91427
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Posts posted by 91427
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Is there any rational reason for the removal of the 2 2d options? Can't see how it benefits anyone. Presumably extra work for the devs and fewer options for the players
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9 minutes ago, KUBI said:
There is now 2D classic an data analyst cam.
This is such a clear downgrade on last year. There was already a very similar camera to data analyst. So poor
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3 minutes ago, KUBI said:
2d classic is still in the game.
Where's 2d gone?
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Is there any way to disable the ads? 2d is bad enough this year and I just can't deal with the flashing. Rest of the game is great but the changes to 2d were not needed and are a big backwards step
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Flashing ads in 2d is not acceptable, unbelievably distracting
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What's happening to the net at 1:26?
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"Improved cross blocks"
Wonderful news
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2 minutes ago, MoxeysTheName said:
Why?
Because it seems a bit pointless moaning about a supposed problem with the game without actually showing us the problem.
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17 minutes ago, MoxeysTheName said:
But the amount they sell for is always below their value.
If this is such a big issue surely you can show us some examples?
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3 minutes ago, pats said:
Improve AI transfers looks promising but has the wide players defensive positioning been fixed?
From what I can tell in the few seconds of match footage we've seen it seems a good bit better
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7 minutes ago, GOODNAME said:
Hoping that the AI managers will do smart transfers..
*The FM beta is 100% on 27th? or maybe it will be released before?
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3 minutes ago, JordanMillward_1 said:
They've already done a video on the new graphics engine.
The graphics engine and match engine are not the same thing
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18 minutes ago, Barside said:
fingers cross this is all linked to how the managers select their squads so that we don't see too many high value transfers not being selected
Hopefully the increased willingness of AI managers to relegate previously important players down to less important squad roles that's mentioned in the video will help with this
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1 minute ago, Viking said:
If top tier clubs now will go after that dominating top player in your second tier club I'm happy. I've always found it weird and unrealistic when AI-clubs just ignore a player that clearly would at least generate some interest in real life.
Had the same issue. Richairo Zivkovic scored a goal a game for me as Ajax for 5+ seasons yet I got literally no transfer offers for him the entire time
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6 minutes ago, ilkork said:
.
Thanks for the help mate, I'll give all that at a try when I'm next at my computer
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32 minutes ago, ilkork said:
How much "wide"?
You mean, even when the ball is in the opponent's half, you want them to not try to contribute at all, but stay out wide?As wide as is possible basically. I do want them to contribute, my basic idea is that they can either pull the opposition defence wider which'll leave wider gaps between them or be in loads of space to put in crosses if the defence just stays narrow. I play with 2 strikers, a no. 10 and then two supporting cms behind them so the wingers just aren't needed in the box and cos I play without wing backs or full backs the play can all become a bit congested and narrow. I'd use CWB(A)s with look for overlap on but they track back more than I need
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Is there any way to ensure wingers stay wide even when the ball enters the final third? In my tactic they're my only source of width so it can be fairly frustrating how they seem to come narrow very quickly in my build up play. Doesn't seem to effect me much results wise but I just don't like having my whole team within the width of the 18 yard box. The 'hugs line' ppm seems to have no effect unfortunately
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57 minutes ago, tyro said:
A new match engine will be presented. As Miles said. It's not graphics. It's what underneath. What makes all tick.
Miles didn't say that at all though, what he actually said was a new *graphics* engine
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Anyone have any ideas about what would happen if you ask your player to mark a position which your opposition ends up not using? Say for example you ask your striker to mark the defensive midfielder but your opponent plays without one. It's a shame the instruction isn't clicked on in the video
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Disappointed that there are only 3 new PIs/TIs and none look hugely interesting (also wasn't a cm having the option to run wide with the ball in the game before?). Wanting a higher fluidity still means you have to play with a higher creative freedom for whatever reason. Pressing is still ridiculously basic. Was very impressed with previous videos but there's really not much to see in this one
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Am really hoping the inverted winger role is a cross between an inside forward and a winger, have wanted that role for years
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Anyone think this tweet from Southampton's PLO might suggest they're in the game this year? Maybe as part of dynamics?
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4 minutes ago, herne79 said:
What's "Work The Space"? Some blog that this Jack wotsit writes?
His YouTube channel
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3 minutes ago, CFuller said:
I like the return of shirts to the tactics screen, though that screen does look a bit cluttered for my liking.
I reckon that's just cause SI use a really low game resolution for trailers, will likely look a lot more spaced out on a normal monitor
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Football Manager Early Access Beta *Official* Feedback Thread - 18.0.3
in Football Manager General Discussion
Posted · Edited by 91427
It may not be dissimilar to 2d classic but it's miles away from 2d which was what I used.
There's a difference between a bug and a design flaw though is there not? I think the flashing ad boards make 2d almost unusable but I can't imagine they're there by accident