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About bigdunk

  • Rank
    Youth Team

About Me

  • About Me
    Derby, England


  • Interests
    Footie, Computer Games, Music

Favourite Team

  • Favourite Team
    Derby County

Currently Managing

  • Currently Managing
  1. Mass select not working

    Same problem here. I reported it in here over a week ago without any response:
  2. When using screens with lists of players (player search, shortlists etc), multi-selecting players (e.g. clicking a player, scrolling down and then shift-clicking another player) doesn't always seem to properly select every player. The selected player rows all highlight, but right-clicking to do something to those players gives a much smaller player count at the top of the right-click menu, and actually doing the action only does it to that smaller number of players. Sample steps to reproduce: - Go to a shortlist with say ~300 players on it. - Immediately click to select the top player - scroll about half way down (doesn't seem to matter how - mouse wheel, scrollbars etc) - shift click to select another player - right click one of the selected players - The menu pops up only showing ~40 players, not the ~150 it should be showing (weirdly, scrolling up with the mouse wheel and right-clicking again seems to increase the selected number) - Selecting an action, e.g. remove from shortlist, only removes the indicated ~40 players from the shortlist, not the ~150 that are highlighted. As best I can figure, it seems to be something to do with not registering the first click properly when you first arrive on a screen. If I've scrolled and clicked around on that screen already (without leaving the screen) it seems to work okay. There's also a related issue, where if you do an action to multiple selected players, it deselects those players. FM2017 and previous used to leave those players selected, so you could perform a second action on the same group.
  3. how can i advance calendar

    Is there a 'must respond' message in your inbox? You won't be able to continue until you have dealt with it. If you're on the first game day, I think one of the initial messages requires a response - probably the one to do with meeting your back room staff.
  4. And it's not like Kane is taking them very well either.
  5. England - Euro 2016 Thread

    Man Utd against Liverpool was a textbook example of how to play against a back 3. Tonight we've been the epitome of how not to play against one. The whole thing has just been a midfield clogging match with no real quality from either team. Get Walcott out wide running into spaces behind their wing backs, not trying to dribble through their entire team.
  6. Potential Ability debate

    The thing is, your new system is effectively the exact same thing we have now. Assuming that there is a maximum amount of 'PA boost' he can get for being in form, a maximum amount for having the theoretical best coaches and facilities, a maximum amount for his mental attributes etc, he will still have a hard cap on his PA. All you are doing is going from a system where the fixed maximum PA is stated in the database, to a system where the fixed maximum PA is a function of a bunch of fixed values .In both cases there is a fixed PA, your new system just obscures it behind a bunch of other values, making the database and research much harder to balance.
  7. Last year, the UI was almost exactly the same as the previous version, and people moaned that the game didn't look different enough to pay full price for. So now we have a new UI, and people want the old one back .
  8. Beta Access is confusing

    'Beta' is just a stage of software development - normally when the piece of software is feature-complete, but not necessarily finished bug testing. Any piece of software that is in this state is in beta, whether it is released to the public or not.
  9. If I was going to replace/rework the scouts judging attributes, I would really push the scouting knowledge aspect of it and maybe even do away with the attributes altogether. As well as the knowledge of specific countries/regions that we have now, break it down further into age groups, scouting specific positions, scouting specific attributes (e.g. a scout may excel at judging technical aspects, but struggle to pick up a players mental strengths). The closer a player was to a scouts areas of expertise, the more likely he is to give an accurate opinion of the player. That would give me some interesting decisions to make as a manager - do I focus on scouting young technically-able players, do I want to pick up experienced players from the continent and so on. It would also differentiate scouts a lot more - at the moment, a JCA/JPA 20/20 scout is pretty much identical to another 20/20 scout. You'd probably have to beef up the head scout stuff as well - the focus being on building a network of scouts that the head scout manages, with the manager just setting overall targets. So if you request a scout report, the head scout would automatically assign the most suitable scout. It could also apply to the other staff members, with coaches having specialist knowledge of coaching age groups, positions, attributes etc. Again with the intention being building up a core of coaching staff focussed on specific aims, with maybe the assistant manager actually managing the individual assignments.
  10. I'm not sure that hiding scouts judging attributes is that great of an idea. If they are just removed with no other changes, it becomes a logistical nightmare trying to figure out if a scout is any good or not - you'll have to cross reference hundreds of player reports with the scouts that made them and compare them to how the play turned out to figure out if a scout is any good or not, to the extent that nobody will actually bother. Scouts will just become interchangeable, with nobody really knowing if they're any good or not.And if it goes the other way, and SI add a bunch of analysis tools to help with figuring out if a scout is good or not, it just becomes busywork. Instead of reading two attribute values, you have to go to another screen and somehow calculate them yourselves from a bunch of source values - wasting time for no real gain. It does feel like a realistic addition, but I don't think it actually adds anything of value to the game. It doesn't give me any interesting decisions to make, and it doesn't add anything to other areas of the game.
  11. Rules say if the foul continues into the area, then a penalty should be given. I think it did, just about. Should be a red though.
  12. World Cup Fantasy Football

    I've got Lahm in my team at the moment, but I'm waiting for more solid news about the German Flu thing. I've heard several people say he's one of the 7 guys that have supposedly caught it.
  13. World Cup Fantasy Football

    As is rojo.
  14. Looked a bit like handball. Great finish though.
  15. Unless the new manager is going to be able to magic a top class centre half and central midfielder out of a hat, then sacking Hodgson is a waste of time.