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91427

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Posts posted by 91427

  1. 7 minutes ago, Neil Brock said:

    There's still 2D classic available. The way the old 2D worked meant the match engine couldn't be further improved in a lot of ways so it had to change. We feel the current 2D classic is not dissimilar to the old 2D classic. If there's anything you feel is wrong with it, feel free to raise it on the bugs forum.

    Thanks. 

    It may not be dissimilar to 2d classic but it's miles away from 2d which was what I used.

    There's a difference between a bug and a design flaw though is there not? I think the flashing ad boards make 2d almost unusable but I can't imagine they're there by accident

  2. 1 minute ago, Viking said:

    If top tier clubs now will go after that dominating top player in your second tier club I'm happy. I've always found it weird and unrealistic when AI-clubs just ignore a player that clearly would at least generate some interest in real life.

    Had the same issue. Richairo Zivkovic scored a goal a game for me as Ajax for 5+ seasons yet I got literally no transfer offers for him the entire time

  3. 32 minutes ago, ilkork said:

    How much "wide"?
    You mean, even when the ball is in the opponent's half, you want them to not try to contribute at all, but stay out wide?

    As wide as is possible basically. I do want them to contribute, my basic idea is that they can either pull the opposition defence wider which'll leave wider gaps between them or be in loads of space to put in crosses if the defence just stays narrow. I play with 2 strikers, a no. 10 and then two supporting cms behind them so the wingers just aren't needed in the box and cos I play without wing backs or full backs the play can all become a bit congested and narrow. I'd use CWB(A)s with look for overlap on but they track back more than I need

  4. Is there any way to ensure wingers stay wide even when the ball enters the final third? In my tactic they're my only source of width so it can be fairly frustrating how they seem to come narrow very quickly in my build up play. Doesn't seem to effect me much results wise but I just don't like having my whole team within the width of the 18 yard box. The 'hugs line' ppm seems to have no effect unfortunately

  5. Disappointed that there are only 3 new PIs/TIs and none look hugely interesting (also wasn't a cm having the option to run wide with the ball in the game before?). Wanting a higher fluidity still means you have to play with a higher creative freedom for whatever reason. Pressing is still ridiculously basic. Was very impressed with previous videos but there's really not much to see in this one

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