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The redistribution of player attributes; are attributes predetermined and capped?


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Let's imagine that a CB has jumping 13 and flair 17 (highly unlikely I know) and let's say he is 27 and has PA of 170+ which he has reached; now let us imagine you alter his schedule so that he is no longer working on the following: Attacking, Set pieces, Shooting, Strength (First notch on slider for all these) and you increase the following to the maximum intensity: Aerobic, Defending, Tactics ect.... are the attributes redistributed so that his flair attribute declines while his jumping attribute increases proportionately? Or is his jumping attribute capped at 13 so that it may never improve?

Can you increase one attribute at the expense of another by altering the schedule?

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Attributes are weighed differently for each position; you can't deduct 1 from finishing and add 1 to jumping for a defender, just as you couldn't deduct 1 from marking and switch it to dribbling for a forward. I don't think there's a cap, though. You'd just have to be willing to give up 2 or 3 points in one or more categories to gain 1 that's more relevant to the position.

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