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Everything posted by summatsupeer

  1. Well you've got him on a role and duty that tells him to drop and roam around away from goal scoring positions. That's fine if hes linking and others are making runs past him. Currently all three attackers can roam around which can be unpredictable but can also end up with no presence/option in an area. If you want him to have more of a focus on scoring then give him a role and duty that tells him to do that. A forward doesn't have to be on attack duty to score goals, they can find space and get into the box later with less focus on running in behind, still needs the right role and others around him need to leave the space for the ST. That comes down to ability to get close, then be aggressive to try to tackle then it just comes down to tackle ability va opponents ability to avoid it. I'd not have two Treqs. They are in same area and both want the ball given to them then want to create something. I'd prefer the other AM to be more focused on making runs to give the TQ a runner to look for. If your right DW is the one getting some goals I'd probably look at changing the AMCL to give a threat on that side. AM-At or SS-At are the two options for that position, depends if you keep your ST as is or change him to. The other option could be to move him to ST to make higher earlier runs which keeping a support forward to create space and help link/create. Might leave CM a bit more open but TQs aren't expected to do much and as rangers it probably wont matter except in old firm derby.
  2. I'd say your tactic isn't designed to "break teams down". If the transition into the final third isn't quick I'd expect it to struggle. Two of your front three are attack duties which I read as wanting quick attacks into space. Then two of your midfield three are playmakers with the other a BBM. This will create a more structured approach with the midfield rarely making runs past forwards. This I think make things a bit easier to defend once they have numbers back and organized. There wont really be space behind for runs and passes into space. Speaking of which, your DLF, IF, AP and I think the two IWBs, BPD and SK already try risky passes often, do you need to tell the others to try often as well? Why have two playmakers wanting the ball to there feet when other players are wanting to play a through ball? Why play to central defenders with a SK-Su? Not saying it's bad, just that it's not setup to break down teams. If want to maximize the setup I'd look to attack faster without shorter passing or work ball into box. Take take with the all earlier whilst there is still space for your front 3. I'd also adjust the midfield so theres a player pushing higher earlier to support the front 3. The AP-At does not do that, he will still typically come deep to collect or be behind the ball. BBM is also more of a late arriver in the final third. If you want a more pass and move fluid style I think you need to change a lot of roles and duties.
  3. If you want general tactics guide theres lots in the sticky. We dont know your players so whatever "off the shelf" tactic we might suggest/give still might not work for you. If you want specific advice we need a specific tactic your using and issues your having with it. Your first step is to identify what your teams strengths/weaknesses are. Even if your team value/expectations are low you need to try and put them in the situations they are best at.
  4. With Auba' and Pepe I would not want my forward to be focused on run in behind. I don't think Laca's runs are the cause of him not getting through balls but the lack of supply from those around him. The wide forwards are unlikely to supply passes for him however many runs he makes and he will just push the defensive line back resulting in less space for the wide forwards to make there runs into.
  5. I'd consider the players your using around Lacazette and not just the roles/duties being used. Auba' is clearly a goal scorer and doesn't really have attributes to create for others. Pepe I cant remember off top of my head but suspect he is better at beating players with he ball at his feet than Auba' but how likely is he to create for Laca' rather than for himself? Laca' if his attributes haven't changed much from 2019 is a good all round forward. Outside of Ozil your other attacking starters are more scorers so I'd expect Laca's goals to suffer a bit. You could change Pepe's duty but then the front 3 are all more focused on running in behind opponents. There is lateral movement but no one is really dropping to create space for the runners. Then theres a MEZ-At joining in so I think it becomes a bit one dimensional. Could work great against teams who try to push up and press but could suffer against defensive teams. Having both wide attacking midfielders on attack duty will also reduce there defending responsibilities which against strong teams would make me worried about having ozil in CM. One option could be to change the ST role and/or duty so he links/creates more often. If hes not getting chances due to others being more selfish types maybe he should just try and create for them more often
  6. I'm not sure what your plan is. Your throwing pretty much everyone forward, which is an issue arsenal have had for years in RL leaving defenders (who aren't great) exposed. DL, DR, MCL, MCR, AMR and ST all have Get Forward instruction. Both wide forwards come inside but both CM also trying to get forward, they're all going to be making runs into that AMC area. Whilst you have wing backs on both wings to give width you only have the centre backs and a BWM holding. The BWM is risky as hes expected to win the ball back quickly which means he will often leave his position. Yet you tell your team to Regroup? Personally I think Aub' is wasted if not on attack duty. I'd want him making runs more often and finishing moves rather than playing deeper and collecting the ball.
  7. Your setup doesn't really make sense. You have a lot of instructions to attack early but the you have a Treq leading the attack. A role that is expected to drop and create, though you say he has a trait to beat offside trap that may be making the role play a bit differently. If he does drop theres lots of supporting players and only the RMD really trying to get past him. Hes the teams playmaker but has very little options. Your central midfield is practically three players doing the same thing, theres no real variety in positioning or actions. Then the IF-Su will be cutting inside into those 3 or 4 players.
  8. Very rarely. Typically when starting a new save / tactic. Once i'm into a season and got things sorted i'll just use Key or Extended Highlights but if I don't get many highlights i'll try Comprehensive or just watch full match for a bit to see whats happening. The more I see the more I understand what/why things are happening, i'm not in a rush to get to end of a season to then just guess what I need to do to improve the squad/tactic.
  9. Depends what I see happening. As you have a DM the CBs should be shielded so i expect the biggest risk is ball over the top if theres not enough pressure on the ball? Assuming this is correct I'd reduce the dline and urgency to keep shape at the back. If I want the front 3 and CMs to press more urgent I'd use PIs on them. Can use counter press but if good opponents keep beating it dont be afraid to remove it. I dont. If I alter its due to different expectation of whom I'm playing rather than where. Sometimes the only difference is in the players I select and I only change tactic due to something I've seen during the match.
  10. You shouldn't really need to change so dramatically between home and away. Just changing mentality from Attacking to Positive is a big change so to go to Cautious is massive. Firstly if MEZ-At was working for you, i'd of kept it even if using Ozil. He'll will still be a creator due to his attributes and allowed to attack and if the MEZ fits the system better stick with it even if he's better suited to a different role/duty. Defense wise is those defensive instructions... they're extreme. Teams that are good at counter attacking will cause you major problems. Do you need to be so extreme? Especially without Counter Press, your practically Counter Pressing non-stop. Attack wise i'd try to add a bit of variety in the front 3 rather than having both flanks do the same and all 3 on attack duty.
  11. If its working then change nothing unless its a problem your seeing in that game. Only keep the change for future matches if its something your needing to do in most of your matches. Can you not play Timo in the current system? He will play the role+duty differently from Firmino depending how there attributes and traits differ. He could also be an option as a wide forward to rotate in with Mane/Salah if I remember correctly? If want him as the ST on an attack duty, i'd probably setup a 2nd tactic rather than changing your current one. Maybe a version of Liverpools 4231 with a creative player sat in the hole creating for Timo, Mane and Salah.
  12. You've gone from one extreme to another, F9 is probably the deepest ST role+duty and now you've gone to one of the most advanced in the PF-At. He's like a AF when you have the ball so is an early runner high up the field trying to make early runs into space from opponents pushing up and/or committing FBs forward. If you pin opponents in then the ST will often be unavailable due to no space to run into. Looks like your "brute forcing" it a bit with 2x WB-At, 2xIF-At and MEZ-At. At least with the F9 there was a bit of variety, adding another runner I don't think will add anything, now he might just get in the way of the runners unless the numbers just overwhelm them. You can get away with it when teams park the bus and don't really offer any threat of a counter but if they do its risky. I always advocate for some variety and having players use different spaces in your base tactic so it works against a range of opponents and less likely to come up against a hard counter.
  13. Depends what your problem is, how do you typically concede? Just from what you said about chances, how does your possession typically end if not creating a chance? I'm guessing the winger gets it and does his winger thing? Just from looking at the tactic, I think Pass Into Space and Dribble More should be conditionally used. The IF-Su and AP-At already have Risky Passes + Dribble More. W-At will dribble more often and risky passes sometimes, WBIB won't remove his Cross More Often. BBM-Su and PF-At will try risky passes and dribbles sometimes. In theory this should make the team a bit more efficeint with the ball as they're sticking more to the job they're given rather than all being ball carriers / playmakers. With a fast attacking style I think you could use a FB getting forward earlier, the natural would be the LB to overlap the IF-Su, hopefully the player is effective at being a WB/FB-At.
  14. Even archive websites don't have the guides so unless someone saved them locally the images will be missing from his guides on here.
  15. Like most things it depends on the players used in those positions and the tactic as a whole. No idea where you've got that "rule" from, especially when its a formation with 3 midfielders and one is a DM. If it was two CM and a AM then yeah, that would be a bit suicidal.
  16. Without specific example of your tactic and/or images its a bit of a guess. 1. It sounds like your playing on higher mentalities which tells the players to take more risks and a simple back pass goes against that. Could also be the role and/or duty used. 2. High pressing can make it easy for opponents to play flowing football through you whilst they're probably more conservative defensively so don't really give you opportunities to counter attack due to the numbers they keep back. It's hard to play nice flowing football against teams who are defensive, i'd be surprised if you can't play like that against more expansive teams who give you space. 3. Really don't know what you mean without examples. If AI can do it so can you though so again likely the role/duty being used. 4. There's two teams involved, just because you want to play through the middle doesn't mean you can. If they pack the middle how are you making them leave that area to then exploit it? Hoofing it is likely a player attribute and/or trait issue. I'd recommend starting your run and posting your setup and explaining why it fits your team, then we can offer suggesting and help develop it in the direction you want.
  17. I was rewording and forgot to paste this bit back in Specifically i'd try the MCL as the playmaker. I'd prefer DLP-Su as the more conservative option, being deeper should give the IW-Su space inside but also some cover for the WB-At. The MCR i'd try anything from CM-Su, BWM-Su, BBM-Su, MEZ-Su, CM-At or MEZ-At. This would likely be a "dynamic" role that changes game to game or even during games depending on the situation. The DR might need to be balanced with this.
  18. Your defensive instructions are very aggressive, if you don't win the ball quickly your team will be all over the place. Against teams who cant move the ball quickly this can work, but teams who can and do so into space can exploit this especially with tight marking. Your practically counter pressing non-stop. I think your a bit limited in your attack, as you say it worked but now isn't I guess your suffering from opponents changing there expectations and being more defensive. That will reduce the space you have for these attacks. The playmakers were able to launch the front 3 but now I guess the front 3 are too out numbered. I'd look to increase the variety in the attacks. The main thing I would do is in a fast attacking system is not have two playmakers as the CM pair in a 433. change one of the playmakers to a "runner" role to give the remaining playmaker another option in front of him.
  19. Not sure what you expect us to say? Theres no "do this and it will work for everyone in every situation" in this game. First thing to do is decide if the tactic gets the best from the players. Even if they are stars, if they are specialists or lack certain attributes for your setup they will perform less than there abort. Theres also the opposition to consider, your setup might be good against some teams but struggle against others so you changed it which then made it worse against teams it was previously good at. Easiest way to help is to help you develop a system starting with your teams strengths/weaknesses and why you've setup your tactic to suit them. We can then help you with any misunderstanding and offer suggestions based on what you see happening in matches. Otherwise you might as well go read some guides or watch some videos/streams for generic advice.
  20. There is a whole range of possibilities between counter and possession. Don't have to go all passive/deep and counter to penetrate, as long as you don't pin opponents in you can have some pressing and penetration. If you want more penetration you so need to risk possession though. You have the runners, passers and driblers, they just need to be allowed to take those risks before it's too late and you've allowed the opponents to drop and get tight plus organized. The ball could travel further by dropping play out of defence and/or shorter passing. The ball could be moved quicker by dropping lower tempo (which shorter passing already lowers). Could drop WBIB since you have Dzeko and it doesn't really reduce long shots of players with that trait.
  21. If the players don't fit the style you'll always struggle to make it work unless you change them or move to a style that fits the players better. Not just traits but attributes, players need to work in tight areas and create space, it requires good mental and technical rather than just outright quickness that would look to attack space early. Another thing is how and when do you expect to penetrate the opponents? You've got nearly every instruction that reduces it. The deeper you push opponents back the harder it is to penetrate behind them. Instead your players need to create space by playing to feet more between lines but you've already identified the players like a long shot when they get sight of goal. Do they also have the attributes to make themselves available and to find each other?
  22. Even if you want a possession tiki-taka style you don't want 3 playmakers in midfield and all 3 forwards on support. Whilst you want players to make themselves available for a pass to feet in a possession style, you still want some variety and that setup is too similar. I'd have Rice play a simpler role and train to be more a defensive player in the Busquets role, can pass but not the "playmaker" of the team. One of the CM I would want to be more of a runner to get up and help the ST. You mentioned thinking haller needs to be in a two man attack but then haven't done it yourself? I'm on mobile so cant check the squad on FM. If not a 2nd striker what about a 4231 DM Wide with a AMC close to Haller?
  23. Nearly correct. The training screen splits it into Attributes and Upcoming Game, there's a few other such as set pieces which give a temporary boost. I'm also not sure if it just for the next game or for so many days even though it says "upcoming game". I'm pretty sure if you do Attacking Movement training it can cover say a Wed + Sat match but I'd have to double check. There's definitely a screen that tells you the boosts you have for the match, just can't remember where it is!
  24. I did think that at first but he mentions "Chance Conversion" specifically which is a technical training session.
  25. Training just affects how the players attributes can change, there's no hidden modifiers due to what they're training. The attributes you see are what you get, but they can be affected by other things once in a match such as the players consistency and big match attributes or there mental state (pressured / over confident etc).
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