lukavski
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Posts posted by lukavski
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Just now, nimbleshadow said:
Only if you're the one playing against the underdog.
Damn.
But true.
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Are there more surprises in the bigger Leagues and Cups in this version?
(I mean more underdogs stories).
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It looks awesome, (sic)!
I really like the aesthetics. Very smooth.
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6 hours ago, _Ben_ said:
Rebuild number five hundred but I've got a nice player overview panel that fits in with the rest of the three boxes theme:
Need to finish amending those linked buttons at the top (because Scout Report takes you nowhere, for example) and then porting the newer parts of this over to the AI profile. I think that, as the skin continues to develop, I'm likely to make a move (to default anyway) back to the attributes viewed in the more traditional way as it means I can push through another few ideas:
As always - would love some feedback!
Love it.
The three boxes theme looks very stylish!
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Font 3 definitely.
Elegant, Readable, beautiful numbers...
It's a winner.
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3 hours ago, _Ben_ said:
One thing to note is that the Unit panel will be remade as it’s too large for any other resolutions/zooms. That’ll come in a further update.
Thank you for taking into account lower resolutions, Ben!
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1 hour ago, GIMN said:
v3.00 released - Light Mode / Dark Mode
- Introduction of Pizza Chart & Archetypes
- Overhaul of News page to include links to external resources from awesome creators within the FM community
- Reworking of Player & Staff profiles
- Overhaul of Club Info and Club Vision tabs
- Simplification of Home Page
Wow!
You did in one version of the game what Sigames couldn't do in more than five years: Give more flavour to player's profiles so we can individualize them better.
Incredible work all around here!
Thanks for sharing it with the community, I know you didn't have to.
I really appreciate it.
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Sorry, double post.
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I really like the idea!
Jumping from player to player feels like playing on monotonous spreadsheets, the animation gives depht to the player profile.
Awesome work, GIMN! It looks amazing too.
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This looks fenomenal! What a great idea!
It should be the Full Match Panel!
1 hour ago, GIMN said:Still WIP as I've got to restore the customise stats button, and work out how to scale it down for smaller resolutions, but got a new match report/graphic after someone asked if I could try and recreate the Soccerment style. It's currently hidden in the old match analysis section, accessible by a link button on the match stats, but might look to put it in place of the full match panel.
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The last three versions were updated before March 1st.
It must be today...
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22 minutes ago, snowofman said:
If you look in the hidden content, you'll see the code piece
Oh, how could I miss that...
Thanks!
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2 hours ago, lugui said:
Just providing some feedback, since I asked and brought up the original question in your thread. I found a solution.
Something is definitely broken if we try to pull information for the TOP PROSPECT using the same code logic used for the others that work.
So I searched for all .xml extracted via RA. that could contain any mention of id=CtPR. After unsuccessfully trying a bunch of things, I saw that competition team preview panel.xml - who would think? - used the ID differently, like a container class seen below:
<container class="client_object_viewer_xml_panel">
<record id="object_property">
<integer id="get_property" value="Tcrf" />
<integer id="set_property" value="objt" />
</record>
<layout class="fit_children_attachment" alignment="vertical" offset="0" />
<layout class="stick_to_sides_attachment" alignment="horizontal,top" inset="0" apply_to_children="true" /><container>
<layout class="fit_children_attachment" alignment="vertical" offset="2" />
<layout class="arrange_horizontal_attachment" alignment="right,extend" offset="0" gap="0" />
<layout class="stick_to_sides_attachment" alignment="top" inset="2" apply_to_children="true" /><container>
<attachment_group class="vertical_arrange_autosize" vertical_offset="0" vertical_gap="2" horizontal_alignment="horizontal" horizontal_inset="0" /><widget class="label" alignment="left,top" font="label" auto_size="vertical">
<translation id="text" translation_id="227404" type="use" value="Hot Prospect" />
</widget><widget class="person_button" auto_size="vertical">
<record id="object_property" get_property="CtPR" />
</widget><container class="client_object_viewer_xml_panel">
<record id="object_property">
<integer id="get_property" value="CtPR" />
<integer id="set_property" value="objt" />
</record>
<layout class="fit_children_attachment" alignment="vertical" offset="0" />
<layout class="stick_to_sides_attachment" alignment="horizontal,top" inset="0" apply_to_children="true" /><widget class="nation_button" icon_enabled="false" size="small" colour="faded text" auto_size="vertical">
<record id="object_property" get_property="Pnat" />
</widget>
</container>
</container><widget class="object_portrait_picture" id="hPpc" width="40" height="50" keep_aspect_ratio="true" scale_picture="true" image_alignment="bottom" ignore_non_person_objects="true">
<record id="object_property">
<integer id="get_property" value="CtPR" />
<integer id="set_property" value="valu" />
</record>
</widget>
</container>
</container>So, I adjusted the necessary code and it worked, displaying the same info as we have under Club Overview for TOP PROSPECT:
<!--TOP PROSPECT-->
<container class="contrast_box" red_replacement="primary" transparency="0.55">
<attachment_group class="vertical_arrange" vertical_alignment="top,extend" vertical_offset="0" vertical_gap="0" horizontal_alignment="horizontal" horizontal_inset="0" />
<widget class="label" colour="primary" alignment="centre_x,bottom" auto_size="vertical" size="9" font="label">
<translation id="text" type="use" value="PROMESSA" />
</widget>
<container class="client_object_viewer_xml_panel">
<record id="object_property">
<integer id="get_property" value="Tcrf" />
<integer id="set_property" value="objt" />
</record>
<layout class="fit_children_attachment" alignment="vertical" offset="0" />
<layout class="stick_to_sides_attachment" alignment="horizontal,top" inset="0" apply_to_children="true" />
<container>
<layout class="fit_children_attachment" alignment="vertical" offset="2" />
<layout class="arrange_horizontal_attachment" alignment="right,extend" offset="0" gap="0" />
<layout class="stick_to_sides_attachment" alignment="top" inset="2" apply_to_children="true" />
<container>
<attachment_group class="vertical_arrange_autosize" vertical_offset="0" vertical_gap="2" horizontal_alignment="horizontal" horizontal_inset="0" />
<widget class="person_button" alignment="centre" size="9.7" colour="fgbar" style="semi_bold,semi_italic" auto_size="vertical">
<record id="object_property" get_property="CtPR" />
</widget>
<container class="client_object_viewer_xml_panel">
<record id="object_property">
<integer id="get_property" value="CtPR" />
<integer id="set_property" value="objt" />
</record>
</container>
</container>
</container>
</container>Once again, thank you for the space and for the inspiring work with the Skin.
Hi, Lugui!
Can I see how you worked the code out for the Top Prospect on Team Squad?
I'm playing with container classes and Id's, but can't seem to get it to work.
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Hi! I have a question:
Does "Nation Transfer Preferences" in the pre-game editor affects Club's Nation or Club's Based Nation?
Say, if I make a League in Luxembourg, but set some Clubs as based on, let's say, Austria.
Does the Austrian "Nation Transfer Preferences" affects those clubs too?
Thanks!
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Great news! I will test it tomorrow!
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Wow! I love the new design!
Awesome work!
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Nice to see this database back!
Thanks, Krlenjushka!0 -
Those are great ideas! Especially the regional Super-Leagues (South-America, Balkans, Scandinavia, Eastern Europe, Central-Europe, Africa, Western-Asia, Caribbean...) to make those regions competitive along the Big 5.
Sometimes the game gets boring when the same Nations always win the biggest trophies in the World.
I made a Database with a competition where each team represents a city, based on Luxembourg. I separated all clubs (cities) by regions (16) with two major world tournaments and an end of Season Super-Cup between the two winners.
Every League (Region) has the same power.
So, for example you can have a Stockholm vs Tokyo Grand Final at the end of the Year. Or maybe a Munich vs Brasilia, or Cairo vs Madrid, or Seul vs Milan. You get the idea.
That's the only solution for a New and Complete World I could come up with.
Every other options I though of required to change too many active Nations to move clubs from and the game felt broken.
I'm enjoying the game like never before, but I know is not for everyone.
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1 hour ago, rusty217 said:
Possibly due to how the UK works. I believe there's a dummy UK nation in the the "dead nations" list that is actually used for UK nationalities. England, Scotland etc. are kind of treated as sub-nationalities under that. I guess setting the game up that way is just telling it to look for pure English players, so UK-English isn't recognised.
For possible solutions, there's an option for "Same Nation Players In Squad" you could try setting that with a minimum number that's 5 less than the total squad size, instead of using a foreign player limit. That may well have the same issue though.
Alternatively, you could change to requiring a minimum number of home grown players instead. Not perfect, and could result in a bunch of foreign players, but it will hopefully work better for UK teams at least.
Thanks a lot for the suggestion!
That must be the problem.
I changed the rule to "minimum homegrown players from club in Starting 11 and Match Squad".
It's working pretty good so far after some years of holidays.
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I also tried with a No-Brexit custom file.
My file is a Super-League based on Luxembourg with every Club maintaining their national location.
This is the League with my rules:
:
This is an England Team based in England in that league:
This is the Agreements:
And every other team has the players right (their national are non-foreign):
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Thanks for answering!
I tried that. I also though that would work, but England is already on the European Union.
Even other continents' clubs identifies their national players as non-foreign in the league. Japan (Antlers, Vissel...) USA (Portland, New York...), Brasil (Sao Paulo, Flamengo), etc.
The only problem seems to be teams from England and the UK.
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Hi! I made a Club World League in Luxembourg with all major teams in it.
I set every club with their own nation as "Actual Nation" so they receive regens from their nation.
Then, I set a rule for "max foreign players in Match Squad".
But...
Every club identifies their nation's players as non-foreign, except for England and the UK. Clubs like Manchester or Liverpool identifies England players as foreign, even when the club actual nation is England.
Is this brexit related?
has anyone encountered this problem when creating a world league?
Is there any workaround?
Thanks!
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Personality attributes are fixed, right?
I like the idea, but I have mixed feelings about some of those personality traits in the game.
I really don't know how to read them. Erratic, Unambitious or Weak Minded are pretty harsh descriptions for any player when you know they are fixed.
But that's my take. I prefer attributes that change over time, and those that don't I would like them to remain hidden or ambiguous.
I never saw the passer/dribbler one! I like that one.
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[FM24][SKIN][RELEASED] - LIVID 24 Skin
in Skinning Hideout
Posted
I love it! Very smart use of spaces and panels.
And I really like the neat aesthetics.