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summatsupeer

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  1. There's a lot to keep in mind when comparing players, not just the system he plays in but the quality around him vs the quality of the opposition. They might have very open attacking games due to the teams style vs standing in the league whilst teams might be more defensive against you so harder to create space for a chance. I used to be obsessed by CCC and half chances but when you see some of the things it counts or doesnt count I stopped caring so much. I've seen blocked shots be classed as a CCC which doesnt make sense at all whilst a wide open CMs shot from inside the edge of the box wasn't even a half chance. I do like @Rashidi and look more at shot location that weren't not blocked. Then consider if the players are good at converting that type of chance (head, foot, composed etc).
  2. Is your team good enough to play the same way vs everyone? Can you afford to use 3 forwards on positive mentality against teams who come and attack you with world class players? Are your players good enough at pressing to get close to them and not chase shadows? Not saying you should change your system completely, just reducing mentality one level would make a big difference. Maybe pull the wide forwards back to midfield could help. Maybe just reducing pressing when the big clubs are playing risky and quick anyway. Lots of options, what is right depends on your players and what you want them to do.
  3. If you have a TM role and tell them to aim for TM that's what they will try to do. If you dont have a TM role (doesn't matter who is playing) and tell them to aim for a TM then will be mixed.
  4. Dont think as settings as on/off switches on robots. Think of them as asking a player to focus more/less on something. If you tell him to aim for a TM but dont have one or he's not in the box yet then he'll have to use his best judgement. Same way you might tell him to aim at back post but if no one there he may decide to do something else. Same way might tell them too shoot from range less, but if playing fast risky style might not see/select anything but a shot. Its up to you if its worth it. If I make a sub and its a very different player, I'll go through my set pieces to make sure they're still how I want. I might not bother if winning clearly and near end of a game. There's a lot of little things you can do that can add up to make a difference over a season.
  5. This. Basically telling you what roles make the most use of that players attributes. But you should pick your roles+duty to fit the tactic. They also dont take team mentality and instructions into account so a high press system won't point out stamina etc as being more important for your players.
  6. I feel like even though you have a style in mind, you've selected instructions based on there title rather than what your seeing on the field. Do you really need higher tempo on Attacking mentality? Even with shorter passing it will be quick. I'd also consider swapping the CM pair around, have the BBM on side with the safer FB and the CM-D covering the FB-A. Personally I think you have too many players starting high up the pitch on attack duty, especially on attacking mentality, it risks everything getting congested and a lack of variety. If on support duty, they will still be attacking due to the team mentality, just less focused on trying forward runs as often and may offer a pads to feet more often to do more give and go type movements rather than on shoulder runs.
  7. It looked significantly bigger but doesnt now so either my phone/brain is playing tricks on me or its changed? I think a lot of players get to click happy and dont really spend enough time watching the football there team is playing. They judge if it works by results and make blind changes. With no attributes your relying on reports and what you see more. I imagine you aren't just watching games for the tactical element, but also for the players actions, which many people overlook because the game gives the player x stars or say they are good at that role. If there success rate as a certain action is poor, your forced to analyse it.
  8. I enjoy reading this stuff, even if its stuff I think I know its good to be reminded or reaffirm it. The bigger font might be putting people off, on mobile it looks like an even longer read than it is! Your CM analysis will be interesting, I often feel they're too deep and wait too long to make there runs.
  9. There are other attributes that come into play, consistency, big match performance, pressure and morale can play a part in modifying players performance by affecting there mental and technique attributes. Footedness could also play a part in what options a player has, as does technique before considering what they choose to do. First touch could cause a player to make the chance harder or allow a gk/defender to close down or recover. Hence the tactic needs to be right but also the players used need to fit.
  10. Man utd team is full of quick players that suit a faster style, they aren't as good at playing smart patient style. Due to this I'd reconsider not only the instructions but use of two central playmakers who will drop to collect the ball rather than provide more advanced options. You've got the same issues as RL, how to fit Pogba in. With his Gets Into Opposition Area he's going to push forward so in a 4231 needs to find space between the AML and AMC to provide a different option, which is unlikely. Plus with Shaw who also has traits to Get Forward Often can leave that left side all pushed up. My personal preference with there starting squad is 4141 DM wide with pogba and 4231 wide without.
  11. For me its more about the formation than instructions. Why do you want to use 4141 DM Wide? Its quite defensive so even if increasing LOE and urgency they have to push up and close down from deeper positions. Even if told to, how good are the players at putting in the effort to get stuck in? Counter Press can help put immediate pressure on opponents when you have players pushed up attacking. You'll get mixed views as it depends on the system AND players. We have to make assumptions based on what were told and what we expect based on our experiences and knowledge. If your focused on possession percentage there's two sides to it, are you winning it back quick enough and then are you losing it too quick? As Herne says, if you must have that stat be good focus on that then try to improve the chance creation. I know you've had advice to use more attack duties yo increase penetration but maybe you should use ones that have fewer risks to keep possession more. P-A, DLF-A and PF-A for example all have forward runs often and a riskier mentality but try dribble and risky passes not as often and dont roam around as much. Maybe CM-A instead of MEZ adds some patience but still getting a deeper player forward. You need the roles+duties to create the style you want, the more risks and urgency you have, the less possession you can expect, this is then modified by the teams mentality and instructions.
  12. Remember FM possession is worked out differently than RL. In RL its just number of passes whilst FM is time based, so playing slow increases the possession a lot. Weaker teams on low risk mentalities can easily keep possession, especially if your getting men behind the ball as there low risk mentality will allow them to play backwards more often than higher mentalities. In a 4141 DM Wide, even if on a high mentality with high LOE and D-line can struggle to force opponents with DM (or two) plus defenders from passing it around. I'd say that formation is made more for quick attacks from deeper. Pushing that DM up can help force defensive opposition to try to progress the ball sooner by taking away the safer passes and leaving a bit more space for them to try to attack. By the sounds of it, you want to play your way and force teams to adapt, but your being a bit cautious so not forcing opponents who want to be safe into mistakes.
  13. Firstly rather than making so many changes, lets look at some of the stats and consider what should be looked for and maybe adjusted in the tactic being used. 1. Mings loses the ball a lot, as a FB-Su with a DM-D, BBM-S and IF-S near him that is surprising. I would watch him in future matches and check his attributes, Fewer Risky Passes and/or Dribble Less and/or Cross Less are options depending on why/how he's losing the ball so often, if this was a player I was looking to take risks with it then this information might not of been an issue. 2. A lot of crosses conceded from, plus through balls with placed shots in the box. This suggests your high press is being exploited, either directly through counter attacks or pulling your defenders around and creating space, hence: Thats all i'd do at this point. Then watch how things play out over the next few games. Did they fix the issues? Can we now move onto other issues, identify, analyses and address them. Just changing from one tactic to another thats very different is likely to be going from one set of issues to a different set of issues unless your lucky or really know your players and what your doing.
  14. You seem to be conceding most games so maybe focus on analysing that, is there one particular weakness that you need to address? Set pieces? Crosses? Counter attacks? Attacks through a certain part of the pitch? Dont just go off gut, use the stats and watch them, did someone make a mistake or was the opponent just better than him on that occasion? Then look at the tactic and players, is it a tactic setup issue that's being exploited or are the players just not strong at that type of defending?
  15. Rather than continuing match after match expecting a different result, spend more time on each match until you get things working. Not seeing any attacking from your team, go to full match instead of highlights if needed and see why, dont just keep clicking continue or making blind changes. I dont know why your so obsessed by "experience". Just because a players got lots of games played doesnt define his personality. Look at the coaches reports and see if Consistency or big matches are mentioned. There personality will also affect the pressure/over confidence they feel in matches. Adaptability can also play a part, you've brought a lot of foreign players in (in one go?), are they under performing?
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