly appreciated while we try to get this right.
Nice! Thanks for the update.
Waiting for the patch to start my save.
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I don't know about that ---or who Miles is---, but you seem pretty sure.
I still believe we have to complain as costumers...
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44 minutes ago, lucasnake said:
I don't see anyone being toxic, unless there was an removed comment. I just see people who paid 50 dollars for a game expecting it to be playable, complaining in their right as a costumer.
Heck, 50 dollars is nothing compared to the money i gave SI with all the FMs i brought over the decade, the least i expect as a costumer is for them to release a game without such a massive bug.
No one should buy a game expecting to play it after months of patches and fixes. Scam may be a harsh word, but is there any mention of this bug in the description of the game on Steam? Is there any mention there that people buying right now should wait some months so that they can fix an ongoing massive bug?
Agree 100%. I will write a negative review in Steam until they fix it...
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Nop. And there's been no news from SI since last week...
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This option is game-changing. The game is going to be so much better...
Thanks a lot.
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Youth Intake Broken Just Like Beta
in All Other Gameplay
Posted · Edited by lukavski
Don't expect a fix for this.
Every FM version has been the same. A lot of players prefer short games, one or two years before starting a new one.
Now, with the increase in FM addicts population, the world simulation has been further tested. This has arisen all the thread's questions.
So, to simplify the matter I will try to write what to expect based on my own experience of the game.
1. All (non-custom) playable leagues will hire managers and will have a full line-up. But, if you load a very low level custom league, like division 6 in any given country, you may have a few teams with grey players due to low reputation numbers in clubs.
2. Custom playable leagues will depend on the database you load. If you don't use a players' database, the game will fill clubs with mostly bad newgens, so you will have to wait some years for that league and clubs to be competitive. But they will have a complete line-up.
3. Non-Playable (non-custom) leagues will start with their full line-ups if you configure that option through advance database, but in time they will gradually lose all or most of their players, especially clubs in mid-low tier countries. And they will not hire any manager after sacking their former. This is the main problem of this thread. This disrupts the feeling and simulation of the game for some of us.
So, one year, say 2025, you will be playing against a good swedish club, like Malmo, on Champions League group stage, and you will notice that they don't have a manager, or their line-up is full of grey players. And then you will start wondering, searching, hoping this is only a Malmo bug, and every other club have at least a manager. And no. They don't. The Europa League winner doesn't have one. You even notice their goalkeeper is grey, and that's only the beginning, because if their goalkeeper has gone grey, then all their friends will soon follow. Euro Cup II winner and runner-up are a lost cause. No manager, at least six grey players each. They won't ever have a chance of succeding in any continental competition again. EVER.
Except maybe Europe League II, Asian Champions League, African Champions League, World Club Cup, Copa Sudamericana, etc, where you will consistently see two managerless half-grey clubs battling on the finals.
And what's left? Only loaded leagues will start dominating competitions. No more surprises. You loaded Germany, France, England and Spain. That is the limit of your world. It is not alive: it is restrained. Those countries will always be on top. Boring games until you reach Champions leagues' Quarter Finals.
You will lie to yourself saying that only your league matters, but that is not true, because the heart of a simulation is the possibility of being surprised by it. And that cannot be limited to your own league. Because knowing that you will ALWAYS see the same four countries winning at continental tournaments is enough to, at least, obscure the experience.
4. Non-Playable (custom). This is hell. If you didn't add players with the custom file, you will get full grey-player and managerless clubs from the beginning. Only clubs with very high reputation (6000+) will hire some (4 or 5) players through the game.
Edit
A piece of advice:
If you are like me and want a more alive, fluid world, but you don't have a great CPU, then you'll have to give up on details. Download FMT and load all possible leagues. You won't have all Full FM features, but your game will play fast and the simulation will be a lot better.
My downside: I miss you, Japan.