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nielsoncp

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Everything posted by nielsoncp

  1. At least with my database, the most recent update to the editor did not fix this issue as an FYI.
  2. Come, join us in our frustrations in the bug tracker thread:
  3. There is an issue with US databases right now that makes it impossible to do anything besides basic rules - so creating a realistic US database like the one you're looking for isn't possible at the moment. We're hoping the problem gets fixed in the next patch.
  4. For those following this thread, Neil posted a thorough explanation of what they think happened in another one that Digi had created. You can find the update here:
  5. Hi SI Friends, I have a video of the bug here: https://drive.google.com/file/d/1IPVlG3RDRjGaHNRpHQ3YTZoJz_E4S0qQ/view?usp=sharing. I'll also attach the editor file, in case it is specific to this database (it is ported over from FM22, so that may be part of the issue.) USA - 10 Tiers - CEUD.fmf
  6. I'll add two possible steps then: 1. I think the issue happens when I have over 100 unsaved changes to the database. 2. It happens when I have previously edited a different jersey on the team. I had it happen again tonight, so I'll try and get a capture of the video so you can see what's happening. Thanks all!
  7. I found two issues with the Jersey design portion of the pre-game editor: 1. The duplicate button does not work more than 1x - so if I click on 2x, 3x, etc. it only produces one item. 2. If I add a foreground color to a kit and then duplicated it, I can't make adjustments to the duplicated items. The colors don't change permanently, and I have to close and reopen the editor before I can make permanent adjustments to the duplicated items. Steps to reproduce: 1. Create a jersey and duplicate it more than 1x. 2. Once you created a jersey, add a foreground color. Duplicate 2x, then try to change it to an icon and text. It will not permanently change.
  8. Yes, TheFlame - I'm sorry that's happening in your database. There was a bug last year that got fixed (in theory) in last year's version. I rolled my db forward from last year and have not had the issue resurface. This may be a bit of work, but would you try switching to a winter schedule (Aug-May) and see if that fixes it? Otherwise, submit it to SI in the bug forum.
  9. Hi Kieko! If you load all of the kits into your graphics folder they should appear on the team screens and in 3d. I did not go through and change all of the kits in the pre-game editor yet to make them correct, because that's a big undertaking. Eventually it will get done.
  10. I just tried to verify my file in advanced mode and ran into the same issue, so it isn't fixed by the hot patch as an fyi.
  11. 12/17 - Update #1 - I matched the kits in the editor with the kit colors (not necessarily the designs) in the logo pack. It should work well. This will probably be the last update until we have confirmation that the discipline rules issue has been fixed.
  12. ADDITIONAL CONCACAF NATIONS I think it's kind of fun (and rounds out the world a bit) to have some more CONCACAF countries playable as a part of the tournament. I gave the Mexican competition a lot of TV money (to hopefully help it compete with the US teams a bit more than previous iterations) and activated the top 20 nations in CONCACAF (who all participate in all three competitions.) The competitions are all made in basic mode, so they reflect some of the roster rules and realities of the respective competitions (transfer deadlines, dates of the competition (based on wikipedia), restrictions on the number of foreign players, playoff structure and relegations, etc.) The one big exception is that a lot of the Central American competitions have an opening/closing (apertura/clausura) structure - for those competitions I included a midwinter break to imitate the structure. I also activated (or created) several lower level divisions to create more opportunities for promotion and relegation. The 16 countries are Bahamas, Barbados, Belize, Costa Rica, Cuba, Curacao, Dominican Republic, El Salvador, Guatemala, Haiti, Honduras, Jamaica, Martinique, Nicaragua, Panama, Puerto Rico, and Trinidad and Tobago. Trinidad and Tobago - CEUD.fmf Puerto Rico - CEUD.fmf Panama - CEUD.fmf Nicaragua - CEUD.fmf Mexico - CEUD.fmf Martinique - CEUD.fmf Jamaica - CEUD.fmf Honduras - CEUD.fmf Haiti - CEUD.fmf Guatemala - CEUD.fmf El Salvador - CEUD.fmf Dominican Republic - CEUD.fmf Curacao - CEUD.fmf Cuba - CEUD.fmf Costa Rica - CEUD.fmf Belize - CEUD.fmf Barbados - CEUD.fmf Bahamas - CEUD.fmf
  13. CONCACAF CLUB COMPETITIONS The other fun part of this mod (for me at least) is imagining what it would look like if CONCACAF had a developed continental competition. The Competition file has five competitions: Concacaf Champions League Concacaf Gold Club Cup (equivalent of Europa League) Concacaf Silver Club Cup (equivalent of Europa Conference League) Central American Championship Caribbean Cup The top 3 competitions are 32 team, 8 group competitions in the fall with a four round knockout tournament in the spring. The money for the competition is about 75% of UEFA's, so particularly for teams in smaller countries entry can be make or break. Like the US and Canadian Files there are advanced and basic versions - the advanced versions have more complicated roster registration rules and participation money. CONCACAF Continental Competitions - CEUD.fmf CONCACAF Continental Competitions - CEUD - Advanced Mode.fmf
  14. **Edit: March 10th - We figured out the issue with tournaments! Thanks to Digi and Omarsorto over on the SI board for the help sorting it out. So, I am proud to present the FM 23.3 version of the CONCACAF Extended Universe** About a decade ago, the user Raysox created a three tier US pyramid complete with crests and kits for 72 teams. He released an FM mod for the set, which is how I got into the game, and ever since I've updated and expanded it for new versions. It's grown a bit from his original vision (now ten tiers and 384 teams in the US and four tiers and 80 teams in Canada), but explores what it would look like if the US and Canada had functional soccer pyramids, as well as a world where CONCACAF has continental club competitions that are a notch below UEFA's. This first post will cover the US and Canadian competitions. For both, I created a basic and advanced version. The basic files don't have a lot of the immersive features (cup draws, FFP, deadline day experience, or VAR), so if you don't want those features, use those files. The advanced ones have some more editor magic (the above, plus U21 and HG U23 players are always eligible, schedules are more balanced, etc.) So, you can pick your preferred game experience. USA - 10 Tiers - The US has four professional leagues (Apple+ MLS, Prime Championship, Peacock League One, and Paramount+ League Two), three semipro leagues (reconstituted USL Championship, 1, and 2), and three amateur leagues (NISA, UPSL, and NPSL.) The lower five leagues are split into regional divisions, while the top five are national in nature. There is a good amount of TV money throughout the Pyramid and is on a winter schedule, beginning in August and running through May. - There is one national Cup, three cups based on league type (named for major figures in US Soccer history), and twelve regional cups that take place in the winter months. - All teams in USL1 and above have reserve teams, and all teams have a U19 squad. The teams are split into regional youth and reserve competitions. (3/10)- Advanced File has FFP regulations, Immersive deadline days and cup draws, VAR, Schedule adjustments to address congestion (especially for the first year, thanks winter world cup), and other fun features around revenue splits and cup dates. (3/20) - It appears that there is a bug that causes lower level saves (level 3 and below) to Crash to Desktop on August 22nd if you use the advanced version. It doesn't happen with the basic database, so if you want to start a save in the lower leagues, you should use that version. (4/15) - The Files are now updated for 22.4. The USA kit and logo files can be found at this link Canada - 4 Tiers - The Canadian Set-up has two professional leagues (The CPL and the Canadian Soccer League), one semi-pro league (CSL 2nd Division), and one amateur league (CSL 3rd Division.) The lower two levels are split into regional divisions. There is also TV money, but not nearly as much as the US. The season runs from April to October. - There is one national cup and four regional preseason cups. - All teams in the top two tiers have a reserve and a U18 team, split up according to the preseason cups. (3/10)- Advanced File has FFP regulations, Immersive deadline days and cup draws, VAR, Schedule adjustments to address congestion, and other fun features around revenue splits. The Canadian kit and logo files can be found at this link Both of the graphics files have the kitbasher files for the teams and sponsors in each country, so you can easily update the kits as you advance through the save. Canada - 4 Tiers - CEUD.fmf Canada - 4 Tiers - CEUD - Advanced Mode.fmf USA - 10 Tiers - CEUD - Advanced Mode.fmf USA - 10 Tiers - CEUD - Basic Mode.fmf
  15. I’m sorry - that really sucks. I have a continental cup competition that has a similar problem. Hopefully they will get it sorted out soon.
  16. Hey MRC! I think this has been a common problem with editor files - you can find a thread about it in the Bugs thread: SI is working on a fix, but it doesn't seem like there is one coming soon. I had a similar issue with my US database - I can't get it to verify in advanced mode because of the empty discipline rules issue (and manually re-adding the rules doesn't fix the problem), so I've had to use it in basic mode. I'd suggest loading up your file with the minimum number of leagues you need to have, create an unemployed coach, set your autosave to half an hour and then go on vacation and let it run overnight to see if it crashes to desktop anywhere. That may help you see if it's stable - the empty discipline rule hasn't caused a CTD for my database so far.
  17. I'll also share some US database files to help with identifying the error. Canada - 4 Tiers - CEUD.fmf CONCACAF Continental Competitions - CEUD.fmf USA - 10 Tiers - CEUD.fmf
  18. I wanted to chime in that I'm having the same issue as Digi (hi old chap) and Azubiyo. I'll attache my files in case that helps with the troubleshooting. (Again, it's a US and Canada database, so it may somehow be related to the recoding of the US that happened this year.) Canada - 4 Tiers - CEUD.fmf CONCACAF Continental Competitions - CEUD.fmf Mexico - 3 Tiers - CEUD.fmf USA - 10 Tiers - CEUD.fmf
  19. I am having the same issue - it won't validate in the editor and crashes to desktop in January of the next year. I'm curious if anyone knows how to fix the problems. Thanks in advance all!
  20. In anticipation of FM 23, I rebuilt the database from scratch (I learned a lot along the way that I wanted to incorporate into a new version.) You can find it here: https://drive.google.com/drive/folders/1OmS-37BFEvuIbX6QumFwtjRFkfczfS6t?usp=sharing. The top four levels of the US database still reflect the original clubs from Raysox game, but I kept the USL clubs and used the current leagues (USL, NISA, UPSL, and NPSL) for the lower levels. I took out the midseason break in January, so all the teams play straight through from August-May now. I also created regional reserves and U19 divisions, along with cups for the respective tournaments, and added FFP rules for USL and above (because US sports have to turn a massive profit for their owners.) For the Canadian database I added two more levels and a U21 competition for the upper two levels based, again, on geography. There are also some FFP rules in place now. For the CONCACAF mod, the top two teams from the CONCACAF Champions League do qualify for the Club World Championship. I couldn't figure out how to make automatic qualifiers work for future years for winners of the other competitions, so I decided to ignore that. I also boosted the Mexican League's TV and positions money (to hopefully balance out the US a bit) and added a few lower leagues for the other CONCACAF nations that I don't think exist, but it added some more teams and competitions. I'm mostly putting this out now because I am planning to roll it forward for FM 23, and want to see if there are any noticeable, game breaking bugs I'm missing. If you're at the end of FM 22 and are looking for a new(er) challenge, I would love to have you take a look at this for me. Thanks all!
  21. I'm working on a CONCACAF Champions League set-up where there are two lower competitions that teams that drop out of the CONCACAF CL get into those lower competitions. The teams line up right now, but I'm having trouble verifying because I'm getting this error message: However, when I look at the cups they have the same years. Here is the Gold Cup date: And here is the Silver Cup date: I am trying to figure out why it isn't verifying, but can't find it in any of the obvious spots. If anyone has any ideas how to fix it I would be very grateful. Thanks! 2CONCACAF Club Competitions - CEUD.fmf
  22. Ok, I figured out a workaround. I went into the other files and removed the US reserve leagues, and everything loaded fine. Apparently there was a mismatch in the teams (or the number of teams) between the master database and the US modified version. Thanks again for the help Will!
  23. Thanks for the help Will. The problem is in game. When I load just the US file, all of the divisions appear. However, when I add any of the other files, those eight competitions appear in game, but show up with "this competition has not been scheduled yet" in the overview screen of the competition. All four files were built off of a shared database file - the leagues have the same unique ids and the same teams with the same ids. I'll try poking around a bit more and see if I can figure out what's going on.
  24. That's my question. I'm attaching the four files I'm building (in case you want to take a look.) What happens is that the individual levels has a screen pop up that says "this competition has not been scheduled yet." It happens with the Catawaba, Choctaw, Hunipui, Kickapoo, Muskogee, Osage, and Winnebago divisions. I did a copy/paste on the divisions, so I don't think there are any major differences in the editor files that would cause them not to load, but I may be missing it. CONCACAF Club Competitions - CEUD.fmf Mexico try 1.fmf USA - 10 Tier - CEUD.fmf Canada Try 2.fmf
  25. And that's why you never post right before you go to bed. So, I have 1 youth level, and there are 23 child competitions within that level. The child competitions are all identical, except that seven of them won't load. I was curious if the game has a limit on the number of child competitions that can go into a single level, but it sounds like it may be higher than I thought.
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