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keysi

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Everything posted by keysi

  1. Sorry, if you don't like it, feel free to use some different skin. This skin is made for 1920x1080 resolution with 100% zoom both in-game and Windows.
  2. Maybe it's possible, I'm not 100% sure. I didn't edit these popup boxes in the past because I don't trust these analytics pages. The most crash dumps I had in the past were within the match analytics when the game decides to load the already played match to load the match report and statistics. Even without skin edits or with the default skin. That's the main reason why I rather avoid editing these parts of the skin. But if you will find the right popup, it will be probably possible to add the xG widget if it isn't hardcoded.
  3. Start with reading the sticky posts in this Skinning part of the forum. The rest is just try & error.
  4. You have a different type of font in your screenshot, that's why I automatically thought you just copied some files to some different skin. Especially as the widget with attributes in the middle of the screen is with the subtle background and I don't have attributes in the subtle box. If it's related to the resolution, be sure it's set to 1920x1080 with 100% both Windows and in-game zoom exactly as I wrote in the first post of this thread and many times before. Did you check how it looks in the default skin? If no, check things like these firstly in the default skin. I didn't edit these analytical pages/files so I assume it will look the same. If I would edit thing like this, I would surely make a note about it.
  5. The supporter profile widget is at the bottom of the club overview.xml. Just find the widget you want, replace it, edit sizes/layout if needed, and save the file. If you mean exactly in the player overview, you have to edit the inset in the panels/generic/kit icon.xml
  6. The easiest is to copy/paste the same widget from the season stats and only change the link/ID. Or this is the code for the career stats. <!-- Linked header --> <widget class="link_button" id="PHst" section="PHst" auto_size="horizontal"> <translation id="text" translation_id="247605" type="use" value="Career Stats" /> </widget>
  7. Inspired by @Olas Nick and his Light skin, he added the nice-looking widget with the kits to the training overview recently, I found it in the FMC skin files and put it to my skin almost the same way. I would only like to change the colour of the rating as it's black. Only icons change green/red/white colour but not the font. The widget is pulled from the "team training rating widget.xml" but I'm unsure where to edit the font colour... Team training rating widget code: Please, let me know if some of you know where it should be possible to edit it. For example, something like 'training rating with change icon' in the club training performers list widget or something similar. Thank you.
  8. font="Sofia-sans", the same for the description. "text" is also a name of the font within the fonts folder.
  9. Copy your Sofia-sans.tff font to the skin folder/fonts. open the titlebar search panel.xml in the skin folder/generic and change the name of the font in the title area and description widgets.
  10. If you open the skin folder/panels/client_object, there are two client object browser.xml files with instructions on how to use the skin with or without backgrounds. There are also screens on how it looks with and without backgrounds.
  11. Nothing major but if some of you would want to have the Staff Unique ID in the inbox headline like in the picture below to be able to edit the faces of all the staff, just download the attached inbox_item.xml and copy/paste it to the skin folder/panels/human and rewrite the existing file. (Or backup the original one first). And restart the game. You will see the Unique ID of the Chairperson, Personal Assistant and more staff members whose profile, and the Unique ID, is not possible to see. That means you can create the same line within the config file as for players or other staff members. <record from="name of your picture" to="graphics/pictures/person/r-ID of the staff/portrait"/> This is what I'm using in this mine skin but I don't think another update is needed so you can update it by yourself if you want. inbox item.xml Thanks, @BouFitty for this idea. You can simply highlight the ID number and copy it as any other text. The only change I made is that I'm not using the date of birth widget as it's not needed with the traditional config.
  12. If you open that inbox_item.xml, locate this and delete the animation lines, save the file and restart the game/reload the skin, a nd it will always show.
  13. This, this and my own I created through the Playground AI.
  14. I think I don't need it as the faces work thanks to a simple config as with players' faces or other staff members. <record from="Italmed/UP9STF407" to="graphics/pictures/person/r-2002061524/portrait"/>
  15. Great work with the ID widget here, thanks for it
  16. This is how it looks on my skin if I change the height to 150. <!--Trophy--> <container default_height="150" priority="1"> <layout class="stick_to_sides_attachment" alignment="all" inset="0" apply_to_children="true" /> <widget class="team_container_honours_panel" file="club/rensie/art team container honours panel" id="hons" > <record id="object_property"> <integer id="get_property" value="objt" /> <integer id="set_property" value="objt" /> </record> </widget> </container> art team container honours panel.xml
  17. If you have enough space, try to change the <container default_height="-1" priority="3". Change the height to for example 200 and the trophies will be bigger because the pictures will have more space thanks to a bigger widget. I have it with "255" and it looks like this.
  18. You have to make that container wider to allow enough space for the text. If this part of the profile has widht="300" for example, you have to increase the width.
  19. The red one is as @Brunosaur wrote - that's in the titlebar search panel.xml the green one is in the client object browser.xml as I shared earlier. This is how it looks when I edit that your version of the Kojuro skin. Kojuro v6.1.3.zip
  20. Do you want to align to the centre the red part or the green?
  21. It's not a part of the titlebar.xml but you have to locate the tab bar in the client object browser.xml. It's lines 199-202 in the default file and you have to change the alignment="all" to horizontal_alignment="middle" (for example. This is what I have in my skin. <!--TAB BAR--> <container id="tBAR"> <attachment_group class="horizontal_arrange" horizontal_offset="300" horizontal_alignment="middle"/> <container class="sections_menu_strip" id="acse" auto_size="horizontal"/> </container>
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