GOODNAME
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Issue Comments posted by GOODNAME
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6 hours ago, heygra said:
I have the same problem, I seem to have solved it.
In - simatchviewer_uncompressed.fmf two folders, hd and sd, hd folder delete and copy sd folder with name hd
I uploaded a file, try replacing https://disk.yandex.ru/d/iDqPORjCupNmmw
You are the king!!
Works 100 % smooth like FM22 now
Thanks you very much!
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1 hour ago, Neil Brock said:
If you could all please provide your DxDiag/System Info where appropriate, our team can continue to review.
Details here - https://support.sega.com/hc/en-gb/articles/9997195057553
Thanks.
Here is mine
I have the same problem
FM22 was 100 % smooth but FM23 only smooth with Medium settings and Very high on lower teams stadiums
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On 13/11/2022 at 17:17, Dan1989 said:
Lag returned. You guys are right stadiums with ad boards causes lag. Without no lag! Also night matches causing it for me with the lighting too
Yes same for me
The ad boards causes the lag
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1 hour ago, Neil Brock said:
On this front, the way our in-game stats are recorded aren't always in line with how real life are recorded, which yes admittedly isn't ideal. But does mean that direct comparisons between the game and RL in some areas isn't really viable.
Specific examples of where they should dribble and instead pass would of course be really helpful here.
Thanks.
Hey Neil
Your team need more examples or what i posted in the 1st page is enough?
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1 hour ago, Choi seung won said:
I think the roles of inside forwards and inverted wingers are very important in modern football.
Currently in matchengine, as people say in forum feedback, he's actually playing closer to an attacking midfielder.
He is terrified of dribbling and always chooses backpass or crosses as his priority.
This problem must be fixed in the next patch.
I doubt it
They never fixed this in FM22 for a whole year...
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Hey any news about this ?
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I also put mine in my post..
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On 06/11/2022 at 19:58, Neil Brock said:
So does this happen when you run matches, or just when you run FM in general? Could be the CPU overheating instead.
Same for me
CPU overheating when i run matches
Only when i put the graphics on "Medium" its better
And FM 22 worked 100 % smooth on very high
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1 hour ago, Neil Brock said:
As said above, what price have other teams purchased players for in this save? The transfer values are dictated by transfers of similar rated players, so that could well be the cause.
Hey
You can look into my saves
Its not realistic that every player even at age 30+ is costs more than 100M
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43 minutes ago, Jimmy Wong said:
Can you expand on the issue you are trying to demonstrate with the screenshot, please?
If you question is about the high transfer value of players, you will find that the transfer value of players is dynamic, meaning the value changes depending on the relationship between the buying and the selling clubs.
Every player that his value is around 100-250M the transfer demand is also the same
Its impossible to buy a good player
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Anyone please ?
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13 minutes ago, Kyle Brown said:
Have they been scouted, or did you speak to the agent? What was the value after doing so?
Another example :
THE SAVE - Idan shem tov - Chelsea1.fm
End of 1st season
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1 minute ago, Kyle Brown said:
Have they been scouted, or did you speak to the agent? What was the value after doing so?
No
Just price value
But if I'm speaking with their agent the price money is around the value
And its expensive
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4 hours ago, Zachary Whyte said:
Hello, could you please send us for DxDiag File. You can see how using the link below.
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5 hours ago, Choi seung won said:
The dribbling of the inside forward or inverted winger needs improvement.
In particular, players with excellent dribbling skills need to break through the opposing defenders.
It's hard to find in the current match engine, and he always avoids face-to-face matches against defenders and chooses passes.
Please provide here PKM's like i did in order them to try fix
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Good post about lack of dribbles :
csw4228
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There is a significant error regarding the number of dribbles in the current game.
Right full-backs currently have the highest number of dribbles in all leagues in the game.
Nonsense. In fact, you can feel that the dribbling success rate of fullbacks is high in the in-game match engine.
I don't understand why wingers and strikers dribble less than fullbacks.
I think this problem is basically due to the lack of dribbling of the winger and striker.
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7 hours ago, Michael Sant said:
Thanks for coming back with examples of this so quickly.
No problem
If you need more examples let me know
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1 hour ago, Michael Sant said:
Thanks for bringing this to our attention. PKM's are always helpful to investigate an issue like this. If you can share any you have with us, and time stamps if possible so we can focus in on the issue that would be appreciated. A guide on how to do so is available here:
Eintracht Frankfurt v Chelsea.pkm
47:08 Sterling just running wide instead of cuts inside
17:54 Sane can cut inside to his stronger foot but not doing it
48:02 Sterling can cut inside into his stronger food but instead he keep running
82:30 Sane is 1 on 1 against defender in the box and can dribble and cut inside but his pass it backwords
25:33 Salah has opportunity to dribble and cut inside but still running wide
73:50 Salah running straight away to his right foot and have opportunity to cut inside
46:00 Mcneil is 1 on 1 against defender and can dribble and cut inside and instead he running wide
00:14 Diaz is 1 on 1 vs defender he can cut inside and choose running wide
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Just now, nathwiggy said:
@GOODNAMEIt's smoother on medium but still not perfect like fm22
Yeah sure and even if its smooth with medium quality its not the solution cuz if we capable to play FM22 with very high settings its have to be the same for FM23
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High values and transfer demands of players
in Transfers and Contracts
Posted
But the values are not realistic
Every player have 200M transfer value