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Enzu225

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Posts posted by Enzu225

  1. Having no half time or end of game team talk should not always be compared with silent treatment and having team react negatively to it. Currently when you do not have a team talk at half time or at the end of the game, the players most of the time react negatively to it. In real life not having half time team talk could sometimes have a positive effect on the team if they are professional as it would not break their concentration as the team already knows what they have to do, while not saying any words after a small loss would be much better than criticizing or sympathizing with the team.

  2. 2 hours ago, Ilici Man said:

    i don't think you need to add a different field. clubs already have cities attached to them and those cities have coordinates. you can just use the player's current or previous club's location and only accept offers from clubs based within a specific geographic distance to that.

    In that case, your original trial idea sounds good. If you adopt the original coordinate idea, you may run out of players in some areas or have to sign grayed-out players.

  3. Football manager should introduce the city of residence concept to the game. Meaning amateur players and non-players who do not have a contract with a club will move between cities in the same nation or even to a foreign nation for job purposes to find a non-football job. That way you can sign amateur players for clubs in the same city or region.

  4. That would sound realistic, however you should also consider other factors such as they could find a job in the city and play as an amateur for a local club. Even in the Estonian lower leagues there are many foreigners who move from abroad and play amateur football while working at another job in the nation, either for a single season or for multiple seasons. The other factors that should be included are the city size and nation affluence, not just distance.

  5. 18 hours ago, gergo fmstories said:

    Flexible potential: Lets say players would keep their fix potential but there would the a +10 point “bonus” that SOMETIMES (rarely) with proper training AND outstanding performances could be reached on top of their fixed one.

    Simple thing and doesn’t make John Dunham in non-league Messi in a day, but you could achieve the “Klopp effect” when he signed good players and made them ELITE.

    Just go and check the Salah Mane Bobby Liverpool team’s players PAs before they joined and after 1-2 years at liverpool in the database. That is evidence that this could happen IRL, it's not just that scouts misjudge. Performance matters.

    Salah and Mane were always good players. Their PA was probably low due to the researchers not rating them that high when they played for their former clubs, I don't think Klopp and Liverpool have anything to do with them becoming much better players.

    11 minutes ago, Andros said:

    I wonder if people will work out how to do it and then everybody will know how to get the klopp effect.  If may end up being instead of happening rarely to happening all the time as gamers tend to be good at exploiting these kinds of things.

     

    I still think the PA system is fine, just that it should be harder to reach.

    PA should be harder to reach only for the upper levels, for lower levels it should be easier to reach in my personal opinion as the players in lower leagues always worsen in skill as the years progress.

    Simulate 7-8 years into the game and you will find out that on average only 1-2 newgens are in national team squads, the rest are all real players due to them either having a higher reputation or being much better players (attributes, consistency).

  6. 4 hours ago, KaizenFM said:

    Thanks for the response. My point is that they often shut down discussions following what you say you do. I will lock in a role and offer much more via wage. Even with "medium" level interest, a say 20% pay increase may still mean they walk away instantly. Having no indication and having to wait weeks to then reopen negotiations seems flawed to me and is not how real life negotiations work at all. I don't get offended with my boss and slam the door and walk out immediately, I come back with a rebuttal offer.

    At the very least, if I could lock in the target role and have them suggest their wage to give some sort of indication to start discussions.

    Yes, if their job interest is at least 50% (yellow half circle) then they should at least consider the job offer even if they would ask for unreasonable wages or other unrealistic clauses. If they simply walk away from negotiations then the 50% interest may as well be 0 interest.

  7. 4 hours ago, KaizenFM said:

    I would like to request the option to discuss a staff member's wage depends for an alternative non preferred role. Currently I do not have any idea what a staff member would want financially for an alternative role. For example, they may be the perfect Head of Youth Development, but have limited interest in the role. I want to be able to suggest this role and them give me a rough idea of wages before entering discussions. Currently, you have to offer absurd money with no idea if they will accept or simply terminate negotiations instantly. This isn't realistic - at the very least, they should come back and say "I have no interest at all in that role, but here's what I want for X role" or "I would need X as I have a minimal interest in this type of work".

    Them stopping the conversation makes staff negotiations very painful. This could also assist with changing existing staff roles. I often want to keep existing staff members but find them becoming obsolete as my club grows. I would like to be able to open a discussion re changing their roles without facing the same issue discussed.

    I slightly increase their salary and then suggest them a new contract in the new role. If a staff wishes for 6 000 as a regular wage in his preferred role, then I will give him a 5% or 10 % increase in new role and wait for his response, meaning I offer 6 300 or 6 600 for the staff. If I only wish him to work in a certain role, I will lock that role. If their demands are then unreasonable I walk away.

    I have nothing about the idea where you can interact with the staff and convince him to work for a certain role, but I don't think discussing about his wage before entering a contract is actually needed, none of the staff have an agent, meaning their contract wage demands should be talked face-to-face during contract negotiations.

  8. On 21/04/2024 at 03:10, marknwn said:

    I think this role can be available with support and attack duties.

    On support duty, it will act like a false wingback(d), focus on providing width, passing options and delivering 45 degree crosses.

    On attack duty, it will act like a false wingback(a), focus on overlapping run,  delivering crosses near the byline.

    If the role acts like a wingback and not as a wide midfielder/winger, then either it should also be for a defensive midfielder position or central midfielder on defend duty. Central midfielder position plays higher up the pitch than a wingback. My suggestion would be Wide Central Midfielder (D) = Wingback (S), Wide Central Midfielder (S) = Wingback (A), Wide Central Midfielder (A) = Winger (S/A)

  9. When creating a manager, an interesting feature would be creating newgen relatives for the manager. As such you can create a brother as an unemployed coach or a son as a future newgen at a club, with a limit of course. Editing information would also be limited, name, birth date, player position or coaching badge can be added.

    As such it would be similar to a future newgen, the edt file people have created in the past to add a future newgen to the game, only with a relation to the player.

  10. Real under 16 year old players are not allowed in the game, with the only exception being when a 16 year old player is added but starts out as a 15 year old due to game start date. Having too many youth teams also greatly increases the database and loading times. Adding under 15 teams or such should be fine in my personal opinion as long they are player added and only made from newgens.

  11. I started a save with a Spanish Tercera division Professional club. The starting finances were only 23 Euro and remaining wage budget could not get me any staff or players. The team has a total of 15 real players and 3 grayed-out players. It would appear that with only 18 players in the squad, the 34 game season would be very tiring to the players, despite the youth intake happening sometime in spring. I suggest the 18 grayed-out player limit be increased to 25 players for active leagues only.

  12. There should be a season games planner that can be set from the player profile and can be added to the squad views screen.

    Game planner is similar to a reminder: you can add a target for a season by adding the number of games and average minutes (only for reference purposes), this would be useful if you wish to give a player game time in a season but forget to later play them.

    For example you can add a 2024-2025 season target of 8 games with an average of 30 minutes per game to a player, meaning a total of 240 minutes.

    Then you can add either remaining games or remaining minutes to a squad view screen. For this example it shows 8 remaining games and 240 remaining minutes. If in that season the player plays 3 games and 80 minutes, the remaining games change to 5 and minutes to 160, and keeps decreasing until it reaches 0 in that season.

  13. There should also be an option in the player talk to tell the player that the club is not interested in renewing the player's contract after the current contract expires, as the player is no longer in the teams future plans. In real life such an arguments sometimes convinces the player to no longer ask for an improved contract if they are professional and have only 1-2 years left on their contract.

  14. In saves players sometimes ask for an improved contract despite having signed a contract 1-2 years ago and having 3-4 years of contract left, due to having 'become a much better player' while also asking for a high loyalty bonus. I don't mind the improved contract most of the time, but giving a loyalty bonus of 3-5 million each 1-2 years is too much. There should be a way to convince the players agent to not ask for a loyalty bonus if the player himself is only asking for an improved salary.

    When you do not wish to offer a player a new contract, there is no way to convince him to drop the issue and it usually ruins the squad dynamics, as the player talk options currently do not have good arguments and reasons for the player to not be offered a new contract.

  15. It would be good if you as a national team manager can give your staff instructions to never consider certain players for national team. In my Japan U19 save there is a Goalkeeper with 2 aerial reach who is frequently suggested to me by the assistant manager, but with 2 aerial reach I doubt he will be of much use if given the chance.

  16. Starting with a few nations loaded and a large database setup does not give you that many players, unless you also load original players from other nations.

    It would be good if you can manually set the player and staff newgen limits for inactive nations (if you have the nation loaded, the limits will automatically be disabled).

    For example if you wish to have Chilean players and staff in the game but do not have the league loaded, you can manually set the limit of Chilean newgen players to 2000 and newgen staff to 300, while also setting the yearly minimum newgen generation limit ranges for both players and staff, meaning that each year there are produced a certain range amount of newgens at that nation. If there are more newgens in the nation than the upper limit, then the lower range of the yearly newgen limit will be used to produce newgens in order to not greatly increase the player count in the database, while still producing newgens at the nation. For example if you set a yearly newgen limit to 50-500, it means that only 50 newgens are produced that year if the Chilean newgen player count surpasses the set limit of 2000 that year, while a random number from 50-500 will be used if there are less than 2000 newgen players in the database. While setting up the database, the number 2000 players and 300 staff will automatically be added to the player count even if the players and staff are not in the database at the moment in order to calculate the game speed.

  17. It would be an interesting feature if the national team manager or U19/21/23 manager can scout players for national pool similarly to scout based on his or her player knowledge and youngster knowledge values using match ratings by attending matches but not viewing the matches themselves. National team scouting is currently very underdeveloped, I have 1 staff member who is searching players in the same nation but I can not influence his actions or set minimum requirements for U19 players for national team.

  18. It would be useful and save time for the users if you can add a filter to hide nations you have set as view only in add/remove leagues.

    If you have a huge database loaded with many view only nations due to view only nations generating more newgens than nations which are not loaded at all, it would be time consuming to add lower leagues to nations you are managing due to all nations appearing in the results. Even if it is in alphabetical order, if you have all or most of the world nations added in the database, it would take you some time to find the nation.

  19. It would be good if at the end of the season when staff or player contracts are expiring you can add a filter to only show by certain squads. I have set the director of football to handle U19 staff contracts, so I do not really need to know that U19 staff contracts are expiring at the end of the season as I am not responsible for them.

  20. Over time in smaller nations players get much worse as the game progresses.

    I have recently made an experiment where I loaded 4 league levels in Albania which has produced decent players in recent times and even added custom Reserve and U19 teams for each team, for a total of 8 reserve/youth leagues (4 reserve leagues for Reserves and U19) consisting of 16 teams each with 12 from 12 substitutions rules and no registration limits. The good newgens with potential that started out with 50 CA and 130+ PA only managed to reach 70-85 CA once they turned 21+.

    I propose the introduction of a minimum league current ability threshold. By that I mean that players who are part of the senior squad will experience faster development should they meet certain conditions that apply for that league until they reach a certain CA ability where their development slows down to normal speed. The idea could even use multiple CA thresholds. With each CA threshold added the training speed increases if their CA ability is under that threshold. For example you could add fast development (Training x 4) for under 60 CA U19 players in senior squads and fast development (Training x 2) for under 80 CA players for U21 players who get game experience in the top leagues of certain smaller nations in order to not lower the nations overall league CA.

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