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felley

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About felley

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    Amateur

About Me

  • About Me
    Englishman in Germany

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  • Favourite Team
    Altrincham FC

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  • Currently Managing
    FC Vitebsk

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  1. Top quality post. Don't be hard on yourself, you've got a great way of clearly explaining how you go through the process. Wordy, yes, but in a good way 😎
  2. Shocked that this thread hasn't gained more traction. Apart from the few pointers from Herne, this is a fantastic guide for beginners and exactly the sort of writing people need in order to get into the game. I'm really not a fan of the seemingly constant bombardment of users with complete tactics and role combinations on the forum, as it promotes confusion and gives the impression that there are discrete solutions rather than the set of options that you outline here. Starting by assessing your squad and building something that maximises their strengths is the tried and tested method when
  3. Completely missed this thread during the FM19 cycle and only recently discovered it. @westy8chimp Absolutely top work, really enjoyed seeing how those little changes make a big difference. I do like to try stuff like this myself in games but often chicken out of it I don't have screenshots but in FM20 I managed to beat England and Wales with Belarus at the 2028 Euros by watching carefully and taking note of where they were giving up space for me to exploit. We were lucky to have 1-2 borderline world class players that I positioned as Inside Forwards, Mezzalas or Playmakers in order to hurt
  4. This is a great thread. I think it's been said by a few people so far but when choosing an AM Role, it really depends heavily on what you're looking for. I've had great success recently playing with a 4-1-2-1-2 and I switch up my AM Role depending on the opposition I'll be facing. If I'm the underdog and I know the opponent will be leaving my "Front 3" space to exploit, then my AM will be an AM(A) behind an AF(A) and a DLF(S)/PF(S). This allows us to work the channels and drag the defenders around, with my AM exploiting gaps with forward dribbles, late runs and progressive passing. If ho
  5. Just want to stop in to say well done on another great thread @Jack722 Felt like a breath of fresh air to read stuff that's based first and foremost off football logic and not game logic. Then how you stick or twist with certain roles and instructions in order to strike that balance between what feels like RBL but also makes sense in FM. You reckon your happy with the final version now or will there be more tweaks?
  6. This thread is brilliant. Probably the best there's been this edition. @Jack722 Feels like a fresh approach to posting the way in which you start from the base of considering the most common attacking patterns, rather than simply roles, mentality, TI's and the like. With this you show what I feel this forum has lost over the years - once you know how you want to play, the rest just falls into place. Sure, it can be trial and error and take seasons until you get the right players if you're starting lower down, but in essence knowing what you want/expect to see makes changing stuff easier fu
  7. Just wanted to pop in and make a couple of points: The UI is a great improvement on FMT18 (which I also played on the Switch) and feels a lot more intuitive. That said, I feel there's a bit of work to go in this department. The hitboxes on certain buttons/dropdowns seem inconsistent and this makes team selection a bit of a faff. There seems to be some sort of graphical glitch whereby the crowd members appear to "flash" during sunny weather. Maybe something to do with the way the lighting is processed on the switch version? Overall a smoother experience to that of FMT18; t
  8. Already had a quick glance at the squad and I'm probably gonna go for something like this in most games: Basically a possession-orientated setup with some overlapping wing backs and a decent bit of pressing. Not far off the classic Barca tiki taka style. Against the big boys in the division I'll probably go for something a little different (also varying the personnel): Much more counter-orientated but with more speed and varied movement on the break. I'll crack on with the playing side this week I reckon.
  9. @Jambo98 ... just to clear up, I'd like a formation too mate!
  10. Hope I'm not too late, fancy a bit of a muck about in Spain. Count me in!
  11. Except this point unfortunately falls apart when you see mentality in FM purely as a risk-modifier. Although it's in a much more complex and intricate way than Graham Taylor's Watford, Guardiola teams take plenty of risks - they press high, stretch the field of play and play penetrative passes. That is, in essence, 'attacking' football. Anything else is splitting hairs IMO and not really helping anyone to understand how FM actually works.
  12. @Dr.Y I feel like you are splitting hairs here and making something more complex than it has to be. The most simple way you can possibly put it is this: Your Roles and Team/Player Instructions are what make your tactic. They are what most effect what the players look to do on the pitch. Mentality is simply a risk modifier. Your players will still carry out everything you ask of them but with more/less urgency depending on what you select. As for the intricacies of movement, pressing and positioning in certain phases - as Johnny Ace says, testing and watching games is the onl
  13. Ok, so first of all there's no point trying to force a modern looking 4-2-3-1 into this discussion. United defended in a 4-4-2, no question about that (as SAF himself would put it!). In essence the tactic was extremely simple: 4 defenders at the back with the full backs able to support when neccessary. 2 central midfielders who used physicality to impose themselves and feed the ball to the wingers/Cantona. 2 wingers widening the field of play and committing defenders. 1 forward staying high and testing the back line. ...and an Eric Cantona. So for me it's s
  14. You're being unneccesarily complex. You've been given plenty of answers that spell it out for you: YES, of course the TI's impact more than one player. NO, they will not override PI's. As @westy8chimp alluded to, you're dealing in absolutes. Using words like neutralise is throwing you off and making in complicated. They work at the same time, with and without their contradictions. Step back a little and simplify it. You have selected the role of playmaker. He will attract the ball and look to play people in as his main way of operating. You've asked him to play more
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