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Posts posted by johnhughthom
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1 minute ago, cplpeters1900 said:
Rule 2 - 2 U22 Players must START the game.
Rule 3 - 1 U22 Player must be in the 11 DURING the game
Means you cannot sub both players off without bringing another youngster on
Great job explaining something that had already been explained.
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So how exactly is this spoiling your enjoyment of the game? It's a minor UI error, report it and get on with your life.
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Salah would shoot there to be fair, especially if the pass was Mane.
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Just now, ceefax the cat said:
You can argue about specific examples as much as you like, but since there has been a near-complete lack of any creative play through the middle of the pitch for over a year I'm not sure it's worth your while...
I agree, what I'm saying is give SI actual examples where the central pass was undeniably the superior option. I'm not sure I've seen one yet.
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46 minutes ago, rdbayly said:
The gap between the defenders is about 6 yards, the space in behind is huge and Vardy's pace can compensate for something over hit. The margin for error is factually huge, and my jaw dropped at you pulling 5% out of thin air.
There is a central defender right in front of Praet, he can anticipate where the pass is going, with the weighting it will need to get to Vardy he has every chance of blocking it. That's before you even factor in the difficulty of the pass.
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Just now, JDownie said:
The second part is true, tbf. But the first part is nonsense. It might be a harder pass to pull off technically but it doesn't mean players don't try it, which is exactly what we see in the current ME.
I'm not advocating through balls creating great chances every single time this position arises. I just want to see my players attempting the killer pass. Right now they have a heavy, heavy tendency to spray the ball wide, almost never opting to even attempt the through ball.
Where did I say players don't try is it in real life, or are you saying calling the central through ball the most difficult pass in football is nonsense?
I'm not denying there is an issue, but most of the examples I've seen her are 2d, where users expect their players on the pitch to play as if they also have a god mode view of the game, or like the above, where a through ball has perhaps a 5% chance of being successful.
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I think people greatly underestimate how difficult the central through ball is, it's probably the hardest pass in football to pull of regularly.
The pass in the shot above is far from simple, there is a narrow gap to place the ball through and the pace needs to be exact. The ball out right is much easier and could be considered the correct pass.
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1 minute ago, Artin said:
i'm glad it got fixed quickly too but it makes me wonder what the point of the beta was if they were going to ignore huge bugs like this one.
It came about because of an update during the beta, it was noticed by users of the beta, then fixed pretty darn quickly to be fair to SI.
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It doesn't affect games started early in the beta.
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1 minute ago, nicobolso25 said:
nobody answered this
Should probably post it over here:https://community.sigames.com/forum/722-pre-game-and-in-game-editor/
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1 minute ago, Chewy82* said:
nope, as a data issue.
Well, Neil has said they aren't sure yet after I posted something similar, so they may be able to come up with a way.
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4 minutes ago, FrazT said:
It is appreciated that users are keen to voice their opinions on the game and sometimes frustrations can overflow. Just be aware , however, that bickering and abusing other users is not on, so please think before hitting the submit button.
Sorry, missed this. I'm done now.
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8 minutes ago, Robioto said:
Yeah, I read several posts of you playing it down and misunderstanding the impact on long term saves.
And ok, I can't speak for everyone or the majority, but I'm making the wild and baseless assumption that it's a big deal to most players who know about the issue... and I think your post was worthy of being called out again.
1 hour ago, johnhughthom said:Look at it this way. It only affects younger players who exist when the game starts, the players who come in from youth intakes are not affected, so there is going to be a tranche of players within a 5-6 year age group who are going to be at a disadvantage compared to the rest of the players.
Now, whenever this group of player are between the ages of 25 and 31 say, they are going to be the players at their peak, but are going to have a big downside that the AI doesn't understand, so a lot of this group will be first team players. The user can get around this by using older/younger players, or by taking only the few in the age group unaffected. This is going to give the user a huge advantage in this time period.
So, what did I misunderstand?
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3 minutes ago, Robioto said:
Yeah, I read several posts of you playing it down and misunderstanding the impact on long term saves.
And ok, I can't speak for everyone or the majority, but I'm making the wild and baseless assumption that it's a big deal to most players who know about the issue...
I was trying to give people ideas to make the game playable, you also missed the part where I explained exactly what the issue was to somebody who actually was trying to play the issue down. So not sure how I misunderstand.
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Just now, steviemay17 said:
Perhaps you should read a full thread before commenting on a post from an hour ago. I know exactly what the issue is.
And how exactly do you know it's a big deal to the vast majority? Just because it is for you doesn't mean it's the same for everyone.
literally minutes ago
I see your reading comprehension is on a par with Stevie May's recent goalscoring record.
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Just now, steviemay17 said:
much in the same you can't claim to know it's not a big deal to most people
Which I did..... where?
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2 minutes ago, Robioto said:
Of course it's a big deal. It may not be for you for some reason, but surely you can understand that it is a big deal to the vast majority of players to have 1000s of players with broken attributes in the database and a whole generation of broken young players until the newgens come through?
So yes, to many, it is a big deal and it is game breaking.
Perhaps you should read a full thread before commenting on a post from an hour ago. I know exactly what the issue is.
And how exactly do you know it's a big deal to the vast majority? Just because it is for you doesn't mean it's the same for everyone.
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Just now, PboroPete said:
Sorry, John, but that isn't completely true. It affects a significant proportion of older players too if you look again at the stats I posted. it is just a more extensive problem with younger players.
Of course, I forgot some older players will have attributes left unfilled. That would only really be a problem at lower levels of the game though, right?
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32 minutes ago, Trevor L. said:
I get it is a bug and has been confirmed by mods, but it is really that big of deal. If it affects your team it affects every team. So in essence everyone has a level playing field. I am going to start a long term save and see how it goes. It does not affect newgens so for me at least I should be good for long term. Cant wait till tonight after work I can really dig in and get going.
Trevor L.
Look at it this way. It only affects younger players who exist when the game starts, the players who come in from youth intakes are not affected, so there is going to be a tranche of players within a 5-6 year age group who are going to be at a disadvantage compared to the rest of the players.
Now, whenever this group of player are between the ages of 25 and 31 say, they are going to be the players at their peak, but are going to have a big downside that the AI doesn't understand, so a lot of this group will be first team players. The user can get around this by using older/younger players, or by taking only the few in the age group unaffected. This is going to give the user a huge advantage in this time period.
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1 minute ago, pats said:
I'm guessing (and as svenc also suspected) the penalties bug may be linked with the 'low determination' bug whereby the randomly generated ref attributes are also from one end of the extreme to the other (either 1 or 20), hence lots of random penalties. If I'm right then I hope it's fixed asap because it completely ruins a save.
Which, to be fair, would tie in with SI saying the fix might take time to make sure it doesn't have knock-on effects on other areas of the game.
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Just now, treble_yell_:-) said:
It is for me, I'd get no enjoyment playing a game where half the DB had a consistency and important matches of 1, some folk might.
Which is fair enough,but there are probably plenty of players out there happy enough to just have their players fixed.
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2 minutes ago, 99 said:
But if you raise the determination (and hidden stuff) of YOUR players, then you have an unfair leverage over all the other teams. Basically make it easy for you / your team. Right?
1 minute ago, treble_yell_:-) said:The fact that over half the players in his database had broken attributes ? If you're only fixing them for your team what's the point in playing, it's basically just cheating.
Is it that big a deal? The AI don't give a toss what those attributes are for their players, why should we?
I know it's a problem, I'm just suggesting ways to make it less of a hassle for the user. I have a new save on the first day I'm in two minds about continuing, I completely get the issue.
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Football Manager 2020 Feedback Thread
in Football Manager General Discussion
Posted
Steve Bruce was a damn good finisher.