Jump to content


  • Content Count

  • Joined

  • Last visited

Community Reputation

17 "You're a bum, Rock"

About looknohands

  • Rank

About Me

  • About Me
    Back after 5 years and one divorce!


  • Interests
    Faith No More

Favourite Team

  • Favourite Team
    Columbus Crew

Currently Managing

  • Currently Managing
    Vancouver Whitecaps

Recent Profile Visitors

3,053 profile views
  1. CONCACAF Champions League is the continental club championship. What is the CONCACAF League you're referring to?
  2. The immediate thing that would stick out to me is the fact that you're playing as ManU, which would automatically limit the number of players your scouts are going to find that would be "worthy" of playing for the team. It wouldn't make much sense if scouts were finding dozens upon dozens of youth players that could play for such a famous club. By comparison, I'm coaching in MLS and scouting South America/Europe for players 22 and under (either by nation or region.) I'm finding loads of players in the low to mid 80s for recommendations, but the vast majority of those are low-CA/high-PA
  3. The winner of the CPL shouldn't be qualifying for the Champions League, though--it should be the winner of the Canadian Championship. The CPL winner should earn a spot in that tournament, though. I'm currently playing as Vancouver (MLS) with a custom 3-division Canadian league added-on, and everything is working as it should as far as I'm aware.
  4. For my first season, I went with my beloved 4-4-2. 2 attacking fullbacks 2 central defenders 2 CMs, one acting as deep-lying playmaker and one defensive 2 wingers in support 2 forwards, with one advanced and the other as deep-lying This was mainly a holdover from the old FMs wherein I had one CM farrowing and the other one barrowing. Team performed pretty well overall before losing in the opening playoff round, but I wasn't satisfied with my defense. I changed it up for my second season and am currently using a 4-1-3-2 Fullbacks, DM and Advanced Pla
  5. I'm using a custom game with playable USL leagues, but Bethlehem Steel is showing up on the Union club affiliate screen.
  6. Unfortunately, the head coach doesn't seem to be scheduling friendlies, either.
  7. I was able to post job adverts for the B team, but the game wouldn't hire a head coach (the advert option was greyed out) so I edited a former player that I had released after the first season (he was unattached and already had decent staff attributes) and made him the head coach. I agree that the idea of a B team is good, but SI really needs to make sure that the feature is actually functional before throwing it in!
  8. On the player screen, look for the pencil icon next to their name and you should see a drop-down list of options. One of the options should be "move to other club on loan." Type in the name of the club and select it. Be sure to set the date to the desired time (I usually set it for December 1st of that year) and check any boxes you want, such as "Can play in cup matches."
  9. Doesn't appear as though the B squads serve much of a purpose. In my second season with Vancouver and the board decided to create a B team that supposedly plays in the PDL but, like others have pointed out, they don't seem to play actual games. I created my own little pyramid for both the US (untouched MLS+ 3 twenty-team USL divisions) and Canada (3 leagues) and have used the in-game editor to set up affiliate teams in both the US (higher competition) and Canada (to allow foreign players to gain Canadian citizenship.) I typically sign 3-4 players from the youth team each year and, if th
  10. So frustrating...the three division USA edit I have still works fine, but the file I was working on for the fourth division ended up without the MLS draft taking place (I changed the date of the player announcement up by a few months to allow my scouts to actually, you know, scout the draft players before the draft takes place) but now I can't verify the new version of the 4 division setup as a result of the bug...grr. I already wasted one season with my initial edited file because there was only 1 player available to be drafted. Oops.
  11. The board will restrict how much money you can offer a player, even for DP contracts. The higher a player's reputation, the more money they'll let you offer. I haven't finished my first season yet, so I can't comment on the following year budget. I've already noticed the AI (as usual) having trouble handling MLS rosters--one team had just 15 players signed to contracts after two months of the season.
  12. I think the main issue comes down to how the game uses Natural Fitness and Stamina. To me, Natural Fitness should be the main indicator of how well a player can manage playing 90 minutes in addition to how they're able to recover from fatigue and the like; this way a player that isn't "fit" is going to struggle to see out matches or cope with heavy match congestion regardless of age. They're plenty of 35+ players that are fully capable of playing a full 90 minutes once a week and occasionally twice. The key here, then, would be the stamina rating--this should determine how long a player
  13. That stinks...would be a wonderful way to help my Brazilian players to settle in if I could also speak Portuguese...
  14. Somewhat related: Do managers add language proficiency as a result of signing players? I started the game being able to speak fluently in English and Spanish; however, I like to sign young Brazilian players to develop and (hopefully) feature for the Canadian national team at some point. Will my manager ever begin to start picking up Portuguese as a result of signing Brazilian players? I currently have 5 on my team and it would be great if I could pick up the language to help them acclimate better to the team. Is there an option for managers to take language courses, like the players a
  15. That's an old mod now. I'm using a mod I made that has MLS, the 3 USL leagues (customized at 20 teams with pro/rel between them) and a viewable MLS Academy league for the youth players. Vancouver and Montreal field almost full teams in the Academy division at the start, whereas many of the US teams seem to sign/release the majority of their Academy players for some reason. Also have another, separate Canada mod that features four leagues of 15 teams (1 pro/rel spot in each) and a Cup competition featuring 64 teams in group + knockout format. Starting my second season, so I'm not quite
  • Create New...