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About summatsupeer

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  1. 4-2-3-1 Possession-Shots-Goals

    The OP hasn't asked for advice or review but I want to point out what it does well. Width - Two wingers isn't a common sight, most tactics people ask for help with have AP/IF in AML/AMR. Depth - Whilst on Control + Close Down Much More he has dropped Slightly Deeper. So whilst he has lots of advanced attack duties he is trying to make space for them. It's basically a 244 with the ball with width at each level, sacrificing cover for overloading the wings whilst keeping a central presence. Support for lone forward - Whilst both wide players stay wide the ST won't be a lone target with the SS supporting him. Whilst the CF would normally roam from position, risking a lack of presence in the box, the TI Stick To Position will counter that to keep him more central. Pressure - Lot of advanced players and they're told to press and stop easy passes to feet by Tight Marking. Its Risk/Reward, your forcing teams to play the ball and not just keep it deep but giving space deeper (naturally from formation + roles&duties). Transitions could be an issue, but the playmakers will drop a bit to get the ball and he hasn't used Play Out Of Defence which a lot of people just automatically tick. The BPD's can pass it out quickly before the opponents get organized, even if the pass it a bit loose or headed away there's numbers to win the 2nd ball. Looking at the results posted, it does score a lot which I would expect from the above points. If opponents score things get a bit dodgy suggesting its weak against certain tactics which again I would expect with so much attacking focus, its a proper shoot out type tactic that can win big or struggle. The OP mentions some changes in his post that he does sometimes and I think you could keep the basics mentioned above and tweak bits to make it more balanced. I'd be more conservative with the fullbacks and central mids and drop a few instructions such as Run At Defence which just isn't needed as all roles+duties already have Dribble More. p.s. This score once, score multiple could be a ME issue. With opposition teams going more attacking to try and get a goal, playing into the fast attacks and runs behind there line rather than trying to exploit the very attacking nature of the tactic that leaves space to counter attack.
  2. Like pretty much all of @Rashidi content, it is about the principles and how things go together, not "just use this". His video explanations are a lot clearer than me trying to pretty much repeat him in text. I totally agree Roles + Duties are key, i'd say the most important factor. I'd focus on them before adding TI's with a major effect like Retain Possession or going to extreme team shapes if you aren't sure what things do. If your going to play such a low risk team mentality I think you need a few more players taking risks than just your lone ST.
  3. I'm going to read between the lines and say you want a lower risky style (clean sheets + possession). You want to work the ball around then when the time is right, play a through ball / cross to create a quality chance, but without a reliance on one player to score the goals. Counter makes sense with what I put above, but you've not shown your EIGHT team instructions? Currently I think your setup to counter attack due to Structured and those roles + duties. You lack movement between the lines, your only attack duty is leading your attack, with only support duties behind him, plus two of them are playmakers so tend to stay deeper than other roles with a support duty. Why would a Poacher work it around for a better chance? He's the most attacking player in your team and probably doesn't have great vision / decisions / teamwork to see other options. Your left side could lack width with the DFB very unlikely to get forward due to role+duty+counter+structured and using a IF ahead of him. Yet on the right you have Winger who will hold width and he is supported by a FB-S, who will still be quite low risk due to counter+structured. You can see the FB difference in the second image you posted. Third looks like a good chance if the poacher makes the run and the AP makes the through ball. You mention BustTheNet on YT, have you watched the LLM 41221 (433 DM Wide) video?
  4. They're recommendations not rules. Its hard to go wrong with that combo but its not the only thing that works. Whatever you pick you will need to balance with the roles and duties around them. Having an extra support duty instead of an attack will make that player not get forward as often and will play safer. This could help retain possession and defensive shape but needs to be accounted for with the roles and duties around him to make sure your players still combine well and are not isolated. In this case the duty difference for a Advanced Playmaker is more subtle compared to other roles. He will still try and collect the ball to then create for others, he doesn't make runs often but will take more risks and get more advanced more often.
  5. Advice appreciated!

    Your doing well then, be pleased and think how you can improve the players you have available. Do you need a different type of player or just a better version of a player? I wouldn't change anything major this season as its clearly doing you good, minor tweaks at most. I'm guessing you expected to beat Port Vale and they're a more defensive side? Currently you have 4 wide players set to Make Runs Often, with no one else in your team makes runs often. That's a very wing heavy setup even if 2/4 are inside forwards. Then consider all 2 of your attack duties are high and wide, against a deep defence will they find space in behind? But against "bigger" sides who will come out and take the game to you, those IF's will have space to run into, natural space that you don't have to work super hard to create, hence inconsistency. This is all an assumption based off your tactic and those 2 results. I think you are focusing too much on width from both flanks resulting in a very wing heavy setup. Don't overlook depth to draw defenders/midfielders out vertically and not just wide, you can't always run in behind, plus it gives more cover to intercept clearances or stop counter attacks. If this assumption sounds pretty accurate i'd suggest that next time your up against a "Port Vale", try a FB-A + IF-S on one flank and FB-S + IF-A on the other and watch how they move differently. Both will have width at different times and offer different patterns of play.
  6. Advice appreciated!

    How are you struggling? Are you conceding too much? Are you failing to create chances or failing to convert them? It looks like your IF's are getting some goals and i'm guessing your CB's are from corners which is helpful. If its defensively on the counter i'd probably look at making the left back a FB-S so he still provides width but won't get caught out as often making runs.
  7. No problem. Sometimes you've just got to decide what to compromise and that might change on a game by game basis. I used to have the issue of trying to do too much so would break one thing to get another and then just end up with a mess! If you want him to leave that left center channel more then i'd use Roam From Position instead of Move Into Channels. I would expect his heat map and touches to spread wider, though where he finds space will depend on the opposition. In one game you might want a Hamsik but in another you might want a Sneijder so its good you can see the difference and know how to create those roles. Sorry, I was speaking about the length of the pitch rather than the width. The more fluid the shape the closer your team stays as the ball moves up field, good for getting it upfield, but its typically slower and allows opponents to get back. More structured shapes will have advanced players stay higher and not drop to help transition, which can create between the lines or allow them to threaten in behind depending on the roles and/or duties. Got to watch the game and see what those players in that tactic do. Look fine to me. Could try AP-A in the 4141. Might want to tweak some PI's to refine but see if they're close to what you want.
  8. Make a choice, atm you want everything. Do you want him to stay high and closer to the ST or drop and help? If you want him to help defend he can start from a CM position and add PI's to give him more freedom, letting him get forward and do things like a #10 would. If you want him to stay forward then maybe there's somewhere else than your CM you could leave space? Maybe a Async formation with a winger missing? Or go to a 442 Diamond / 541 WB Diamond? Either that or move the DM to CM. Yes a DM duo could work, but don't expect them to sit in front of the DCs, they'll both need to cover the CM area, they'll just do it from a deeper starting position which will allow opponents some space to push up compared to a CM pair who will form more of a 4 man line that has to be played through / over. Think of two lines, the D-line where your defence tries to position and the line of engagement where you'll allow opponents to bring the ball to. Deeper players typically have a lower line of engagement but if a opponent is completely free with the ball, it doesn't matter if your CB has the lowest possible Closing Down setting, if he's the closest player he will go meet that attacker. He might not try and win the ball but could just shadow and try and delay, that depends on the player + settings. Agreed, it will make him more likely to go close down rather than the DCR but also likely you won't have a screen. We're risking talking about multiple setups here which could get confusing. Did you allow the MCL to Roam From Position or to play More Direct Passes? What role&duty was at MCR? What was your team shape? By the sounds of it you want your team to work closely rather than trying to stretch the field. Was it the players attributes making them not get in a good off the ball position? I'd look at three things: Make sure your encouraging the MC to get forward, the more freedom and risk taking the more he'll get upfield. Your team setup doesn't result in players launching passes. There might be instances of clearances that your ST might win, but that's not a result of instructions. The right players, make sure the player who has to get forward has the attributes to do so and his traits make sense (if he has them). Assuming we're looking at your last posted tactic image, then yes your right flank is your only "adventurous" part currently with the rest of the team pretty much supporting with 7 support duties, 2 attack and 3 defend. On Standard + Flexible the support duties won't take big risks, they'll balance the risk+reward. In my suggestion i've tried to add freedom to the "linking" player, let him roam and use the cover. You could change Mentality / Shape if you want to adjust every player in the team, but I don't think you've found your player balance yet.
  9. Tried to write this way to many times so just going to put the points I want to make, if you need some more explanation just ask. Your formation is your defensive positioning. If you put a player in AMC thats where your telling him to defend. He might drop and cover if the risk is big enough compared to his mentality and if his attributes enable him to. The formation will show you where you will naturally limit space or allow space. The role+duty will then dictate how far they go from there position but don't confuse this with engaging open attackers that can cause a cascading effect. If you want the Advanced Playmaker to play higher when you have the ball you have to tell him to take more risks rather than having him be supportive and waiting till its safer. With a WB-A + WM-A outside of him he's probably going to stay deeper more often due to the risk. Plus he's a playmaker, he's drawn to the ball to collect it and create something rather than getting in the box for someone else to create for, unless you adjust his focus by changing his duty. Your asking too much of your DM. You want him to stay and shield the CBs. But then you have WB-A + WM-A on the same flank so he has to cover that with the DCR when you lose possession. Once the WM-A + WB-A recover there defensive positions, your still lacking a MCR so the DM will have to step up and engage. Is a DM-D really a "shielding" role? I'd recommend trying a 4141 and using a more conservative MCR to cover the attacking right flank and providing some depth. Have the more attacking central mid in MCL with the W-S + FB-S providing cover. The Winger will stay wider and leave the channels for the MCL. Having the linking player on the left side could help create space for the ball to be switched to the attacking right flank, with the left flank support players helping transition the ball. You could try AP-A + CM-S/BWM-S, I might add some PI's but would start plain. Alternatively if the AP-A dribbles too much or plays too deep too often then i'd try a CM-A with some PI's. Might change the RCM to a DLP-S to add extra cover or just add the Hold Position PI to the MCR. Lots of options really, just don't over-complicate things. Also check the central linking players PPMs, if he has Drops Deep to Collect Ball he's not going to be as advanced as often.
  10. I have been lurking reading this, but i've slept a few times since so could you just explain what you are trying to achieve? Currently i'm not sure why you aren't using a 4141, 4411 or 433 DM Wide? What does the Async formation provide besides the gap in the defensive formation that you speak of? Personally I think formations with gaps in the center need higher pressing since sitting in formation would leave a hole anyway.
  11. Help with defense please!

    I'll try and keep this simple, as I think its a combination of simple things: You should be looking before your first screenshot for the cause, everything after is more a consequence of events. I'd ignore Shaw getting beaten by a quality whipped in cross that's behind the d-line, to high for the GK+CBs and drops onto the forwards head. The player making the mistake, Fosu-Mensah is probably the weakest player in the game, how much is his attributes and how much is your tactic is unclear since your first screenshot is a bit late. I'm betting your WBR's closing down setting is probably 3/4 of max? That is likely to contribute to him closing down Coutinho. I'm not sure what your defensive plan is? You have a bottom heavy formation, which suggests sitting deep. Control starts with a high line so dropping deeper makes sense, but why are you then telling them to close down more? Who do you expect to close down more and why? If you want your front two to close down tell them using PI's. If you want your team to press high, i'd look at a formation that puts more players higher up the field so they can do so without leaving massive gaps. Personally i'd drop Close Down More and Tighter Marking. Whilst Tighter Marking probably isn't a contributing cause of this goal it is a risky instruction. If its still an issue after that i'd consider moving the DM to CM, creating a flat 3 in midfield with the two outside CM's being energetic players who can put a foot in and help on the flanks. I'd then finally look the CB's and see if I can get them to do more, especially if there's 3 vs 1 which means the opposition will outnumber us somewhere else.
  12. AML/AMR will track back, depending on duty and the players attributes. A RMD will still come back but it will probably be later when opponents are transitioned into the attacking phase. A support duty will move deeper earlier, probably during transitions (mentality / team shape will affect this). I like @fmFutbolManager use of Man Marking on the AML + AMR to get them to track there man consistently. Moving the players position deeper should get him to move deeper earlier and regardless of the opposition FB/WB. Really it depends what you want them to do, the earlier the move deeper the more help your FB will have and the opposition FB may come forward as its a bit safer for them. No problem. I'm not sure the fluid side suits the style your after, i'd go with Flexible personally whilst you get your formation, roles, duties, TIs and PIs sorted. You mention wanting to focus on Martial, I wouldn't tell your team to focus on that flank though. Having the ball on that flank after an initial attack will draw the opposition to that side, so will be harder to find space. I'd look more at making sure the central / right sided players are able to look for him with passing distance and PPMs such as Switch Ball To Opposite Flank, Tries Long Range Passes etc. This should put him in space if they've been able to draw opponents to the right side.
  13. In Lines And Diamonds (see Stickied guides) it has the following image: Which would suggest Standard mentality with no TI's will give you what you want but there is a couple of other points to remember: Formation - As you have AML + AMR, if they don't track back then the deeper players will have to cover for them. Regardless of closing down settings an opponent player with the ball must be engaged by someone, don't confuse this with the player choosing to close down. Team Shape - Similar to how mentality is affected, the more structured shapes will have the team close down at different points (defenders less than midfield less than forwards) whilst more fluid shapes have less levels due to the "working together". I would use PI's or OI's to manage if certain players should close down more / tight mark or if specific opponents should be closed down / tightly marked. There was a recent topic building a Mourinho style system that might give you some ideas:
  14. Improve My Tactic

    So the actual role of both is "Winger"? Rather than a "Wide Midfielder", "Wide Playmaker" or "Defensive Winger"? Considering your Control+Fluid, using Play Out Of Defence and Shorter Passing your probably allowing defences to get organized before one of your wingers crosses it which is unlikely to be a good chance to score. Plus who is in the box when the cross comes? If the DLF is support he might be a bit deep when the winger is looking to cross and the AM-A might be near him. Less frequently than those two you might get the opposite winger at the back post or the BBM in the box. If you want a wing based style you need to make sure you have good presence in the box and the supply comes quickly before defences get back and organized, your best chance is when a d-line is running back at its goal rather than standing waiting. There's nothing wrong with having that style, especially if your players are good at it and you commit to it, which playing a Short Passing game isn't doing IMO. If you want to increase variety then i'd just change one and you won't need to worry about crowding, if anything he may create more combinations than being left out wide and allow the FB behind him more space to overlap.
  15. All the roles play as-per the instructions they have, compare a AP-A to a AM-A and that tells you most of the differences. The only additional differences is that playmakers will see extra touches as teammates will try and pass to them, Playmakers tend to drift towards the ball to collect it and they are given more creative freedom to try things outside of what they are instructed more often.